Difference between revisions of "July 10, 2013 Patch/ru"

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(Translated over a half of map changes.)
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{{update info|Summer Event 2013}}
 +
 
{{Patch layout
 
{{Patch layout
 
| before      = {{Patch name|6|26|2013}}
 
| before      = {{Patch name|6|26|2013}}
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| month        = july
 
| month        = july
 
| year        = 2013
 
| year        = 2013
| after        =  
+
| after        = {{Patch name|7|11|2013}}
| source-title = Team Fortress 2 Update Released
+
| source-title = Выход обновления Team Fortress 2
 
| source      = http://store.steampowered.com/news/11071/
 
| source      = http://store.steampowered.com/news/11071/
 
| notes        = ===Team Fortress 2===
 
| notes        = ===Team Fortress 2===
 +
==== Основное ====
 +
* Добавлено свыше 60 созданных сообществом предметов из [[Steam Workshop/ru|Мастерской Steam]], отмеченных  золотыми звездами<ref>{{item link|Bigg Mann on Campus}}, {{item link|Cool Cat Cardigan}}, {{item link|Greased Lightning}}, {{item link|Red Army Robin}}, {{item link|Heavy-Weight Champ}}, {{item link|Tsarboosh}}, {{item link|Glasgow Great Helm}}, {{item link|Caffeine Cooler}}, {{item link|Half-Pipe Hurdler}}, {{item link|Macho Mann}}, {{item link|Trash Toter}}, {{item link|Dry Gulch Gulp}}, {{item link|El Muchacho}}, {{item link|Backpack Broiler}}, {{item link|Burning Bandana}}, {{item link|Soot Suit}}, {{item link|Hive Minder}}, {{item link|Katyusha}}, {{item link|Das Hazmattenhatten}}, {{item link|Das Feelinbeterbager}}, {{item link|Das Ubersternmann}}, {{item link|Das Metalmeatencasen}}, {{item link|Pardner's Pompadour}}, {{item link|Birdman of Australiacatraz}}, {{item link|Cobber Chameleon}}, {{item link|Falconer}}, {{item link|Graybanns}}, {{item link|Black Watch}}, {{item link|Tartan Spartan}}, {{item link|Gaelic Golf Bag}}, {{item link|Borscht Belt}}, {{item link|Das Naggenvatcher}}, {{item link|Whiskey Bib}}, {{item link|Stormin' Norman}}, {{item link|Flared Frontiersman}}, {{item link|Valley Forge}}, {{item link|Compatriot}}, {{item link|Caribbean Conqueror}}, {{item link|Colonial Clogs}}, {{item link|Whirly Warrior}}, {{item link|Federal Casemaker}}, {{item link|Rebel Rouser}}, {{item link|Das Maddendoktor}}, {{item link|Bear Necessities}}, {{item link|Harmburg}}, {{item link|Gaelic Garb}}, {{item link|Rogue's Brogues}}, {{item link|Shogun's Shoulder Guard}}, {{item link|Das Gutenkutteharen}}, {{item link|Belgian Detective}}, {{item link|Hornblower}}, {{item link|Lieutenant Bites}}, {{item link|Brawling Buccaneer}}, {{item link|Blood Banker}}, {{item link|After Dark}}, {{item link|Delinquent's Down Vest}}, {{item link|Wet Works}}, {{item link|Baron von Havenaplane}}, {{item link|Das Fantzipantzen}}, {{item link|Bolshevik Biker}}, {{item link|Pampered Pyro}}, {{item link|Virtual Viewfinder}}, {{item link|Gabe Glasses}}, {{item link|Founding Father}}</ref>.
 +
* {{item link|Summer Claim Check}} может быть использован для получения [[Mann Co. Supply Crate/ru|летних ящиков]].
 +
* {{item link|Summer Appetizer Key}} сейчас можно купить в [[Mann Co. Store/ru|магазине Манн Ко]].
 +
* [[Map Stamp/ru|Коллекционные марки]] и [[Strange Filter/ru|Странные фильтры]] для новых карт сообщества {{code|cp_standin}} и {{code|cp_process}} стали доступны в магазине Манн Ко.
  
== Основное ==
+
* Уменьшена интенсивность эффектов [[Кровотечение|кровотечения]] и [[Банкате]] на DX8.
* Добавлено свыше 60 предметов [[Steam Workshop/ru|Сообщества]] отмеченных  золотыми зведами
 
* [[Summer Claim Check/ru|Summer Claim Checks]] могут быть использованы для получения [[Crate#Active series/ru|летних ящиков]]
 
* [[Key#Summer Appetizer Key/ru|Summer Cooler Keys]] сейчас доступны в  [[Mann Co. Store/ru]]
 
* [[Map Stamp/ru|Коллекционные марки]] и [[Strange Filter/ru|Странные фильтры]] для новых карт сообщества {{code|cp_standin}} и {{code|cp_process}} стали доступны в магазине [[Mann Co. Store/ru]].
 
 
 
* Уменьшена интенсивность эффектов [[Кровотечение|Кровотечение]] и [[Банкате]] на DX8.
 
 
* Добавлена функция поиска в рюкзаке и магазине.
 
* Добавлена функция поиска в рюкзаке и магазине.
* Добавлена переменная {{code|tf_hud_show_servertimelimit}} чтоб показывать лимит времени на каждой картe в [[Heads-up display/ru|HUD]]
+
* Добавлена переменная {{code|tf_hud_show_servertimelimit}} чтоб показывать лимит времени на каждой картe в [[Heads-up display/ru|HUD]].
* В [[Mann vs. Machine/ru|MvM]], если все члены команды отменят свою готовность, счетчик времени до начала матча остановится.
+
* В режиме [[Mann vs. Machine/ru|Манн против машин]], если все члены команды отменят свою готовность, счетчик времени до начала матча остановится.
* В [[Mann vs. Machine/ru|MvM]], когда [[Robots/ru|робот]] будет убит [[Sniper/ru|снайпером]] выстрелом в голову или улучшением «взрывной выстрел в голову», с него выпадут "красные" деньги которые автоматически зачислятся на счет команды по истечению таймера.
+
* В режиме Манн против машин, когда [[Robots/ru|робот]] будет убит [[Sniper/ru|снайпером]] выстрелом в голову или улучшением «взрывной выстрел в голову», с него выпадут «красные» деньги которые автоматически зачислятся на счет команды по истечению таймера.
* Исправлена ошибка с Unusual Adjustment Slider, из-за которой изменения значения ползунка ничего не делали.
+
* Исправлена ошибка, из-за которой перемещение ползунка изменения необычного эффекта ничего не делало.
* Двойное нажатие по [[Mann Co. Supply Crate/ru|ящику]] теперь покажет подходящий [[Mann Co. Supply Crate Key/ru|ключ]] в магазине
+
* Двойное нажатие по [[Mann Co. Supply Crate/ru|ящику]] теперь покажет подходящий [[Mann Co. Supply Crate Key/ru|ключ]] в магазине.
* Теперь, вещи с нестандартными качествами (например [[Strange/ru|странного типа]], [[Unusual/ru|необычного типа]]) по умолчанию будут недоступны, как ингредиент [[Crafting/ru|ковки]]. Интерфейс выбора ингредиента ковки теперь имеет пункт для включения или выключения этой функции.
+
* Теперь, вещи с нестандартными качествами (например, [[Strange/ru|странного типа]] или [[Unusual/ru|необычного типа]]) по умолчанию будут недоступны, как ингредиент [[Crafting/ru|ковки]]. Интерфейс выбора ингредиента ковки теперь имеет пункт для включения или выключения этой функции.
* Предметы необычного и странного качества больше не накладываются в меню[[Customize_items/ru|выбора снаряжения]]  
+
* Предметы необычного и странного типа больше не накладываются в меню [[Customize items/ru|выбора снаряжения]].
* Исправлена ошибка которая иногда приводила к тому, что цены [[Steam Community Market/ru|Торговой площадки Сообщества Steam]] на предметы были в неверной валюте.
+
* Исправлена ошибка, из за которой цены с [[Steam Community Market/ru|Торговой площадки Сообщества Steam]] на предметы были в неверной валюте.
* Исправлена ошибка которая приводила к тому, что информация о предметах из магазина Манн ко. не всегда верно обновлялась.
+
* Исправлена ошибка, из за которой информация о предметах из магазина Манн Ко не всегда верно обновлялась.
* Исправлена ошибка которая приводила к тому, что [[Spy/ru|шпион]] производил синюю частицу лечения при касании аптечек.   
+
* Исправлена ошибка, из за которой отображались синие частицы лечения, когда [[Spy/ru|шпион]] подбирал аптечки.   
* Исправлена ошибка которая приводила к тому, что некоторые части [[Gibs/ru|разрушенного]] [[Buildings/ru|построек]] застревали в дверях, препятствуя их использованию..
+
* Исправлена ошибка, из за которой некоторые части [[Gibs/ru|разрушенных]] [[Buildings/ru|построек]] инженера застревали в дверях.
* Исправлена ошибка которая приводила к тому, что анимации приседания иногда неверно проигрывалась в режиме [[Humiliation/ru#Унижение|унижения]]
+
* Исправлена ошибка, из за которой анимации приседания иногда неверно проигрывались в режиме [[Humiliation/ru#Унижение|унижения]].
* Исправлена ошибка в которой эффект [[ÜberCharge/ru|Убер-заряда]] оставался, если игрок был убит с полным Убер-зарядом.
+
* Исправлена ошибка, из за которой эффект [[UberCharge/ru|убер-заряда]] оставался, если игрок был убит с полным убер-зарядом.
* Исправлена ошибка которая разрешала именам/описаниям созданными игроками и содержащими HTML иногда менять внешний вид предметов в Сообществе Steam.
+
* Исправлена ошибка, которая разрешала именам/описаниям созданными игроками и содержащими HTML иногда менять внешний вид предметов в Сообществе Steam.
 
* Исправлена отсутствующая геометрия [[Dispenser/ru|раздатчика]] 3 уровня.
 
* Исправлена отсутствующая геометрия [[Dispenser/ru|раздатчика]] 3 уровня.
 
* Исправлен внешний вид раздатчиков 2 уровня, идентичный раздатчикам 1 уровня на определенных LODах.
 
* Исправлен внешний вид раздатчиков 2 уровня, идентичный раздатчикам 1 уровня на определенных LODах.
 
* Исправлен эффект иконки смерти, который был виден поверх замаскированных и невидимых игроков.
 
* Исправлен эффект иконки смерти, который был виден поверх замаскированных и невидимых игроков.
* Исправлены сообщения о самоубийстве показывающие последнее оружие игроков место иконки череп и кости.
+
* Исправлены [[Kill icon/ru|сообщения о самоубийстве]], показывающие последнее оружие игроков место иконки черепа с костями.
 
* Исправлена ошибка со страничкой персонажа, которая иногда отображала игрока невидимыми.
 
* Исправлена ошибка со страничкой персонажа, которая иногда отображала игрока невидимыми.
 
* Атрибуты оружия теперь будут отображаться в одном порядке, и в Steam, и в игре.
 
* Атрибуты оружия теперь будут отображаться в одном порядке, и в Steam, и в игре.
* Поддержка для ITFItems/GetPlayerItems и ITFItems/GetSchema WebAPIs была удалена.
+
* Поддержка для <code>ITFItems/GetPlayerItems</code> и <code>ITFItems/GetSchema</code> WebAPI была удалена.
  
== Карты : ==
+
==== Карты ====
* Добавлены [[cp_standin/ru|cp_stantin]] и [[cp_process/ru|cp_process]]
+
* Добавлены [[Standin/ru|cp_standin]] и [[Process/ru|cp_process]].
* Переименована {{code|mvm_coaltown_event}} в {{code|mvm_ghost_town}} чтоб исправить проблему с голосованием за режим во время игры на [[Coal Town/ru|Coal Town]]
+
* Переименована {{code|mvm_coaltown_event}} в {{code|mvm_ghost_town}}, чтобы исправить проблему с голосованием за режим во время игры на [[Coal Town/ru|Coal Town]]
  
 
* [[Badlands/ru|cp_badlands]]
 
* [[Badlands/ru|cp_badlands]]
 
** Исправлена невозможность прыжка через небольшой камень возле спирали.
 
** Исправлена невозможность прыжка через небольшой камень возле спирали.
** Исправлены соприкосновения пропов
+
** Исправлены соприкосновения пропов.
 
** Сглажены неровности текстур.
 
** Сглажены неровности текстур.
  
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** Исправлена возможность стрелять через камни на втором этапе.
 
** Исправлена возможность стрелять через камни на втором этапе.
 
** Исправлены маски соприкосновения в туннеле на втором этапе.
 
** Исправлены маски соприкосновения в туннеле на втором этапе.
** Исправлено неверное изображение текстур в [[Pyroland/ru|Пироландия]]
+
** Исправлено неверное изображение текстур в [[Pyroland/ru|Пироландии]]
 
** Исправлено освещение на верхушках скал.
 
** Исправлено освещение на верхушках скал.
 
** Исправлена ошибка текстуры неба на третьем этапе карты.
 
** Исправлена ошибка текстуры неба на третьем этапе карты.
 
** Исправлена ошибка, которая позволял убивать игроков через потолок под первой точкой второго этапа.
 
** Исправлена ошибка, которая позволял убивать игроков через потолок под первой точкой второго этапа.
** Поднят потолок в тунелле на третьем этапе.
+
** Поднят потолок в туннеле на третьем этапе.
 
** Подчищены маски соприкосновения предметов.
 
** Подчищены маски соприкосновения предметов.
  
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* [[Granary/ru|cp_granary]]
 
* [[Granary/ru|cp_granary]]
** Исправленна ориентация знаков со стрелками.
+
** Исправлена ориентация знаков со стрелками.
 
** Игроки больше не могут забираться на переднюю точку возрождения красных.
 
** Игроки больше не могут забираться на переднюю точку возрождения красных.
 
** Игроки больше не могут ставить постройки на грузовых контейнерах на точках возрождения.
 
** Игроки больше не могут ставить постройки на грузовых контейнерах на точках возрождения.
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** Игроки больше не могут ставить постройки внутри точек возрождения.
 
** Игроки больше не могут ставить постройки внутри точек возрождения.
 
** Исправлены ошибки масок соприкосновения на поле боя.
 
** Исправлены ошибки масок соприкосновения на поле боя.
** Исправлена высота дверного проёма, ведущёго к спиральной лестнице на базе синих так, что игроки теперь могут пройти над раздатчиком, поставленном в нём.
+
** Исправлена высота дверного проёма, ведущего к спиральной лестнице на базе синих так, что игроки теперь могут пройти над раздатчиком, поставленном в нем.
 
** Подчищены маски соприкосновения.
 
** Подчищены маски соприкосновения.
 
** Сглажены маски соприкосновения на колесе от тележке и других предметах.
 
** Сглажены маски соприкосновения на колесе от тележке и других предметах.
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* [[Badwater/ru|pl_badwater]]
 
* [[Badwater/ru|pl_badwater]]
** Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
+
** Исправлены маски соприкосновения игрока, а также добавлены новые.
** Fixed player clip smoothing
+
** Сглажены маски соприкосновения игрока.
** Fixed fence collisions
+
** Исправлена маска соприкосновения на заборе.
** Fixed floating rocks in skybox
+
** Исправлены летающие скалы в текстурах неба.
** Fixed lighting on props
+
** Исправлено освещение на предметах.
** Fixed lighting on canyon vista
+
** Исправлено освещение на цепочке каньонов.
** Handrails no longer collide with bullets and projectiles
+
** Перила больше не взаимодействуют с пулями и снарядами.
** Performance increase through poly reduction, model collision reduction and model fade distances
+
** Улучшена производительность путём уменьшения количества полигонов, масок соприкосновения моделей, и LOD моделей.
** Players can no longer build inside Blu spawn room
+
** Игроки больше не могут ставить постройки в точке возрождения синих.
** Players can no longer be trapped with [[Teleporters|teleporters]] under the sign by the first capture point
+
** Игроков больше нельзя обездвижить с помощью телепорта под знаком около первой контрольной точки.
** Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
+
** Игроки больше не могут зайти в комнату с видом на последнюю контрольную точку до того, как захвачена третья точка.
** Players will now be crushed by closing doors upon the capture of point 2
+
** Игроков будет убивать закрывающейся дверью после захвата второй контрольной точки.
 +
 
 
* [[Barnblitz/ru|pl_barnblitz]]
 
* [[Barnblitz/ru|pl_barnblitz]]
** Fixed building in the skybox above Red's final spawn
+
** Игроки больше не могут ставить постройки за пределами карты над последней точкой возрождения красных.
** Teleporters will no longer self destruct when used on the battlements near Blu's first spawn
+
** Телепорты теперь не будут самоуничтожаться на поле боя около первой точкой возрождения синих.
 +
 
 
* [[Frontier/ru|pl_frontier]]
 
* [[Frontier/ru|pl_frontier]]
** Fixed spawn doors not working properly after second capture.
+
** Исправлено некорректная работа дверей у точки возрождения после захвата второй контрольной точки.
** Players can no longer build inside kill volumes
+
** Игроки больше не могут ставить постройки внутри триггера убийства.
** Players can no longer build inside of Blu's second spawn room
+
** Игроки больше не могут ставить постройки во второй точке возрождения синих.
** Red players can now enter the Blu team spawn upon round win
+
** Игроки команды красных теперь могут входить в точки возрождения синих в режиме унижения (при победе красных).
 +
 
 
* [[Gold Rush/ru|pl_goldrush]]
 
* [[Gold Rush/ru|pl_goldrush]]
** Fixed collision on props and clip exploits
+
** Исправлены маски соприкосновения на предметах и ошибки, связанные с ними.
** Fixed buildings being prohibited from construction in the garage near the end of stage 3
+
** Исправлена ошибка, запрещавшая установку построек в гараже около последней контрольной точки третьего этапа.
** Players can no longer block the cart through the wall in stage
+
** Игроки больше не могут останавливать вагонетку через стену на первом этапе.
** Players can no longer build in spawn exits
+
** Игроки больше не могут ставить постройки на выходе из точки возрождения.
** Players can no longer build on the shack roof near the end of stage 3
+
** Игроки больше не могут ставить постройки на крыше хибарки около последней контрольной точке третьего этапа.
** Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap
+
** Игроков и постройки больше нельзя убить через пол комнаты сверху, около последней контрольной точки.
** Players can no longer build on the perch in stage 1
+
** Игроки больше не могут ставить постройки на шесте на первом этапе.
** Handrails no longer collide with bullets and projectiles
+
** Перила больше не взаимодействуют с пулями и снарядами.
 +
 
 
* [[Thunder Mountain/ru|pl_thundermountain]]
 
* [[Thunder Mountain/ru|pl_thundermountain]]
** Fixed gate visible through ceiling in stage 3
+
** Дверь больше не видно через потолок на третьем этапе.
** Fixed clipping in stage 3 Blu spawn
+
** Исправлена ошибка маски соприкосновения на точке возрождения синих на третьем этапе.
** Prevented players from building in the cliffside kill zone in stage 1
+
** Игроки больше не могут ставить постройки внутри триггера смерти в пропасти на первом этапе.
 +
 
 
* [[Upward/ru|pl_upward]]
 
* [[Upward/ru|pl_upward]]
** Fixed exploit where Blu team could be trapped in their final spawn room
+
** Игроков команды синих больше нельзя заблокировать в их последней точке возрождения.
** Fixed gap in collision which allowed Blu players to be shot in their first spawn
+
** Исправлена дыра в маске соприкосновения, которая позволяла стрелять по команде синих, пока они ещё были на точке возрождения.
** Fixed fade distances on props in Blu spawn
+
** Исправлен LOD предметов на точке возрождения синих.
** Fixed players building under catwalk on the ledge of the final pit
+
** Игроки больше не могут строить на выступе под подмостком около последней контрольной точки.
** Fixed clip brush exploits
+
** Исправлены ошибки масок соприкосновения
** Players can no longer be trapped by teleporting under stairs near final capture point
+
** Игроков больше нельзя заблокировать, телепортировав их под лестницу около последней контрольной точки.
** Players can no longer build inside of Red's final spawn room
+
** Игроки больше не могут ставить постройки на точке возрождения красных.
** Players can no longer build inside of spawn room doors
+
** Игроки больше не могут ставить постройки в дверях точек возрождения.
** Players can no longer be trapped inside of the capture point sign
+
** Игроков больше нельзя заблокировать внутри знака, указывающего на контрольную точку.
** Prevented Blu team from entering final spawn room while it is neutral
+
** Игроки команды синих больше не могут заходить в последнюю точку возрождения, пока она нейтральна.
** Smoothed clipping collision
+
** Сглажены маски соприкосновения.
** Collision performance increases
+
** Улучшена производительность масок соприкосновения.
** Handrails no longer collide with bullets and projectiles
+
** Перила больше не взаимодействуют с пулями и снарядами.
** Replaced floor texture in Red team final spawn room
+
** Заменена текстура пола на последней точке возрождения красных.
  
 
* [[Hightower/ru|plr_hightower]]
 
* [[Hightower/ru|plr_hightower]]
** Fixed clip brush exploit above building on cliff edge
+
** Исправлена ошибка маски соприкосновения над строением на краю утёса.
 +
 
 
* [[Nightfall/ru|plr_nightfall]]
 
* [[Nightfall/ru|plr_nightfall]]
** Fixed players jumping outside of the map
+
** Игроки больше не могут выйти за пределы карты.
** Reduced prop collision
+
** Уменьшены маски соприкосновения у предметов.
 +
 
 
* [[Pipeline/ru|plr_pipeline]]
 
* [[Pipeline/ru|plr_pipeline]]
** Fixed invisible faces
+
** Исправлены невидимые грани предметов.
** Handrails no longer collide with bullets and projectiles
+
** Перила больше не взаимодействуют с пулями и снарядами.
  
 
* [[Hydro/ru|tc_hydro]]
 
* [[Hydro/ru|tc_hydro]]
** Fixed clip brush exploit where players could get out of world
+
** Исправлена ошибка масок соприкосновения, которая позволяла игрокам выйти за пределы карты.
** Fixed players getting on top of monument.
+
** Игроки больше не могут залезть на монумент.
  
== Предметы: ==
+
==== Предметы ====
* [[Испытание вождя]], [[Колониальный шлем лорда Коксвейна]], [[Та шляпа из семидесятых]], [[Грива К-9]], [[Высокий кивер снайпера]], [[Отец-избиватель]], [[Vox Diabolus]] теперь могут быть окрашены с помощью [[Банка краски|Банка краски]].
+
* {{item link|Chieftain's Challenge}}, {{item link|Lord Cockswain's Pith Helmet}}, {{item link|That '70s Chapeau}}, {{item link|K-9 Mane}}, {{item link|Stovepipe Sniper Shako}}, {{item link|Pounding Father}} и {{item link|Vox Diabolus}} теперь можно [[Paint Can/ru|красить]].
* Наборы: "[[Public Enemy]]", "[[Urban Professional]]", и "[[Dumpster Diver]]" теперь отображаются на интерфейсе игрока.
+
* Наборы предметов ({{item link|Public Enemy}}, {{item link|Urban Professional}} и {{item link|Dumpster Diver}}) теперь отображаются в игре на экране игрока.
* [[Voodoo-Cursed Soul/ru|Cursed Soul items]] (Halloween zombie skins) теперь может быть переименован с помощью [[Name Tag/ru|именного ярлыка]]
+
* [[Voodoo-Cursed Soul/ru|Проклятые души]] теперь могут быть [[Name Tag/ru|переименованы]].
* [[Strange Bacon Grease/ru]] теперь может быть упакована с помощью [[Gift Wrap/ru|gift-wrapped]]
+
* {{item link|Strange Bacon Grease}} теперь может быть упаковано с помощью [[Gift Wrap/ru|Подарочной упаковки]].
* Добавлены [[Model_optimization#LOD/ru|LODs]] к набору предметов [[Airborne Armaments/ru]].
+
* Увеличена [[Model optimization/ru#LOD|детализация]] набора предметов {{item link|Airborne Armaments}}.
* Исправлено что ракеты [[Righteous Bison/ru|Bison]]/[[Pomson 6000|Pomson]] застревали в дверях
+
* Исправлено застревание в дверях снарядов [[Righteous Bison/ru|Благочестивого бизона]] и [[Pomson 6000/ru|Помсон 6000]].
* Исправлены [[Sandman/ru|дрема]] и [[Jar/ru]] иногда проходят через жидкую геометрию.
+
* Исправлена ошибка, из-за которой [[Sandman/ru|бейсбольный мяч]] и [[Jar/ru|банки]] иногда проходили через жидкую геометрию.
  
* [[Крит-а-кола]]
+
* {{item link|Crit-A-Cola}}
** Удалено: Игрок получает мини-криты
+
** Удалено: Игрок получает мини-криты.
** Добавлено: Получаемый урон увеличен на 25%
+
** Добавлено: Получаемый урон увеличен на 25%.
* [[Прерыватель]]
+
 
 +
* {{item link|Shortstop}}
 
** Добавлен 20% бонус к лечению при использовании.
 
** Добавлен 20% бонус к лечению при использовании.
 
** Добавлено увеличение уязвимости к любому отталкиванию на 80%.
 
** Добавлено увеличение уязвимости к любому отталкиванию на 80%.
* [[Окрыленный]]
+
 
 +
* {{item link|Winger}}
 
** Добавлен +25% Бонус к прыжку при использовании.
 
** Добавлен +25% Бонус к прыжку при использовании.
* [[Особая доставка|The Special Delivery]] (набор)
+
 
 +
* {{item link|Special Delivery (item set)}} (набор)
 
** Удалено: +25% единиц максимального здоровья  
 
** Удалено: +25% единиц максимального здоровья  
** Добавлено: Оставляет "визитную карточку" вашей жертве.
+
** Добавлено: Оставляет [[Calling card/ru|визитную карточку]] вашей жертве.
  
* [[Поддержка батальона]]
+
* {{item link|Battalion's Backup}}
 
** Добавлены дополнительные 15% защиты от урона турелей когда эффект флага активен ( уменьшение урона на 50% когда эффект флага активен).
 
** Добавлены дополнительные 15% защиты от урона турелей когда эффект флага активен ( уменьшение урона на 50% когда эффект флага активен).
 
** Ярость теперь набирается от нанесенного урона, а не от полученного.
 
** Ярость теперь набирается от нанесенного урона, а не от полученного.
* [[Черный ящик]]
+
 
** Взрывы ракет теперь используют правильные звуки
+
* {{item link|Black Box}}
* [[Базука бродяги|Begger's Bazooka]]
+
** Взрывы ракет теперь используют правильные звуки.
** Исправлен эксплойт который позволял игрокам держать наготове определенное количество ракет (отмена перезарядки).
+
 
 +
* {{item link|Beggar's Bazooka}}
 +
** Исправлена ошибка, которая позволяла игрокам держать наготове определенное количество ракет (отмена перезарядки).
 
** "Перегруженные" ракеты теперь удаляют одну ракету из магазина.
 
** "Перегруженные" ракеты теперь удаляют одну ракету из магазина.
* [[Завоеватель]]
+
 
** Ярость теперь набирается только из нанесенного урона
+
* {{item link|Concheror}}
 +
** Ярость теперь набирается только из нанесенного урона<ref>Изменено {{Patch name|6|27|2012|date=true}}</ref>.
 
** Игроки усиленные эффектом помимо лечения еще получат ускорение.
 
** Игроки усиленные эффектом помимо лечения еще получат ускорение.
* [[Линчеватель Скота 5000]]
+
 
** Уменьшен обьем магазина (с 5 до 4)
+
* {{item link|Cow Mangler 5000}}
 +
** Уменьшен объем магазина (с 5 до 4).
 
** Удален атрибут -10% урона.
 
** Удален атрибут -10% урона.
 
** Удален на 5% медленней зарядка, атрибут.
 
** Удален на 5% медленней зарядка, атрибут.
 
** Добавлен текст "обращает игроков в огонь" в описание.
 
** Добавлен текст "обращает игроков в огонь" в описание.
** Новые частички и звук.
+
** Новые частицы и звук.
* [[План эвакуации]]
+
 
 +
* {{item link|Escape Plan}}
 
** Игроки получают эффект метки смерти при использовании, и на короткое время после смены оружия.
 
** Игроки получают эффект метки смерти при использовании, и на короткое время после смены оружия.
* [[Освободитель]]:
 
** Удалено: уменьшение обоймы на 25%
 
** Добавлено: уменьшение урона на 25%
 
* [[Прародительl]]
 
** Взрывы ракет теперь имеют правильные звуки
 
* [[Убийца танков|Убийца танков]] (набор)
 
** Удалено: +20% защита от урона турелей
 
** Добавлено: Оставляет "визитную карточку" вашей жертве.
 
  
* [[Флогистонатор]]
+
* {{item link|Liberty Launcher}}
** Исправлено что прогресс "Mmmph" обнулялся при касании к ящику с припасами.
+
** Удалено: Уменьшение обоймы на 25%.
* [[Разъединитель]]
+
** Добавлено: Уменьшение урона на 25%.
** Добавлено: 15% увеличение скорости когда при использовании.
+
 
 +
* {{item link|Original}}
 +
** Взрывы ракет теперь имеют правильные звуки.
 +
 
 +
* {{item link|Tank Buster}} (набор)
 +
** Удалено: +20% защита от урона турелей.
 +
** Добавлено: Оставляет [[Calling card/ru|визитную карточку]] вашей жертве.
 +
 
 +
* {{item link|Phlogistinator}}
 +
** Заряд "Mmmph" больше не обнуляется при использовании ящика с припасами.
 +
 
 +
* {{item link|Powerjack}}
 +
** Добавлено: 15% увеличение скорости при использовании.
 
** Добавлено: 20% уязвимость ко всем типам урона.
 
** Добавлено: 20% уязвимость ко всем типам урона.
* [[Заправщик|Заправщик]] (набор)
+
 
 +
* {{item link|Gas Jockey's Gear}} (набор)
 
** Удалено: +10% скорость передвижения.
 
** Удалено: +10% скорость передвижения.
 
** Удалено: +10% уязвимость к урону от пуль.
 
** Удалено: +10% уязвимость к урону от пуль.
** Добавлено: Оставляет "визитную карточку" вашей жертве.
+
** Добавлено: Оставляет [[Calling card/ru|визитную карточку]] вашей жертве.
  
* [[Штурмовой щит]]
+
* {{item link|Chargin' Targe}}
** Добавлено: Иммунитет от догорания.
+
** Добавлено: Иммунитет к догоранию.
* [[Пушка без лафета]]
 
** Range no longer affects direct cannonball impact damage
 
** Reduced charge time to 1 second
 
** Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects
 
** Double-Donk damage now mini-crits
 
* [[Expert's Ordnance|The Expert's Ordnance]] (set)
 
** Removed: +10% fire damage resistance on wearer
 
  
* [[Мясной бутерброд]]
+
* {{item link|Loose Cannon}}
** Removed: Damage taken mini-crits
+
** Расстояние больше не влияет на урон от прямого попадания.
** Added: Damage taken increased 25%
+
** Время заряда уменьшено до одной секунды.
* [[Плитка "Далокош"]]
+
** Добавлено: Double-Donk (Попадание по врагу в течение полутора секунд с момента предыдущего взрыва), а также звук и частицы к нему.
** Increased amount of health restored per-bite from 15 to 25
+
** Урон от Double-Donk всегда будет мини-критом.  
* [[Оружейник]]
 
** Fixed a bug that caused mini-sentries to heal while being constructed
 
* [[Rescue Ranger]]
 
** Minor increase in damage per bolt
 
** Increased building healing from 50 to 75 per bolt
 
* [[Короткое замыкание]]
 
** Ammo cost reduced when an attack destroys a projectile.  
 
* [[Wrangler]]
 
** Slightly reduced accuracy of manually-controlled sentry at long range
 
** Protective shield now fades 1 second after the owning Engineer dies
 
  
* [[Арбалет крестоносца]]
+
* {{item link|Expert's Ordnance}} (набор)
** Changed arrow projectile to a large syringe
+
** Удалено: +10% сопротивление к урону от огня.
** Added new trail effects
 
** Smoothed out reload animation (DPS unchanged)
 
** Fixed being able to heal players that are using items that block healing
 
* [[Быстроправ]]
 
** Added 50% Overheal
 
** Über now affects the medic when there's no heal target
 
** Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix's Über
 
* [[Вакцинатор]]
 
** Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented
 
  
* [[Базарная безделушка]]
+
* {{item link|Buffalo Steak Sandvich}}
** Fixed the starting charge rate being -40% instead of -20%
+
** Удалено: Игрок получает мини-криты.
** Capped the max charge rate to 200%
+
** Добавлено: Получаемый урон увеличен на 25%
* [[Набор для кемпинга]]
 
** Удалён штраф к движению
 
** Добавлено: Получаемый урон +20%
 
* [[Darwin's Danger Shield|Darwin's Danger shield]]
 
** Added: Bullet damage taken reduced by 15%
 
** Added: Explosive damage taken increased by 20%
 
* [[Кроко-стиль|The Croc-o-Style Kit]] (Набор)
 
** Убран иммунитет от выстрела в голову
 
** Добавлено: Оставляет "визитную карточку" вашей жертве
 
  
* [[Звон смерти]]
+
* {{item link|Dalokohs Bar}}
** When under the effect of Feign Death, damage taken decreases the duration of the effect
+
** Лечение за одно использование увеличено с 15 до 25 единиц.
* [[Незнакомец]]
+
 
** Добавлено: Длительность невидимости +40%
+
* {{item link|Gunslinger}}
* [[Сосулька]]
+
** Исправлена ошибка, из-за которой мини-турели лечились во время постройки.
** Fixed a bug that would cause the charge meter to not reset when the spy was killed
+
 
* [[Шпион Сахары|Шпион Сахары]] (Набор)
+
* {{item link|Rescue Ranger}}
 +
** Незначительно увеличено повреждение каждого снаряда.
 +
** Увеличено количество урона, восполняемое каждым снарядом с 50 до 75 единиц.
 +
 
 +
* {{item link|Short Circuit}}
 +
** Уменьшено количество потребляемой амуниции на уничтожение снаряда.
 +
 
 +
* {{item link|Wrangler}}
 +
** Слегка уменьшена точность турели на дальних расстояниях (при ручном управлении).
 +
** Теперь щит вокруг турели исчезает спустя секунду после смерти инженера.
 +
 
 +
* {{item link|Crusader's Crossbow}}
 +
** Снаряд изменен со стрелы на большой шприц.
 +
** Снаряд теперь оставляет новый эффект.
 +
** Сглажена анимация перезарядки (время перезарядки не изменено).
 +
** Исправлено лечение игроков, использующих предмет, предотвращающий лечение.
 +
 
 +
* {{item link|Quick-Fix}}
 +
** Добавлено сверхлечение на 50%.
 +
** Убер-заряд теперь распространяется на медика, если нет пациента.
 +
** Дробовики с отдачей больше не воздействуют на игроков под воздействием убер-заряда от Быстроправа.
 +
 
 +
* {{item link|Vaccinator}}
 +
** Убер-заряд теперь полностью поглощает критический урон для выбранного типа урона, но использует заряд пропорционально поглощённому урону.
 +
 
 +
* {{item link|Bazaar Bargain}}
 +
** Базовая скорость заряда теперь уменьшена на 40%, а не на 20%.
 +
** Максимальная скорость заряда ограничена 200%.
 +
 
 +
* {{item link|Cozy Camper}}
 +
** Удалён штраф к движению.
 +
** Добавлено: Получаемый урон +20%.
 +
 
 +
* {{item link|Darwin's Danger Shield}}
 +
** Добавлено: Урон от пуль уменьшен на 15%.
 +
** Добавлено: Урон от взрывов увеличен на 20%.
 +
 
 +
* {{item link|Croc-o-Style Kit}} (набор)
 +
** Убран иммунитет от выстрела в голову.
 +
** Добавлено: Оставляет [[Calling card/ru|визитную карточку]] вашей жертве.
 +
 
 +
* {{item link|Dead Ringer}}
 +
** Во время симуляции смерти, полученный урон уменьшает длительность эффекта.
 +
 
 +
* {{item link|L'Etranger}}
 +
** Добавлено: Длительность невидимости +40%.
 +
 
 +
* {{item link|Spy-cicle}}
 +
** Исправлена ошибка, из-за которой смерть игрока не сбрасывала полоску заряда.
 +
 
 +
* {{item link|Saharan Spy}} (набор)
 
** Удалено: Бесшумный выход из невидимости.
 
** Удалено: Бесшумный выход из невидимости.
** Removed: 0.5 sec longer cloak blink time
+
** Удалено: При столкновении шпион виден на 0,5 секунды дольше.
** Added custom particle effects when [[Taunts|taunting]]
+
** Во время [[Taunts/ru|насмешки]] появляются частицы.
== Недокументированные изменения ==
+
 
* Изменено описание у [[Summer Claim Check]].
+
==== Недокументированные изменения ====
* Changed the app icon. <!-- Mac only? -->
+
* Изменена иконка игры. <!-- Только для Мака? -->
* Removed the [[Hibernating Bear]] and [[Medieval Medic]] set bonuses.
+
* Изменено описание у {{item link|Summer Claim Check}}.
* Обновлено [[itemtest]]
+
* {{item link|K-9 Mane}}: изменен тип предмета на «Призрачный зверь».
** Добавлено [[Resupply Cabinet]]
+
* {{item link|Barely-Melted Capacitor}}: изменен тип предмета на «Конденсатор».
** Fixed BLU spawns all being in the same place
+
* {{item link|Purity Fist}}: изменен тип предмета на «Фальшивое улучшение».
 +
* Изменения предметов:
 +
** Убраны бонусы наборов {{item link|Hibernating Bear}} и {{item link|Medieval Medic}}.
 +
** {{item name|Loose Cannon}}:
 +
*** Удален 50% бонус к урону.
 +
** {{item link|Short Circuit}}
 +
*** Затраты боеприпасов при уничтожении снаряда или попадании по противнику увеличилось до -36 метала.
 +
*** Увеличена скорость стрельбы на 25%.
 +
*** Оружие теперь испускает искры при стрельбе.
 +
*** Исправлена возможность нанесения урона товарищам по команде.
 +
** {{item link|Gunslinger}}
 +
*** Исправлены не отображающиеся в игре частички на оружии [[Community (quality)/ru|члена сообщества]].
 +
* Изменена [[Equip region/ru|область надевания]]: «Рубашка разведчика или пулеметчика» изменена на «Рубашка».
 +
* Обновлена карта [[Itemtest/ru|Itemtest]]:
 +
** Добавлена [[Respawn/ru#Зона пополнения запасов|зона пополнения запасов]].
 +
** Синие больше не появляются в одной точке.
 +
* Добавлены новые [[Multiplayer options/ru#Расширенные настройки|дополнительные настройки]], которые позволяют увидеть нанесенный урон противнику критическим попаданием ({{cvar|hud_combattext_doesnt_block_overhead_text}}).
 +
* Добавлены новые иконки отображения различных эффектов (например, критические усиления) у полосы здоровья.
 +
* Меню ковки предметов больше не сохраняет расположение предметов как в рюкзаке и не всегда позволяет выбрать две копии одного и того же предмета.
 +
* При переносе предметов больше не используются правильные звуковые эффекты.<ref>Исправлено {{Patch name|10|29|2013|date=true}}</ref>
 +
* Добавлена переменная {{cvar|mat_phong}}.
 +
* Теперь могут быть [[Unusual/ru|необычного типа]]: {{item link|Professor's Peculiarity}}, {{item link|Cadaver's Cranium}}, {{item link|Horrific Headsplitter}}, {{item link|Infernal Impaler}}, {{item link|Antlers}}.
 +
* Добавлены предметы в [[item drop system/ru|систему выпадения]]: {{item link|Professor's Peculiarity}}, {{item link|Cadaver's Cranium}}, {{item link|Horrific Headsplitter}}, {{item link|Infernal Impaler}}, {{item link|Last Breath}}, {{item link|Apparition's Aspect}}, {{item link|Winter Wonderland Wrap}}, {{item link|Cut Throat Concierge}}, {{item link|Der Wintermantel}}, {{item link|Cool Breeze}}, {{item link|Soldier's Slope Scopers}}, {{item link|Cold Killer}}, {{item link|Doc's Holiday}}, {{item link|Digit Divulger}}, {{item link|Tough Stuff Muffs}}, {{item link|Heavy's Hockey Hair}}, {{item link|Mutton Mann}}, {{item link|Merc's Muffler}}, {{item link|Barnstormer}}, {{item link|Reindoonicorn}}, {{item link|Antlers}}.
 +
* Режим Манн против машин:
 +
** Ракеты [[Soldier Robot/ru#Гигантский заряженный солдат|гигантского заряженного солдата]] теперь летят со скоростью обычных ракет<ref>исправлено {{Patch name|7|11|2013|date=true}}.</ref>
 +
* Теперь требуется принять или удалить [[item drop system/ru|найденные предметы]], иначе нельзя будет найти новые предметы.
 +
==== Примечания ====
 +
<references/>
 
}}
 
}}

Latest revision as of 10:20, 20 December 2018

Данная статья описывает техническое обновление. Для получения информации о выпущенном контенте посетите статью Летнее событие 2013.
Источник: Выход обновления Team Fortress 2 (английский)

Содержание обновления

Team Fortress 2

Основное

  • Уменьшена интенсивность эффектов кровотечения и Банкате на DX8.
  • Добавлена функция поиска в рюкзаке и магазине.
  • Добавлена переменная tf_hud_show_servertimelimit чтоб показывать лимит времени на каждой картe в HUD.
  • В режиме Манн против машин, если все члены команды отменят свою готовность, счетчик времени до начала матча остановится.
  • В режиме Манн против машин, когда робот будет убит снайпером выстрелом в голову или улучшением «взрывной выстрел в голову», с него выпадут «красные» деньги которые автоматически зачислятся на счет команды по истечению таймера.
  • Исправлена ошибка, из-за которой перемещение ползунка изменения необычного эффекта ничего не делало.
  • Двойное нажатие по ящику теперь покажет подходящий ключ в магазине.
  • Теперь, вещи с нестандартными качествами (например, странного типа или необычного типа) по умолчанию будут недоступны, как ингредиент ковки. Интерфейс выбора ингредиента ковки теперь имеет пункт для включения или выключения этой функции.
  • Предметы необычного и странного типа больше не накладываются в меню выбора снаряжения.
  • Исправлена ошибка, из за которой цены с Торговой площадки Сообщества Steam на предметы были в неверной валюте.
  • Исправлена ошибка, из за которой информация о предметах из магазина Манн Ко не всегда верно обновлялась.
  • Исправлена ошибка, из за которой отображались синие частицы лечения, когда шпион подбирал аптечки.
  • Исправлена ошибка, из за которой некоторые части разрушенных построек инженера застревали в дверях.
  • Исправлена ошибка, из за которой анимации приседания иногда неверно проигрывались в режиме унижения.
  • Исправлена ошибка, из за которой эффект убер-заряда оставался, если игрок был убит с полным убер-зарядом.
  • Исправлена ошибка, которая разрешала именам/описаниям созданными игроками и содержащими HTML иногда менять внешний вид предметов в Сообществе Steam.
  • Исправлена отсутствующая геометрия раздатчика 3 уровня.
  • Исправлен внешний вид раздатчиков 2 уровня, идентичный раздатчикам 1 уровня на определенных LODах.
  • Исправлен эффект иконки смерти, который был виден поверх замаскированных и невидимых игроков.
  • Исправлены сообщения о самоубийстве, показывающие последнее оружие игроков место иконки черепа с костями.
  • Исправлена ошибка со страничкой персонажа, которая иногда отображала игрока невидимыми.
  • Атрибуты оружия теперь будут отображаться в одном порядке, и в Steam, и в игре.
  • Поддержка для ITFItems/GetPlayerItems и ITFItems/GetSchema WebAPI была удалена.

Карты

  • Добавлены cp_standin и cp_process.
  • Переименована mvm_coaltown_event в mvm_ghost_town, чтобы исправить проблему с голосованием за режим во время игры на Coal Town
  • cp_badlands
    • Исправлена невозможность прыжка через небольшой камень возле спирали.
    • Исправлены соприкосновения пропов.
    • Сглажены неровности текстур.
  • cp_dustbowl
    • Исправлена возможность ставить постройки в первой точке возрождения синих.
    • Исправлена возможность стрелять через камни на втором этапе.
    • Исправлены маски соприкосновения в туннеле на втором этапе.
    • Исправлено неверное изображение текстур в Пироландии
    • Исправлено освещение на верхушках скал.
    • Исправлена ошибка текстуры неба на третьем этапе карты.
    • Исправлена ошибка, которая позволял убивать игроков через потолок под первой точкой второго этапа.
    • Поднят потолок в туннеле на третьем этапе.
    • Подчищены маски соприкосновения предметов.
  • cp_egypt
    • Исправлены ошибки карты, связанные с масками соприкосновений.
    • Игроки больше не могут ставить постройки на арках и выступах
  • cp_gorge
    • Игроки больше не могут ставить постройки в точке возрождения синих.
    • Изменено масштабирование текстуры воды.
  • cp_granary
    • Исправлена ориентация знаков со стрелками.
    • Игроки больше не могут забираться на переднюю точку возрождения красных.
    • Игроки больше не могут ставить постройки на грузовых контейнерах на точках возрождения.
    • Убраны дыры в геометрии текстуры неба.
    • Убрана маска соприкосновения с висящей лампы над точкой возрождения красных.
    • Убраны маски соприкосновения с камер наблюдения над точками возрождения обеих команд.
    • Забор с последней точки синих был добавлен на последнюю точку красных.
    • Сбалансированы маски соприкосновений скал на последних точках.
    • Сбалансированы точки появления игроков для обеих команд в первой точке возрождения.
  • cp_gravelpit
    • Поправлена крыша здания на точке «А».
    • Убрана аптечка из под карты.
    • Добавлены текстуры на землю под аптечки и коробки с патронами.
  • cp_gullywash
    • Игроки больше не могут выйти за карту около средней контрольной точки.
    • Исправлены ошибки масок соприкосновения на средней контрольной точке.
  • cp_mountainlab
    • Исправлены маски соприкосновения на лестницах и холме, которые ведут к первой точке.
    • Исправлено освещение статичных предметов.
  • cp_steel
    • Игроки теперь не могут заблокировать выход из точки возрождения синих, ведущий к точке B.
    • Исправлена маска соприкосновения на выступе около точки B.
    • Игроки больше не могут ставить постройки внутри точки возрождения красных.
    • Игроки команды синих больше не будут появляться на решётке.
  • ctf_2fort
    • Игроки больше не могут ставить постройки внутри точек возрождения.
    • Исправлены ошибки масок соприкосновения на поле боя.
    • Исправлена высота дверного проёма, ведущего к спиральной лестнице на базе синих так, что игроки теперь могут пройти над раздатчиком, поставленном в нем.
    • Подчищены маски соприкосновения.
    • Сглажены маски соприкосновения на колесе от тележке и других предметах.
  • ctf_well
    • Игроки теперь не могут выйти за пределы карты.
  • koth_king
    • Расположение аптечек и коробок с патронами теперь совпадает на синей и красной половине карт.
    • Игроки больше не могут ставить постройки в дверях точек возрождения.
  • koth_lakeside
    • Ракеты больше не могут проходить под ландшафтом около контрольной точки.
  • koth_viaduct
    • Игроки больше не могут ставить постройки внутри точек возрождения.
  • mvm_bigrock
    • Игроки больше не могут ставить постройки на скале в пещере.
  • pl_badwater
    • Исправлены маски соприкосновения игрока, а также добавлены новые.
    • Сглажены маски соприкосновения игрока.
    • Исправлена маска соприкосновения на заборе.
    • Исправлены летающие скалы в текстурах неба.
    • Исправлено освещение на предметах.
    • Исправлено освещение на цепочке каньонов.
    • Перила больше не взаимодействуют с пулями и снарядами.
    • Улучшена производительность путём уменьшения количества полигонов, масок соприкосновения моделей, и LOD моделей.
    • Игроки больше не могут ставить постройки в точке возрождения синих.
    • Игроков больше нельзя обездвижить с помощью телепорта под знаком около первой контрольной точки.
    • Игроки больше не могут зайти в комнату с видом на последнюю контрольную точку до того, как захвачена третья точка.
    • Игроков будет убивать закрывающейся дверью после захвата второй контрольной точки.
  • pl_barnblitz
    • Игроки больше не могут ставить постройки за пределами карты над последней точкой возрождения красных.
    • Телепорты теперь не будут самоуничтожаться на поле боя около первой точкой возрождения синих.
  • pl_frontier
    • Исправлено некорректная работа дверей у точки возрождения после захвата второй контрольной точки.
    • Игроки больше не могут ставить постройки внутри триггера убийства.
    • Игроки больше не могут ставить постройки во второй точке возрождения синих.
    • Игроки команды красных теперь могут входить в точки возрождения синих в режиме унижения (при победе красных).
  • pl_goldrush
    • Исправлены маски соприкосновения на предметах и ошибки, связанные с ними.
    • Исправлена ошибка, запрещавшая установку построек в гараже около последней контрольной точки третьего этапа.
    • Игроки больше не могут останавливать вагонетку через стену на первом этапе.
    • Игроки больше не могут ставить постройки на выходе из точки возрождения.
    • Игроки больше не могут ставить постройки на крыше хибарки около последней контрольной точке третьего этапа.
    • Игроков и постройки больше нельзя убить через пол комнаты сверху, около последней контрольной точки.
    • Игроки больше не могут ставить постройки на шесте на первом этапе.
    • Перила больше не взаимодействуют с пулями и снарядами.
  • pl_thundermountain
    • Дверь больше не видно через потолок на третьем этапе.
    • Исправлена ошибка маски соприкосновения на точке возрождения синих на третьем этапе.
    • Игроки больше не могут ставить постройки внутри триггера смерти в пропасти на первом этапе.
  • pl_upward
    • Игроков команды синих больше нельзя заблокировать в их последней точке возрождения.
    • Исправлена дыра в маске соприкосновения, которая позволяла стрелять по команде синих, пока они ещё были на точке возрождения.
    • Исправлен LOD предметов на точке возрождения синих.
    • Игроки больше не могут строить на выступе под подмостком около последней контрольной точки.
    • Исправлены ошибки масок соприкосновения
    • Игроков больше нельзя заблокировать, телепортировав их под лестницу около последней контрольной точки.
    • Игроки больше не могут ставить постройки на точке возрождения красных.
    • Игроки больше не могут ставить постройки в дверях точек возрождения.
    • Игроков больше нельзя заблокировать внутри знака, указывающего на контрольную точку.
    • Игроки команды синих больше не могут заходить в последнюю точку возрождения, пока она нейтральна.
    • Сглажены маски соприкосновения.
    • Улучшена производительность масок соприкосновения.
    • Перила больше не взаимодействуют с пулями и снарядами.
    • Заменена текстура пола на последней точке возрождения красных.
  • plr_hightower
    • Исправлена ошибка маски соприкосновения над строением на краю утёса.
  • plr_nightfall
    • Игроки больше не могут выйти за пределы карты.
    • Уменьшены маски соприкосновения у предметов.
  • plr_pipeline
    • Исправлены невидимые грани предметов.
    • Перила больше не взаимодействуют с пулями и снарядами.
  • tc_hydro
    • Исправлена ошибка масок соприкосновения, которая позволяла игрокам выйти за пределы карты.
    • Игроки больше не могут залезть на монумент.

Предметы

  • Критокола
    • Удалено: Игрок получает мини-криты.
    • Добавлено: Получаемый урон увеличен на 25%.
  • Прерыватель
    • Добавлен 20% бонус к лечению при использовании.
    • Добавлено увеличение уязвимости к любому отталкиванию на 80%.
  • Окрыленный
    • Добавлен +25% Бонус к прыжку при использовании.
  • Поддержка батальона
    • Добавлены дополнительные 15% защиты от урона турелей когда эффект флага активен ( уменьшение урона на 50% когда эффект флага активен).
    • Ярость теперь набирается от нанесенного урона, а не от полученного.
  • Чёрный ящик
    • Взрывы ракет теперь используют правильные звуки.
  • Базука бродяги
    • Исправлена ошибка, которая позволяла игрокам держать наготове определенное количество ракет (отмена перезарядки).
    • "Перегруженные" ракеты теперь удаляют одну ракету из магазина.
  • Завоеватель
    • Ярость теперь набирается только из нанесенного урона[2].
    • Игроки усиленные эффектом помимо лечения еще получат ускорение.
  • Линчеватель скота 5000
    • Уменьшен объем магазина (с 5 до 4).
    • Удален атрибут -10% урона.
    • Удален на 5% медленней зарядка, атрибут.
    • Добавлен текст "обращает игроков в огонь" в описание.
    • Новые частицы и звук.
  • План эвакуации
    • Игроки получают эффект метки смерти при использовании, и на короткое время после смены оружия.
  • Освободитель
    • Удалено: Уменьшение обоймы на 25%.
    • Добавлено: Уменьшение урона на 25%.
  • Флогистонатор
    • Заряд "Mmmph" больше не обнуляется при использовании ящика с припасами.
  • Разъединитель
    • Добавлено: 15% увеличение скорости при использовании.
    • Добавлено: 20% уязвимость ко всем типам урона.
  • Пушка без лафета
    • Расстояние больше не влияет на урон от прямого попадания.
    • Время заряда уменьшено до одной секунды.
    • Добавлено: Double-Donk (Попадание по врагу в течение полутора секунд с момента предыдущего взрыва), а также звук и частицы к нему.
    • Урон от Double-Donk всегда будет мини-критом.
  • Оружейник
    • Исправлена ошибка, из-за которой мини-турели лечились во время постройки.
  • Спасатель
    • Незначительно увеличено повреждение каждого снаряда.
    • Увеличено количество урона, восполняемое каждым снарядом с 50 до 75 единиц.
  • Поводырь
    • Слегка уменьшена точность турели на дальних расстояниях (при ручном управлении).
    • Теперь щит вокруг турели исчезает спустя секунду после смерти инженера.
  • Арбалет крестоносца
    • Снаряд изменен со стрелы на большой шприц.
    • Снаряд теперь оставляет новый эффект.
    • Сглажена анимация перезарядки (время перезарядки не изменено).
    • Исправлено лечение игроков, использующих предмет, предотвращающий лечение.
  • Быстроправ
    • Добавлено сверхлечение на 50%.
    • Убер-заряд теперь распространяется на медика, если нет пациента.
    • Дробовики с отдачей больше не воздействуют на игроков под воздействием убер-заряда от Быстроправа.
  • Вакцинатор
    • Убер-заряд теперь полностью поглощает критический урон для выбранного типа урона, но использует заряд пропорционально поглощённому урону.
  • Базарная безделушка
    • Базовая скорость заряда теперь уменьшена на 40%, а не на 20%.
    • Максимальная скорость заряда ограничена 200%.
  • Дарвинистский щит
    • Добавлено: Урон от пуль уменьшен на 15%.
    • Добавлено: Урон от взрывов увеличен на 20%.
  • Звон смерти
    • Во время симуляции смерти, полученный урон уменьшает длительность эффекта.
  • Сосулька
    • Исправлена ошибка, из-за которой смерть игрока не сбрасывала полоску заряда.
  • Шпион Сахары (набор)
    • Удалено: Бесшумный выход из невидимости.
    • Удалено: При столкновении шпион виден на 0,5 секунды дольше.
    • Во время насмешки появляются частицы.

Недокументированные изменения

Примечания

  1. Большой человек в кампусе, Крутая кофта, Смазанная молния, Красноармейская малиновка, Тяжеловесный чемпион, Царьбуш, Великий глазговский шлем, Кофеиновый холодильник, Ездок по рампе, Мачо Манн, Мусоровоз, Осушающий глоток, Эль Мучачо, Гриль-рюкзак, Горящая бандана, Золовой костюм, Пасечник, Катюша, Дас Химзащитшлемен, Дас Лучшечувственсумкер, Дас Уберштернманн, Дас Металмясфутлярен, Помпадур приятеля, Птицелов из Австралькатраса, Хамелеон-приятель, Сокольничий, Грей-Банны, Черный дозор, Шотландский спартанец, Гэльская сумка для гольфа, Борщевый пояс, Дас Бошкинзащитер, Салфетка для виски, Летучий нормандец, Расклешенный передовик, Вэлли Фордж, Соотечественник, Карибский завоеватель, Колониальные башмаки, Вихревый воин, Федеральный крышеватель, Бунтовщик, Дас Безуммендоктор, Медвежьи радости, Вредоносный хомбург, Гэльское одеяние, Башмаки жулика, Сегунский наплечник, Дас Гутенстригевласен, Бельгийский детектив, Дудкодуй, Лейтенант Кусака, Буканьер-буян, Банкир крови, Послемрак, Жилет жулика, Мокрые делишки, Барон фон Небесамолетт, Дас Моденшмотен, Байкер-большевик, Избалованный поджигатель, Виртуальный видоискатель, Очки Гейба, Отец-основатель
  2. Изменено 27 июня 2012 года
  3. Исправлено 29 октября 2013 года
  4. исправлено 11 июля 2013 года.

Изменённые файлы

Примечание: нижеприведённый список изменений создаётся путём сравнения двух версий игры.
Изменения в версии
Modified: tf/steam.inf
Renamed: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_coaltown_event.vtf -> tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_mvm_ghost_town.vtf
Renamed: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_coaltown_event.vtf -> tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_mvm_ghost_town.vtf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MaterialSystem.dll
Modified: bin/SDL2.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/chromehtml.dll
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/headtrack_oculus.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/parsifal.dll
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_ps30.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_vs20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/warp_vs30.vcs
Modified: hl2/hl2_sound_misc_dir.vpk/sound/music/hl2_ambient_1.wav
Added: hl2/hl2_sound_vo_english_dir.vpk/sound/vo/npc/male01/question31.wav
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalfence007a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgate001a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgrate013a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/metal/metalgrate014a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/models/props_c17/gate_door01a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/models/props_c17/gate_door02a.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/nature/blenddirtmud003a_tooltexture.vtf
Modified: hl2/hl2_textures_dir.vpk/materials/wood/woodwall039a.vtf
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/maps/cp_badlands.bsp
Modified: tf/maps/cp_dustbowl.bsp
Modified: tf/maps/cp_egypt_final.bsp
Modified: tf/maps/cp_gorge.bsp
Modified: tf/maps/cp_granary.bsp
Modified: tf/maps/cp_gravelpit.bsp
Modified: tf/maps/cp_gullywash_final1.bsp
Modified: tf/maps/cp_mountainlab.bsp
Added: tf/maps/cp_process_final.bsp
Added: tf/maps/cp_standin_final.bsp
Modified: tf/maps/cp_steel.bsp
Modified: tf/maps/ctf_2fort.bsp
Modified: tf/maps/ctf_well.bsp
Modified: tf/maps/itemtest.bsp
Modified: tf/maps/koth_king.bsp
Modified: tf/maps/koth_lakeside_final.bsp
Modified: tf/maps/koth_viaduct.bsp
Modified: tf/maps/mvm_bigrock.bsp
Deleted: tf/maps/mvm_coaltown_event.bsp
Added: tf/maps/mvm_ghost_town.bsp
Modified: tf/maps/pl_badwater.bsp
Modified: tf/maps/pl_barnblitz.bsp
Modified: tf/maps/pl_frontier_final.bsp
Modified: tf/maps/pl_goldrush.bsp
Modified: tf/maps/pl_thundermountain.bsp
Modified: tf/maps/pl_upward.bsp
Modified: tf/maps/plr_hightower.bsp
Modified: tf/maps/plr_nightfall_final.bsp
Modified: tf/maps/plr_pipeline.bsp
Modified: tf/maps/tc_hydro.bsp
Modified: tf/tf2_misc_dir.vpk/maps/cp_dustbowl.nav
Deleted: tf/tf2_misc_dir.vpk/maps/cp_egypt_final_l_0.lmp
Modified: tf/tf2_misc_dir.vpk/maps/cp_gorge.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_king.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_event.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_lakeside_final.nav
Modified: tf/tf2_misc_dir.vpk/maps/koth_viaduct.nav
Modified: tf/tf2_misc_dir.vpk/maps/mvm_bigrock.nav
Deleted: tf/tf2_misc_dir.vpk/maps/mvm_coaltown_event.nav
Added: tf/tf2_misc_dir.vpk/maps/mvm_ghost_town.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_badwater.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_barnblitz.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_goldrush.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_thundermountain.nav
Modified: tf/tf2_misc_dir.vpk/maps/pl_upward.nav
Deleted: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_mvm_coaltown_event.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_mvm_coaltown_event.vmt
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/hwm/scout.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/sniper/desert_marauder.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.phy
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/pyro.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout.phy
Modified: tf/tf2_misc_dir.vpk/models/player/scout.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/scout.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_crocostyle.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_gasjockey.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_specialdelivery.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.phy
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/tombstone_tankbuster.vvd
Deleted: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_bonesaw_medic_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_bonesaw/c_medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_liberty_launcher/c_liberty_launcher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_market_gardener/c_market_gardener.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_arms.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_reserve_shooter/c_reserve_shooter_p.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_medic.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.vvd
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Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment.dx90.vtx
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Modified: tf/tf2_misc_dir.vpk/particles/class_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/class_fx_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/crit.pcf
Modified: tf/tf2_misc_dir.vpk/particles/drg_cowmangler.pcf
Modified: tf/tf2_misc_dir.vpk/particles/items_demo.pcf
Modified: tf/tf2_misc_dir.vpk/particles/mvm.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail_dx80.pcf
Modified: tf/tf2_misc_dir.vpk/particles/rockettrail_dx90_slow.pcf
Deleted: tf/tf2_misc_dir.vpk/resource/ui/econ/confirmcollectdialog.res
Deleted: tf/tf2_misc_dir.vpk/scripts/population/mvm_coaltown_event.pop
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received1.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received2.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/player/crit_received3.wav
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Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_02.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_charge_03.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_01.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_02.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_explosion_normal_03.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_main_shot.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_over_charge.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/cow_mangler_reload_final.wav
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/claimcheck.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/crafting/claimcheck_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/crafting/strange_filter_process.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_harvest_detail.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/all_class/stamp_lakeside_detail.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_03.vtf
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Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_04_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_08_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/crate_summer_cooler_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/gift_wrapped_summer_key.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/gift_wrapped_summer_key_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_01_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_02_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_03_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_04_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_05_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_06.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_06_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_07.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_07_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_08.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_08_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/key_summer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/pile_of_summer_keys.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/player/items/crafting/pile_of_summer_keys_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_class_act/jul13_class_act.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_class_act/jul13_class_act_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_koolboy/jul13_koolboy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_double_clue/jul13_double_clue.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_harmburg/jul13_harmburg.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues.vtf
Added: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_large.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003d.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003e.vtf
Added: tf/tf2_textures_dir.vpk/materials/concrete/concretewall003f.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/a_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/a_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/b_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/b_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/c_blue_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/cp_standin/c_red_sign.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/doubledonk.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/healingtrail.vtf
Modified: tf/tf2_textures_dir.vpk/materials/effects/red_dx8.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_defense_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_defense_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_healonhit_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_healonhit_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_offense_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/soldier_buff_offense_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/effects/yellow_dx8.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_crocostyle.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_gasjockey.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_specialdelivery.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/props_gameplay/tombstone_tankbuster.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/props_spytech/tv001.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_etool.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/weapons/c_items/c_liberty.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_macho_mann_glasses/jul13_macho_mann_glasses_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_se_headset/jul13_se_headset_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/all_class/jul13_sweet_shades/jul13_sweet_shades_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_blam_o_shanter/jul13_blam_o_shanter_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gaelic_garb/jul13_gaelic_garb_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_gallant_gael/jul13_gallant_gael_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_pillagers_barrel/jul13_pillagers_barrel_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_scotsmans_golfbag/jul13_scotsmans_golfbag_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_stormn_normn/jul13_stormn_normn_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/demo/jul13_trojan_helmet/jul13_trojan_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_hair/jul13_king_hair_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_king_pants/jul13_king_pants_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_scrap_reserve/jul13_scrap_reserve_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/engineer/jul13_thirst_quencher/jul13_thirst_quencher_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bagdolier/jul13_bagdolier_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_bear_necessitys/jul13_bear_necessitys_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_border_armor/jul13_border_armor_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_heavy_weight_belt/jul13_heavy_weight_belt_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_honchos_heavy_reader/jul13_honchos_heavy_reader_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_katyusha/jul13_katyusha_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_red_army_robin/jul13_red_army_robin_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/heavy/jul13_unfamiliar_tarboosh/jul13_unfamiliar_tarboosh_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_bro_plate/jul13_bro_plate_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_class_act/jul13_class_act_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_emergency_supplies/jul13_emergency_supplies_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_heavy_defender/jul13_heavy_defender_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_madmans_mop/jul13_madmans_mop_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_montys_menace/jul13_montys_menace_1_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_positive_pressure_veil/jul13_positive_pressure_veil_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_secret_state_surgeon/jul13_secret_state_surgeon_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/medic/jul13_uncivil_servant/jul13_uncivil_servant_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_bee_keeper/jul13_bee_keeper_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_hot_rag/jul13_hot_rag_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_pyro_towel/jul13_pyro_towel_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_greased_lightning/jul13_greased_lightning_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_koolboy/jul13_koolboy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_varsity/jul13_scout_varsity_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_scout_vestjacket/jul13_scout_vestjacket_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_skater_boy/jul13_skater_boy_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/scout/jul13_the_cunningmann/jul13_the_cunningmann_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_bushmans_blazer/jul13_bushmans_blazer_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_cameleon/jul13_cameleon_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_falconer_punch/jul13_falconer_punch_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/jul13_sniper_souwester/jul13_sniper_souwester_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_colonial_clogs/jul13_colonial_clogs_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_dandy_yankee/jul13_dandy_yankee_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_gangplank_garment/jul13_gangplank_garment_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_generals_attire/jul13_generals_attire_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_helicopter_helmet/jul13_helicopter_helmet_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_lt_bites/jul13_lt_bites_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_ol_jack/jul13_ol_jack_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_shoguns_guard/jul13_shoguns_guard_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_eagle/jul13_soldier_eagle_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_soldier_fedora/jul13_soldier_fedora_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_caribbean_conqueror/jul13_the_caribbean_conqueror_phongexponent.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/soldier/jul13_the_presidential/jul13_the_presidential_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_double_clue/jul13_double_clue_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_harmburg/jul13_harmburg_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/spy/jul13_rogues_brogues/jul13_rogues_brogues_normal.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_process_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_cp_standin_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_process_final.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_standin_final.vtf