Difference between revisions of "Template:Item checklist"
(Defaulted training weapons to "no" as they do not drop.) |
(Add documentation.) |
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| colspan="11" style="background-color:#FEF5E0;" | | | colspan="11" style="background-color:#FEF5E0;" | | ||
{| align="center" width="100%" | {| align="center" width="100%" | ||
− | | style="background-color:transparent;" width=" | + | | style="background-color:transparent;" width="20%" | {{p|yes}} Obtained |
− | | style="background-color:transparent;" width=" | + | | style="background-color:transparent;" width="20%" | {{p|want}} Wanted |
− | | style="background-color:transparent;" width=" | + | | style="background-color:transparent;" width="20%" | {{p|no}} Unobtained |
− | | style="background-color:transparent;" width=" | + | | style="background-color:transparent;" width="20%" | {{p|had}} Previously but no longer possessed |
+ | | style="background-color:transparent;" width="20%" | {{p|do not}} Do not want | ||
|} | |} | ||
|- <!-- Scout - Weapons --> | |- <!-- Scout - Weapons --> | ||
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| style="background-color:#FEF5E0;" | [[File:Item icon Spine-Chilling Skull.png|76px|link=Spine-Chilling Skull]] | | style="background-color:#FEF5E0;" | [[File:Item icon Spine-Chilling Skull.png|76px|link=Spine-Chilling Skull]] | ||
| style="background-color:#FEF5E0;" | [[File:Item icon Voodoo Juju.png|76px|link=Voodoo Juju]] | | style="background-color:#FEF5E0;" | [[File:Item icon Voodoo Juju.png|76px|link=Voodoo Juju]] | ||
− | | style="background-color:#FEF5E0;" | | + | | style="background-color:#FEF5E0;" | <!-- |
− | [[File:Item icon {{#ifeq:{{{scout mask|}}}|yes|Scout Mask|Unknown}}.png|x20px|link=Scout Mask]] | + | -->[[File:Item icon {{#ifeq:{{{scout mask|}}}|yes|Scout Mask|Unknown}}.png|x20px|link=Scout Mask]]<!-- |
− | [[File:Item icon {{#ifeq:{{{soldier mask|}}}|yes|Soldier Mask|Unknown}}.png|x20px|link=Soldier Mask]] | + | -->[[File:Item icon {{#ifeq:{{{soldier mask|}}}|yes|Soldier Mask|Unknown}}.png|x20px|link=Soldier Mask]]<!-- |
− | [[File:Item icon {{#ifeq:{{{pyro mask|}}}|yes|Pyro Mask|Unknown}}.png|x20px|link=Pyro Mask]] | + | -->[[File:Item icon {{#ifeq:{{{pyro mask|}}}|yes|Pyro Mask|Unknown}}.png|x20px|link=Pyro Mask]]<!-- |
− | [[File:Item icon {{#ifeq:{{{demoman mask|}}}|yes|Demoman Mask|Unknown}}.png|x20px|link=Demoman Mask]] | + | -->[[File:Item icon {{#ifeq:{{{demoman mask|}}}|yes|Demoman Mask|Unknown}}.png|x20px|link=Demoman Mask]]<!-- |
− | [[File:Item icon {{#ifeq:{{{heavy mask|}}}|yes|Heavy Mask|Unknown}}.png|x20px|link=Heavy Mask]] | + | -->[[File:Item icon {{#ifeq:{{{heavy mask|}}}|yes|Heavy Mask|Unknown}}.png|x20px|link=Heavy Mask]]<!-- |
− | [[File:Item icon {{#ifeq:{{{engineer mask|}}}|yes|Engineer Mask|Unknown}}.png|x20px|link=Engineer Mask]] | + | -->[[File:Item icon {{#ifeq:{{{engineer mask|}}}|yes|Engineer Mask|Unknown}}.png|x20px|link=Engineer Mask]]<!-- |
− | [[File:Item icon {{#ifeq:{{{medic mask|}}}|yes|Medic Mask|Unknown}}.png|x20px|link=Medic Mask]] | + | -->[[File:Item icon {{#ifeq:{{{medic mask|}}}|yes|Medic Mask|Unknown}}.png|x20px|link=Medic Mask]]<!-- |
− | [[File:Item icon {{#ifeq:{{{sniper mask|}}}|yes|Sniper Mask|Unknown}}.png|x20px|link=Sniper Mask]] | + | -->[[File:Item icon {{#ifeq:{{{sniper mask|}}}|yes|Sniper Mask|Unknown}}.png|x20px|link=Sniper Mask]]<!-- |
− | [[File:Item icon {{#ifeq:{{{spy mask|}}}|yes|Spy Mask|Unknown}}.png|x20px|link=Spy Mask]] | + | -->[[File:Item icon {{#ifeq:{{{spy mask|}}}|yes|Spy Mask|Unknown}}.png|x20px|link=Spy Mask]] |
| style="background-color:#FEF5E0;" | [[File:Item icon Saxton Hale Mask.png|76px|link=Saxton Hale Mask]] | | style="background-color:#FEF5E0;" | [[File:Item icon Saxton Hale Mask.png|76px|link=Saxton Hale Mask]] | ||
| | | | ||
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| colspan="11" style="background-color:#FEF5E0;" | | | colspan="11" style="background-color:#FEF5E0;" | | ||
{| align="center" width="100%" | {| align="center" width="100%" | ||
− | | style="background-color:transparent;" width=" | + | | style="background-color:transparent;" width="20%" | {{p|yes}} Obtained |
− | | style="background-color:transparent;" width=" | + | | style="background-color:transparent;" width="20%" | {{p|want}} Wanted |
− | | style="background-color:transparent;" width=" | + | | style="background-color:transparent;" width="20%" | {{p|no}} Unobtained |
− | | style="background-color:transparent;" width=" | + | | style="background-color:transparent;" width="20%" | {{p|had}} Previously but no longer possessed |
+ | | style="background-color:transparent;" width="20%" | {{p|do not}} Do not want | ||
|} | |} | ||
+ | |}<noinclude> | ||
+ | {{Doc begin}} | ||
+ | Checklist template to indicate which items are owned and which are not. Perfect for completionists. | ||
+ | |||
+ | == Usage notes == | ||
+ | If an item can be obtained by a random drop with a rate equivalent to any randomly droppable ''weapon'' (such as the Gunslinger, Backburner etc.) it is ticked {{code|yes}} by default. In all other cases it is crossed out as {{code|no}}. | ||
+ | |||
+ | == Set some == | ||
+ | To set a value for some of the items, use their name in lower case followed by the desired value. For efficiency, it is recommended that you do not set a value for items that have the same default value. (Default values outlined in Usage notes above.) | ||
+ | <pre>{{User item checklist | ||
+ | | lugermorph = yes | ||
+ | | powerjack = no | ||
+ | | golden wrench = want | ||
+ | | gunslinger = had | ||
+ | | jarate = do not want | ||
+ | }}</pre> | ||
+ | Full list of values can be found [[Template:Possession|here]]. | ||
+ | |||
+ | == Set all == | ||
+ | To set the same value for all items, use the {{code|all}} parameter: | ||
+ | {| | ||
+ | | <pre>{{User item checklist | ||
+ | | all = yes | ||
+ | }}</pre> | ||
+ | | <pre>{{User item checklist | ||
+ | | all = no | ||
+ | }}</pre> | ||
+ | | <pre>{{User item checklist | ||
+ | | all = want | ||
+ | }}</pre> | ||
+ | | <pre>{{User item checklist | ||
+ | | all = had | ||
+ | }}</pre> | ||
+ | | <pre>{{User item checklist | ||
+ | | all = do not want | ||
+ | }}</pre> | ||
|} | |} | ||
+ | You will still need to define a value for the Halloween Masks and the ID/Dueling badges. | ||
+ | |||
+ | == Set ID/Dueling badges == | ||
+ | Define which ID/Dueling badge you have using the corresponding parameters: | ||
+ | {| | ||
+ | |<pre>| id badge = bronze | ||
+ | | id badge = silver | ||
+ | | id badge = gold | ||
+ | | id badge = platinum</pre> | ||
+ | | <pre>| dueling badge = bronze | ||
+ | | dueling badge = silver | ||
+ | | dueling badge = gold | ||
+ | | dueling badge = platinum</pre> | ||
+ | |} | ||
+ | |||
+ | == Halloween masks == | ||
+ | '''To-do:''' Add an override that can set all the class Halloween Masks to yes. For now, set each one individually with {{code|scout mask}}, {{code|soldier mask}} etc. | ||
+ | </noinclude> |
Revision as of 12:13, 24 November 2010
Contents
Documentation for Item checklist
Checklist template to indicate which items are owned and which are not. Perfect for completionists.
Usage notes
If an item can be obtained by a random drop with a rate equivalent to any randomly droppable weapon (such as the Gunslinger, Backburner etc.) it is ticked yes
by default. In all other cases it is crossed out as no
.
Set some
To set a value for some of the items, use their name in lower case followed by the desired value. For efficiency, it is recommended that you do not set a value for items that have the same default value. (Default values outlined in Usage notes above.)
{{User item checklist | lugermorph = yes | powerjack = no | golden wrench = want | gunslinger = had | jarate = do not want }}
Full list of values can be found here.
Set all
To set the same value for all items, use the all
parameter:
{{User item checklist | all = yes }} |
{{User item checklist | all = no }} |
{{User item checklist | all = want }} |
{{User item checklist | all = had }} |
{{User item checklist | all = do not want }} |
You will still need to define a value for the Halloween Masks and the ID/Dueling badges.
Set ID/Dueling badges
Define which ID/Dueling badge you have using the corresponding parameters:
| id badge = bronze | id badge = silver | id badge = gold | id badge = platinum |
| dueling badge = bronze | dueling badge = silver | dueling badge = gold | dueling badge = platinum |
Halloween masks
To-do: Add an override that can set all the class Halloween Masks to yes. For now, set each one individually with scout mask
, soldier mask
etc.