Difference between revisions of "Team Fortress 2 Beta"
m (→Previous changes: Fixed missing grey) |
(→Previous changes: Moved unused Equalizer and Tomislav nerfs here) |
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| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=12 | {{Class link|Soldier}} |
! rowspan=2 | {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher]]''' | ! rowspan=2 | {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher]]''' | ||
| {{info|New weapon}} | | {{info|New weapon}} | ||
Line 154: | Line 154: | ||
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small> | | align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small> | ||
|- | |- | ||
− | ! {{table icon|Equalizer}} | + | ! rowspan=2 | {{table icon|Equalizer}} |
| {{grey|Original damage formula}} | | {{grey|Original damage formula}} | ||
{{grey|Soldiers carrying the Equalizer can call for Medics}} | {{grey|Soldiers carrying the Equalizer can call for Medics}} | ||
Line 161: | Line 161: | ||
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | | align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
− | ! | + | | {{grey|Move speed increases as the user becomes injured}} |
+ | {{grey|Blocks healing while in use}} | ||
+ | | {{nerf|Move speed no longer increases as the user becomes injured}} | ||
+ | {{note|No longer blocks healing}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small> | ||
+ | |- | ||
+ | ! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 1]]''' | ||
| {{info|New weapon}} | | {{info|New weapon}} | ||
| {{buff|Move speed increases as the user becomes injured}} | | {{buff|Move speed increases as the user becomes injured}} | ||
Line 167: | Line 173: | ||
| align="center" | {{Check}} <br /> '''Implemented'''<sup>7</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> | | align="center" | {{Check}} <br /> '''Implemented'''<sup>7</sup> <br /> <small>[[June 27, 2012 Patch|(6/27/2012)]]</small> | ||
|- | |- | ||
− | ! {{item icon| | + | ! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 2]]''' |
| {{info|New weapon}} | | {{info|New weapon}} | ||
| {{buff|Damage increases as the user becomes injured}} | | {{buff|Damage increases as the user becomes injured}} | ||
Line 304: | Line 310: | ||
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small> | | align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small> | ||
|- | |- | ||
− | ! rowspan= | + | ! rowspan=9 | {{Class link|Heavy}} |
! {{table icon|Natascha}} | ! {{table icon|Natascha}} | ||
| {{grey|Slowdown-on-hit effect does not fall off over distance}} | | {{grey|Slowdown-on-hit effect does not fall off over distance}} | ||
Line 330: | Line 336: | ||
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small> | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small> | ||
|- | |- | ||
− | ! {{Table icon|Tomislav}} | + | ! rowspan = 2| {{Table icon|Tomislav}} |
| {{grey|No health penalty}} | | {{grey|No health penalty}} | ||
| {{nerf|-50 max health on wearer}} | | {{nerf|-50 max health on wearer}} | ||
− | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/26/2012)</small> | + | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/26/201)</small> |
+ | |- | ||
+ | | {{grey|+40% faster spin up time}} | ||
+ | | {{nerf|Stock spin up time}} | ||
+ | | align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small> | ||
|- | |- | ||
! {{table icon|Dalokohs Bar}} | ! {{table icon|Dalokohs Bar}} | ||
Line 520: | Line 530: | ||
<sup>2</sup>This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes. <br /> | <sup>2</sup>This Vita-Saw change was originally included in the Hatless Update patch notes, but never went live, and was later removed from the notes. <br /> | ||
<sup>3</sup>The Detonator went live as a part of the [[Über Update]], but had its self-damage increased to +25% and its maximum flare jump height reduced. <br /> | <sup>3</sup>The Detonator went live as a part of the [[Über Update]], but had its self-damage increased to +25% and its maximum flare jump height reduced. <br /> | ||
− | <sup>4</sup> | + | <sup>4</sup>Mechanics reworked into those of the [[Bazaar Bargain]] and implemented in the Über Update. This beta variation continues to exist as a separate weapon with its pre-release stats, but has been removed from players' backpacks as of the [[November 9, 2011 Patch (Beta)|November 9, 2011]] beta patch. <br /> |
<sup>5</sup>Implemented as the [[Shahanshah]]. Beta variation still exists with identical stats, but is not active. <br /> | <sup>5</sup>Implemented as the [[Shahanshah]]. Beta variation still exists with identical stats, but is not active. <br /> | ||
<sup>6</sup>Base damage based on buffed [[Flame Thrower]] stats. <br /> | <sup>6</sup>Base damage based on buffed [[Flame Thrower]] stats. <br /> |
Revision as of 08:15, 8 July 2012
Team Fortress 2 Beta is a separate Template:W version of the game and open to all premium players. Released on December 2, 2010, this is the second period of public beta testing – the first one occurring before the official release of the game. The current beta is used for purposes including, but not limited to:
- Testing and tuning various class, item, and weapon changes.
- Testing map changes and variants.
- Running higher level, game-wide experiments (like doubling player health).
- Testing new technologies without the risk of breaking the game.
New players receive any weapons that are currently undergoing testing, certain promotional items that their Steam account is entitled to, and other items that may be given out for testing occasionally. Random drops and crafting are currently enabled, however trading and the Mann Co. Store are not available. Time spent playing Team Fortress 2 Beta will also count towards gaining item drops in the regular version of Team Fortress 2.
The current Team Fortress 2 Beta differs from the first beta that was released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Contents
Changes currently undergoing testing
New weapons
Class | Ammo loaded |
Ammo carried |
Damage range | Notes/Special abilities | |
---|---|---|---|---|---|
![]() |
![]() Beta Quick-Fix† |
N/A | N/A | N/A |
|
†This weapon was added to TF2 as the Quick-Fix in the Über Update. This beta variation still exists as a separate weapon with its pre-release stats, but is no longer given to new TF2 Beta players. |
Changed weapons
Class | Item | Old | New |
---|---|---|---|
![]() |
![]() Equalizer |
Blocks healing while in use Move speed increases as the user becomes injured |
![]()
|
![]() |
![]() Tomislav |
+40% faster spin up time |
![]() |
Other changes
- The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
- Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games. [1][2]
- Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.
Bugs
- The Equalizer still suppresses Medic calls when held, despite the fact that Soldiers carrying it can now be healed.
- The fix for dedicated servers running on FreeBSD doesn't work. [3]
Previous changes
Class | Item | Old | New | Status |
---|---|---|---|---|
![]() |
![]() Shortstop |
Normal reload speed |
![]() |
![]() Not implemented (9/23/2011) |
20% slower reload speed |
![]() |
![]() Implemented (10/13/2011) | ||
![]() Mad Milk |
Players heal 75% of the damage done to an enemy covered with milk |
![]() |
![]() Implemented (4/14/2011) | |
![]() Boston Basher |
On Miss: Hit yourself, causing self damage and bleeding for 5 seconds |
![]() |
![]() Not implemented (9/23/2011) | |
![]() Three-Rune Blade | ||||
![]() Sun-on-a-Stick |
Minicrits against burning players -15% damage done
|
![]()
|
![]() Implemented (4/14/2011) | |
![]() Fan O'War |
Marked for death status lasts 10 seconds |
![]() |
![]() Implemented (4/14/2011) | |
![]() |
![]() Beta Pocket Rocket Launcher |
![]() |
![]()
|
![]() Not implemented (4/28/2011) |
When the medic healing you is killed you gain crit boost for 8 seconds |
![]() |
![]() Not active (11/9/2011) | ||
![]() Beta Pocket Rocket Launcher 2 |
When the medic healing you is killed you gain crit boost for 8 seconds |
![]() |
![]() Not active (11/9/2011) | |
![]() Beta Pocket Rocket Launcher 3 |
When the medic healing you is killed you gain crit boost for 8 seconds |
![]() |
![]() Not active (11/9/2011) | |
![]() Battalion's Backup |
Takes 175 damage to fully charge |
![]() |
![]() Implemented (4/14/2011) | |
![]() Concheror |
20% of damage done by teammates is returned as health during buff |
![]() |
![]() Implemented (4/14/2011) | |
![]() Beta Pocket Shotgun |
![]() |
![]()
|
![]() Not implemented (4/28/2011) | |
While a medic is healing you, this weapon's damage is increased by 25% While not being healed by a medic, your weapon switch time is 25% longer |
![]()
|
![]() Not active (11/9/2011) | ||
![]() Equalizer |
Original damage formula Soldiers carrying the Equalizer can call for Medics |
![]()
|
![]() Implemented (4/14/2011) | |
Move speed increases as the user becomes injured Blocks healing while in use |
![]()
|
![]() Not implemented (7/6/2012) | ||
![]() Beta Split Equalizer 1 |
![]() |
![]()
|
![]() Implemented7 (6/27/2012) | |
![]() Beta Split Equalizer 2 |
![]() |
![]()
|
![]() Implemented8 (6/27/2012) | |
![]() |
![]() Flame Thrower |
Old base damage
|
![]()
|
![]() Implemented (6/27/2012} |
![]() Backburner |
No compression blast +15% damage done
|
![]()
|
![]() Implemented (4/14/2011) | |
+10% damage bonus
|
![]()
|
![]() Implemented (6/27/2012} | ||
![]() Degreaser |
-25% burn damage penalty No damage penalty
|
![]()
|
![]() Not implemented (11/9/2011) | |
No damage penalty
|
![]()
|
![]() Implemented (6/27/2012} | ||
![]() Flare Gun |
Mini-crits against burning players at close range, full crits against burning players at long range |
![]() |
![]() Implemented (4/14/2011) | |
![]() Detonator |
![]() |
![]()
|
![]() Not implemented (6/17/2011) | |
Flares do not detonate on impact with the world Guarantees critical damage on burning targets (direct flare hits only) |
![]()
|
![]() Not implemented3 (7/12/2011) | ||
![]() Reserve Shooter |
Can only be equipped by the Soldier |
![]() |
![]() Implemented (10/13/2011) | |
![]() Powerjack |
+25% damage No random critical hits |
![]()
|
![]() Implemented (4/14/2011) | |
![]() |
![]() Loch-n-Load |
+10% damage done
|
![]()
|
![]() Implemented (4/14/2011) |
![]() Eyelander |
No random critical hits No damage penalty
|
![]()
|
![]() Not implemented1 (4/26/2011) | |
![]() Horseless Headless Horsemann's Headtaker | ||||
No taunt |
![]() |
![]() Implemented (6/3/2011) | ||
![]() Claidheamh Mòr |
No random critical hits No damage penalty
|
![]()
|
![]() Not implemented1 (4/26/2011) | |
No taunt |
![]() |
![]() Implemented (6/3/2011) | ||
![]() Ullapool Caber |
No random critical hits No damage penalty
|
![]()
|
![]() Not implemented1 (4/26/2011) | |
![]() |
![]() Natascha |
Slowdown-on-hit effect does not fall off over distance Normal spin-up time |
![]()
|
![]() Implemented (12/17/2010) |
![]() Natascha Variant 1 |
Slowdown-on-hit effect does not fall off over distance -25% damage done
|
![]()
|
![]() Not implemented (1/06/2011) | |
![]() Natascha Variant 2 |
Slowdown-on-hit effect does not fall off over distance No health penalty |
![]()
|
![]() Not implemented (1/06/2011) | |
![]() Tomislav |
No health penalty |
![]() |
![]() Not implemented (1/26/201) | |
+40% faster spin up time |
![]() |
![]() Not implemented (7/6/2012) | ||
![]() Dalokohs Bar |
25.7 second cooldown |
![]() |
![]() Implemented (4/14/2011) | |
![]() Sandvich |
Dropped Sandviches heal the Heavy that dropped them |
![]() |
![]() Implemented (2/14/2012) | |
![]() Buffalo Steak Sandvich | ||||
![]() Fists of Steel |
60% less damage from ranged sources while active Normal weapon switch |
![]()
|
![]() Implemented (4/14/2011) | |
![]() |
![]() Widowmaker |
Per Shot: -60 ammo |
![]() |
![]() Implemented (10/13/2011) |
![]() Gunslinger |
No random critical hits No damage penalty
|
![]()
|
![]() Not implemented1 (4/26/2011) | |
![]() Southern Hospitality |
No random critical hits No damage penalty
|
![]()
|
![]() Not implemented1 (4/26/2011) | |
![]() |
![]() Overdose Beta Syringe Gun |
![]() |
![]()
|
![]() Not implemented (4/28/2011) |
Applies Mad Milk to target for one second 50% slower firing rate
|
![]()
|
![]() Not implemented (6/17/2011) | ||
Applies Mad Milk to target for two seconds 50% slower firing rate
|
![]()
|
![]() Implemented (6/23/2011) | ||
![]() Medi Gun |
~ | ![]() |
![]() Not implemented (1/06/2011) | |
![]() Kritzkrieg |
~ | ![]() |
![]() Not implemented (1/06/2011) | |
![]() Quick-Fix |
![]() |
![]()
|
![]() Not implemented (6/17/2011) | |
![]() Vita-Saw |
Does not allow player to see enemy health |
![]() |
![]() Not implemented2 (4/26/2011) | |
![]() Solemn Vow Beta Bonesaw |
![]() |
![]() |
![]() Implemented (6/23/2011) | |
![]() |
![]() Sydney Sleeper |
Normal charge rate |
![]() |
![]() Implemented (4/14/2011) |
![]() Beta Sniper Rifle 1 |
![]() |
![]()
|
![]() Not implemented (4/28/2011) | |
On Hit: Rifle charge rate increased by 35% |
![]()
|
![]() Not active4 (11/9/2011) | ||
![]() Beta Sniper Club 1 |
![]() |
![]()
|
![]() Implemented5 (6/23/2011) | |
![]() |
![]() Enforcer |
0.5 sec increase in time taken to cloak Able to see enemy health at any time |
![]()
|
![]() Not implemented (3/15/2012) |
0.5 sec increase in time taken to decloak Normal firing speed |
![]()
|
![]() Not implemented (4/17/2012) | ||
Random critical hits enabled |
![]() |
![]() Not implemented (6/1/2012) | ||
All Classes | ![]() Health |
~ | ![]() |
![]() Not implemented (1/13/2011) |
~ | ![]() |
![]() Not implemented (2/11/2011) | ||
![]() Buildings |
~ | ![]() |
![]() Not implemented (1/13/2011) | |
![]() Responses |
~ | ![]() |
![]() Implemented (6/3/2011) | |
1These weapon changes were implemented in the Hatless Update but were reverted by an item schema update before the April 15, 2011 Patch. |
Patches
See also
External Links
- Official TF2 Blog - Prepare for your examination!
- TF2 Beta forum on Steam Users' Forums
- TF2 Beta Update History on Steam Users' Forums