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Show new changes starting from 03:07, 15 June 2024
   
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13 June 2024

     00:49  Production‎ (diff | hist) . . (+34). . Dogman15 (talk | contribs)
     00:48  Doppler‎ (diff | hist) . . (+32). . Dogman15 (talk | contribs) (See also)
     00:46  Waterfront‎ (diff | hist) . . (+31). . Dogman15 (talk | contribs) (See also)

12 June 2024

 m   14:54  Promotional images‎‎ (2 changes | history) . . (-84). . [BrazilianNut‎ (2×)]
 m    14:54 (cur | prev) . . (+12). . BrazilianNut (talk | contribs)
 m    13:40 (cur | prev) . . (-96). . BrazilianNut (talk | contribs)

11 June 2024

     14:38  Badwater Basin (competitive)‎ (diff | hist) . . (-158). . Mediarch (talk | contribs) (This is not accurate nowadays. Don't think Badwater has been played in years. It's never been played in RGL, the most popular league, and it's sorta been replaced by vigil and swiftwater. UGC which is all but dead ran it 10 seasons ago. 5+ years ago.)
     10:06  Iron‎‎ (2 changes | history) . . (+321). . [BrazilianNut‎ (2×)]
 m    10:06 (cur | prev) . . (+3). . BrazilianNut (talk | contribs)
      10:02 (cur | prev) . . (+318). . BrazilianNut (talk | contribs) (Added the Heavy achievement "Iron Kurtain"; split list into categories; other, minor changes.)
     05:20  Pin‎‎ (3 changes | history) . . (+599). . [Mediarch‎ (3×)]
      05:20 (cur | prev) . . (+462). . Mediarch (talk | contribs) (More pins)
      05:11 (cur | prev) . . (+69). . Mediarch (talk | contribs) (Polycount Pin too)
      05:09 (cur | prev) . . (+68). . Mediarch (talk | contribs) (Pin pals)

10 June 2024

 m   21:32  Waterfront‎ (diff | hist) . . (-91). . Swordstone (talk | contribs) (fix dead link)

9 June 2024

     20:57  Facestab Knife‎‎ (2 changes | history) . . (0). . [Pivotman319‎; GrampaSwood‎]
      20:57 (cur | prev) . . (-2). . GrampaSwood (talk | contribs) (Undo edit by Pivotman319 As said in the previous edit, they quickly tested out the weapon. This likely means they inverted some values on the backstab code, making it work on every knife) (Tag: Undo)
      20:54 (cur | prev) . . (+2). . Pivotman319 (talk | contribs) (per valve video, kunai was the placeholder model)

6 June 2024

     13:33  Atoll‎ (diff | hist) . . (+14). . Mediarch (talk | contribs) (The ":]" shows up in the "pages with mismatched parenthesis" report. Not sure if darkbot works with {{botignore}} or if it's just windbot but worth a shot)
 m   06:30  Tournament Medal - Gamers With Jobs‎ (diff | hist) . . (+1). . BrazilianNut (talk | contribs)

1 June 2024

     00:46  Community Ghost Town strategy‎‎ (2 changes | history) . . (+120). . [GrampaSwood‎; Ubergoober‎]
      00:46 (cur | prev) . . (-153). . GrampaSwood (talk | contribs) (Reworded, the rest of this simply said "resistance is important" which goes for every mission and not just this one. The crit part, however, is a good mission-specific tip)
 m    00:36 (cur | prev) . . (+273). . Ubergoober (talk | contribs) (i added notes in general strategy about resistances.)

30 May 2024

     19:29  Atoll‎ (diff | hist) . . (-4). . GrampaSwood (talk | contribs)

29 May 2024

     21:25  Basic Medieval Mode strategy‎‎ (2 changes | history) . . (+28). . [GrampaSwood‎; Elizaaaaaa‎]
      21:25 (cur | prev) . . (-9). . GrampaSwood (talk | contribs) (This should be for official maps only)
      21:18 (cur | prev) . . (+37). . Elizaaaaaa (talk | contribs) (Cleaned up Gunboats description, added mention of medkits nerfing the Equalizer's damage output)
     19:36  Community Demoman strategy‎ (diff | hist) . . (+312). . Hummus12 (talk | contribs) (Grenade Jumping: Added an additional grenade jump strategy.)
     19:22  Community Barnblitz strategy‎ (diff | hist) . . (+110). . Hummus12 (talk | contribs) (Defense: Added a Demoman defense strategy to Point D.)
 m   14:52  Mortar Launcher‎ (diff | hist) . . (+154). . ThatHatGuy (talk | contribs) (added quote)
 m   14:46  Night of the Living Update‎ (diff | hist) . . (-3). . MochiSandvich (talk | contribs) (Maps)
 m   08:02  Ujealous (custom mission)‎ (diff | hist) . . (+1). . ShadowMan44 (talk | contribs)

28 May 2024

N    22:30  Mortar Launcher‎‎ (6 changes | history) . . (+1,230). . [GrampaSwood‎ (2×); Vinny6‎ (4×)]
      22:30 (cur | prev) . . (-76). . GrampaSwood (talk | contribs) (Some mc)
      22:23 (cur | prev) . . (+349). . Vinny6 (talk | contribs) (added references and update history)
 m    19:28 (cur | prev) . . (+16). . Vinny6 (talk | contribs) (specifying the fact that the line of text is referencing the name of a texture)
 m    19:14 (cur | prev) . . (+230). . Vinny6 (talk | contribs) (added references)
      18:42 (cur | prev) . . (-119). . GrampaSwood (talk | contribs) (Doesn't fit very well)
N     18:40 (cur | prev) . . (+830). . Vinny6 (talk | contribs) (Infobox, Beta alert, and Unused Content Nav added along with info on discovery and console command associated with it.)
     17:55 (Deletion log) . . GrampaSwood (talk | contribs) deleted page Mortar Launcher(No/barely any content, only contains an image and no progress for a while)

26 May 2024

     22:07  Community Medic strategy‎ (diff | hist) . . (+142). . EburbBC (talk | contribs) ({{class link|Sniper}})

24 May 2024

 m   04:47  Special‎‎ (2 changes | history) . . (+288). . [Jestie‎ (2×)]
 m    04:47 (cur | prev) . . (+1). . Jestie (talk | contribs) (I FORGOT A FULL STOP AHHHH)
 m    04:46 (cur | prev) . . (+287). . Jestie (talk | contribs) (fixed this disambig, was missing a few things.)

23 May 2024

     17:15  Community Medieval Mode strategy‎ (diff | hist) . . (+87). . EburbBC (talk | contribs) (Melee Weapons)

22 May 2024

     10:17  Home‎‎ (3 changes | history) . . (+31). . [Tiagoquix‎; GrampaSwood‎; BrazilianNut‎]
      10:17 (cur | prev) . . (0). . GrampaSwood (talk | contribs) (Moved Main page back down to the bottom, as these pages are sorted by alphabetical order, with only a few exceptions (and there's no reason to have the Main Page higher than others))
 m    05:52 (cur | prev) . . (+34). . BrazilianNut (talk | contribs)
 m    05:22 (cur | prev) . . (-3). . Tiagoquix (talk | contribs) (Main page as the first one, make spaces equal)

20 May 2024

     08:30  Community Zombie Infection strategy‎‎ (4 changes | history) . . (+638). . [GrampaSwood‎; DeluxeFortress‎ (3×)]
      08:30 (cur | prev) . . (-60). . GrampaSwood (talk | contribs) (Rewords)
      01:45 (cur | prev) . . (+187). . DeluxeFortress (talk | contribs) ({{Item icon|Voodoo-Cursed Spy Soul|40px}} {{Class name|Spy}})
      01:21 (cur | prev) . . (+324). . DeluxeFortress (talk | contribs) ({{Item icon|Voodoo-Cursed Sniper Soul|40px}} {{Class name|Sniper}})
      00:46 (cur | prev) . . (+198). . DeluxeFortress (talk | contribs) ({{class link|Sniper}})

19 May 2024

     22:19  Community Atoll strategy‎‎ (6 changes | history) . . (-157). . [GrampaSwood‎ (2×); DeluxeFortress‎ (4×)]
      22:19 (cur | prev) . . (-109). . GrampaSwood (talk | contribs) (Undo edit by DeluxeFortress This is a general Zombie Infection tip, not a map-specific one. This page should be solely for tips for Atoll. Please also do not change from one English to another for no reason) (Tag: Undo)
      22:09 (cur | prev) . . (+109). . DeluxeFortress (talk | contribs) ({{class link|Sniper}})
      21:25 (cur | prev) . . (-169). . GrampaSwood (talk | contribs) (Reword, removed other tip as it is not map-specific)
 m    21:24 (cur | prev) . . (-1). . DeluxeFortress (talk | contribs) ({{class link|Scout}})
      21:24 (cur | prev) . . (+8). . DeluxeFortress (talk | contribs) ({{class link|Scout}})
      21:23 (cur | prev) . . (+5). . DeluxeFortress (talk | contribs) ({{class link|Scout}})