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Show new changes starting from 12:05, 12 June 2024
   
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11 June 2024

     18:54  Natascha‎‎ (5 changes | history) . . (+43). . [Randomname90001‎; Mediarch‎; GrampaSwood‎ (3×)]
      18:54 (cur | prev) . . (+1). . GrampaSwood (talk | contribs) (To add to the previous edit: the videos have the velocity in the top right, and you can see when the Amputator taunt ends I get the slowdown icon, and when I walk close to the Heavy in the Disp clip (losing Disp healing) I also get the icon)
      18:52 (cur | prev) . . (+121). . GrampaSwood (talk | contribs) (As the code source before this edit referenced, it uses TF_COND_HEALTH_BUFFED which is used for continuous healing. Amputator: https://www.youtube.com/watch?v=pcDFac2CAQI Dispenser: https://youtu.be/y6Y7HiSf8Gw)
      18:14 (cur | prev) . . (-22). . Randomname90001 (talk | contribs) (This is an intentional feature, it's explicitly mentioned in a comment in game/shared/tf/tf_weaponbase.cpp at line 4992.)
      13:32 (cur | prev) . . (+7). . GrampaSwood (talk | contribs) (Moved to bugs as it's a bug)
      02:12 (cur | prev) . . (+54). . Mediarch (talk | contribs) (Undo edit by Jestie (Talk) (3719397) https://www.youtube.com/watch?v=-hkWPMP4Tao. Not the greatest video but when they're being healed the slow icon doesn't show. When not being healed the icon does.) (Tag: Undo)
     13:51  Scout‎‎ (2 changes | history) . . (+171). . [Mediarch‎ (2×)]
      13:51 (cur | prev) . . (+86). . Mediarch (talk | contribs) (Speedrunners image)
      13:41 (cur | prev) . . (+85). . Mediarch (talk | contribs) (Streamline image)

10 June 2024

     22:06  Natascha‎ (diff | hist) . . (+54). . Randomname90001 (talk | contribs) (Added tidbit about not working on enemies who are being healed by the Medigun.)
     01:15  Tough Guy's Toque‎‎ (2 changes | history) . . (-16). . [Mediarch‎ (2×)]
      01:15 (cur | prev) . . (-35). . Mediarch (talk | contribs) (Undo edit by ShadowMan44 (Talk) (3702996) Done) (Tag: Undo)
      01:08 (cur | prev) . . (+19). . Mediarch (talk | contribs) (full paint, there's a slight paintdiff on the stripes)

9 June 2024

     16:10  Buff Banner‎ (diff | hist) . . (+206). . GrampaSwood (talk | contribs)
     16:10  Battalion's Backup‎ (diff | hist) . . (+240). . GrampaSwood (talk | contribs)
     16:09  Concheror‎‎ (2 changes | history) . . (+206). . [GrampaSwood‎ (2×)]
      16:09 (cur | prev) . . (-9). . GrampaSwood (talk | contribs) (Gallery)
      16:09 (cur | prev) . . (+215). . GrampaSwood (talk | contribs)

8 June 2024

     00:46  Dumb Bell‎ (diff | hist) . . (+5). . Mediarch (talk | contribs) (full paint)

7 June 2024

     22:05  Sky High Fly Guy‎ (diff | hist) . . (+5). . Mediarch (talk | contribs) (full paint)
     18:02  Pin Pals‎ (diff | hist) . . (+19). . Mediarch (talk | contribs) (full paint)
     10:45  Nuke‎ (diff | hist) . . (-8). . GrampaSwood (talk | contribs) (Linked in intro already)

6 June 2024

     17:17  Climbing Commander‎‎ (2 changes | history) . . (-30). . [Mediarch‎ (2×)]
      17:17 (cur | prev) . . (-35). . Mediarch (talk | contribs) (Undo edit by ShadowMan44 (Talk) (3704759) Done) (Tag: Undo)
      17:10 (cur | prev) . . (+5). . Mediarch (talk | contribs) (full paint)

5 June 2024

     08:52  Thermal Thruster‎ (diff | hist) . . (+84). . AreyArey (talk | contribs)

4 June 2024

     19:31  Scrumpy Strongbox‎ (diff | hist) . . (+5). . Mediarch (talk | contribs) (full paint)
     09:52  Cursed Captain‎‎ (2 changes | history) . . (0). . [Missing boi‎; GrampaSwood‎]
      09:52 (cur | prev) . . (-65). . GrampaSwood (talk | contribs) (Undo edit by Missing boi (Talk) (3714449) This item has nothing to do with the in-game Davy Jones character, much less so his rewponses) (Tag: Undo)
      08:07 (cur | prev) . . (+65). . Missing boi (talk | contribs)
     09:51  Rocket Launcher‎‎ (2 changes | history) . . (0). . [LorrKnight‎; GrampaSwood‎]
      09:51 (cur | prev) . . (0). . GrampaSwood (talk | contribs) (Undo edit by LorrKnight (Talk) (3714452) Please provide proof of this as these are some pretty large changes) (Tag: Undo)
      09:10 (cur | prev) . . (0). . LorrKnight (talk | contribs) (Damage and function times: Changed erroneously listed self-damage from 27-89 and 27-46 while airborne to the correct 45-90 and 27-54.)

2 June 2024

     05:33  Critical hits‎ (diff | hist) . . (+77). . NovaStopmonk (talk | contribs) ({{anchor|Crit boost|Crit_boost}} Crit Boost)
     03:29  Family Business‎ (diff | hist) . . (-68). . Mediarch (talk | contribs) (Undo edit by Cringe420 (Talk) (3710915) "Trivia should not be solely about the community's perception of the subject") (Tag: Undo)

1 June 2024

     16:23  Vampire Vanquisher‎ (diff | hist) . . (+5). . Mediarch (talk | contribs) (full paint)
     10:16  Brigade Helm‎ (diff | hist) . . (-72). . GrampaSwood (talk | contribs) (See also: None of these are related besides "these are also Fireman cosmetics" so I've replaced it with the disambig)

31 May 2024

     20:42  Double Dog Dare Demo Pants‎ (diff | hist) . . (+5). . Mediarch (talk | contribs) (full paint)
     19:19  Backbreaker's Skullcracker‎ (diff | hist) . . (+5). . Mediarch (talk | contribs) (full paint)
     17:53  Demoman's Fro‎ (diff | hist) . . (+5). . Mediarch (talk | contribs) (full paint)
     14:31  Tam O' Shanter‎ (diff | hist) . . (-181). . BrazilianNut (talk | contribs) (Removed trivia (about the hat rather than the item).)

29 May 2024

     19:36  Community Demoman strategy‎ (diff | hist) . . (+312). . Hummus12 (talk | contribs) (Grenade Jumping: Added an additional grenade jump strategy.)

26 May 2024

     14:17  Minigun‎ (diff | hist) . . (-2). . GrampaSwood (talk | contribs)
     14:01  Community Soldier strategy‎ (diff | hist) . . (-7). . EburbBC (talk | contribs) (Secondary Weapons)
     13:59  Panic Attack‎‎ (2 changes | history) . . (0). . [GrampaSwood‎; EburbBC‎]
      13:59 (cur | prev) . . (-5). . GrampaSwood (talk | contribs) (Undo edit by EburbBC (Talk) (3704857) There's no need to have this many decimals, as it makes it much less readable. Please stick to 1 (or 2, if it's relevant)) (Tag: Undo)
      13:56 (cur | prev) . . (+5). . EburbBC (talk | contribs) (Damage and function times)
     13:53  Direct Hit‎‎ (2 changes | history) . . (0). . [GrampaSwood‎; EburbBC‎]
      13:53 (cur | prev) . . (0). . GrampaSwood (talk | contribs) (Undo edit by EburbBC (Talk) (3704854) 338 is correct https://i.imgur.com/CUP7bts.jpeg) (Tag: Undo)
      13:49 (cur | prev) . . (0). . EburbBC (talk | contribs) (Damage and function times)
     13:32  Original‎‎ (2 changes | history) . . (+2). . [GrampaSwood‎; EburbBC‎]
      13:32 (cur | prev) . . (-2). . GrampaSwood (talk | contribs) (Undo edit by EburbBC (Talk) (3704801) Please provide some proof of this, such as a video, as these are some pretty drastic changes for some) (Tag: Undo)
      13:30 (cur | prev) . . (+4). . EburbBC (talk | contribs) (Damage and function times: See my last edit summary for Stock. Also, 52.8% max falloff.)
     13:21  Rocket Launcher‎‎ (2 changes | history) . . (0). . [GrampaSwood‎; EburbBC‎]
      13:21 (cur | prev) . . (-2). . GrampaSwood (talk | contribs) (Undo edit by EburbBC (Talk) (3704797) Please provide some proof of this, such as a video, as these are some pretty drastic changes for some) (Tag: Undo)
      13:18 (cur | prev) . . (+2). . EburbBC (talk | contribs) (Damage and function times: Added minimum damage in normal TF2 gameplay FROM SPLASH. Might be wrong since it's all theory. I'll only do this to Stock and Original for now. Contact me if I'm wrong; I'll be eager to learn and listen.)
     12:36  Domination‎ (diff | hist) . . (+97). . GrampaSwood (talk | contribs)

25 May 2024

     23:33  Kritzkrieg‎ (diff | hist) . . (-160). . Mediarch (talk | contribs) (Undo edit by Pazza2234 (Talk) (3704536) please provide a source, such as a video, for this.) (Tag: Undo)

24 May 2024

     13:01  Community Soldier strategy‎ (diff | hist) . . (+87). . EburbBC (talk | contribs) (Shotgun + reskins)

23 May 2024

     21:21  Bolted Bicorne‎‎ (2 changes | history) . . (0). . [Mediarch‎; Akolyth‎]
      21:21 (cur | prev) . . (-284). . Mediarch (talk | contribs) (Undo edit by Akolyth (Talk) (3702940) I think this would be obvious to most people. Large ammounts of electricity is lethal and that doesn't really feel like trivia) (Tag: Undo)
      21:15 (cur | prev) . . (+284). . Akolyth (talk | contribs) (added trivia about desc)