Difference between revisions of "Watchtower"

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{{Map infobox
 
{{Map infobox
   | game-type               = Arena
+
   | map-status              = community
   | file-name               = arena_watchtower
+
  | map-game-type           = Arena
 +
   | map-file-name           = arena_watchtower
 
   | map-image                = Watch 01.jpg
 
   | map-image                = Watch 01.jpg
   | developer                = [https://steamcommunity.com/id/JoshuaC Joshua "JoshuaC" Shiflet]
+
   | map-released             = {{Patch name|2|24|2009}}
  | release-date             = {{Patch name|2|24|2009}}<br>([[Scout Update]])
+
  | map-released-major      = Scout Update
 
   | map-environment          = Alpine
 
   | map-environment          = Alpine
 
   | map-setting              = Daylight, sunny
 
   | map-setting              = Daylight, sunny
   | map-health-pickups-small = 2
+
   | map-pickups-health-small = 2
   | map-ammo-pickups-small  = 2
+
   | map-pickups-ammo-small  = 2
 
   | map-stamp-link          = https://steamcommunity.com/stats/TF2/leaderboards/30385
 
   | map-stamp-link          = https://steamcommunity.com/stats/TF2/leaderboards/30385
 
}}
 
}}
 +
 
{{Quotation|[http://www.teamfortress.com/scoutupdate/watchtower_and_junction.htm The Scout Update]|
 
{{Quotation|[http://www.teamfortress.com/scoutupdate/watchtower_and_junction.htm The Scout Update]|
 
An Arena map that plays unlike any of Valve’s Arena maps, with a heavy focus on vertical space and long, open sight lines. Control of the central building is a key decision that teams must wrestle over.}}
 
An Arena map that plays unlike any of Valve’s Arena maps, with a heavy focus on vertical space and long, open sight lines. Control of the central building is a key decision that teams must wrestle over.}}

Latest revision as of 15:13, 17 January 2024

Watchtower
Watch 01.jpg
Basic Information
Map type: Arena
File name: arena_watchtower
Released: February 24, 2009 Patch
(Scout Update)
Developer(s): Joshua "JoshuaC" Shiflet
Map Info
Environment: Alpine
Setting: Daylight, sunny
Map Items
Healthico.png Health Kits: Smallhealth.png ×2
Ammoico.png Ammo Boxes: Smallammo.png ×2
Map Photos
Loading screen photos.
Map Overview
Watchtower overview.png
Map Stamp
Item icon Map Stamp - Watchtower.png
Supporters Leaderboard
An Arena map that plays unlike any of Valve’s Arena maps, with a heavy focus on vertical space and long, open sight lines. Control of the central building is a key decision that teams must wrestle over.

Watchtower is a community-created Arena map. It was included in the Scout Update as an official map due to its outstanding quality.

Introduction Video

Locations

  • Tower Shack: The large room on the top of the tower, where the control point is located. Has four main entrances, two from the stairs that come from the center valley and the other two from both sides where the Higher Pipes are. Additionally, the shack's roof has one opening and is accessible to explosive jumping Soldiers or Demomen.
  • Lower Pipes: Two large metal pipes that connect the respawn area to the tower main stairs.
  • Higher Pipes: Two large metal pipes that run from the stone wall to the tower shack, accessible from the external ring by two pairs of logs. A small health pack is placed on each pipe where the logs connect.
  • Center Valley: The largest area where the tower rises. Small pools of deep water and small ammo packs are found here. Two ramps of stairs lead to the tower shack.
  • External Ring: A path that revolves around the whole map, it allows access to the center valley and the higher pipes by two wooden logs.
  • Respawn Area: Two caves facing each other located on the external ring. Partially protected by large wooden walls.

Strategy

Main article: Community Watchtower strategy

Control point timing

Control Point Multiplier Seconds
Capture point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


Update history

February 24, 2009 Patch (Scout Update)

  • Added Watchtower to the game.

February 3, 2010 Patch

  • Fixed a case where players could open and get stuck on the starting gates before the round start.
  • Improved clipping to prevent people from getting out of the map.
  • Optimized the map for better performance.

Notes

  • With the use of explosive jumps, it is possible to reach the top of the tower shack, and the area behind the billboards above the spawn rooms.

External links