User:EtherealT/Inspector Robert's TF2 Improvement Ideas

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Summary

Link to original document

Overall Changes
  • Random critical hits are now removed
  • Random bullet spread are now removed
  • A dropped intelligence in CTF now acts as a mini-control point and the team whose intel has been stolen can speed up the timer by standing around it, while the timer still drains on its own, it can be significantly sped up by standing around
  • The intelligence timer is not reset upon picking up, but is increased by time held, capping at 60 seconds
  • A team can no longer capture the enemy intelligence if their own intelligence has been stolen
  • Some CTF maps now have a timer
  • 5 Control Point time limit decreased from 10 to 5 minutes

Multi-Class

Weapon Changes New statistics
Reserve Shooter
Reserve Shooter
Pictogram plus.png Added: +30% more accurate
Pictogram minus.png Changed: Blast jumping players can no longer be mini-critted
Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs

Pictogram plus.png This weapon deploys 20% faster

Pictogram plus.png +30% more accurate

Pictogram minus.png -34% clip size

Panic Attack
Panic Attack
Pictogram plus.png Added: +20% faster firing speed
Pictogram plus.png +50% bullets per shot

Pictogram plus.png +20% faster firing speed

Pictogram plus.png This weapon deploys 50% faster

Pictogram plus.png Fires a fixed shot pattern

Pictogram minus.png -20% damage penalty

Pictogram minus.png Successive shots become less accurate

B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram plus.png Added: -20% blast damage from blast jumps
Pictogram minus.png Added: After landing, the wearer moves -20% slower and is disarmed for 3 seconds, preventing the wearer from attacking
Pictogram plus.png -20% blast damage from blast jumps

Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent. After landing, you are slowed and disarmed for a while.

Scout

Weapon Changes New statistics
Shortstop
Shortstop
Pictogram plus.png Added: Teammates can mini-crit targets launched airborne by the shove
Pictogram plus.png Added: On Hit By Alt-Fire: -25% decreased air control while airborne
Pictogram plus.png Changed: Alt-Fire range increased from 40 to 48 HU
Pictogram plus.png Changed: Decreased the initial delay of alt-fire from 0.15 to 0.1 seconds
Pictogram plus.png Changed: Shove knockback is increased from 344 to 430 HU
Pictogram plus.png Changed: Shove can now cancel reloads
Pictogram comment.png Info: The wearer themselves cannot mini-crit targets that are shoved by their own weapon
When weapon is active:

Pictogram minus.png Increase in push force taken from damage and airblast

Holds a 4-shot clip and reloads its entire clip at once.

Alt-Fire to reach out and shove someone, knocking them back, causing them to take mini-crits while in the air and reducing air control!
Soda Popper
Soda Popper
Pictogram plus.png Changed: Hype duration increased from 10 to 12 seconds
Pictogram minus.png Added: -10% damage penalty
Pictogram minus.png Changed: Maximum health is drained at a rate of -10 health per additional jump after double jumping
Pictogram comment.png Info: Max health gradually regenerates at 2 health per second while in Hype mode
Pictogram comment.png Info: Max health gradually regenerates at 5 health per second when not in Hype mode
Pictogram comment.png Info: Lowest possible health while in Hype mode is 25 health, or 15 health if the Sandman is equipped
Pictogram plus.png +50% faster firing speed

Pictogram plus.png +25% faster reload time

Pictogram plus.png On Hit: Builds Hype

Pictogram minus.png -66% clip size

Pictogram minus.png -10% damage penalty

When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps at the cost of max health.

This weapon reloads its entire clip at once.
Baby Face's Blaster
Baby Face's Blaster
Pictogram plus.png Changed: Damage required to drain all boost increased from 25 to 100
Pictogram plus.png Changed: Boost now gradually drains at a fast pace upon taking damage
Pictogram minus.png Added: Boost decays over time at a rate of 4% per second
Pictogram minus.png Changed: Maximum move speed decreased from 173% to 163%
Pictogram comment.png Info: Upon taking damage or double jumping, Boost drains at a rate of 10% per second instead of insantly depleting all Boost
Pictogram comment.png Info: Boost drain from taking damage or double jumping immediately stops if the wearer deals damage during the drain
Pictogram plus.png On Hit: Builds Boost

Pictogram plus.png Run speed increased with Boost

Pictogram minus.png -34% clip size

Pictogram minus.png -10% slower move speed on wearer

Pictogram minus.png Boost reduced on air jumps

Pictogram minus.png Boost reduced when hit

Pictogram minus.png Boost decays over time

Back Scatter
Back Scatter
Pictogram plus.png Added: +15% damage bonus
Pictogram plus.png Removed: -20% less accurate
Pictogram minus.png Added: -33% slower firing speed
Pictogram minus.png Added: -15% slower reload time
Pictogram minus.png Added: +100% damage falloff
Pictogram minus.png Added: -50% max primary ammo on wearer
Pictogram comment.png Added: Fires a fixed shot pattern
Pictogram comment.png Info: Damage falloff is decreased from 52.8% to 26.4%
Pictogram plus.png Mini-crits targets when fired at their back from close range

Pictogram plus.png +15% damage bonus

Pictogram plus.png Fires a fixed shot pattern

Pictogram minus.png -34% clip size

Pictogram minus.png -33% slower firing speed

Pictogram minus.png -15% slower reload time

Pictogram minus.png +100% damage falloff

Pictogram minus.png -50% max primary ammo on wearer

Pictogram minus.png No random critical hits

Bonk! Atomic Punch
Bonk! Atomic Punch
Pictogram minus.png Added: This weapon deploys 60% slower
Pictogram minus.png Changed: Upon effect end, the wearer loses -50 max health for 5 seconds which gradually regenerates over time
Pictogram comment.png Info: Maximum health starts regenerating at 10 health per second, 5 seconds after the buff ends
Pictogram minus.png This weapon deploys 60% slower

Drink to become invulnerable for 8 seconds. Cannot attack during this time. Damage absorbed will slow you and decrease your max health temporarily when the effect ends.
Crit-a-Cola
Crit-a-Cola
Pictogram minus.png Added: -25 max health on wearer while effect is active
Pictogram minus.png Changed: Mini-crits from consuming this edible suffer from damage falloff
While effect is active: the wearer has -25 max health, but each attack mini-crits and sets Mark-For-Death for 5 seconds.
Mad Milk
Mad Milk
Pictogram plus.png Added: -25% heal rate when covered in milk
Pictogram plus.png Changed: Health gain from debuffed targets increased from 60% to 80%
Pictogram minus.png Changed: Can only gain health through killing targets that are debuffed by Milk
Pictogram comment.png Changed: Health gain is now based on the target's max health instead of damage dealt
Pictogram comment.png Changed: If the kill was assisted, the player who delivered the finishing blow gains 66% of the target's max health, while the assisting player gains 33% of the target's max health
Pictogram plus.png Extinguishing teammates reduces cooldown by -20%

Enemies drenched in milk receive -25% less healing. 80% of the enemy's max health is returned to the player on kill if the enemy is covered with milk. If the kill was assisted, 66% of the enemy's max health is returned to the killer and 33% of the enemy's max health is given to the assisting player. Can be used to extinguish fires.
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Changed: Firing speed increased from +15% to +25%
Pictogram plus.png Changed: Health gain increased from +3 to +5
Pictogram minus.png Added: -25% max secondary ammo on wearer
Pictogram minus.png Added: -33% damage penalty
When weapon is active:

Pictogram plus.png +25% faster firing speed

Pictogram plus.png On Hit: Gain up to +5 health

Pictogram minus.png -25% clip size

Pictogram minus.png -25% max secondary ammo on wearer

Pictogram minus.png -33% damage penalty

Flying Guillotine
Flying Guillotine
Pictogram plus.png Added: On Hit: Gain a 2 second speed boost
Pictogram minus.png Changed: Base cooldown decreased from 5.1 to 10 seconds
Pictogram plus.png Long distance hits reduce recharge time

Pictogram plus.png On Hit: Gain a speed boost

Pictogram minus.png No random critical hits

Candy Cane
Candy Cane
Pictogram plus.png Added: Gain 20.5% of base health on kill
Pictogram plus.png Changed: Damage vulnerability decreased from 25% to 10%
Pictogram minus.png Added: On Death: Killer gains 50% of base health on kill
Pictogram minus.png Changed: Damage vulnerability changed from explosive to universal damage vulnerability
Pictogram minus.png Removed: On Kill: A small health pack is dropped
Pictogram comment.png Info: Health gained cannot overheal
Pictogram plus.png Gain 20.5% of base health on kill

Pictogram minus.png 10% damage vulnerability on wearer

Pictogram minus.png On Death: Killer gains 50% of base health on kill

Sun-on-a-Stick
Sun-on-a-Stick
Pictogram plus.png Added: Critical hits ignite nearby enemies
Pictogram minus.png Added: No random critical hits
Pictogram minus.png Removed: +25% fire damage resistance while deployed
Pictogram comment.png Info: Has an ignition radius of 64 HU
Pictogram plus.png 100% critical hit vs burning players

Pictogram plus.png Critical hits ignite nearby enemies

Pictogram minus.png -25% damage penalty

Pictogram minus.png No random critical hits

Fan O'War
Fan O'War
Pictogram plus.png Added: This weapon deploys 50% faster
Pictogram plus.png Added: This weapon holsters 50% faster
Pictogram plus.png Added: On Hit: Gain a 1 second speed boost
Pictogram plus.png Added: On Hit: Creates an outline around the victim that can be seen through walls for 5 seconds
Pictogram minus.png Changed: The wearer can no longer mini-crit the victim they marked themselves
Pictogram minus.png Removed: Crits whenever it would normally mini-crit
Pictogram comment.png Info: Only one target at a time can be marked with an outline at once
Pictogram plus.png On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits

Pictogram plus.png On Hit: Creates an outline around the victim that can be seen through walls

Pictogram plus.png This weapon deploys 50% faster

Pictogram plus.png This weapon holsters 50% faster

Pictogram plus.png On Hit: Gain a speed boost

Pictogram minus.png -75% damage penalty

Wrap Assassin
Wrap Assassin
Pictogram plus.png Added: +200% max melee misc ammo on wearer
Pictogram plus.png Added: 100% critical hits vs bleeding targets
Pictogram plus.png Changed: Recharge rate increased from +25% to +40%
Pictogram minus.png Added: -20% slower firing speed
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Added: 15% damage vulnerability while active
Pictogram plus.png +40% increase in recharge rate

Pictogram plus.png Alt-Fire: Launches a festive ornament that shatters causing bleed

Pictogram plus.png +200% max melee misc ammo on wearer

Pictogram plus.png 100% critical hits vs bleeding targets

Pictogram minus.png -65% damage penalty

Pictogram minus.png -20% slower firing speed

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png 15% damage vulnerability while active

Soldier

Weapon Changes New statistics
Liberty Launcher
Liberty Launcher
Pictogram plus.png Added: +25% increased knockback while rocket jumping
Pictogram plus.png Added: 100% mini-crits while rocket jumping
Pictogram plus.png Added: This weapon deploys 33% faster
Pictogram plus.png Added: This weapon holsters 33% faster
Pictogram minus.png Added: 15% damage vulnerability while rocket jumping
Pictogram comment.png Info: Mini-crits gained from rocket jumping have damage falloff
Pictogram comment.png Info: The mini-crit boost applies to all of the wearer's weapons
Pictogram comment.png Info: Damage vulnerability from rocket jumping does not affect self damage from rocket jumps
Pictogram comment.png Info: The increased knockback does not affect rocket jump distance
Pictogram plus.png +25% clip size

Pictogram plus.png +40% projectile speed

Pictogram plus.png -25% blast damage from rocket jumps

Pictogram plus.png +25% increased knockback while rocket jumping

Pictogram plus.png 100% mini-crits while rocket jumping

Pictogram plus.png This weapon deploys 33% faster

Pictogram plus.png This weapon holsters 33% faster

Pictogram minus.png -25% damage penalty

Pictogram minus.png 15% damage vulnerability while rocket jumping

Pictogram minus.png Mini-crits while rocket jumping have damage falloff

Cow Mangler 5000
Cow Mangler 5000
Pictogram plus.png Added: +10% faster reload time
Pictogram minus.png Added: -75% less knockback
Pictogram minus.png Added: -10% slower firing speed
Pictogram comment.png Info: The decreased knockback does not affect rocket jump distance
Pictogram plus.png Does not require ammo

Pictogram plus.png Alt-Fire: A charged shot that mini-crits players, sets them on fire and disables buildings for 4 sec

Pictogram plus.png +10% faster reload time

Pictogram minus.png No random critical hits

Pictogram minus.png Deals only 20% damage to buildings

Pictogram minus.png Minicrits whenever it would normally crit

Pictogram minus.png -75% less knockback

Pictogram minus.png -10% slower firing speed

Air Strike
Air Strike
Pictogram plus.png Added: On Direct Hit While Blast Jumping: Gain +5% damage bonus and explosion radius that stacks up to 8 times
Pictogram plus.png Changed: Rocket jump damage reduction increased from -15% to -30%
Pictogram minus.png Added: -20% slower reload time
Pictogram minus.png Added: +2 degrees random projectile deviation while rocket jumping
Pictogram minus.png Added: -50% explosion radius on non-direct hits while rocket jumping
Pictogram minus.png Changed: Firing speed while rocket jumping decreased from +65% to +50%
Pictogram minus.png Changed: Damage penalty decreased from -15% to -30%
Pictogram comment.png Info: Damage bonus and explosion radius is capped at +40% after 8 direct hits
Pictogram comment.png Info: Damage bonus and explosion radius are reset upon landing
Pictogram plus.png -30% blast damage from rocket jumps

Pictogram plus.png Increased attack speed and smaller blast radius while blast jumping

Pictogram plus.png Clip size increased on kill

Pictogram plus.png On Direct Hit While Blast Jumping: Gain +5% damage bonus and explosion radius that stacks up to 8 times

Pictogram minus.png -30% damage penalty

Pictogram minus.png -20% slower reload time

Pictogram minus.png -10% explosion radius

Pictogram minus.png +2 degrees random projectile deviation while rocket jumping

Pictogram minus.png -50% explosion radius on non-direct hits while rocket jumping

Buff Banner
Buff Banner
Pictogram plus.png Added: +10% increased knockback on primary weapon
Pictogram plus.png +10% increased knockback on primary weapon

Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done.
Righteous Bison
Righteous Bison
Pictogram plus.png Changed: Base damage increased from 20 to 23
Pictogram plus.png Removed: (Hidden) -28% slower firing speed
Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemies

Pictogram plus.png Projectile cannot be deflected

Pictogram minus.png Deals only 20% damage to buildings

Equalizer
Equalizer
Pictogram plus.png Added: Firing speed increases as the user becomes injured, up to +100%
Pictogram plus.png Added: +15% increase in speed when health <50% of max
When weapon is active:

Pictogram plus.png Damage increases as the user becomes injured

Pictogram plus.png Firing speed increases as the user becomes injured

Pictogram plus.png +15% increase in speed when health <50% of max

Pictogram minus.png -90% less healing from Medic sources

Disciplinary Action
Disciplinary Action
Pictogram minus.png Changed: Speed boost is decreased by -50%
Pictogram comment.png Info: In other words, speed boost is decreased from 26.3-40% to 13.15-20% depending on class
Pictogram plus.png On Hit Teammate: Boosts both players' speed for several seconds

Pictogram minus.png -25% damage penalty

Escape Plan
Escape Plan
Pictogram minus.png Added: -50% damage penalty
Pictogram minus.png Added: -20% slower firing speed
When weapon is active:

Pictogram plus.png Move speed increases as the user becomes injured

Pictogram minus.png You are marked for death while active, and for short period after switching weapons

Pictogram minus.png -90% less healing from Medic sources

Pictogram minus.png -50% damage penalty

Pictogram minus.png -20% slower firing speed

Pyro

Pyro - Primary Changes
  • Pictogram plus.png Added: Pyro now has 40% damage resistance against their own reflected projectiles
  • Pictogram plus.png Changed: Projectiles with a fuse time or timer is now reset upon being airblasted
  • Pictogram plus.png Changed: Mad Milk and Jarate can now be removed by airblasts
  • Pictogram plus.png Changed: Flamethrower maximum ramp up damage increased from 200% to 250%
  • Pictogram comment.png Info: Total flamethrower damage increased from 6.5 - 13 to 6.5 - 16.25 (Except for the Dragon's Fury)
  • Pictogram comment.png Info: The self damage resistance does not take effect if both the Pyro and the enemy is hit by the reflected projectile
Weapon Changes New statistics
Manmelter
Manmelter
Pictogram plus.png Added: +33% damage bonus
Pictogram plus.png Added: Projectile penetrates enemy targets
Pictogram plus.png Added: 100% mini-crits after penetrating the initial target
Pictogram comment.png Info: The initial target will take base damage, but any targets that are hit after the initial target will receive mini-crit damage from the projectile
Pictogram plus.png +50% projectile speed

Pictogram plus.png +33% damage bonus

Pictogram plus.png Does not require ammo

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Alt-Fire: Extinguish teammates to gain guaranteed critical hits

Pictogram plus.png Extinguishing teammates restores 20 health

Pictogram plus.png 100% mini-crits after penetrating the initial target

Pictogram minus.png No random critical hits

This weapon will reload automatically when not active.
Gas Passer
Gas Passer
Pictogram plus.png Changed: Cooldown decreased from 60 to 30 seconds
Pictogram plus.png Changed: Damage required to charge Gas decreased from 750 to 375
Pictogram plus.png Changed: Debuff cannot have its duration reduced or cleansed from most sources
Pictogram plus.png Changed: Afterburn from igniting debuffed players cannot have its duration reduced or cleansed from most sources
Pictogram minus.png Removed: Gas meter is retained upon death
Pictogram comment.png Info: Only water can extinguish the debuff or the afterburn inflicted from the debuff
Pictogram plus.png Gas meter builds with damage done and/or time

Pictogram minus.png Spawning and resupply do not affect the Gas meter

Pictogram minus.png Gas meter starts empty

Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into unextinguishable afterburn if they take damage (even enemy Pyros!)
Thermal Thruster
Thermal Thruster
Pictogram plus.png Added: Press your reload key to apply a small upward force, allowing the wearer to slow their fall, hover and/or get a small upward boost
Pictogram plus.png Changed: Initial liftoff height increased by +25%
Pictogram plus.png Changed: Boost distance increased from 898.14 to 1122.68 HU
Pictogram plus.png Changed: Switch speed is no longer fixed, allowing other weapons to affect this weapon's base switch speed
Pictogram plus.png Changed: Cooldown decreased from 15 to 10 seconds
Pictogram plus.png Removed: (Hidden) 30% increase in push force taken from all sources
Pictogram comment.png Info: Hovering drains the meter, and has a maximum uptime of 10 seconds
Pictogram plus.png Push enemies back when you land (force and radius based on velocity)

Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming.

Press your reload key to hover and fly in the air slowly.

Deal 3x falling damage to anyone you land on!
Axtinguisher
Axtinguisher
Pictogram plus.png Changed: Damage penalty now only affects non-burning players
Pictogram minus.png Changed: Damage penalty increased from -33% to -50%
Pictogram minus.png Changed: Holster speed decreased from -35% to -50%
Pictogram plus.png Mini-crits burning targets and extinguishes them.

Pictogram plus.png Damage increases based on remaining duration of afterburn

Pictogram plus.png Killing blows on burning players grant a speed boost.

Pictogram minus.png -50% damage penalty vs non-burning players

Pictogram minus.png No random critical hits

Pictogram minus.png This weapon holsters 50% slower

Sharpened Volcano Fragment
Sharpened Volcano Fragment
Pictogram plus.png Added: On Hit: All nearby targets are knocked back vertically
Pictogram plus.png Changed: All nearby targets are now set on fire on hit
Pictogram minus.png Added: On Miss: Hit yourself. Idiot.
Pictogram minus.png Changed: Damage penalty increased from -20% to -33%
Pictogram comment.png Info: Has a 160 HU radius
Pictogram comment.png Info: The knockback is similar to the self knockback from the Ullapool Caber
Pictogram plus.png On Hit: all nearby targets are engulfed in flames

Pictogram plus.png On Hit: All nearby targets are knocked back

Pictogram minus.png -33% damage penalty

Pictogram minus.png On Miss: Hit yourself. Idiot.

Third Degree
Third Degree
Pictogram plus.png Added: 100% critical hits vs targets connected via Medigun beams
Pictogram minus.png Added: -20% slower firing speed
Pictogram minus.png Added: 20% damage vulnerability while active
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram plus.png All players connected via Medigun beams are hit

Pictogram plus.png 100% critical hits vs targets connected via Medigun beams

Pictogram minus.png -20% slower firing speed

Pictogram minus.png 20% damage vulnerability while active

Pictogram minus.png This weapon holsters 50% slower

Hot Hand
Hot Hand
Pictogram plus.png Changed: Firing speed increased from -25% to +10%
Pictogram minus.png Changed: Fixed a bug where the actual damage penalty is -14% instead of -20%
Pictogram comment.png Info: Double slap attack interval is decreased from 1 to 0.72 seconds
Pictogram plus.png Gain a speed boost when you hit an enemy player

Pictogram plus.png +10% faster firing speed

Pictogram minus.png -20% damage penalty

Demoman

Weapon Changes New statistics
Loch-n-Load
Loch-n-Load
Pictogram plus.png Added: 100% mini-crits while blast jumping
Pictogram plus.png Added: Mini-crits targets launched airborne by explosions, grapple hooks, airblasts or enemy attacks
Pictogram plus.png Added: 100% critical hits vs targets launched airborne by explosions, grapple hooks, airblasts or enemy attacks while blast jumping
Pictogram plus.png Removed: -25% explosion radius
Pictogram minus.png Added: Bombs have damage fall off
Pictogram minus.png Added: No random critical hits
Pictogram minus.png Changed: Clip size decreased from -25% to -50%
Pictogram minus.png Removed: +20% damage vs buildings
Pictogram comment.png Info: The critical hit from hitting a target launched airborne while blast jumping completely overrides the mini-crits that would have happened normally through hitting a target launched airborne or during a blast jump
Pictogram comment.png Info: Minimum fall off damage is 52.8%
Pictogram plus.png +25% projectile speed

Pictogram plus.png 100% mini-crits while blast jumping

Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks, airblasts or enemy attacks

Pictogram plus.png 100% critical hits vs targets launched airborne by explosions, grapple hooks, airblasts or enemy attacks while blast jumping

Pictogram minus.png -50% clip size

Pictogram minus.png Launched bombs shatter on surfaces

Pictogram minus.png Bombs have damage fall off

Pictogram minus.png No random critical hits

Ali Baba's Wee Booties
Ali Baba's Wee Booties
Pictogram plus.png Added: +200% increased air control on wearer
Pictogram plus.png Added: -50% reduction in push force taken from damage
Pictogram plus.png +25 max health on wearer

Pictogram plus.png +200% increase in turning control while charging

Pictogram plus.png +10% faster move speed on wearer

Pictogram plus.png Melee kills refill 25% of your charge meter.

Pictogram plus.png +200% increased air control on wearer

Pictogram plus.png -50% reduction in push force taken from damage

Scottish Resistance
Scottish Resistance
Pictogram plus.png Added: +15% damage bonus
Pictogram plus.png Changed: Max pipebombs increased from 6 to 8
Pictogram plus.png +15% damage bonus

Pictogram plus.png +25% faster firing speed

Pictogram plus.png +50% max secondary ammo on wearer

Pictogram plus.png +8 max pipebombs out

Pictogram plus.png Detonates stickybombs near the crosshair and directly under your feet

Pictogram plus.png Able to destroy enemy stickybombs

Pictogram minus.png 0.8 sec slower bomb arm time
Quickiebomb Launcher
Quickiebomb Launcher
Pictogram plus.png Removed: -15% damage penalty
Pictogram minus.png Removed: Up to +35% damage bonus based on charge time
Pictogram plus.png Able to destroy enemy stickybombs

Pictogram plus.png -0.2 sec faster bomb arm time

Pictogram plus.png Max charge time decreased by 70%

Pictogram minus.png -50% clip size

Ullapool Caber
Ullapool Caber
Pictogram plus.png Added: Deals crits while the wielder is blast jumping
Pictogram plus.png Added: Warhead automatically recharges after 30 seconds
Pictogram plus.png Added: Critical hit kills refill 33% of your Caber meter
Pictogram plus.png Removed: This weapon deploys 100% slower
Pictogram minus.png Added: This weapon holsters 75% slower
Pictogram plus.png Deals crits while the wielder is blast jumping

Pictogram plus.png Critical hit kills refill 33% of your Caber meter

Pictogram minus.png -20% slower firing speed

Pictogram minus.png This weapon holsters 75% slower

Pictogram minus.png No random critical hits

The first hit will cause an explosion

High-yield Scottish face removal. A sober person would throw it...

Heavy

Weapon Changes New statistics
Natascha
Natascha
Pictogram plus.png Added: On Hit: Bleed for 1 second
Pictogram plus.png Added: Bleeding from this weapon also reduces health from all sources by -50%
Pictogram plus.png Added: 50% of all bleed damage is returned to the wearer as health
Pictogram plus.png Changed: Damage resistance no longer has a health requirement to be activated
Pictogram minus.png Added: 10% critical damage vulnerability on wearer
Pictogram minus.png Added: -20% slower move speed while deployed
Pictogram minus.png Changed: Damage resistance no longer blocks critical damage
Pictogram comment.png Info: Bleed duration stacks with itself fully, up to 10 seconds of bleed
Pictogram plus.png On Hit: Bleed for 1 second

Pictogram plus.png Bleeding from this weapon also reduces health from all sources by -50%

Pictogram plus.png 50% of all bleed damage is returned to the wearer as health

Pictogram plus.png -20% non-critical damage resistance when spun up

Pictogram minus.png 10% critical damage vulnerability on wearer

Pictogram minus.png -20% slower move speed while deployed

Pictogram minus.png -25% damage penalty

Pictogram minus.png -30% slower spin up time

Brass Beast
Brass Beast
Pictogram plus.png Changed: Move speed while deployed increased from -60% to -45%
Pictogram plus.png Changed: Damage resistance no longer has a health requirement to be activated
Pictogram minus.png Added: 10% critical damage vulnerability on wearer
Pictogram plus.png +20% damage bonus

Pictogram plus.png -20% non-critical damage resistance when spun up

Pictogram minus.png 10% critical damage vulnerability on wearer

Pictogram minus.png -45% slower move speed while deployed

Pictogram minus.png -50% slower spin up time

Buffalo Steak Sandvich
Buffalo Steak Sandvich
Pictogram plus.png Added: Eat to gain up to 100 health
Pictogram plus.png Changed: Damage resistance increased from -20% to +20% during the buff
Pictogram minus.png Added: If the wearer did not get any kills during the buff, the wearer is slowed for -50% when the effect ends
Pictogram minus.png Added: 10% critical damage vulnerability on wearer during the buff
Pictogram minus.png Added: -75% healing from healers during the buff
Pictogram minus.png Added: Wearer cannot interact with objectives during the buff
Pictogram minus.png Changed: Move speed decreased from +30% to +25% during the buff
Pictogram comment.png Added: Kills during the buff extend the buff duration by 5 seconds
After consuming, the player takes less non-critical damage, move speed is increased, attacks mini-crit, but the player takes increased critical damage, receives less healing from healers, cannot do objectives and may only use melee weapons. Killing someone further extends the duration by 5 seconds. However, if no one was killed during the buff, the player is slowed when the effect ends. Lasts 16 seconds.

Eat to gain up to 100 health.

Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?
Gloves of Running Urgently
Gloves of Running Urgently
Pictogram plus.png Changed: Health drain rescaled from 10 to 0-12 depending on current move speed
Pictogram comment.png Info: The wearer suffers from no health drain if they are stationary or crouch walking
Pictogram comment.png Info: Walking at normal speed would drain health at -8 per second, while walking under a speed boost will drain health at -12 per second
Pictogram plus.png +30% faster move speed on wearer

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png Maximum health is drained based on motion while item is active

Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Changed: Health on kill can overheal the wearer
Pictogram plus.png Changed: Health restored on kill increased from +50 to +100
Pictogram plus.png Changed: Damage vulnerability decreased from 30% to 10%
Pictogram minus.png Added: 50% critical damage vulnerability from melee weapons while active
Pictogram minus.png Added: Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.
When weapon is active:

Pictogram plus.png +30% damage bonus

Pictogram plus.png +100 health restored on kill

Pictogram minus.png 10% damage vulnerability on wearer

Pictogram minus.png 50% critical damage vulnerability from melee weapons on wearer

Pictogram minus.png Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.

Eviction Notice
Eviction Notice
Pictogram plus.png Added: On Hit: Max health is increased by +10
Pictogram plus.png Added: On Kill: Max health is increased by +50
Pictogram plus.png Changed: Health drain varies accordingly depending on the wearer's current motions
Pictogram comment.png Info: Maximum possible health is 300, or 350 with the Dalokohs Bar
Pictogram plus.png +40% faster firing speed

Pictogram plus.png On Hit: Gain a speed boost

Pictogram plus.png On Hit: Max health is increased by +10

Pictogram plus.png On Kill: Max health is increased by +50

Pictogram plus.png +15% faster move speed on wearer

Pictogram minus.png -60% damage penalty

Pictogram minus.png Maximum health is drained based on motion while item is active

Engineer

Weapon Changes New statistics
Pomson 6000
Pomson 6000
Pictogram plus.png Added: Projectile penetrates enemy targets
Pictogram plus.png Added: On Hit: target is engulfed in flames
Pictogram plus.png Changed: Base projectile speed increased from 1200 to 1600 HU/s
Pictogram minus.png Removed: On Hit: Victim loses up to 10% Medigun charge
Pictogram minus.png Removed: On Hit: Victim loses up to 20% cloak
Pictogram comment.png Info: Afterburn duration is 7.5 seconds and is not affected by distance
Pictogram plus.png Does not require ammo

Pictogram plus.png On Hit: target is engulfed in flames

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Projectile cannot be deflected

Pictogram minus.png Deals only 20% damage to buildings

Rescue Ranger
Rescue Ranger
Pictogram minus.png Added: -100% heal rate on friendly buildings for 5 seconds after resupplying from the resupply cabinet
Pictogram minus.png Added: Health to metal ratio when repairing buildings increased from 12:3 to 12:5
Pictogram comment.png Info: Metal cost for repairing buildings increased from 15 to 25 metal for 60 health
Pictogram plus.png Alt-Fire: Use 100 metal to pick up your targeted building from any range

Pictogram plus.png Fires a special bolt that can repair friendly buildings

Pictogram minus.png -34% clip size

Pictogram minus.png -50% max primary ammo on wearer

Pictogram minus.png Self mark for death when hauling buildings

Pictogram minus.png 12-to-5 health-to-metal ratio when repairing buildings

Pictogram minus.png -100% heal rate on friendly buildings for 5 seconds after resupplying from the resupply cabinet

Wrangler
Wrangler
Pictogram minus.png Changed: Wrangler shield damage reduction decreased from 66% to 25%
Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage by 25% and repairs by 66%. Sentries are disabled for 3 seconds after becoming unwrangled.
Short Circuit
Short Circuit
Pictogram plus.png Removed: Per Shot: -5 ammo
Pictogram plus.png Removed: -33% damage penalty
Pictogram plus.png Removed: (Hidden) Cannot be crit boosted
Pictogram minus.png Added: Alt-Fire is disabled for 5 seconds after resupplying from the resupply cabinet
Pictogram minus.png Changed: Decreased primary fire range from 215 to 65 HU
Pictogram plus.png Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.

Pictogram plus.png No reload necessary

Pictogram minus.png Alt-Fire is disabled for 5 seconds after resupplying from the resupply cabinet

Pictogram minus.png No random critical hits

Southern Hospitality
Southern Hospitality
Pictogram plus.png Added: On Hit: Creates an outline around the victim that can be seen through walls for 5 seconds
Pictogram plus.png Removed: 20% fire damage vulnerability on wearer
Pictogram minus.png Added: 25% Sapper damage vulnerability on buildings
Pictogram comment.png Info: Outline works on cloaked Spies
Pictogram plus.png On Hit: Bleed for 5 seconds

Pictogram plus.png On Hit: Creates an outline around the victim that can be seen through walls

Pictogram minus.png No random critical hits

Pictogram minus.png 25% Sapper damage vulnerability on buildings

Medic

Medic - Primary Changes
  • Pictogram plus.png Changed: Syringe guns now use a "Pressure" meter instead of a clip, where the Pressure meter is deducted alongside reserve ammo whenever it is fired, and attempting to reload will replenish the Pressure meter
  • Pictogram plus.png Changed: Base projectile speed increased from 1000 HU to 1450 HU
  • Pictogram comment.png Info: Pressure meter can fire up to 40 shots before emptying
  • Pictogram comment.png Info: Pressure meter reloads passively when not active
  • Pictogram comment.png Info: Projectile speed buff does not affect the Crusader's Crossbow
Weapon Changes New statistics
Blutsauger
Blutsauger
Pictogram plus.png Added: On Hit: Douses the enemy Juice for 2 seconds
Pictogram minus.png Added: No passive self health regeneration
Pictogram minus.png Removed: On Hit: Gain up to +3 health
Pictogram comment.png Info: Players heal 50% of the damage done to an enemy covered with Juice
Pictogram plus.png On Hit: Douses the enemy in Juice

Pictogram plus.png Players heal 50% of the damage done to an enemy covered with Juice

Pictogram minus.png -2 health drained per second on wearer

Pictogram minus.png No passive self health regeneration

Crusader's Crossbow
Crusader's Crossbow
Pictogram minus.png Added: 25% fire damage vulnerability on wearer
Pictogram minus.png Changed: Damage decreased from 38-75 to 15-60 based on distance traveled
Pictogram minus.png Changed: Healing decreased from 75-150 to 50-150
Pictogram minus.png No headshots

Pictogram minus.png -75% max primary ammo on wearer

Pictogram minus.png 25% fire damage vulnerability on wearer

Fires special bolts that heal teammates and deals damage based on distance traveled

This weapon will reload automatically when not active
Overdose
Overdose
Pictogram plus.png Changed: Speed boost is now constant regardless of ÜberCharge percentage
Pictogram plus.png Changed: Speed boost is now passive instead of while active
Pictogram minus.png Added: 20% faster Overheal decay on patient
Pictogram minus.png Changed: Max move speed decreased from +20% to +10%
Pictogram comment.png Info: The weapon is how clearly shown on the hip while holstered
Pictogram plus.png +10% faster move speed on wearer

Pictogram minus.png -15% damage penalty

Pictogram minus.png 20% faster Overheal decay on patient

Quick-Fix
Quick-Fix
Pictogram plus.png Added: +25% ÜberCharge duration
Pictogram minus.png Added: 40% faster Overheal decay on patient
Pictogram minus.png Changed: Heal rate decreased from +200% to +100% during ÜberCharge
Pictogram minus.png Removed: Mirror blast jumps and shield charges of patients
Pictogram plus.png +40% heal rate

Pictogram plus.png +25% ÜberCharge duration

Pictogram plus.png +10% ÜberCharge rate

Pictogram minus.png 50% max overheal

Pictogram minus.png 40% faster Overheal decay on patient

ÜberCharge increases healing by 200% and grants immunity to movement-impairing effects

Vaccinator
Vaccinator
Pictogram plus.png Changed: -33% ÜberCharge duration if the medigun is holstered during ÜberCharge
Pictogram plus.png Removed: -33% ÜberCharge rate on Overhealed patients
Pictogram minus.png Changed: Activating ÜberCharge no longer affects the wearer by default
Pictogram comment.png Info: The resistances are only applied to the wearer during ÜberCharge if the wearer is not healing anyone or if the patient already has the same damage resistance as the current selected one through another Medic's ÜberCharge
Pictogram comment.png Info: Previously, holstering the medigun during ÜberCharge will consume a charge and instantly end it
Pictogram plus.png +67% Übercharge rate

Pictogram plus.png Press your 'Reload' key to cycle through resist types

Pictogram plus.png While healing, provides you and your target with a constant 10% resistance to the selected damage type.

Pictogram minus.png -66% Overheal build rate.

Übercharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Patient.
Übersaw
Ubersaw
Pictogram minus.png Added: -15% damage penalty
Pictogram minus.png Added: This weapon deploys 30% slower
Pictogram plus.png On Hit: 25% ÜberCharge added

Pictogram minus.png -20% slower firing speed

Pictogram minus.png -15% damage penalty

Pictogram minus.png This weapon deploys 30% slower

Vita-Saw
Vita-Saw
Pictogram plus.png Changed: Organs give a flat amount of ÜberCharge regardless of the amount of ÜberCharge on death
Pictogram plus.png Changed: Max organ cap increased from 4 to 6
Pictogram plus.png Removed: -10 max health on wearer
Pictogram minus.png Added: -20% damage penalty
Pictogram minus.png Changed: ÜberCharge per organ decreased from 15% to 10%
Pictogram plus.png Collect the organs of people you hit

Pictogram minus.png -20% damage penalty

Gain a fixed amount of ÜberCharge upon respawning, based on the number of organs harvested (10% per). Total amount of ÜberCharge on spawn caps at 60%.
Amputator
Amputator
Pictogram plus.png Changed: Health regenerated per second while active increased from +3 to +5
Pictogram plus.png Changed: Taunt radius increased from 450 to 512 HU
Pictogram plus.png Changed: Taunt duration is now permanent until cancelled
Pictogram minus.png Added: 15% damage vulnerability on wearer while active
Pictogram minus.png Changed: There is a short delay before the taunt begins to heal and before the taunt is properly cancelled
When weapon is active:

Pictogram plus.png +5 health regenerated per second on wearer

Pictogram plus.png Alt-Fire: Applies a healing effect to all nearby teammates

Pictogram minus.png -20% damage penalty

Pictogram minus.png 15% damage vulnerability on wearer

Solemn Vow
Solemn Vow
Pictogram plus.png Added: On Hit: Creates an outline around the victim that can be seen through walls for 3 seconds
Pictogram plus.png Changed: All allies in a 512 HU radius can now see enemy health
Pictogram minus.png Added: When weapon is active: Enemies can see your health
Pictogram minus.png Added: When weapon is active: 15% damage vulnerability on wearer
Pictogram minus.png Changed: Allies can only see enemy health if the weapon is active and if the enemy is in direct line of sight with the enemy
When weapon is active:

Pictogram plus.png On Hit: Creates an outline around the victim that can be seen through walls

Pictogram plus.png Allows all teammates in a radius to see enemy health

Pictogram minus.png Allows enemies to see your health

Pictogram minus.png 15% damage vulnerability on wearer

Pictogram minus.png Teammates cannot see enemy health if the wearer does not have direct line of sight with the enemy

Sniper

Sniper - Primary Changes
  • Pictogram plus.png Changed: Base damage multiplier increased from 3x to 6x
  • Pictogram minus.png Changed: Base damage decreased from 50 to 25
Weapon Changes New statistics
Sydney Sleeper
Sydney Sleeper
Pictogram plus.png Added: On Scoped Headshot: All targets in a 200 HU radius are drenched in Jarate
Pictogram plus.png Added: +20% faster reload time
Pictogram plus.png Changed: Jarate duration increased from 2-5 to 2-8 seconds based on charge
Pictogram plus.png Changed: Scoped headshots now inflict an additional +3 seconds of Jarate
Pictogram minus.png Removed: +25% charge rate
Pictogram comment.png Info: Jarate from the splash radius have 9% duration falloff
Pictogram plus.png +20% faster reload time

Pictogram plus.png On Scoped Hit: Apply Jarate for 2 to 8 seconds based on charge level.

Pictogram plus.png On Scoped Headshot: All targets in a large radius are drenched in Jarate

Pictogram plus.png Nature's Call: Scoped headshots always increase the duration of Jarate by 3 seconds, mini-crit and reduce the remaining cooldown of Jarate by 1 second.

Pictogram minus.png No random critical hits

Pictogram minus.png No headshots

Machina
Machina
Pictogram plus.png Changed: No longer requires full charge for shots to penetrate players
Pictogram plus.png Changed: Damage bonus on full charge increased from +15% to +30%
Pictogram minus.png Added: -15% damage on body shot
Pictogram comment.png Changed: Damage bonus now triggers on a successful penetration shot instead of fully charging
Pictogram plus.png +30% damage bonus if multiple players are hit

Pictogram plus.png Projectiles penetrate players

Pictogram minus.png Cannot fire unless zoomed

Pictogram minus.png Fires tracer rounds

Pictogram minus.png -15% damage on body shot

Hitman's Heatmaker
Hitman's Heatmaker
Pictogram plus.png Changed: Activating focus now also increases reload time by +25%
Pictogram plus.png Gain Focus on kills and assists

Pictogram plus.png Press 'Reload' to activate focus

Pictogram plus.png In Focus: +25% faster charge, +25% reload time and no unscoping

Pictogram minus.png -20% damage on body shot

Classic
Classic
Pictogram plus.png Added: Charge is not lost upon unzooming or toggling your reload key
Pictogram plus.png Added: Automatically charges shots over time
Pictogram plus.png Removed: No headshots when not fully charged
Pictogram minus.png Added: -66% charge rate when not scoped in and when charging mode is off
Pictogram minus.png Added: -50% slower reload time
Pictogram minus.png Added: -25% charge rate while in charging mode
Pictogram minus.png Changed: Damage penalty is now universal instead of only on body shots
Pictogram comment.png Changed: Charging and firing shots now require the wearer to activate charging mode with their reload key
Pictogram plus.png Press your reload key to activate charging mode

Pictogram plus.png Charge and fire shots independent of zoom during charging mode

Pictogram plus.png Charge is not lost upon unzooming or toggling your reload key

Pictogram plus.png Automatically charges shots over time

Pictogram minus.png -66% charge rate when not scoped in and when charging mode is off

Pictogram minus.png -50% slower reload time

Pictogram minus.png -25% charge rate while in charging mode

Pictogram minus.png -10% damage penalty

Jarate
Jarate
Pictogram minus.png Changed: Mini-crits from the Jarate debuff now have damage fall off
Pictogram plus.png Extinguishing yourself or a teammate reduces cooldown by -20%

Coated enemies take mini-crits

Can be used to extinguish fires.
Bushwacka
Bushwacka
Pictogram minus.png Added: -30% damage penalty
Pictogram minus.png Added: -20% slower firing speed
Pictogram minus.png Added: This weapon deploys 20% slower
When weapon is active:

Pictogram plus.png Crits whenever it would normally mini-crit

Pictogram minus.png No random critical hits

Pictogram minus.png 20% damage vulnerability on wearer

Shahanshah
Shahanshah
Pictogram plus.png Changed: Damage when under 50% health increased from +25% to +50%
Pictogram minus.png Changed: Damage when above 50% health decreased from -25% to +50%
Pictogram plus.png +25% increase in damage when health <50% of max

Pictogram minus.png -25% decrease in damage when health >50% of max

Spy

Spy - Secondary and Disguise Kit Changes
  • Pictogram plus.png Added: Feign shot ability
  • Pictogram plus.png Changed: If a teammate shoots a disguised Spy, the health bar of the disguised target will decrease accordingly unless the shot is fatal
  • Pictogram plus.png Changed: Base Revolver damage increased from 40 to 50 damage
  • Pictogram comment.png Info: By assigning a key, Spy can now feign shots with his disguised target's weapon; the weapons are identical to the disguised class, including the slower move speed while spinning up a minigun, but it cannot deal damage, knockback or debuff an enemy, additionally it has no clip restrictions
Weapon Changes New statistics
Ambassador
Ambassador
Pictogram plus.png Changed: Critical damage from headshots benefit from ramp up
Pictogram plus.png Removed: (Hidden) Headshots over 1200 HU cannot crit
Pictogram plus.png Crits on headshot

Pictogram minus.png -15% damage penalty

Pictogram minus.png -20% slower firing speed

Pictogram minus.png No random critical hits

Pictogram minus.png Critical damage is affected by range

Enforcer
Enforcer
Pictogram plus.png Added: +25% ramp up
Pictogram plus.png Changed: Damage bonus increased from +20% to +25%
Pictogram plus.png Changed: Damage bonus is now permanently active instead of only while disguised
Pictogram plus.png Changed: Firing speed increased from -20% to -10%
Pictogram minus.png Added: Cannot cloak while active
Pictogram minus.png Added: +100% damage falloff
Pictogram minus.png Added: -60% less accurate
Pictogram minus.png Added: This weapon holsters 60% slower
Pictogram comment.png Info: Ramp up is at 175%, matching the Scatterguns
Pictogram comment.png Info: Damage falloff is decreased from 52.8% to 26.4%
Pictogram plus.png +25% damage bonus

Pictogram plus.png +25% ramp up

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png Cannot cloak while active

Pictogram minus.png +100% damage falloff

Pictogram minus.png -60% less accurate

Pictogram minus.png This weapon holsters 60% slower

Pictogram minus.png -10% slower firing speed

Pictogram minus.png No random critical hits

Diamondback
Diamondback
Pictogram minus.png Added: Cannot cloak while active
Pictogram minus.png Added: Critical damage is affected by range
Pictogram minus.png Added: This weapon holsters 60% slower
Pictogram minus.png Added: -20% damage penalty while disguised
Pictogram plus.png Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill

Pictogram minus.png Cannot cloak while active

Pictogram minus.png Critical damage is affected by range

Pictogram minus.png This weapon holsters 60% slower

Pictogram minus.png -20% damage penalty while disguised

Pictogram minus.png -15% damage penalty

Pictogram minus.png No random critical hits

Dead Ringer
Dead Ringer
Pictogram plus.png Changed: The first second of cloak does not drain the cloak meter
Pictogram plus.png Changed: Initial damage resistance increased from 75% to 90%
Pictogram plus.png Changed: Speed boost increased from 3 to 5 seconds
Pictogram plus.png Changed: Cloak from ammo boxes increased from -100% to -60%
Pictogram minus.png Added: No cloak meter from ammo boxes for 5 seconds after decloaking
Pictogram minus.png Added: The wearer is disarmed for 5 seconds after decloaking, preventing the wearer from attacking
Pictogram minus.png Added: Damage taken slows the wearer after decloaking for 5 seconds
Pictogram minus.png Changed: Speed boost immediately ends upon decloaking
Pictogram minus.png Changed: Headshots and backstabs now completely ignore the initial damage resistance
Pictogram plus.png +50% cloak regen rate

Pictogram plus.png +40% cloak duration

Pictogram minus.png -60% cloak meter from ammo boxes

Pictogram minus.png -50% cloak meter when Feign Death is activated

Pictogram minus.png No cloak meter from ammo boxes for 5 seconds after decloaking

Pictogram minus.png The wearer is disarmed for 5 seconds after decloaking

Pictogram minus.png Damage taken slows the wearer after decloaking for 5 seconds

Pictogram minus.png Speed boost immediately ends upon decloaking

Cloak Type: Feign Death

Leave a fake corpse on taking damage and temporarily gain invisibility, speed and damage resistance
Red-Tape Recorder
Red-Tape Recorder
Pictogram plus.png Added: +200% building disable duration after being destroyed
Pictogram plus.png Added: Destroying the Sapper on a level 1 building will disable it for an additional second
Pictogram plus.png Added: -75% Sapper volume while the building is being sapped
Pictogram comment.png Info: In other words, if the Sapper is removed and the building is being folded up, after the sentry rebuilds to Level 1, there is a 1 second delay before the sentry can be upgraded or fire
Pictogram plus.png Reverses enemy building construction

Pictogram plus.png +200% building disable duration after being destroyed

Pictogram plus.png Destroying the Sapper on a level 1 building will disable it for an additional second

Pictogram plus.png -75% Sapper volume while the building is being sapped

Pictogram minus.png -100% sapper damage penalty

Alternative/Miscellaneous Balance Suggestions

Weapon Changes New statistics
Soda Popper
Soda Popper Version 2
Pictogram minus.png Added: -10% bullets per shot
Pictogram minus.png Changed: Reload time decreased from +25% to +10%
Pictogram plus.png +50% faster firing speed

Pictogram plus.png +10% faster reload time

Pictogram plus.png On Hit: Builds Hype

Pictogram minus.png -66% clip size

Pictogram minus.png -10% bullets per shot

When Hype is full, Alt-Fire to activate Hype mode for multiple air jumps.

This weapon reloads its entire clip at once.
Baby Face's Blaster
Baby Face's Blaster Version 2
Pictogram plus.png Added: Gain a speed boost on kill
Pictogram plus.png Changed: Damage required to drain all boost increased from 25 to 100
Pictogram plus.png Changed: Boost now gradually drains at a fast pace upon taking damage
Pictogram minus.png Added: Boost decays over time at a rate of 4% per second
Pictogram minus.png Added: -10% slower firing speed
Pictogram minus.png Changed: Maximum move speed decreased from 173% to 163%
Pictogram comment.png Info: Upon taking damage or double jumping, Boost drains at a rate of 10% per second instead of insantly depleting all Boost
Pictogram comment.png Info: Boost drain from taking damage or double jumping immediately stops if the wearer deals damage during the drain
Pictogram comment.png Info: The speed boost gained from killing an enemy can go over the speed cap, resulting the maximum possible speed at 198%
Pictogram plus.png On Hit: Builds Boost

Pictogram plus.png Run speed increased with Boost

Pictogram plus.png Gain a speed boost on kill

Pictogram minus.png -34% clip size

Pictogram minus.png -10% slower move speed on wearer

Pictogram minus.png -10% slower firing speed

Pictogram minus.png Boost reduced on air jumps

Pictogram minus.png Boost reduced when hit

Pictogram minus.png Boost decays over time

Baby Face's Blaster
Baby Face's Blaster Version 3
Pictogram plus.png Changed: Boost is now manually activated with alt-fire
Pictogram plus.png Removed: Boost reduced on air jumps
Pictogram plus.png Removed: Boost reduced when hit
Pictogram minus.png Changed: Boost only lasts for 10 seconds
Pictogram minus.png Changed: Damage required to fill boost increased from 100 to 300
Pictogram minus.png Changed: Maximum move speed decreased from 173% to 153%
Pictogram plus.png On Hit: Builds Boost

Pictogram plus.png Alt-Fire on full Boost: Gain +27.5% faster move speed for several seconds

Pictogram minus.png -34% clip size

Pictogram minus.png -10% slower move speed on wearer

Pomson 6000
Pomson 6000 Version 2
Pictogram plus.png Added: Projectile penetrates enemy targets
Pictogram plus.png Added: On Hit: All active buildings gain up to +10 health
Pictogram plus.png Changed: Base projectile speed increased from 1200 to 1600 HU/s
Pictogram minus.png Removed: On Hit: Victim loses up to 10% Medigun charge
Pictogram minus.png Removed: On Hit: Victim loses up to 20% cloak
Pictogram plus.png Does not require ammo

Pictogram plus.png On Hit: All active buildings gain up to +10 health

Pictogram plus.png Projectile penetrates enemy targets

Pictogram plus.png Projectile cannot be deflected

Pictogram minus.png Deals only 20% damage to buildings

Machina
Machina Version 2
Pictogram plus.png Added: Projectiles ricochet off walls once
Pictogram plus.png Changed: No longer requires full charge for shots to penetrate players
Pictogram minus.png Added: -25 max health on wearer
Pictogram minus.png Added: -100% damage penalty vs cloaked Spies
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Added: -34% charge damage penalty
Pictogram minus.png Removed: On Full Charge: +15% damage per shot
Pictogram comment.png Info: In other words, the damage multiplier at full charge is only 2x instead of 3x
Pictogram plus.png Projectiles ricochet off walls once

Pictogram plus.png Projectiles penetrate players

Pictogram minus.png Cannot fire unless zoomed

Pictogram minus.png Fires tracer rounds

Pictogram minus.png -100% damage penalty vs cloaked Spies

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png -34% charge damage penalty

Pictogram minus.png -25 max health on wearer

Machina
Machina Version 3
Pictogram plus.png Changed: Damage bonus increased from +15% to +20%
Pictogram plus.png Changed: No longer requires full charge for shots to penetrate players
Pictogram minus.png Added: -20% damage on body shot
Pictogram minus.png Changed: Damage bonus only triggers upon a headshot
Pictogram plus.png On Scoped Headshot: +20% damage bonus

Pictogram plus.png Projectiles penetrate players

Pictogram minus.png Cannot fire unless zoomed

Pictogram minus.png Fires tracer rounds

Pictogram minus.png -20% damage on body shot

Buff Banner
Buff Banner Version 2
Pictogram plus.png Added: +10% damage bonus on all weapons
Pictogram minus.png Added: 10% damage vulnerability on wearer
Pictogram plus.png +10% damage bonus on all weapons

Pictogram minus.png 10% damage vulnerability on wearer

Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done.
Buff Banner
Buff Banner Version 3
Pictogram plus.png Added: +10% faster reload time on primary weapon
Pictogram plus.png +10% faster reload time on primary weapon

Provides an offensive buff that causes nearby team members to do mini-crits. Rage increases through damage done.
Gas Passer
Gas Passer Version 2
Pictogram plus.png Added: All afterburn damage is converted into mini-crits while debuffed
Pictogram plus.png Added: Debuff extends the current afterburn duration by +5 seconds
Pictogram plus.png Changed: Cooldown decreased from 60 to 30 seconds
Pictogram plus.png Changed: Damage required to charge Gas decreased from 750 to 375
Pictogram minus.png Removed: Gas meter is retained upon death
Pictogram plus.png Gas meter builds with damage done and/or time

Pictogram minus.png Spawning and resupply do not affect the Gas meter

Pictogram minus.png Gas meter starts empty

Creates a horrific visible gas that coats enemies with a flammable material that extends curent afterburn and amplifying afterburn into mini-crits, as well as igniting into afterburn if they take damage (even enemy Pyros!)
Scottish Resistance
Scottish Resistance Version 2
Pictogram plus.png Changed: Bomb arm time decreased from +0.8 to +0.4 seconds
Pictogram minus.png Changed: Firing speed decreased from +25% to +10%
Pictogram minus.png Changed: Max pipebombs decreased from 6 to 4
Pictogram plus.png +10% faster firing speed

Pictogram plus.png +50% max secondary ammo on wearer

Pictogram plus.png +4 max pipebombs out

Pictogram plus.png Detonates stickybombs near the crosshair and directly under your feet

Pictogram plus.png Able to destroy enemy stickybombs

Pictogram minus.png 0.4 sec slower bomb arm time
Buffalo Steak Sandvich
Buffalo Steak Sandvich Version 2
Pictogram plus.png Added: Eat to gain up to 100 health
Pictogram plus.png Added: On Kill: Gain a 3 second speed boost during the buff
Pictogram plus.png Changed: Damage resistance increased from -20% to +20% during the buff
Pictogram minus.png Added: 10% critical damage vulnerability on wearer during the buff
Pictogram minus.png Added: -75% healing from healers during the buff
Pictogram minus.png Added: Wearer cannot interact with objectives during the buff
Pictogram minus.png Removed: +30% faster move speed on wearer during the buff
Pictogram comment.png Added: Kills during the buff extend the buff duration by 5 seconds
After consuming, the player takes less non-critical damage, attacks mini-crit, and killing someone grants a speed boost, but the player takes increased critical damage, receives less healing from healers, cannot do objectives and may only use melee weapons. Killing someone further extends the duration by 5 seconds. Lasts 16 seconds.

Eat to gain up to 100 health.

Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?
Buffalo Steak Sandvich
Buffalo Steak Sandvich Version 3
Pictogram plus.png Added: Eat to gain up to 100 health
Pictogram plus.png Added: On Kill: Gain a 3 second speed boost during the buff
Pictogram plus.png Changed: Damage resistance increased from -20% to +20% during the buff
Pictogram minus.png Added: If the wearer did not get any kills during the buff, the wearer is slowed for -50% when the effect ends
Pictogram minus.png Added: 10% critical damage vulnerability on wearer during the buff
Pictogram minus.png Added: -75% healing from healers during the buff
Pictogram minus.png Added: Wearer cannot interact with objectives during the buff
Pictogram minus.png Changed: Move speed decreased from +30% to +25% during the buff
Pictogram minus.png Removed: +30% faster move speed on wearer during the buff
Pictogram comment.png Added: Kills during the buff extend the buff duration by 5 seconds
After consuming, the player takes less non-critical damage, move speed is increased, attacks mini-crit, and killing someone grants a speed boost, but the player takes increased critical damage, receives less healing from healers, cannot do objectives and may only use melee weapons. Killing someone further extends the duration by 5 seconds. However, if no one was killed during the buff, the player is slowed when the effect ends. Lasts 16 seconds.

Eat to gain up to 100 health.

Alt-fire: Share with a friend (Medium Health Kit)

Who needs bread?
Wrangler
Wrangler Version 2
Pictogram minus.png Changed: Wrangler shield damage reduction decreased from 66% to 50%
Pictogram minus.png Changed: The shield can only cover the front of the Sentry Gun in a flat surface with a 120 degree angle, similar to Medic's MvM projectile shield
Take manual control of your Sentry Gun. Wrangled sentries gain a frontal shield that reduces damage by 50% and repairs by 66%. Sentries are disabled for 3 seconds after becoming unwrangled.
Wrangler
Wrangler Version 3
Pictogram minus.png Added: All damage blocked by the shield drains metal at a 1:1 health-to-metal ratio
Pictogram minus.png Changed: Wrangler shield damage reduction decreased from 66% to 50%
Pictogram minus.png All damage blocked by the shield drains metal at a 1-to-1 health-to-metal ratio

Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage by 50% and repairs by 66%. Sentries are disabled for 3 seconds after becoming unwrangled.
Wrangler
Wrangler Version 4
Pictogram minus.png Added: Can block up to 250 damage before powering down
Pictogram minus.png Added: Shield is disabled for 15 seconds if it was powered down through damage
Pictogram minus.png Changed: Wrangler shield damage reduction decreased from 66% to 50%
Pictogram comment.png Info: Holstering the Wrangler before powering down will not disable the shield
Pictogram comment.png Info: The shield regenerates 6.66% of its meter per second
Pictogram minus.png Can block up to 250 damage before powering down

Pictogram minus.png Shield is disabled for 15 seconds if it was powered down through damage

Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage by 50% and repairs by 66%. Sentries are disabled for 3 seconds after becoming unwrangled.
Short Circuit
Short Circuit Version 2
Pictogram plus.png Added: Links enemies that are close together within a small radius, prioritizing the closest enemies first
Pictogram plus.png Changed: Damage rescaled from 10 to 20-370 depending on the amount of enemies linked
Pictogram plus.png Removed: (Hidden) Cannot be crit boosted
Pictogram minus.png Added: Alt-Fire is disabled for 5 seconds after resupplying from the resupply cabinet
Pictogram minus.png Changed: Metal per shot increased from 5 to 75 ammo
Pictogram comment.png Info: The linking from the primary fire fully affects invulnerable enemies
Pictogram comment.png Info: Can link up to 6 enemies, with the damage formula being 10+10*n^2, n being the total enemies linked
Pictogram plus.png Links enemies that are close together within a small radius and zaps them

Pictogram plus.png +33% damage bonus

Pictogram plus.png Up to +1750% bonus damage depending on the amount of players linked

Pictogram plus.png Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.

Pictogram plus.png No reload necessary

Pictogram minus.png Alt-Fire is disabled for 5 seconds after resupplying from the resupply cabinet

Pictogram minus.png No random critical hits

Pictogram minus.png Per Shot: -75 ammo

Pictogram minus.png Uses metal for ammo

Quick-Fix
Quick-Fix Version 2
Pictogram minus.png Added: -25 max health on wearer
Pictogram minus.png Removed: Mirror blast jumps and shield charges of patients
Pictogram plus.png +40% heal rate

Pictogram plus.png +10% ÜberCharge rate

Pictogram minus.png 50% max overheal

Pictogram minus.png -25 max health on wearer

ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects

Vaccinator
Vaccinator Version 2
Pictogram plus.png Changed: -33% ÜberCharge duration if the medigun is holstered during ÜberCharge
Pictogram plus.png Removed: -33% ÜberCharge rate on Overhealed patients
Pictogram minus.png Changed: Activating ÜberCharge only provides 50% damage resistance of the selected type on the wearer
Pictogram comment.png Info: Previously, holstering the medigun during ÜberCharge will consume a charge and instantly end it
Pictogram plus.png +67% Übercharge rate

Pictogram plus.png Press your 'Reload' key to cycle through resist types

Pictogram plus.png While healing, provides you and your target with a constant 10% resistance to the selected damage type.

Pictogram minus.png -66% Overheal build rate.

Übercharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Patient. The Medic's bubble only block 37.5% base damage and 50% crit damage of the selected type instead.
Vaccinator
Vaccinator Version 3
Pictogram plus.png Changed: Damage resistance while healing increased from +10% to +25%
Pictogram plus.png Changed: Damage resistance now blocks all damage instead of just the selected damage type
Pictogram plus.png Removed: -33% ÜberCharge rate on Overhealed patients
Pictogram plus.png Removed: -66% Overheal build rate
Pictogram minus.png Changed: ÜberCharge rate decreased from +67% to +50%
Pictogram minus.png Changed: Damage resistance only takes effect if the patient is Overhealed
Pictogram minus.png Removed: Press your 'Reload' key to cycle through resist types
Pictogram comment.png Changed: ÜberCharge now instantly heals the Medic and the patient to max health, and excessive healing can Overheal the patient
Pictogram comment.png Info: Since it instantly heals the wearer and the patient, ÜberCharge can no longer be extended, but it is still divided into 4 charges
Pictogram plus.png +50% Übercharge rate

Pictogram plus.png While healing, the patient gains +25% damage resistance if Overhealed

Übercharge instantly heals 100% of the Medic and the target's max health. Health gained can overheal the patient.
Enforcer
Enforcer Version 2
Pictogram plus.png Changed: Damage bonus increased from +20% to +25%
Pictogram plus.png Changed: Damage bonus is now permanently active instead of only while disguised
Pictogram plus.png Changed: Firing speed increased from -20% to -10%
Pictogram minus.png Added: Cannot cloak while active
Pictogram minus.png Added: This weapon holsters 60% slower
Pictogram plus.png +25% damage bonus

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png Cannot cloak while active

Pictogram minus.png This weapon holsters 60% slower

Pictogram minus.png -10% slower firing speed

Pictogram minus.png No random critical hits

Enforcer
Enforcer Version 3
Pictogram plus.png Added: +50% damage vs buildings
Pictogram plus.png Changed: Damage bonus while disguised increased from +20% to +50%
Pictogram plus.png Changed: Attacks now also pierce through the base damage penalty while attacking sapped buildings
Pictogram minus.png Added: Cannot cloak while active
Pictogram minus.png Added: This weapon holsters 60% slower
Pictogram plus.png +50% damage vs buildings

Pictogram plus.png +50% damage bonus while disguised

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png Cannot cloak while active

Pictogram minus.png This weapon holsters 60% slower

Pictogram minus.png -20% slower firing speed

Pictogram minus.png No random critical hits

Enforcer
Enforcer Version 4
Pictogram plus.png Changed: Damage bonus increased from +20% to +50%
Pictogram plus.png Changed: Attacks now also pierce through the base damage penalty while attacking sapped buildings
Pictogram minus.png Added: -15% damage penalty vs players
Pictogram comment.png Changed: Damage bonus now only activates towards buildings instead of while disguised
Pictogram plus.png +50% damage vs buildings

Pictogram plus.png Attacks pierce damage resistance effects and bonuses

Pictogram minus.png -20% slower firing speed

Pictogram minus.png -15% damage penalty vs players

Pictogram minus.png No random critical hits

Candy Cane
Candy Cane Version 2
Pictogram plus.png Added: Gain 20.5% of base health on kill
Pictogram plus.png Removed: 25% explosive damage vulnerability on wearer
Pictogram minus.png Added: On Death: Killer gains 75% of base health on kill
Pictogram minus.png Removed: On Kill: A small health pack is dropped
Pictogram comment.png Info: Health gained from killing the wearer can overheal the killer
Pictogram plus.png Gain 20.5% of base health on kill

Pictogram minus.png On Death: Killer gains 75% of base health on kill

Sun-on-a-Stick
Sun-on-a-Stick Version 2
Pictogram plus.png Changed: Damage penalty now only applies towards non-burning players
Pictogram plus.png Changed: Afterburn damage resistance increased from +25% to +100%
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Added: No random critical hits
Pictogram minus.png Changed: No longer blocks all fire damage, only afterburn damage
Pictogram plus.png 100% critical hit vs burning players

Pictogram plus.png Immune to the effects of afterburn while deployed

Pictogram minus.png -25% damage penalty

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png No random critical hits

Disciplinary Action
Disciplinary Action Version 2
Pictogram minus.png Added: Maximum health is decreased while item is active
Pictogram minus.png Added: On Hit Teammate: Maximum health is drained on wearer
Pictogram minus.png Added: This weapon holsters 25% slower
Pictogram comment.png Info: Upon deploying or every time a teammate is hit, the wearer's max health is decreased by -15, up to a maximum of -50 health
Pictogram comment.png Info: Max health gradually regenerates at a rate of +5 health regenerated per second after holstering this weapon
Pictogram plus.png On Hit Teammate: Boosts both players' speed for several seconds

Pictogram minus.png On Hit Teammate: Maximum health is drained on wearer

Pictogram minus.png -25% damage penalty

Pictogram minus.png This weapon holsters 25% slower

Disciplinary Action
Disciplinary Action Version 3
Pictogram minus.png Changed: The wearer no longer benefits from the speed boost
Pictogram plus.png On Hit Teammate: Boosts a teammate's speed for several seconds

Pictogram minus.png -25% damage penalty

Disciplinary Action
Disciplinary Action Version 4
Pictogram minus.png Changed: Teammates no longer benefit from the speed boost
Pictogram plus.png On Hit Teammate: Boosts the wearer's speed for several seconds

Pictogram minus.png -25% damage penalty

Disciplinary Action
Disciplinary Action Version 5
Pictogram minus.png Added: -40% slower firing speed
Pictogram plus.png On Hit Teammate: Boosts the wearer's speed for several seconds

Pictogram minus.png -40% slower firing speed

Pictogram minus.png -25% damage penalty

Sharpened Volcano Fragment
Sharpened Volcano Fragment Version 2
Pictogram plus.png Added: +33% damage bonus
Pictogram plus.png Changed: Damage penalty now only affects burning players
Pictogram minus.png Changed: Damage penalty increased from -20% to -62%
Pictogram plus.png On Hit: target is engulfed in flames

Pictogram plus.png +33% damage bonus

Pictogram minus.png -62% damage penalty vs burning players

Sharpened Volcano Fragment
Sharpened Volcano Fragment Version 3
Pictogram plus.png Changed: Damage increased from -20% to +20%
Pictogram minus.png Added: The wearer is permanently on fire until holstered
Pictogram minus.png Added: This weapon holsters 50% slower
Pictogram minus.png Added: 25% fire damage vulnerability on wearer while active
Pictogram minus.png Added: -50% health from healers on wearer while active
Pictogram minus.png Added: No random critical hits
Pictogram comment.png Info: The wearer is only vulnerable to afterburn from deploying this weapon, and is immune to afterburn regardless
When weapon is active:

Pictogram plus.png On Hit: target is engulfed in flames

Pictogram plus.png +20% damage bonus

Pictogram minus.png The wearer is permanently on fire until holstered

Pictogram minus.png This weapon holsters 50% slower

Pictogram minus.png 25% fire damage vulnerability on wearer

Pictogram minus.png -50% health from healers on wearer

Pictogram minus.png No random critical hits

Sharpened Volcano Fragment
Sharpened Volcano Fragment Version 4
Pictogram plus.png Added: +75 health restored on kill
Pictogram plus.png Added: 50% of all afterburn is returned to the wearer as health while active
Pictogram minus.png Added: 30% damage vulnerability on wearer while active
When weapon is active:

Pictogram plus.png On Hit: target is engulfed in flames

Pictogram plus.png +75 health restored on kill

Pictogram plus.png 50% of all afterburn is returned to the wearer as health

Pictogram minus.png -20% damage penalty

Pictogram minus.png 30% damage vulnerability on wearer

Hot Hand
Hot Hand Version 2
Pictogram plus.png Added: On Hit Teammate: Boosts the wearer's speed for 1 second
Pictogram plus.png Gain a speed boost when you hit an enemy player

Pictogram plus.png On Hit Teammate: Boosts the wearer's speed for 1 second

Pictogram minus.png -20% damage penalty

Southern Hospitality
Southern Hospitality Version 2
Pictogram plus.png Added: +100% damage vs Sappers
Pictogram plus.png Removed: 20% fire damage vulnerability on wearer
Pictogram minus.png Added: You are marked for death while a sapper is attached to your building, and for short period after it is removed
Pictogram plus.png On Hit: Bleed for 5 seconds

Pictogram plus.png +100% damage vs Sappers

Pictogram minus.png No random critical hits

Pictogram minus.png You are marked for death while a sapper is attached to your building, and for short period after it is removed

Solemn Vow
Solemn Vow Version 2
Pictogram minus.png Added: Allows enemies to see your health
Pictogram plus.png Allows you to see enemy health

Pictogram minus.png Allows enemies to see your health

Pictogram minus.png -10% slower firing speed

Red-Tape Recorder
Red-Tape Recorder Version 2
Pictogram plus.png Changed: External damage is now unaffected by the base sentry damage resistance from attacking sapped buildings with this sapper
Pictogram comment.png Changed: Attacking a building with this sapper attached now speeds up the rebuilding process instead of damaging it
Pictogram plus.png Reverses enemy building construction

Pictogram minus.png -100% sapper damage penalty

5 Control Point Maps Version 2 N/A Pictogram info.png Time limit decreased from 10 to 3 minutes
5 Control Point Maps Version 3 N/A Pictogram info.png Time limit decreased from 10 to 3 minutes

Pictogram info.png During overtime, base time required to capture a control point is decreased by -50%

Custom Weapons

Multi-Class Custom Weapons

Weapon Workshop Link Statistics
User Crafting Raiding Aid.png
Raiding Aid
TF2 Workshop Link
Pictogram plus.png +50% bullets per shot

Pictogram plus.png This weapon deploys 50% faster

Pictogram plus.png +20% faster firing speed

Pictogram plus.png Firing speed increases as health decreases

Pictogram minus.png -34% clip size

Pictogram minus.png -17% damage penalty

Pictogram minus.png -15% less accurate

Pictogram minus.png Accuracy decreases as health decreases

Pictogram minus.png Requires a full clip to fire

Pictogram minus.png This weapon cannot be holstered unless it has a full clip

This weapon fires all its shots in succession

Engineer Custom Weapons

Weapon Workshop Link Statistics
Tele inactive red.png
Speed Pad
Wiki Link
Pictogram plus.png Gain a speed boost upon being stepped on

Pictogram plus.png Does not require an entrance and exit to activate

Pictogram minus.png Cannot teleport

Pictogram info.png Base speed boost duration is 1 second, and every level increases the speed boost duration by +2 seconds, up to 5 seconds at level 3

Pictogram info.png The Eureka Effect's teleporter cost reduction fully affects this building

Alternative/Miscellaneous Suggestions

Weapon Changes/Workshop Link Statistics
Tele inactive red.png
Speed Pad Version 2
Wiki Link
Pictogram plus.png Gain a speed boost upon being stepped on

Pictogram plus.png Does not require an entrance and exit to activate

Pictogram minus.png Cannot teleport

Pictogram info.png Base speed boost duration is 1 second, level 2 speed pads have a 2 second speed boost while level 3 speed pads have a 4 second speed boost

Pictogram info.png The Eureka Effect's teleporter cost reduction fully affects this building