User:Lolimsogreat21/Sandbox1

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Lolimsogreat21
Pl millstone event.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Halloween
Setting: Nighttime, overcast
Hazards: Pitfall, Pumpkin bombs, Ghost,
Skeletons, MONOCULUS, Lava
Horseless Headless Horseman
Map Photos
Loading screen photos.

This article is about Community Hellstone strategy.

Note: It is recommended to read the main Hellstone article first to become familiar with the names of key map locations used in this article.

General strategy

See also: Community Payload strategy
See also: Community Skeletons strategy

This Halloween map features pumpkin bombs, Halloween pumpkins, magic spells, and the Ghosts of Veikko and Zepheniah; see Community Halloween maps strategy.

  • General Community Payload strategy applies, but with the added complication of scheduled monster spawns.
  • As disruptive as they are, the monster spawns are generally a balancing factor, slowing a rapid BLU advance and weakening a strong RED defense.
  • Attack only those Skeletons that chase your team; waste no fire on any other monster.
  • There are only 4 Rare Magic Spells available each round on the main level; know where they are and when they unlock.

Class-specific strategy

Leaderboard class scout.png Scout

Offense

  • At the beginning of the round, you might have to use the Bonk! Atomic Punch in order to safely get out of spawn, due to the tightly placed spawn exits enabling easy spawn camp.
    • Once out, you can either stay and fight enemies in the open, or proceed up to the Freight House where Red Snipers are commonly located.
  • The Freight House is useful for flanking around the Mine Shack and quickly reaching the Red spawn, as well as for avoiding the Sentry Guns commonly located near the Cubby Hole.
  • You will quickly find out that the Yard present on checkpoint B is very open and spacious, allowing you to freely exercise the Scout's excellent mobility.
    • Not to mention the numerous obstacles and props on which you can jump on in order to make it harder to hit you. This, in combination with any of your jump-extending weapons, can allow you to stay above the enemy's head at all times.
  • When the Horseless Headless Horsemann spawns, use your Bonk! Atomic Punch to safely lead it into the Red defenses on checkpoint C.
  • Since the Hells Bells location is enclosed and rather limiting, you might want to disengage from combat during this part of the map and let the classes which specialize in this environment do the heavy-lifting.
    • You, on the hand, can just stay behind and help push the Cart.
  • Try to reach the top of the Red spawn, where unaware Snipers usually reside.

Defense

  • There is a ledge connecting the Mine Shack and the Freight House, which you access via the Double jump.
  • Attackers pushing through the Chokepoint in between the Freight house and Cubby Hole will be forced to clump up together, leaving them vulnerable to Mad Milk.
    • The Mad Milk is also useful in the narrow road leading up to the Yard.
  • Try to play carefully inside the Hells Bells, where explosive classes can easily tear you apart.
  • Just left of the Red spawn, there is sneaky flank route which leads up to the Hells Bells. But to reach it, you will need one of you jump-extending weapons, such as the Soda Popper or the Atomizer.

Leaderboard class soldier.png Soldier

Offense

Defense

Leaderboard class pyro.png Pyro

Offense

Defense

Leaderboard class demoman.png Demoman

Offense

  • Charging helps a Demoman who is IT to lead the Horsemann deeper into the enemy.

Defense

Leaderboard class heavy.png Heavy

Offense

Defense

Leaderboard class engineer.png Engineer

Offense

Defense

Leaderboard class medic.png Medic

Offense

Defense

Leaderboard class sniper.png Sniper

Offense

Defense

Leaderboard class spy.png Spy

Offense

  • A Cloak and Dagger BLU Spy lurking about the cart after the third capture should also monitor the cart timer, uncloaking to tap it as needed.

Defense

Horseless Headless Horsemann strategy

See also: Community Mann Manor strategy
  • The strategies for accommodating the Horseless Headless Horsemann in your Hellstone battle plans are contrary to most of the strategies for defeating the Horsemann on Mann Manor.
    • There is generally no advantage in the Payload game mode to expending fire power on Horsemann.
    • Most tactics and match-ups for fighting the Horsemann apply in Hellstone only when the team has agreed to fight the Horsemann instead of the enemy.
    • Instead of fighting the Horsemann, assign the IT player to leading the Horsemann as far into the enemy as possible.
    • It is better to attempt the Sleepy Holl0WND achievement in Mann Manor.
  • The Horsemann will not chase players much farther than the second and forth capture points. With no immediate target within that range, the Horsemann will run towards the third capture point.
    • If BLU is driven off of the cart shortly after capturing the second point, the Horsemann's attention will be focused exclusively on RED.
    • The IT player can lose the Horsemann by running into second BLU spawn or around the Mine Shack (but not into the Mine Shack).
  • Have the IT player lead the Horsemann as far into the enemy area as possible; dying to enemy fire deep in the enemy is as an effective way of tagging them as any melee hit.
  • Fire on any enemy IT player attempting to lead the Horsemann to your team.
  • The Horsemann cannot jump up, so jumping up to a ledge will force the Horsemann to chase you the long way around, ideally through the enemy.

MONOCULUS strategy

See also: Community Eyeaduct strategy
  • The strategies for accommodating MONOCULUS in your Hellstone battle plans are contrary to most of the strategies for defeating MONOCULUS on Eyeaduct.
    • There is generally no advantage in the Payload game mode to expending firepower on MONOCULUS.
    • Most tactics and match-ups for fighting MONOCULUS apply in Hellstone only when the team has agreed to fight MONOCULUS instead of the enemy.
    • Laying heavy fire on MONOCULUS draws its attention to your team and makes your team vulnerable the enemy.
    • Truce is not called on Hellstone; the cart may be pushed and points may be captured while MONOCULUS is active.
    • It is better to attempt the Optical Defusion achievement in Eyeaduct.
  • Dodge MONOCULUS: build defenses behind its covering fire and launch pushes into enemy groups it disrupts.
  • Critical hits anger MONOCULUS, causing it to rapid fire three projectiles with perfect lead.
    • Attempting to anger MONOCULUS while it is in the middle of several of the enemy is an exception to the rule of not firing on MONOCULUS.
    • Attempt this only when you know your weapon has a Crit Boost and you do not have another priority target.
    • Avoid angering MONOCULUS when it is in your team's area.
    • Stay away from MONOCULUS when it begins to rapid fire its projectiles. Use cover from buildings if you are close to it when it gets angry.
  • Watch for MONOCULUS stuns as opportunities to safely run past.
  • Do not stun MONOCULUS when it is in the middle of your enemy, use the underworld boost instead to injure the enemy.