Difference between revisions of "User:Lolimsogreat21/Sandbox1"

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m (Will try to add a strategy for the new smissmas maps by the end of January.)
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==General Strategy==
 
==General Strategy==
 +
===Offense===
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* Defenders often like to overextend into the Christmas tree, opening up an opportunity to encircle and destroy them.
 +
* The Brick Building acts as a powerful shortcut directly to checkpoint A. It is often the best position from which to assault the Sentry Deck.
 +
* If the attackers are capable of successfully reaching the A Point Building, they will be granted with [[High ground advantage|High ground]] directly overlooking the Sentry Deck.
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** Later in the round, the A Point Building is also very important when assaulting the checkpoint '''B'''.
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* Flanking classes can make use of the Chute in order to flank around the defenders which are retreating from checkpoint A.
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* Although the Jenkin Coal.co might seem as good route to point B, it is often more safer to directly follow the Cart's tracks, as they are much wider and not as "chokey".
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** Meanwhile, the aforementioned Jenkin Coal.co is better suited for an [[ÜberCharge|Über]] push, rather then dry-pushing.
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* Having [[Soldier]]s which can reach the Dropdown and use its immense height advantage to bombard the Reds defending point C below, is very powerful.
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* The Flank can be used to discretely reach the Red's third spawn.
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* On Checkpoint D, taking control over the Factory is simply imperative for winning the round.
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** To do this, a Teleporter can be setup in the room above the Dropdown, from which attackers can launch assault after assault onto the Factory's upper floors.
  
 
== Class-specific strategy ==
 
== Class-specific strategy ==

Revision as of 22:14, 10 January 2022

Lolimsogreat21
Pl coal event.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Smissmas
Setting: Night, snowy
Hazards: Pitfalls
Map Photos
Loading screen photos.

This article is about Community Polar strategy.

Note: It is recommended to read the main Polar article first to become familiar with the names of key map locations used in this article.

General Strategy

Offense

  • Defenders often like to overextend into the Christmas tree, opening up an opportunity to encircle and destroy them.
  • The Brick Building acts as a powerful shortcut directly to checkpoint A. It is often the best position from which to assault the Sentry Deck.
  • If the attackers are capable of successfully reaching the A Point Building, they will be granted with High ground directly overlooking the Sentry Deck.
    • Later in the round, the A Point Building is also very important when assaulting the checkpoint B.
  • Flanking classes can make use of the Chute in order to flank around the defenders which are retreating from checkpoint A.
  • Although the Jenkin Coal.co might seem as good route to point B, it is often more safer to directly follow the Cart's tracks, as they are much wider and not as "chokey".
    • Meanwhile, the aforementioned Jenkin Coal.co is better suited for an Über push, rather then dry-pushing.
  • Having Soldiers which can reach the Dropdown and use its immense height advantage to bombard the Reds defending point C below, is very powerful.
  • The Flank can be used to discretely reach the Red's third spawn.
  • On Checkpoint D, taking control over the Factory is simply imperative for winning the round.
    • To do this, a Teleporter can be setup in the room above the Dropdown, from which attackers can launch assault after assault onto the Factory's upper floors.

Class-specific strategy

Leaderboard class scout.png Scout

Leaderboard class soldier.png Soldier

Leaderboard class pyro.png Pyro

Leaderboard class demoman.png Demoman

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy