Difference between revisions of "Template:Class weapons table demoman secondary"

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(changed the standard alt fire of all sticky launchers and shileds.)
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{{Info}}Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.<br />
+
{{Info}}Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br />
 
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br />
 
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br />
 
{{Info}}Can lay up to 8 stickybombs at once.<br />
 
{{Info}}Can lay up to 8 stickybombs at once.<br />
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{{Info}}Secondary fire makes the player charge forward at high speed, adding mini-crits at 25% charge or critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes [[Debuff|debuffs]].<br />
+
{{Info}}Secondary fire (with any weapon deployed) makes the player charge forward at high speed, adding mini-crits at 25% charge or critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage.<br/>
 +
{{Pro}}Charging removes [[Debuff|debuffs]].<br />
 
{{Pro}}+50% resistance to fire damage.<br />
 
{{Pro}}+50% resistance to fire damage.<br />
 
{{Pro}}+30% resistance to explosive damage.<br />
 
{{Pro}}+30% resistance to explosive damage.<br />
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{{Info}}Primary fire launches the bombs, secondary fire makes all under the crosshair explode at once. Holding primary fire launches the bomb farther.<br />
+
{{Info}}Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther.<br />
 
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br />
 
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br />
 
{{Info}}Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br />
 
{{Info}}Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br />
 
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br />
 
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br />
 
{{Pro}}Can destroy enemy stickies.<br />
 
{{Pro}}Can destroy enemy stickies.<br />
{{Pro}}+6 more stickybombs at once.(max is 14)<br />
+
{{Pro}}+6 more stickybombs out at once.(max is 14)<br />
 
{{Pro}}+50% more ammo carried.(max is 36)<br />
 
{{Pro}}+50% more ammo carried.(max is 36)<br />
 
{{Pro}}+25% faster firing speed.<br />
 
{{Pro}}+25% faster firing speed.<br />
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|{{lang
 
|{{lang
 
   | en =  
 
   | en =  
{{Info}}Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.<br />
+
{{Info}}Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br />
 
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br />
 
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br />
 
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br />
 
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br />
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{{Info}}Secondary fire makes the player charge forward at high speed, adding mini-crits hits at 25% charge and critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage. Charging removes [[Debuff|debuffs]].<br />
+
{{Info}}Secondary fire (with any weapon deployed) makes the player charge forward at high speed, adding mini-crits hits at 25% charge and critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage<br/>
 +
{{Pro}}Charging removes [[Debuff|debuffs]].<br />
 
{{Pro}}+20% resistance to fire damage.<br />
 
{{Pro}}+20% resistance to fire damage.<br />
 
{{Pro}}+20% resistance to explosive damage.<br />
 
{{Pro}}+20% resistance to explosive damage.<br />
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| {{lang  
 
| {{lang  
 
   | en =
 
   | en =
{{Info}}Secondary fire makes the player charge forward at high speed, adding mini-crits hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes [[Debuff|debuffs]].<br />
+
{{Info}}Secondary fire (with any weapon deployed) makes the player charge forward at high speed, adding mini-crits hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage<br/>
 +
{{Pro}}Charging removes [[Debuff|debuffs]].<br />
 
{{Pro}}+15% resistance to fire damage.<br />
 
{{Pro}}+15% resistance to fire damage.<br />
 
{{Pro}}+15% resistance to explosive damage.<br />
 
{{Pro}}+15% resistance to explosive damage.<br />
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|{{lang
 
|{{lang
 
   | en =  
 
   | en =  
{{Info}}Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.<br />
+
{{Info}}Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br />
 
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br />
 
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br />
 
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br />
 
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br />

Revision as of 21:00, 24 November 2016

Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 Base: 103—138

Crit: 353

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Can lay up to 8 stickybombs at once.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.

Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png N/A N/A Full charge:
50 + 5 per head (up to 5 heads)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed, adding mini-crits at 25% charge or critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage.

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +50% resistance to fire damage.
Pictogram plus.png +30% resistance to explosive damage.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Scottish Resistance
Unlock
Scottish Resistance
Killicon scottish resistance.png 8 36 Base: 103—138

Crit: 353

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png Can destroy enemy stickies.
Pictogram plus.png +6 more stickybombs out at once.(max is 14)
Pictogram plus.png +50% more ammo carried.(max is 36)
Pictogram plus.png +25% faster firing speed.
Pictogram minus.png Stickybombs have 0.8 sec. longer priming time.

Sticky Jumper
Craft
Sticky Jumper
N/A 8 72 Base: 0

Crit: 0

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram plus.png +200% max secondary ammo.(max is 72)
Pictogram plus.png No self inflicted blast damage taken.
Pictogram minus.png -100% damage penalty.
Pictogram minus.png Unable to carry the intelligence.
Pictogram minus.png -6 stickybombs out.(max is 2)
Pictogram info.png No random critical hits(purely cosmetic, as they don't inflict any damage either).

Splendid Screen
Craft
Splendid Screen
Killicon splendid screen.png N/A N/A Full charge:
85 + 8.5 per head (up to 5 heads)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed, adding mini-crits hits at 25% charge and critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +20% resistance to fire damage.
Pictogram plus.png +20% resistance to explosive damage.
Pictogram plus.png +70% more charge impact damage.
Pictogram plus.png +50% charge recharge rate.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Tide Turner
Craft
Tide Turner
Killicon tide turner.png N/A N/A Full charge:
50 + 5 per head (up to 5 heads)
Pictogram info.png Secondary fire (with any weapon deployed) makes the player charge forward at high speed, adding mini-crits hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage

Pictogram plus.png Charging removes debuffs.
Pictogram plus.png +15% resistance to fire damage.
Pictogram plus.png +15% resistance to explosive damage.
Pictogram plus.png Full turning control while charging.
Pictogram plus.png Melee kills refill 75% of charge meter.
Pictogram minus.png Taking damage while shield charging reduces charge time.
Pictogram info.png Grants its abilities passively, does not need to be selected.
Pictogram info.png Does not grant resistance to self-inflicted damage.

Quickiebomb Launcher
Craft
Quickiebomb Launcher
Killicon quickiebomb launcher.png 4 24 Base: 88-117/109-147

Crit: 300/375

Pictogram info.png Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.
Pictogram info.png Can lay up to 8 stickiebombs at a time.
Pictogram plus.png Able to destroy enemy stickybombs.
Pictogram plus.png -0.2 sec faster bomb arm time.
Pictogram plus.png Max charge time decreased by 70%.
Pictogram plus.png Up to +35% damage based on charge.
Pictogram minus.png -15% damage penalty.
Pictogram minus.png -50% clip size.

This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.