Difference between revisions of "Team Fortress 2 Beta"

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(New weapons: Moved these to the previous additions and changes section.)
(Status isn't same as main game. But Beta club is, so undo first.)
Line 20: Line 20:
 
! class="header" width="15%" | Damage range
 
! class="header" width="15%" | Damage range
 
! class="header" width="35%" | Notes/Special abilities
 
! class="header" width="35%" | Notes/Special abilities
 +
|-
 +
! rowspan="1"|{{Class link|Medic}}
 +
! {{item icon|Medi Gun|link=Beta Quick-Fix|100px}}<br />[[Beta Quick-Fix]]
 +
| N/A
 +
| N/A
 +
| N/A
 +
| {{note|Über effect: Megaheal}}
 +
:Heal rate increased 3x on heal target and medic
 +
:Heal target and medic immune to stun and damage forces
 +
{{buff|Heal rate increased 40%}}
 +
{{buff|ÜberCharge rate increased 40%}}
 +
{{buff|Match the speed of any faster heal target}}
 +
{{nerf|Not able to overheal (attempting to overheal will still build Übercharge)}}
 
|-
 
|-
 
! rowspan="6" |{{Class link|Soldier}}
 
! rowspan="6" |{{Class link|Soldier}}
Line 77: Line 90:
 
{{buff|Damage increases as the user becomes injured.}}
 
{{buff|Damage increases as the user becomes injured.}}
 
{{nerf|Blocks healing while in use.}}
 
{{nerf|Blocks healing while in use.}}
 +
|-
 +
! rowspan="2" |{{Class link|Sniper}}
 +
! {{item icon|Sniper Rifle|link=Beta Sniper Rifle 1|100px}}<br />[[Beta Sniper Rifle 1]]
 +
| 25
 +
| N/A
 +
| '''Base''':
 +
:50 <small>(0% charge)</small>
 +
:150 <small>(100% charge)</small>
 +
'''[[Headshot]]''':
 +
:150 <small>(0% charge)</small>
 +
:450 <small>(100% charge)</small>
 +
|
 +
{{buff|On bodyshot: Rifle charge rate increased by 25%.}}
 +
{{buff|On headshot: Rifle charge rate increased by 45%.}}
 +
{{nerf|On miss: Rifle charge rate decreased by 65%.}}
 +
|-
 +
! {{item icon|Kukri|link=Beta Sniper Club 1|100px}}<br />[[Beta Sniper Club 1]]
 +
| N/A
 +
| N/A
 +
| '''Base''': 65
 +
'''[[Crit]]''': 195
 +
|
 +
{{buff|25% increase in damage when health <50% of max.}}
 +
{{nerf|25% decrease in damage when health >50% of max.}}
 
|}
 
|}
  
Line 158: Line 195:
 
**If enabled, the effects of [[Bonk! Atomic Punch]] or [[Crit-a-Cola]] are not applied to the player as the game automatically switches the player's weapons during the drinking animation instead of after the animation has completed. The drink however is 'consumed' and the player must wait for it to recharge before using it again.
 
**If enabled, the effects of [[Bonk! Atomic Punch]] or [[Crit-a-Cola]] are not applied to the player as the game automatically switches the player's weapons during the drinking animation instead of after the animation has completed. The drink however is 'consumed' and the player must wait for it to recharge before using it again.
  
==Previous additions and changes==
+
==Previous changes==
 
{| class="wikitable grid collapsible collapsed" width="100%"
 
{| class="wikitable grid collapsible collapsed" width="100%"
 
! class="header" style="text-align: center;" | Class
 
! class="header" style="text-align: center;" | Class
Line 373: Line 410:
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(4/26/2011)</small>
 
|-
 
|-
! rowspan=9 | {{Class link|Medic}}  
+
! rowspan=7 | {{Class link|Medic}}  
 
! {{table icon|Medi Gun}}  
 
! {{table icon|Medi Gun}}  
 
| ~
 
| ~
Line 383: Line 420:
 
| {{note|Players being healed are immune to movement-impairing effects generated by hitscan weapons}}
 
| {{note|Players being healed are immune to movement-impairing effects generated by hitscan weapons}}
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
|-
 
! {{item icon|Medi Gun|link=Beta Quick-Fix|100px}} <br />[[Quick-Fix]]
 
| {{info|New weapon}}
 
| {{note|ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects}}
 
{{buff|+50% heal rate}}
 
{{buff|+50% ÜberCharge rate}}
 
{{nerf|Can't overheal}}
 
{{note|Move at the speed of any faster heal target.}}
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(6/17/2011)</small>
 
|-
 
! {{item icon|Medi Gun|link=Beta Quick-Fix|100px}} <br />[[Beta Quick-Fix]]
 
| {{grey|+50% heal rate}}
 
{{grey|+50% ÜberCharge rate}}
 
| {{nerf|+40% heal rate}}
 
{{nerf|+40% ÜberCharge rate}}
 
| align="center" | {{Check}} <br /> '''Added to game: <br />[[Quick-Fix]]''' <br /> <small>([[June_23,_2011_Patch|6/23/2011]])</small>
 
 
|-
 
|-
 
! {{Table icon|Vita-Saw}}  
 
! {{Table icon|Vita-Saw}}  
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|-
 
|-
 
! {{table icon|Overdose}} <br /> <small>[[Beta Syringe Gun]]</small>
 
! {{table icon|Overdose}} <br /> <small>[[Beta Syringe Gun]]</small>
| {{info|New weapon}}
+
| ~
 
| {{buff|Applies [[Mad Milk]] to target for one second}}
 
| {{buff|Applies [[Mad Milk]] to target for one second}}
 
{{nerf|50% slower firing rate}}
 
{{nerf|50% slower firing rate}}
Line 448: Line 469:
 
|-
 
|-
 
! {{table icon|Solemn Vow}} <br /> <small>[[Beta Bonesaw]]</small>
 
! {{table icon|Solemn Vow}} <br /> <small>[[Beta Bonesaw]]</small>
| {{info|New weapon}}
+
| ~
 
|{{buff|Allows you to see enemy health.}}
 
|{{buff|Allows you to see enemy health.}}
 
:Base damage: 65
 
:Base damage: 65
Line 454: Line 475:
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[June_23,_2011_Patch|(6/23/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[June_23,_2011_Patch|(6/23/2011)]]</small>
 
|-
 
|-
! rowspan=4 | {{Class link|Sniper}}  
+
! rowspan=1 | {{Class link|Sniper}}  
 
! {{table icon|Sydney Sleeper}}
 
! {{table icon|Sydney Sleeper}}
 
| {{grey|Normal charge rate}}
 
| {{grey|Normal charge rate}}
 
| {{buff|25% faster charge rate}}
 
| {{buff|25% faster charge rate}}
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
|-
 
! {{item icon|Sniper Rifle|link=Beta Sniper Rifle 1|100px}}<br />[[Beta Sniper Rifle 1]]
 
| {{info|New weapon}}
 
| {{buff|On Hit: Rifle charge rate increased by 35%}}
 
{{nerf|On Miss: Rifle charge rate decreased by 65%}}
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>([[April_28,_2011_Patch_(Beta)|4/28/2011]])</small>
 
|-
 
! {{item icon|Sniper Rifle|link=Beta Sniper Rifle 1|100px}} <br /> [[Beta Sniper Rifle 1]]
 
| {{grey|On Hit: Rifle charge rate increased by 35%}}
 
{{grey|&nbsp;}} <!-- Blank space so text aligns between columns -->
 
{{grey|On Miss: Rifle charge rate decreased by 65%}}
 
{{grey|Charge rate does not reset to default upon death}}
 
| {{buff|On Scoped Bodyshot: Rifle charge rate increased by 25%}}
 
{{buff|On Scoped Headshot: Rifle charge rate increased by 45%}}
 
{{nerf|On Scoped Miss: Rifle charge rate decreased by -65%}}
 
{{note|Charge rate resets to default upon death}}
 
| align="center" | {{Check}} <br /> '''Added to game: <br/> [[Bazaar Bargain]]''' <br /> <small>([[June_23,_2011_Patch|6/23/2011]])</small>
 
|-
 
! {{item icon|Kukri|link=Beta Sniper Club 1|100px}} <br /> [[Beta Sniper Club 1]]
 
| {{info|New weapon}}
 
| {{buff|25% increase in damage when health <50% of max}}
 
{{nerf|-25% decrease in damage when health >50% of max}}
 
| align="center" | {{Check}} <br /> '''Added to game: <br/> [[Shahanshah]]''' <br /> <small>([[June_23,_2011_Patch|6/23/2011]])</small>
 
 
|-
 
|-
 
! rowspan=4 | [[Classes|All Classes]]  
 
! rowspan=4 | [[Classes|All Classes]]  

Revision as of 09:08, 3 October 2011

See also: Team Fortress 2 Closed Beta
TF2 Beta logo.png

Team Fortress 2 Beta is a separate Template:W version of the game and open to all premium players. Released on December 2, 2010, this is the second period of public beta testing – the first one occurring before the official release of the game. The current beta is used for purposes including, but not limited to:

  • Testing and tuning various class, item, and weapon changes.
  • Testing map changes and variants.
  • Running higher level, game-wide experiments (like doubling player health).
  • Testing new technologies without the risk of breaking the game.

Players receive all achievement-related items, any weapons that are currently under testing, certain promotional items that their Steam account is entitled to, and other items that may be given out for testing occasionally. Random drops, Crafting, and Trading are currently enabled. The Mann Co. Store is not available. The current Team Fortress 2 Beta differs from the first beta that was released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes currently undergoing testing

New weapons

Class Ammo
loaded
Ammo
carried
Damage range Notes/Special abilities
Leaderboard class medic.png Medic Medi Gun
Beta Quick-Fix
N/A N/A N/A Pictogram comment.png Über effect: Megaheal
Heal rate increased 3x on heal target and medic
Heal target and medic immune to stun and damage forces

Pictogram plus.png Heal rate increased 40%
Pictogram plus.png ÜberCharge rate increased 40%
Pictogram plus.png Match the speed of any faster heal target
Pictogram minus.png Not able to overheal (attempting to overheal will still build Übercharge)

Leaderboard class soldier.png Soldier Direct Hit
Beta Pocket Rocket Launcher
4 20 Base: 90

Crit: 270

Pictogram plus.png When the Medic healing you is killed, gain Mini-Crit Boost for 6 seconds.
Pictogram minus.png On hit: -10 health.

Direct Hit
Beta Pocket Rocket Launcher 2
4 20 Base: 90

Crit: 270

Pictogram plus.png +15% Übercharge rate for the Medic healing you (not in spawn room)
Pictogram minus.png On hit: -10 health.

Direct Hit
Beta Pocket Rocket Launcher 3
4 20 Base: 90

Crit: 270

Pictogram plus.png 50% faster reload time while being healed by a Medic
Pictogram minus.png On hit: -10 health.

Shotgun
Beta Pocket Shotgun
6 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Pictogram plus.png While a Medic is healing you, this weapon's damage is increased by 20%.
Pictogram minus.png While not being healed by a Medic, your weapon switch time is 30% longer.

Equalizer
Beta Split Equalizer 1
N/A N/A Base: 65

Crit: 195

Pictogram info.png When weapon is active:

Pictogram plus.png Move speed increases as the user becomes injured.
Pictogram minus.png Blocks healing while in use.

Equalizer
Beta Split Equalizer 2
N/A N/A Base: 33–107

Crit: 3× base damage.

Pictogram info.png When weapon is active:

Pictogram plus.png Damage increases as the user becomes injured.
Pictogram minus.png Blocks healing while in use.

Leaderboard class sniper.png Sniper Sniper Rifle
Beta Sniper Rifle 1
25 N/A Base:
50 (0% charge)
150 (100% charge)

Headshot:

150 (0% charge)
450 (100% charge)

Pictogram plus.png On bodyshot: Rifle charge rate increased by 25%.
Pictogram plus.png On headshot: Rifle charge rate increased by 45%.
Pictogram minus.png On miss: Rifle charge rate decreased by 65%.

Kukri
Beta Sniper Club 1
N/A N/A Base: 65

Crit: 195

Pictogram plus.png 25% increase in damage when health <50% of max.
Pictogram minus.png 25% decrease in damage when health >50% of max.

Changed weapons

Class Item Old New
Leaderboard class scout.png Scout Shortstop
Shortstop
20% slower reload speed
 
Pictogram minus.png 50% slower reload speed
Attribute hidden!
Leaderboard class soldier.png Soldier Equalizer
Equalizer
Blocks healing while in use

Move speed increases as the user becomes injured
No damage penalty

Base damage: 33-113
Pictogram plus.png No longer blocks healing

Pictogram minus.png Move speed no longer increases as the user becomes injured
Pictogram minus.png Slight high-end damage penalty

Base damage: 33–107
Leaderboard class pyro.png Pyro Flamethrower
Flame Thrower
~
Base damage: 6.2/particle
Pictogram plus.png +10% damage bonus
Base damage: 6.82/particle
Backburner
Backburner
+10% damage bonus
Base damage: 6.82/particle
Pictogram minus.png No damage bonus
Base damage: 6.82/particle
Degreaser
Degreaser
-25% burn damage penalty

No damage penalty

Base damage: 6.2/particle
Afterburn: 2.25/tick
Pictogram plus.png No burn damage penalty

Pictogram minus.png -10% damage penalty

Base damage: 6.14/particle
Afterburn: 3/tick
Reserve Shooter
Reserve Shooter
~
Pictogram info.png Can be equipped by the Pyro
Leaderboard class heavy.png Heavy Tomislav
Tomislav
~
Pictogram minus.png -50 max health on wearer
Leaderboard class engineer.png Engineer Widowmaker
Widowmaker
Per Shot: -60 ammo
Pictogram plus.png Per Shot: -30 ammo

Other changes

  • Two Miscellaneous items can be equipped at the same time.
  • Four loadout presets can be stored.
    • Loadout presets can be chosen on the class select screen.
  • The Demoman's primary and secondary weapons now use the in-game slot notation on the loadout screen.
  • Added support for the Sixense/Razer Hydra motion controller.
  • The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
  • Taking a screenshot now uses the Steam Screenshot Manager, which allows you to upload a deathcam to the steam cloud.

Bugs

  • Crit-a-Cola incorrectly uses the texture of Bonk! Atomic Punch.
  • As a result of the Grenade Launcher and Stickybomb launcher using the correct internal slots, the Grenade Launcher now uses the Stickybomb Launcher's kill responses.
  • The Cow Mangler 5000 is incorrectly listed as being paintable in the backpack, however Paint cans are not consumed when used on it and the paint is not applied. Additionally, the Mann. Co catalogue does not list the Mangler as being paintable; this is due to the Mangler using paint textures to apply the team colours seen on the Mangler.
  • tf_allow_taunt_switch currently does not work correctly.
    • The weapon switch can occur only through the use of invprev and invnext, which are bound to the mousewheel by default, and not the number keys regardless of the value of hud_fastswitch.
    • If enabled, the effects of Bonk! Atomic Punch or Crit-a-Cola are not applied to the player as the game automatically switches the player's weapons during the drinking animation instead of after the animation has completed. The drink however is 'consumed' and the player must wait for it to recharge before using it again.

Previous changes

Patches

Main article: Patches (Beta)

See also

External Links