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11 May 2024
23:30 | Taunts (2 changes | history) . . (0) . . [GrampaSwood; Greyskale 0] | ||
23:30 (cur | prev) . . (-2) . . GrampaSwood (talk | contribs) (Undo edit by Greyskale 0 (Talk) (3693922) Kill taunts is the term used) (Tag: Undo) | |||
23:28 (cur | prev) . . (+2) . . Greyskale 0 (talk | contribs) (→{{Anchor|Kill taunt}} Kill taunts) |
23:30 | Grenade (taunt) (2 changes | history) . . (0) . . [GrampaSwood; PocoravenYT] | ||
23:30 (cur | prev) . . (-201) . . GrampaSwood (talk | contribs) (Undo edit by PocoravenYT (Talk) (3693921) This is intentional) (Tag: Undo) | |||
23:27 (cur | prev) . . (+201) . . PocoravenYT (talk | contribs) (→Bugs: the Soldier can blast up into the air when he switches to the rocket jumper during the taunt. the cvar "tf_allow_taunt_switch" needs to be set to "2" in order for it to work.) |
10 May 2024
19:08 | Soda Popper (diff | hist) . . (-127) . . GrampaSwood (talk | contribs) (Undo edit by Lyddriethefemboy (Talk) (3693404) Misplaced, already in the main paragraph) (Tag: Undo) |
12:25 | Spy-cicle (diff | hist) . . (-122) . . GrampaSwood (talk | contribs) (→Bugs: Common bug, not noteworthy + very minor. Also note that this is likely using an FOV above 70 which is what viewmodels weren't built for) |