Difference between revisions of "Single-Barrel Shotgun (Classic)"

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{{Template:Weapon infobox
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{{Item infobox
| has-two-models = yes
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| game          = tfc
| weapon-slot = Slot 3
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| type          = weapon
| used-by = [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Pyro (Classic)|Pyro]], [[Demoman (Classic)|Demoman]], [[Heavy (Classic)|Heavy]], [[Medic (Classic)|Medic]]
+
| two-models     = yes
| TFC-model = Tfc shotgun world.png
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| TFC-model      = Sg tfc.png
| QTF-model = Sg qwtf.png
+
| QTF-model      = Sg qwtf.png
| ammo-loaded = 8
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| used-by       = [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Demoman (Classic)|Demoman]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Pyro (Classic)|Pyro]]
| ammo-carried = 50 <small>(Scout)</small><br>100 <small>(Soldier)</small><br>40 <small>(Pyro)</small><br>75 <small>(Demoman)</small><br>200 <small>(Heavy)</small><br>75 <small>(Medic)</small>
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| slot          = [[Weapons (Classic)#Slot 2 Weapons|Slot 2]]
| ammo-type = Shells
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| ammo-loaded   = 8
 +
| ammo-carried   = 50 <small>(Scout)</small><br>100 <small>(Soldier)</small><br>75 <small>(Demoman)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Pyro)</small>
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| ammo-type     = [[File:TFC Ammo Shells.png|left|30px|link=]] [[Ammo (Classic)#Shells|Shells]]
 +
| reload        = Single
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| tfc-model      = Sg tfc.png
 +
| qtf-model      = Sg qwtf.png
 +
| show-kill-icon = no
 
}}
 
}}
The '''Shotgun''' is a weapon in the classic Team Fortress games. It fires a very tight cluster of pellets and uses one shell per shot. It has  a very fast reload time. While it is a pump Shotgun, the weapon's fire rate is so fast that the player doesn't need to pump the gun between shots. It is used by the Scout, Soldier, Pyro, Demoman, HWguy and Medic.
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{{Quotation|'''Team Fortress''' obituaries|...got blasted by Heavy Weapons Guy's last resort.}}
  
==Damage==
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The '''Single-Barrel Shotgun''' is a weapon for the [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Demoman (Classic)|Demoman]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], and [[Pyro (Classic)|Pyro]].
  
4 per pellet and 22 if all pellets connect.
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The Single-Barrel Shotgun's draws are its high rate of fire and fast reload. Its rate of fire is so high that the pump animation won't have time to play out between shots. All eight [[Ammo (Classic)#Shells|shells]] will be loaded into the clip in just two seconds.
  
The Shotgun has damage falloff in Quake Team Fortress, but does not in ''[[Team Fortress Classic]]''.
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Due to its low damage when compared to other weapons, it should only be used to chip away at the health of enemies outside the effective range of projectile weapons. In '''Team Fortress Classic''', the [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]] has an identical pellet spread and higher damage, making it preferable over the Single-Barrel Shotgun in any situation where both are available.
  
==Quake Team Fortress death messages==
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== Damage and function times ==
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{{Damage table
 +
| hatnotes        = no
 +
| type            = Hitscan
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| rangetype        = Ranged
  
{{Quotation|'''Player killed by Shotgun'''|Player1 chewed on Player2's boomstick.|}}
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| damage          = yes
{{Quotation|'''Player killed by Scout's Shotgun'''|Player1 got too close to Player2's muzzleflash.|}}
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| pellet count    = 6
{{Quotation|'''Player killed by Soldier's Shotgun'''|Player1 practices being Player2's clay pigeon.|}}
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| base            = 4 / pellet
{{Quotation|'''Player killed by Demoman's Shotgun'''|Player1 was on the receiving end of Player2's shotgun barrel.|}}
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| pellet spread  = 25
{{Quotation|'''Player killed by Medic's Shotgun'''|Player1 was fed a lead diet by Player2.|}}
 
{{Quotation|'''Player killed by Heavy's Shotgun'''|Player1 got blasted by Player2's last resort.|}}
 
{{Quotation|'''Player killed by Pyro's Shotgun'''|Player1 got more than a powderburn from Player2's shotgun blast.|}}
 
  
{{Classic_Weapons_nav}}
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| function times  = yes
{{classic_Scout_nav}}
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|  attack interval = 0.5 s
{{classic_Soldier_nav}}
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|  reload first    = <!--
{{classic_Demoman_nav}}
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--><div style="float:left"><small>''Team Fortress Classic'':</small></div> 0.35 s<br/><!--
{{classic_Medic_nav}}
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--><div style="float:left"><small>''Team Fortress'':</small></div> 0.25 s
{{classic_Heavy_nav}}
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|  reload more    = 0.25 s
{{classic_Pyro_nav}}
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}}
 +
 
 +
== Obituaries (''Team Fortress'') ==
 +
{| class="wikitable grid"
 +
|-
 +
|Scout
 +
|''"... got too close to ...'s muzzleflash"''
 +
|-
 +
|Soldier
 +
|''"... practices being ...'s clay pigeon"''
 +
|-
 +
|Demoman
 +
|''"... was on the receiving end of ...'s {{botignore|shotgun}} barrel"''
 +
|-
 +
|Medic
 +
|''"... was fed a lead diet by ..."''
 +
|-
 +
|Heavy Weapons Guy
 +
|''"... got blasted by ...'s last resort"''
 +
|-
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|Pyro
 +
|''"... got more than a powderburn from ...'s {{botignore|shotgun}} blast"''
 +
|}
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:TFC p sbshotgun.png|New third-person model.
 +
File:p dbshotgun TFC old.png|Old third-person model.
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File:HUD single shotgun TFC.png|HUD Icon.
 +
</gallery>
 +
 
 +
{{Classic Weapons nav}}
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{{classic Scout nav}}
 +
{{classic Soldier nav}}
 +
{{classic Demoman nav}}
 +
{{classic Medic nav}}
 +
{{classic Heavy nav}}
 +
{{classic Pyro nav}}

Revision as of 22:21, 21 April 2024

...got blasted by Heavy Weapons Guy's last resort.
Team Fortress obituaries

The Single-Barrel Shotgun is a weapon for the Scout, Soldier, Demoman, Medic, Heavy Weapons Guy, and Pyro.

The Single-Barrel Shotgun's draws are its high rate of fire and fast reload. Its rate of fire is so high that the pump animation won't have time to play out between shots. All eight shells will be loaded into the clip in just two seconds.

Due to its low damage when compared to other weapons, it should only be used to chip away at the health of enemies outside the effective range of projectile weapons. In Team Fortress Classic, the Double-Barrel Shotgun has an identical pellet spread and higher damage, making it preferable over the Single-Barrel Shotgun in any situation where both are available.

Damage and function times

Damage and function times
Shot type Hitscan
Ranged or Melee damage? Ranged
Damage
Base damage 100% 4 / pellet
Pellet count 6
Pellet spread 25:1
Function times
Attack interval 0.5 s
Reload (first)
Team Fortress Classic:
0.35 s
Team Fortress:
0.25 s
Reload (consecutive) 0.25 s
Values are approximate and determined by community testing.

Obituaries (Team Fortress)

Scout "... got too close to ...'s muzzleflash"
Soldier "... practices being ...'s clay pigeon"
Demoman "... was on the receiving end of ...'s shotgun barrel"
Medic "... was fed a lead diet by ..."
Heavy Weapons Guy "... got blasted by ...'s last resort"
Pyro "... got more than a powderburn from ...'s shotgun blast"

Gallery