Difference between revisions of "October 31, 2007 Patch"
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{{Patch layout | {{Patch layout | ||
− | | | + | | before = {{Patch name|10|25|2007}} |
− | + | | day = 31 | |
− | ===Part 1=== | + | | month = october |
+ | | year = 2007 | ||
+ | | after = {{Patch name|11|1|2007}} | ||
+ | | source-title = Part 1 | ||
+ | | source = http://store.steampowered.com/news/1280/ | ||
+ | | notes = ===Part 1=== | ||
====Team Fortress 2==== | ====Team Fortress 2==== | ||
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* Fixed crash when viewing some HTML MOTDs | * Fixed crash when viewing some HTML MOTDs | ||
− | + | | source2 = http://store.steampowered.com/news/1281/ | |
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− | | source2 = http://store.steampowered.com/news/1281/ | ||
| source2-title = Part 2 | | source2-title = Part 2 | ||
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Revision as of 04:16, 4 April 2012
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Patch notes
Part 1
Team Fortress 2
- Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
- Medigun no longer continues to heal enemy Spies who have lost their disguise
- Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
- Tweaked shadow filtering to make shadows look more smooth
- Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
- Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
- Fixed small memory leak in HTML controller
- Made HTML output more compatible with new XHTML document styles
- Fixed physics crash involving bad ragdoll friction values
- Fixed detail sprite fading
- Added anti-bunny hopping code
Part 2
- Fixed crash when viewing some HTML MOTDs