Difference between revisions of "October 31, 2007 Patch"

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(Undo edit by Dinner101 (Talk) (803456))
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* Fixed physics crash involving bad [[ragdoll]] friction values
 
* Fixed physics crash involving bad [[ragdoll]] friction values
 
* Fixed detail sprite fading
 
* Fixed detail sprite fading
* Added anti-[[bunny hopping]] code (Note: bunny hopping now only slightly increases move speed)
+
* Added anti-[[bunny hopping]] code
  
 
===Part 2===
 
===Part 2===

Revision as of 20:45, 2 November 2011

Source: Part 1Part 2

Patch notes

Part 1

Team Fortress 2

  • Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
  • Medigun no longer continues to heal enemy Spies who have lost their disguise
  • Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
  • Tweaked shadow filtering to make shadows look more smooth
  • Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
  • Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
  • Fixed small memory leak in HTML controller
  • Made HTML output more compatible with new XHTML document styles
  • Fixed physics crash involving bad ragdoll friction values
  • Fixed detail sprite fading
  • Added anti-bunny hopping code

Part 2

  • Fixed crash when viewing some HTML MOTDs