Difference between revisions of "Mannpower/zh-hans"

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(更新历史)
(更新历史)
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* 新临时增益 – Uber。 以暴击增益重生的1/3速度出现。
 
* 新临时增益 – Uber。 以暴击增益重生的1/3速度出现。
 
* 修复了一些导致增益停止重生的漏洞。
 
* 修复了一些导致增益停止重生的漏洞。
* Fixed the Action Slot key behaving different for the grapple hook depending on the setting for hud_fastswitch.
+
* 修复了因hud_fastswitch而使抓钩动作键效果不一致的问题。
* Powerup changes:
+
* 增益更改:
** Vampire: Flamethrower and Minigun return 80% of damage back as health instead of 100%.
+
** 吸血:火焰喷射器和转轮机枪只回复伤害的80%而不是100%
** Warlock: Added 25% damage resistance. 100% of sentry damage is now reflected back to the Sentry Gun.
+
** 邪能: 增加25%伤害反弹。 步哨枪造成的100%伤害都会被反弹到步哨自身上。
** Vampire and Warlock max health buffs are now additive (+80hp and +100hp) instead of multiplicative (x1.4 and x1.5).
+
** 吸血 和 邪能的最大生命增益目前为加减计算(+80hp +100hp) 而不是乘法允许 (x1.4 x1.5)
** Haste: Sticky bomb arm time reduced.
+
** 急速: 减少粘弹引信时间。
** Precision and Haste: Sniper rifles now have quicker damage ramp-up and re-zoom after shooting.
+
** 敏捷 和 急速: 狙击步枪现在有着更快射击后的开镜伤害和关镜。
** Precision: Sniper rifles now have double damage. Increased blast weapon clip size by 50%.
+
** 敏捷: 狙击步枪现在为双倍伤害。 增加武器弹夹容量50%
* Scoring Support
+
* 支援得分
** Capture flag: +20 points.
+
** 夺旗: +20
** Return team flag: +4 points.
+
** 夺回旗帜: +4
** Kill an enemy who is carrying a powerup: +1 point.
+
** 杀死携带增益的敌人: +1
* Flag mechanics
+
* 旗帜机制
** Captured flags now take 12 seconds to re-emerge from the ground so they can't be stolen again right away.
+
** 旗帜被夺取后必须再等12秒来重置,因此无法连续偷取旗帜。
  
 
'''{{Patch name|02|11|2015}} #1'''
 
'''{{Patch name|02|11|2015}} #1'''

Revision as of 02:27, 8 December 2019

曼恩之力(Mannpower)它最初是在曼恩公司圣诞节 2014更新中作为测试内容添加到曼恩公司地图测试程序中的游戏模式,随后在尖叫要塞 2015更新中正式发布。曼恩之力是夺旗模式的修改版本。

游戏玩法

在开始曼恩之力后,玩家会被提示装备动作道具钩爪。钩爪能够使玩家抓紧地面并能快速的在地图中移动。玩家会直线移动到钩爪所连接位置的表面,同时不能使用任何武器。间谍能在隐身或伪装时使用钩爪,并且钩爪绳子的颜色会变成他们所伪装的队伍的颜色。

玩家必须获取7次情报来完成地图的目标,而一般的夺旗模式只需要获取三次。为了获取敌方队伍的情报,你方队伍必须不能被窃取并且需要在其生成点里。不像一般的夺旗模式,如果掉落的情报再次被捡起,计时器则不会被重置,这使得防御情报变得更难。另外,如果情报携带者没有增益,那么他将会获得生命恢复。情报将会变得有毒并在被窃取90秒后给携带者打上死亡印记。如果两个队伍的情报都被窃取并且变得有毒,那么情报将会在下次掉落时被归还。

重生计时器会在其他玩家死亡后缩短到大约4秒。如果玩家通过其他玩家来自杀,重生计时器则会归零。此外,在重生后玩家会获得一段短暂的无敌时间

所有近战武器会造成30%的额外伤害,装备盾牌的爆破手不会获得该加成。而随机爆击则会被禁用

增益

在曼恩之力模式中,玩家可找到许多且多种重生在地图的增益。中立增益可被任何队伍所收集,但特殊队伍专属的增益只可被指定队伍或是伪装成该队的间谍所收集(但是,间谍无法收集敌人的"复仇爆击")。 具有增益的玩家将会在携带情报时受到25%的抓钩移速增益,但没有增益的玩家携带情报时并不会受到负面效果。目前存在于游戏中的增益有以下几种:

中立 红方 蓝方 类型 作用 图标
Mannpower Powerup Strength.png Mannpower Powerup Strength RED.png Mannpower Powerup Strength BLU.png 力量 所有武器的攻击伤害加倍;
免除远距离攻击的伤害衰减。
Mannpower Mode Powerup Strength Icon.png
Mannpower Powerup Resistance.png Mannpower Powerup Resistance RED.png Mannpower Powerup Resistance BLU.png 抗性 受到的伤害减少 50%;
免疫瘟疫的特殊效果;
免疫反射的特殊效果;
阻挡背刺
Mannpower Mode Powerup Resistance Icon.png
Mannpower Powerup Vampire.png Mannpower Powerup Vampire RED.png Mannpower Powerup Vampire BLU.png 吸血 造成的所有伤害都会作为血量回复到自身的生命值。使用火焰喷射器和转轮机枪攻击将减少吸取的血量。近战攻击将回复造成的伤害的 1.25 倍的生命值;
增加 25% 伤害抗性。生命值上限增加 80;
免疫反射的特殊效果。
Mannpower Mode Powerup Vampire Icon.png
Mannpower Powerup Reflect.png Mannpower Powerup Reflect RED.png Mannpower Powerup Reflect BLU.png 反射 受到的 80% 的伤害会反射给攻击者
(但这种方式所造成的伤害并不会致死攻击者);
最大生命值提升到 400;
受到来自步哨枪的攻击伤害会 100% 反射给步哨枪自身。
Mannpower Mode Powerup Reflect Icon.png
Mannpower Powerup Haste.png Mannpower Powerup Haste RED.png Mannpower Powerup Haste BLU.png 急速 武器开火速度和重新装填速度加倍;
弹匣容量和最大弹药数加倍;
增加 30% 移动速度
减少黏性炸弹就绪时间;
Ubercharge 回复速度加倍。
Mannpower Mode Powerup Haste Icon.png
Mannpower Powerup Regeneration.png Mannpower Powerup Regeneration RED.png Mannpower Powerup Regeneration BLU.png 恢复 自动回复弹药、生命值和金属;
生命回复速率与最大生命值成反比。
Mannpower Mode Powerup Regeneration Icon.png
Mannpower Powerup Precision.png Mannpower Powerup Precision RED.png Mannpower Powerup Precision BLU.png 精准 子弹散射程度大幅度减少;
免除远距离攻击的伤害衰减;
狙击步枪的充能时间和攻击间隔减少,造成的伤害加倍;
火箭和榴弹的飞行速度增加 250%;
发射爆炸物武器的弹匣容量增加 50%;
爆炸造成的伤害不会因爆炸半径而衰减;
免疫对自身造成的爆炸伤害。
Mannpower Mode Powerup Precision Icon.png
Mannpower Powerup Agility.png Mannpower Powerup Agility RED.png Mannpower Powerup Agility BLU.png 敏捷 移动速度增加 50%;
钩爪飞行速度增加;
跳跃高度增加 80%;
免疫掉落伤害;
快速切换武器;
携带情报箱时减少钩爪的移动速度惩罚。
Mannpower Mode Powerup Agility Icon.png
Mannpower Powerup Knockout.png Mannpower Powerup Knockout RED.png Mannpower Powerup Knockout BLU.png 击倒 只能近战武器和钩爪;
最大生命值增加 150,除了机枪手和装备有刀剑盾牌或两者都有的爆破手,他们会分别增加 120、130、80 和 20 点最大生命值;
免疫压缩空气和伤害的击退效果;近战攻击会造成 190% 的基础伤害,并将目标强行推开;
近战攻击会使目标所携带着情报箱或者增益效果强行掉落;
对建筑造成 4 倍攻击伤害;
拾捡医疗包回复的血量不会减去自身的血量加成;
盾牌的冲锋冷却时间大幅度增加。
Mannpower Mode Powerup Knockout Icon.png
Mannpower Powerup King.png Mannpower Powerup King RED.png Mannpower Powerup King BLU.png 领袖 增加最大生命值;
获得小幅度的生命恢复效果,小幅度提升开火速度,和小幅度提升重新装填速度;
除了生命值上限的提升外,所有的增益效果都会共享给附近的队友,尽管只对带有恢复增益的队友和敌方间谍有效。生命恢复效果与生命值上限成反比。
Mannpower Mode Powerup King Icon.png
Mannpower Powerup Plague.png Mannpower Powerup Plague RED.png Mannpower Powerup Plague BLU.png 瘟疫 增加医疗包的收集范围;
近距离接触到敌人会使他以及他附近的队友感染瘟疫;
瘟疫感染者会在 10 秒内失血而死,除非他们拾捡起医疗包或使用补给柜;
瘟疫效果会阻挡领袖的生命恢复效果和共享的增益。
Mannpower Mode Powerup Plague Icon.png
Mannpower Powerup Supernova.png Mannpower Powerup Supernova RED.png Mannpower Powerup Supernova BLU.png 新星 部署你的新星攻击(敲击钩爪的次要攻击键)可以短暂地击晕附近可见的所有敌人;
只能在能量条充满时部署;
能量条会在造成伤害时额外补充;
新星攻击会击落敌人所携带的情报箱和增益,击晕敌人并从部署者附近推开;
以这种方式击落的增益会转变为部署者团队所专属的增益
一旦部署新星攻击,新星增益就会消失并重新生成;
当能量条充满时,攻击射程内的敌人身上会显示出高亮光圈,包括伪装着的间谍。
Mannpower Mode Powerup Supernova Icon.png
Mannpower Powerup Uber.png
不适用
不适用
Über 提供持续 35 秒的 UberCharge 效果;
经过 20 秒后重新生成;
(目前尚未使用)
Mannpower Powerup Critical Hit.png Mannpower Powerup Critical Hit RED.png Mannpower Powerup Critical Hit BLU.png 复仇爆击 暂时提供持续 30 秒的完全爆击效果;
经过 60 秒后于同一个区域重新生成。

战术

主条目: 社区曼恩之力战术

地图

主条目: 地图列表

曼恩之力

曼恩之力总共四张可选地图且无特殊地图名前缀;而社区地图则会以斜体字体作标识。

名称 预览图 File name
Foundry(夺旗) Ctf foundry.jpg ctf_foundry
Gorge(夺旗) Ctf gorge.jpg ctf_gorge
Hellfire Ctf hellfire.jpg ctf_hellfire
Thunder Mountain(夺旗) Ctf thundermountain.jpg ctf_thundermountain

更新历史

2014年12月22日补丁 (圣诞节 2014)
  • 曼恩之力首次加入游戏。

2014年12月23日补丁

  • 修复了间谍伪装后使用错误颜色的抓钩的问题。
  • 修复了抓钩在玩家死后和重生后依旧会连接玩家的错误。
  • 修复了回复增益将阻止玩家捡起血包弹药包的问题。
  • 修复了抗性增益护盾即使在间谍隐形时也会显示的问题。
  • 修复了抗性增益护盾在间谍伪装时使用错误颜色的问题。
  • 修复了无法看见伪装间谍头上的增益的问题。
  • 更新了ctf_gorge以修复灯光问题。
  • 更新了ctf_foundry以修复灯光问题以及阻止玩家离开正常游戏区域的问题。
  • hud_fastswitch关闭时,按下动作键依然会在武器选择界面选择抓钩的问题。

2015年1月7日补丁

  • 修复了无法一直装备抓钩的问题。
  • 修复了无法从武器切换到抓钩的问题。
  • 修复了抓钩会抓在死亡或退出的玩家身上的问题。
  • 更新了吸血增益也可以通过对电子工兵造成伤害来回血。
  • 将重生无敌时间从6秒增加至8秒。
  • 为敌队情报区域添加func_nobuild值来防止地图ctf_foundryctf_gorge上的步哨枪蹲家行为。
  • 更新了ctf_gorge
    • 修复了玩家可以到达地图外的问题。
    • 开通了情报区域到平屋顶的通道。

2015年1月27日补丁

  • 修复了头顶图标消失的问题(增益)。
  • 新临时增益 – Uber。 以暴击增益重生的1/3速度出现。
  • 修复了一些导致增益停止重生的漏洞。
  • 修复了因hud_fastswitch而使抓钩动作键效果不一致的问题。
  • 增益更改:
    • 吸血:火焰喷射器和转轮机枪只回复伤害的80%而不是100%。
    • 邪能: 增加25%伤害反弹。 步哨枪造成的100%伤害都会被反弹到步哨自身上。
    • 吸血 和 邪能的最大生命增益目前为加减计算(+80hp 和 +100hp) 而不是乘法允许 (x1.4 和 x1.5)。
    • 急速: 减少粘弹引信时间。
    • 敏捷 和 急速: 狙击步枪现在有着更快射击后的开镜伤害和关镜。
    • 敏捷: 狙击步枪现在为双倍伤害。 增加武器弹夹容量50%。
  • 支援得分
    • 夺旗: +20 分
    • 夺回旗帜: +4 分
    • 杀死携带增益的敌人: +1 分
  • 旗帜机制
    • 旗帜被夺取后必须再等12秒来重置,因此无法连续偷取旗帜。

2015年2月11日补丁 #1

  • Fixed bug that sometimes caused two Intelligence briefcases to spawn.
  • Reduced capture trigger size to match capture area on CTF_Gorge.
  • Powerup changes:
    • Haste: Doubles the Medi Gun's ubercharge build up speed.
    • Vampire: Reduced health leeched when using the Flamethrower and Minigun.

2015年2月18日补丁

  • Warlock: Fixed reflecting damage even when invulnerable
  • Added a delay of 0.2 seconds between releasing and firing the grappling hook again.

2015年3月12日补丁

  • Fixed a dedicated server crash caused by a Soldier with Mantreads landing on a player with the Warlock powerup equipped.
  • Added new map ctf_thundermountain.
  • Added new powerup: Knockout.
    • Restricts the carrier to Melee and Grappling Hook only.
    • Max health increased by 150.
    • Immune to airblast and damage pushback.
    • Melee weapon always crits and forcibly shoves the victim away.
    • Melee hit forces the victim to drop their powerup or the flag if they have it.
    • 4X melee damage to buildings.
  • Grappling Hook changes.
    • Added hook jump- hit the jump key while being pulled-in to detach and jump extra distance (jump velocity convar "tf_grapplinghook_jump_up_speed").
    • Added support for hooking into enemy players.
      • Release the fire button once the hook has hit an enemy player to draw yourself to them.
      • Hooked victims will bleed for 2 health per second.
      • Unhook at any time by switching back to the grapple, or firing it again away from your victim.
      • Force detach if the hook is not in line of sight of hooked in enemy for more than 1 second.
      • Sound cue added when hooked by an enemy's grapple.
    • Added new Grapple weapon sounds and grapple projectile.
    • Reduced max firing distance to 4000 units (convar "tf_grapplinghook_max_distance").
    • Increased hook re-fire delay from 0.2 seconds to 0.5 seconds.
    • Re-enabled fall damage for the grappling hook (convar "tf_grapplinghook_prevent_fall_damage").
    • Fixed grappling hook rope drawing as the wrong color for friendly disguised Spy.
  • Added Revenge temporary powerup.
    • Activates and spawns when a significant game imbalance is detected.
    • Temporarily grants crits, increased fire rate and increased clip size.
  • Added unique powerup pickup sounds.
  • Random Melee critical hits are now enabled in Mannpower (ConVar "tf_weapon_criticals_melee 2").
  • Strength: Fixed Sentry Guns inheriting the double damage multiplier.
  • Reduced the time it takes a dropped powerup to become available for pickup by 0.5 seconds.
  • [未记载] Added new emitter model for Mannpower powerups.
  • [未记载] Added new team-colored skins for Mannpower powerups.

2015年3月18日补丁

  • Added powerup icons to the HUD deathnotice reports.
  • Fixed Thunder Mountain not showing up in the Quickplay dialog's list of maps.
  • Fixed the Intelligence getting into a bad state and becoming unreachable under the ground at the cap point.
  • Medics now move slower than their heal target while their heal target is using the grapple.
  • Removed random weapon damage spread.
  • Removed crit immunity from the Resistance powerup.
  • Removed random melee critical hits.
  • Increased all melee damage by 30%.
  • Knockout powerup.
    • Removed melee damage critical hits.
    • Added double melee damage multiplier.
    • A Half-Zatoichi kill now refills to base health only, not buffed health.

2015年3月31日补丁

  • Updated grapple model and player animations.
  • Fixed not hearing some of the powerup sounds.
  • Removed ctf_foundry from the default map cycle to focus on gathering information on the remaining maps.
  • Knockout: reduced melee damage multiplier.
  • Knockout: max health buff has been reduced for the Heavy and for the Demoman with a shield or decapitating sword equipped.
  • Grapple: increased base damage for attaching to a player and increased bleed damage while attached.

2015年10月1日补丁

  • Updated the grapple impact sounds.
  • Updated reduced damage taken sound.
  • Heavy can no longer switch to the grapple until the Minigun has finished its spin-down.
  • Fixed an exploit related the Knockout powerup not switching to the melee weapon.
  • Fixed players sometimes getting stuck in the grapple.

2015年10月28日补丁 (尖叫要塞 2015)

  • No longer in Beta.
  • Added map: Hellfire.
  • Three powerups: King, Plague, Supernova.
  • Grappling hook changes:
    • Reduced max rope distance
    • Reduced grapple dismount jump height.
    • 30% hook movement speed penalty for Heavy.
  • Flag rule changes:
    • Flags can no longer be returned by touching them.
    • When dropped, flags return after a timeout. This timeout does NOT reset if the flag is picked up again before it returns or is captured.
    • 25% hook movement speed penalty for powered up flag carriers (with the exception of Agility).
    • Small health regeneration for non-powered up flag carriers.
    • Flags and capture zones are disabled for 30 seconds after a capture.
  • Powerup rule changes:
    • When killed, your powerup will drop as the enemy team color. Deliberately dropped powerups are neutral colored.
    • You cannot pick up enemy colored powerups.
    • Team-colored powerups will attempt to respawn in that team's base if not picked up in time.
  • Other changes:
    • Overhead powerup icons are now team-colored.
    • Warlock powerup renamed to Reflect.
    • Reduced Knockout max health bonus for demos carrying swords and shields.
    • Haste now increases Huntsman firing speed.
  • Bug fixes:
    • Reflect damage no longer occurs after death (Pyro afterburn).

2015年11月6日补丁

  • Spies disguised as the enemy can now pick up enemy colored powerups
  • Reduced Knockout powerup health bonus for Demomen carrying shields and/or swords
  • Fixed grappling hook sometimes being reselected when fired (instead of switching back to previous weapon)
  • Fixed a client crash when switching away from the grappling hook

2015年11月9日补丁

  • Fixed a server crash related to Mannpower mode.

2015年11月13日补丁

  • Updated health kits to give players the normal amount even if their powerup increases max health.
  • Updated the Vampire powerup to slightly reduce the amount of health received from flamethrower attacks. The flamethrower now matches the Minigun in this regard.

2015年11月25日补丁

  • [未记载] Mannpower is no longer the first option in quick play.
  • [未记载] Fixed an exploit related to the Buffalo Steak Sandvich and dropping Powerups in Mannpower mode.

2015年12月2日补丁

  • Supernova
    • Reduced charge up time.
    • Increased the amount that damage contributes to charge.
    • Fixed a bug where outline effect showed on invisible Spies.
  • Fixed a bug where crit melee attacks were multiplying on top of a base damage increase. Crit melee attacks now do the same damage.
  • Demomen equipped with shields are now excluded from the across the board 30% melee damage increase.
  • Added highlight effects to active revenge powerups.
  • Reduced points for a flag capture now that the enemy cannot return a dropped flag by touching it.

2015年12月17日补丁 (艰难假日更新)

  • Flags will become poisonous (mark the carrier for death) 90 seconds after having been stolen.
  • If both teams flags are stolen and poisonous, they will return when next dropped.
  • Fixed players being able to grapple during the pre-round freeze period.
  • Reduced the number of flag captures required to win from 10 to 7 on official servers.
  • Regeneration powerup
    • Health regeneration amount changes - Scout, Sniper and Spy increased, Engineer decreased.
  • Reflect powerup
    • Added pushback force to players who damage the powerup carrier (except for flame damage).
  • Added overheal effect to players whose max health is increased by a powerup.

2016年2月29日补丁

  • Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty.
  • Reflect powerup
    • Removed 25% resistance attribute.
    • All classes can now have up to 400 health.
    • Fixed a bug where reflection damage was being calculated prior to distance falloff reduction.
    • Reflection damage increased from 50% to 80% of damage received.
    • Fixed a bug where sentry rockets would reflect damage to the owning Engineer rather than the sentry itself.
  • Supernova powerup
    • Minimum stun duration increased from 1 to 2 seconds.
    • Stun duration increased by 0.5 seconds for each additional victim stunned (max 4 seconds).
  • Vampire powerup
    • Melee attack now returns 1.25x damage as health (up from 1.0x).
  • Regen and King powerup
    • Increased the frequency of health regeneration. Rate of heal is increased for Scout and Spy.
    • Increased metal regeneration amount.

2016年3月29日补丁

  • Reduced Demoman health bonus when carrying Knockout with a decapitating melee weapon.
  • Reduced Demoman shield charge regen rate when carrying Knockout.
  • Reduced Tide Turner shield charge refill amount on kill when carrying Knockout.

2016年5月11日补丁

  • Players can no longer change teams in Mannpower Mode.

2016年6月22日补丁 #2

  • Fixed Mannpower game mode showing up in the wrong quickplay UI categories.

2016年7月7日补丁 #1 (棋逢对手更新)

  • All official maps now set Mannpower mode without requiring the use of the tf_powerup_mode convar.

2016年7月9日补丁

  • Updated Mannpower Mode to use 7 captures per round on matchmaking servers (was 3).

2017年2月14日补丁

  • Fixed powerups sometimes being removed from the game in Mannpower mode.

2017年4月13日补丁

  • Fixed incorrect strings and HUD image for the Reflect powerup in Mannpower mode.

2017年8月2日补丁 #1

  • All-class
    • Players can no longer taunt when grappled to an enemy. (you can still taunt if an enemy has grappled to you)
    • Players can no longer grapple while frozen before a round starts or while stunned.
    • Fixed not equipping the grapple when accepting the prompt about equipping it.
  • Engineer
    • Halved the number of Wrench hits needed to upgrade buildings.
  • Pyro
    • Reduced grapple movement speed when hooked into another player because of their advantage in close quarters.
    • Reduced the rate of rage gain when carrying a powerup.
  • Agility
    • Reduced grapple movement speed bonus when carrying the intelligence.
  • Knockout
    • Reduced melee damage bonus.
    • Updated health bonus per class:
      • Spy, Sniper, Engineer, Scout, and Heavy increased.
      • Medic, Soldier, and Demoman unchanged.
      • Pyro and Demoknight decreased.
  • Precision
    • Removed radius damage falloff on explosive projectiles.
    • Removed self-blast damage.
  • Resistance and Vampire
    • Added immunity to reflect damage.

August 2, 2017 Patch #2

  • Fixed a server crash related to sentry rockets in Mannpower mode.

2017年10月20日补丁 #1 (丛林炼狱更新)

  • Knockout powerup now collects health pack health without subtracting their health bonus. Results in Knockout carriers collecting more health from each health kit.
  • Resistance powerup now blocks backstabs.

2018年3月28日补丁

  • Added ctf_foundry to Casual Mode

漏洞

  • 击倒增益的图标会在进入冻结镜头(固定镜头)时消失。
  • 击倒增益的背包描述已过时,该描述显示击退仍然会赋予暴击效果。
  • 在通常情况下,携带击倒增益时无法携带任何建筑物;但当使用抓钩飞行时打开控制台并使用控制台指令build (数字)可以建造建筑。
  • 当解除死亡之铃时,瘟疫增益的伤害音效将无法停止播放。
  • 当暴击效果作用在抓钩上时,抓钩散发的颜色永远是实际团队色,包括进行伪装中的间谍也是如此。

细枝末节

  • 许多曼恩之力的机制,例如增益和抓钩的灵感都来自于雷神之锤的MODThreewave CTF
  • 领袖增益图标灵感实际来自于国际象棋的皇后图标。

画廊