Difference between revisions of "July 8, 2010 Patch"

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{{Patch layout
 
{{Patch layout
| notes =
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| before        = {{Patch name|7|6|2010}}
[[File:Engineer_Update_Logo.png|300px|right]]
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| day          = 8
 +
| month        = july
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| year          = 2010
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| after        = {{Patch name|7|9|2010}}
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| source-title  = Patch 1
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| source        = http://store.steampowered.com/news/4043/
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| updatelink    = http://www.teamfortress.com/engineerupdate/
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| update        = The Engineer Update
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| notes         = [[File:Engineer_Update_Logo.png|300px|right]]
  
 
=== Patch 1 ===
 
=== Patch 1 ===
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** [[Hightower]], a [[Payload Race]] map.
 
** [[Hightower]], a [[Payload Race]] map.
 
** [[Upward]], a [[Payload]] map.
 
** [[Upward]], a [[Payload]] map.
** [[ColdFront]], a community built [[Capture Point]] map.
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** [[ColdFront]], a community built [[Control Point (game mode)|Control Point]] map.
 
* Item tuning:
 
* Item tuning:
 
** The [[Sandvich]] now uses a cooldown timer, instead of the health pack recharge mechanic.
 
** The [[Sandvich]] now uses a cooldown timer, instead of the health pack recharge mechanic.
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* Added better feedback sound for [[Pyros]] when their flamethrower is doing damage.
 
* Added better feedback sound for [[Pyros]] when their flamethrower is doing damage.
 
* Fixed blood effect on bleeding player.
 
* Fixed blood effect on bleeding player.
* Added a glow effect to Payload [[carts]].
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* Added a glow effect to Payload [[Payload#Carts|carts]].
 
* Added Romanian language support.
 
* Added Romanian language support.
  
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===Undocumented changes===
 
===Undocumented changes===
* Added a second Misc. item slot in the loadout.
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* Added placeholder for the [[Action items|action]] slot, labeled as a second Misc. item slot in the loadout.
 
* Added several new [[Engineer responses]], including [[domination]] lines.
 
* Added several new [[Engineer responses]], including [[domination]] lines.
 
* Added Medic companionship lines when calling for a [[Medic]] while targeting one.
 
* Added Medic companionship lines when calling for a [[Medic]] while targeting one.
* Many [[kill icon]]s were added.
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* Many [[kill icon]]s were added. <ref>[[Force-A-Nature]], [[Lugermorph]], [[Natasha]] and [[Big Kill]]</ref>
 
* [[Scottish Resistance]] now shows location of stickies placed with glow effect.
 
* [[Scottish Resistance]] now shows location of stickies placed with glow effect.
 
* 'Wrenching' a [[Sentry Gun]] now upgrades, repairs and restores ammunition all at once per [[Wrench]] hit, prioritizing repairs and upgrading if not in possession of enough metal.
 
* 'Wrenching' a [[Sentry Gun]] now upgrades, repairs and restores ammunition all at once per [[Wrench]] hit, prioritizing repairs and upgrading if not in possession of enough metal.
* Sentry Guns now have laser sights to accomodate use of the Wrangler.
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* Sentry Guns now have laser sights to accommodate use of the Wrangler.
 
* The [[Ambassador]] headshot kill icon is replaced with the [[Sniper Rifle]] headshot kill icon.
 
* The [[Ambassador]] headshot kill icon is replaced with the [[Sniper Rifle]] headshot kill icon.
* Introduced a unique switching animation for the Engineer's Shotgun and [[Frontier Justice]]. Previously he used the same switching animation for the Pyro, Heavy and Soldier.
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* The Engineer's shotgun is now a {{code|c_model}} and shares its animations with the [[Frontier Justice]].  
 
* The [[Golden Wrench]] could no longer be randomly found via crafting.
 
* The [[Golden Wrench]] could no longer be randomly found via crafting.
* Added a new arm bodygroup to the Engineer model.  
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* Added a new right arm [[bodygroup]] to the Engineer model.
 +
* Improved visual feedback for players who are bleeding.  
  
| source = http://store.steampowered.com/news/4043/
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==Notes==
| source-title = Patch 1
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<references/>
 
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| source2       = http://store.steampowered.com/news/4049/
| source2 = http://store.steampowered.com/news/4049/
 
 
| source2-title = Patch 2
 
| source2-title = Patch 2
 
| updatelink = http://www.teamfortress.com/engineerupdate/
 
| update = The Engineer Update
 
 
| before = [[July 6, 2010 Patch]]
 
| after = [[July 9, 2010 Patch]]
 
 
}}
 
}}
 +
{{EngineerUpdateNav}}

Latest revision as of 07:01, 3 April 2012

This article is specific to the patch released. For information on the update, see Engineer Update.
Source: Patch 1Patch 2
Official update page: The Engineer Update

Patch notes

Engineer Update Logo.png

Patch 1

Engine

  • Fixed client crash related flashlight usage.
  • Fixed several issues related to alt-tabbing (invisible players, etc).

Team Fortress 2

Patch 2

  • Fixed missing class descriptions on the class menu blackboard.
  • Fixed a server crash related to carrying buildings.
  • Fixed a HUD element issue in DX8.

Undocumented changes

  • Added placeholder for the action slot, labeled as a second Misc. item slot in the loadout.
  • Added several new Engineer responses, including domination lines.
  • Added Medic companionship lines when calling for a Medic while targeting one.
  • Many kill icons were added. [1]
  • Scottish Resistance now shows location of stickies placed with glow effect.
  • 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal.
  • Sentry Guns now have laser sights to accommodate use of the Wrangler.
  • The Ambassador headshot kill icon is replaced with the Sniper Rifle headshot kill icon.
  • The Engineer's shotgun is now a c_model and shares its animations with the Frontier Justice.
  • The Golden Wrench could no longer be randomly found via crafting.
  • Added a new right arm bodygroup to the Engineer model.
  • Improved visual feedback for players who are bleeding.

Notes