Difference between revisions of "January 19, 2011 Patch"
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=== Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) === | === Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) === | ||
+ | |||
* Updated the Linux srcds_run script | * Updated the Linux srcds_run script | ||
** Added warning message for people running the server as root | ** Added warning message for people running the server as root | ||
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=== Team Fortress 2 === | === Team Fortress 2 === | ||
− | * Updated several models with optimizations and new [[LOD]]s. | + | |
+ | * Updated several models with [[Model Optimization|optimizations]] and new [[LOD]]s. | ||
* Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do. | * Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do. | ||
* Added a glow effect to the team [[intelligence]] entities when they’re not being carried. | * Added a glow effect to the team [[intelligence]] entities when they’re not being carried. | ||
* Added a timer to indicate how much time is left before the gate closes in [[DeGroot Keep]]. | * Added a timer to indicate how much time is left before the gate closes in [[DeGroot Keep]]. | ||
* Added a new plate model to be used when a [[Heavy]] throws the [[Buffalo Steak Sandvich]] to heal teammates. | * Added a new plate model to be used when a [[Heavy]] throws the [[Buffalo Steak Sandvich]] to heal teammates. | ||
− | * Added a note in the trading dialog to let you know when your trading partner is typing. | + | * Added a note in the [[trading]] dialog to let you know when your trading partner is typing. |
* Added a new Valve map [[5Gorge|CP_5Gorge]]. | * Added a new Valve map [[5Gorge|CP_5Gorge]]. | ||
− | * Fixed the [[Mad Milk]] effect not being washed off when a player goes underwater. | + | * Fixed the [[Mad Milk]] effect not being washed off when a player goes [[water|underwater]]. |
− | * Fixed being able to attack teammates using pumpkin bombs and arrows fired by the [[Huntsman]] or the [[Crusader's Crossbow]]. | + | * Fixed being able to attack teammates using [[pumpkin bombs]] and arrows fired by the [[Huntsman]] or the [[Crusader's Crossbow]]. |
− | * Fixed switching to the melee weapon instead of using the lastweapon setting after drinking [[Crit-a-Cola]]. | + | * Fixed switching to the [[melee]] weapon instead of using the lastweapon setting after drinking [[Crit-a-Cola]]. |
− | * Fixed not seeing the | + | * Fixed not seeing the [[crit]]boost effect on the [[Scout]]'s [[Shortstop]]. |
− | * Fixed the [[Sniper Rifle]] and [[SMG]] view models having Red skins while on the Blue team. | + | * Fixed the [[Sniper Rifle]] and [[SMG]] view models having [[Red]] skins while on the [[Blue]] team. |
* Fixed the [[Engineer]] [[PDA]] view models (build/destroy) having Red skins while on the Blue team. | * Fixed the [[Engineer]] [[PDA]] view models (build/destroy) having Red skins while on the Blue team. | ||
* Fixed the [[mini-sentry]] [[HUD]] not playing the alert sound when the sentry is sapped or low on ammo. | * Fixed the [[mini-sentry]] [[HUD]] not playing the alert sound when the sentry is sapped or low on ammo. | ||
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=== Undocumented changes === | === Undocumented changes === | ||
+ | |||
* Fixed the [[Sydney Sleeper]] view models having Red skins while on the Blue team. | * Fixed the [[Sydney Sleeper]] view models having Red skins while on the Blue team. | ||
− | * Fixed world reload animation for the [[Grenade Launcher]] not showing the Demoman holding grenades when he reloads. | + | * Fixed world reload animation for the [[Grenade Launcher]] not showing the [[Demoman]] holding grenades when he reloads. |
− | * Fixed players being able to clip through the barrels on the shelves above the BLU spawn in DeGroot Keep. | + | * Fixed players being able to clip through the barrels on the shelves above the BLU [[spawn]] in DeGroot Keep. |
− | * Capture time for final control points in [[Yukon|CP_Yukon]] reduced from 4s to 3.8s | + | * Capture time for final [[control points]] in [[Yukon|CP_Yukon]] reduced from 4s to 3.8s |
* Added a team-colored trail to the Mad Milk when thrown. | * Added a team-colored trail to the Mad Milk when thrown. | ||
* Textures of [[Ghastlier Gibus]] and [[Iron Curtain]] were updated. | * Textures of [[Ghastlier Gibus]] and [[Iron Curtain]] were updated. | ||
* The [[Scottish Resistance]] and the [[Stickybomb Launcher]] now drop the appropriate weapon on death on RED team. | * The [[Scottish Resistance]] and the [[Stickybomb Launcher]] now drop the appropriate weapon on death on RED team. | ||
− | * If the player suicides with the [[Ullapool Caber]] it displays the Caber's kill icon. | + | * If the player suicides with the [[Ullapool Caber]] it displays the Caber's [[kill icon]]. |
}} | }} |
Revision as of 21:00, 16 February 2011
|
Source: Team Fortress 2 Update Released
Contents
Patch notes
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the Linux srcds_run script
- Added warning message for people running the server as root
- Changed the working directory to the game tree before executing the dedicated server
- Updated the existing localization files
- Added Czech, Hungarian, Romanian and Turkish localization files
Team Fortress 2
- Updated several models with optimizations and new LODs.
- Updated the default TF2 crosshairs to use the RGB and scale settings in the Options->Multiplayer dialog like custom crosshairs do.
- Added a glow effect to the team intelligence entities when they’re not being carried.
- Added a timer to indicate how much time is left before the gate closes in DeGroot Keep.
- Added a new plate model to be used when a Heavy throws the Buffalo Steak Sandvich to heal teammates.
- Added a note in the trading dialog to let you know when your trading partner is typing.
- Added a new Valve map CP_5Gorge.
- Fixed the Mad Milk effect not being washed off when a player goes underwater.
- Fixed being able to attack teammates using pumpkin bombs and arrows fired by the Huntsman or the Crusader's Crossbow.
- Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola.
- Fixed not seeing the critboost effect on the Scout's Shortstop.
- Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team.
- Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team.
- Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.
- Updated the community map CP_Yukon.
- Central CP moved up to bridge.
- Bridge widened.
- Several sticky exploits patched.
- Flat bridge added onto CP1's pipes.
Undocumented changes
- Fixed the Sydney Sleeper view models having Red skins while on the Blue team.
- Fixed world reload animation for the Grenade Launcher not showing the Demoman holding grenades when he reloads.
- Fixed players being able to clip through the barrels on the shelves above the BLU spawn in DeGroot Keep.
- Capture time for final control points in CP_Yukon reduced from 4s to 3.8s
- Added a team-colored trail to the Mad Milk when thrown.
- Textures of Ghastlier Gibus and Iron Curtain were updated.
- The Scottish Resistance and the Stickybomb Launcher now drop the appropriate weapon on death on RED team.
- If the player suicides with the Ullapool Caber it displays the Caber's kill icon.