Difference between revisions of "February 28, 2008 Patch"

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{{Patch layout
 
{{Patch layout
| notes =  
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| before      = {{Patch name|2|19|2008}}
 
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| day          = 28
===Team Fortress 2===
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| month        = february
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| year        = 2008
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| after        = {{Patch name|2|29|2008}}
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| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/1464/
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| notes        = ===Team Fortress 2===
  
 
* Added "Custom" tab to the [[Server Browser|server browser]]
 
* Added "Custom" tab to the [[Server Browser|server browser]]
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** Disables team player limits, [[autobalancing]], and intermission
 
** Disables team player limits, [[autobalancing]], and intermission
 
* Class balancing
 
* Class balancing
** Reduced [[Soldier]]'s maximum [[rocket]] reserve [[ammo]] from 36 to 16
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** Reduced [[Soldier]]'s maximum [[Projectiles#Projectiles|rocket]] reserve [[ammo]] from 36 to 16
** Reduced [[Demoman]]'s maximum [[Sticky bomb]] reserve ammo from 30 to 16
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** Reduced [[Demoman]]'s maximum Sticky bomb reserve ammo from 30 to 16{{sic}}<ref name=switchedcounts>The Stickybomb Launcher and the Grenade Launcher's reserve ammo values are switched in the original text.</ref>
** Reduced Demoman's maximum [[Grenade Launcher]] reserve ammo from 40 to 24
+
** Reduced Demoman's maximum [[Grenade Launcher]] reserve ammo from 40 to 24{{sic}}<ref name=switchedcounts />
 +
 
 +
===Undocumented changes===
 
* Added protection against [[voice command]] spamming. Dramatic reduction in [[Teleporter|Teleporters]] needed
 
* Added protection against [[voice command]] spamming. Dramatic reduction in [[Teleporter|Teleporters]] needed
* Added "Toggle [[Disguise]] Team" binding in Options->Keyboard to toggle the disguise team for the Spy's [[Disguise kit|PDA]]
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* Added "Toggle [[Disguise]] Team" binding in Options->Keyboard to toggle the disguise team for the [[Spy]]'s [[Disguise kit|PDA]]
* Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
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* Changed [[PDA]] menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
 
* Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
 
* Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
 
* Changed [[Engineer]] [[buildings]] to detonate when a player disconnects instead of blinking out
 
* Changed [[Engineer]] [[buildings]] to detonate when a player disconnects instead of blinking out
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* Fixed mp_timelimit ending the map during the middle of a round on maps like [[Dustbowl]] and [[Gravelpit|Gravel Pit]]
 
* Fixed mp_timelimit ending the map during the middle of a round on maps like [[Dustbowl]] and [[Gravelpit|Gravel Pit]]
 
* Fixed "lastdisguise" command not remembering if you were disguised as your own team
 
* Fixed "lastdisguise" command not remembering if you were disguised as your own team
* Fixed Spectator targetID not using team colors
+
* Fixed [[Spectator]] targetID not using team colors
 
* Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
 
* Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
* Fixed [[Badlands]] never having [[Sudden death]] triggered
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* Fixed [[Badlands (King of the Hill)|Badlands]] never having [[Sudden death]] triggered
 
* Fixed Engineer being able to detonate buildings that are being [[Sapper|sapped]]
 
* Fixed Engineer being able to detonate buildings that are being [[Sapper|sapped]]
 
* Fixed potential client crash for players being healed by a [[Medic]] or [[Dispenser]]
 
* Fixed potential client crash for players being healed by a [[Medic]] or [[Dispenser]]
  
| source = http://store.steampowered.com/news/1464/
+
== References ==
 
+
<references />
 
 
|before= [[February 19, 2008 Patch]]
 
 
 
|after= [[February 29, 2008 Patch]]
 
 
}}
 
}}

Latest revision as of 20:28, 22 February 2024

Patch notes

Team Fortress 2

  • Added "Custom" tab to the server browser
    • Servers can now specify metatags describing the custom rules they've adopted
    • Players can use tag filtering to find servers running the custom rules they want to play
    • Added options for servers who want to become custom games: Disable Critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
  • Initial release of Tournament mode (mp_tournament)
    • UI for handling team naming, ready mode, and win results
    • Disables team player limits, autobalancing, and intermission
  • Class balancing

Undocumented changes

  • Added protection against voice command spamming. Dramatic reduction in Teleporters needed
  • Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
  • Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
  • Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
  • Changed Engineer buildings to detonate when a player disconnects instead of blinking out
  • Made several improvements to server-side stat reporting (not related to individual player stats)
  • Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and Gravel Pit
  • Fixed "lastdisguise" command not remembering if you were disguised as your own team
  • Fixed Spectator targetID not using team colors
  • Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
  • Fixed Badlands never having Sudden death triggered
  • Fixed Engineer being able to detonate buildings that are being sapped
  • Fixed potential client crash for players being healed by a Medic or Dispenser

References

  1. a b The Stickybomb Launcher and the Grenade Launcher's reserve ammo values are switched in the original text.