Difference between revisions of "Engineer (Classic)"

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The '''Engineer''' is a playable class in ''[[Team Fortress Classic]]''. His primary skill is erecting various [[Buildings (Classic)|Buildings]] in order to support the team. He can upgrade and repair these items with his [[Wrench (Classic)|Wrench]], which serves as his unique melee weapon that can also repair his teammates' [[Armor (Classic)|Armor]]. He is equipped with a [[Railgun (Classic)|Railgun]] and [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]], along with two powerful [[Weapons (Classic)#Primary Grenades|Grenade]]s in order to engage enemies. His low health and armor prevent him from being a true offensive powerhouse however.
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The '''Engineer''' is a playable [[Classes_(Classic)|class]] in ''[[Team Fortress Classic]]''. His primary skill is erecting various [[Buildings (Classic)|buildings]] in order to support the team. He can upgrade and repair these items with his [[Wrench (Classic)|Wrench]], which also serves as his unique melee weapon that can repair his teammates' [[Armor (Classic)|Armor]]. He is equipped with the [[Railgun (Classic)|Railgun]] and [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]], along with two powerful [[Weapons (Classic)#Primary Grenades|grenade]]s, in order to engage enemies. However, his low health and armor prevents him from being a true offensive powerhouse.
  
==Basic Strategy==
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==Basic strategy==
 
* Stay on defense.
 
* Stay on defense.
  
* Collect [[Metal (Classic) | Metal]].
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* Collect [[Metal (Classic)|Metal]].
  
* Build and upgrade your [[Sentry Gun (Classic) | Sentry Gun]].
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* Build and upgrade your [[Sentry Gun (Classic)|Sentry Gun]].
  
* Build a [[Dispenser (Classic) | Dispenser]].
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* Build a [[Dispenser (Classic)|Dispenser]].
  
* Repair your teammates' [[Armor (Classic)|armor]].
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* Repair your teammates' [[Armor (Classic)|Armor]].
  
* Build [[Teleporter (Classic)| Teleporters]].
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* Build [[Teleporter (Classic)|Teleporters]].
  
 
* Protect your buildings with EMP Grenades.
 
* Protect your buildings with EMP Grenades.
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* Your Sentry Gun is very susceptible to [[Nailgun (Classic)|Nailgun]] fire. Try to kill any Medics close to your Sentry Gun before their [[Super Nailgun (Classic)|Super Nailgun]] rips it to pieces.
 
* Your Sentry Gun is very susceptible to [[Nailgun (Classic)|Nailgun]] fire. Try to kill any Medics close to your Sentry Gun before their [[Super Nailgun (Classic)|Super Nailgun]] rips it to pieces.
  
* Teleporters are invaluable to your team. Try to make them so they are not easily found or destroyed in order that they can provide your team with an alternative route.
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* Teleporters are invaluable to your team. Try to situate them so that they are not easily found or destroyed in order for them to provide your team with an alternative route.
  
 
* Your Railgun is not as effective as your Shotgun; use it sparingly.
 
* Your Railgun is not as effective as your Shotgun; use it sparingly.
  
* Use Grenades to grenade-jump to areas inaccessible by normal means and build Sentry Guns in hard-to-reach locations.
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* Use grenades to [[Jumping#Grenade_jump|grenade jump]] to areas inaccessible by normal means and build Sentry Guns in hard-to-reach locations.
  
* Your EMP Grenade can be the most devastating grenade in the game. It detonates any ammunition carried on the victim. The EMP Grenade can do more damage if there are packs lying on the ground as it will detonate the ammo in them. They are also extremely useful in destroying enemy buildings and Demoman pipe traps. A player can also remove any excess ammo they are carrying in order to minimize the damage they receive from EMP grenades. EMP grenades will also make a Demoman's Detpack detonate after about a second delay from the EMP explosion.
+
* Your EMP Grenade can be the most devastating grenade in the game. It detonates any ammunition carried on the victim. The EMP Grenade can do more damage if there are packs lying on the ground as it will detonate the ammo in them. They are also extremely useful in destroying enemy buildings and Demoman pipe traps. A player can also remove any excess ammo they are carrying in order to minimize the damage they receive from EMP Grenades. EMP Grenades will also make a Demoman's Detpack detonate after about a second delay from the EMP explosion.
  
==Special Abilities==
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==Special abilities==
'''Class Skill''':Opens build menu.
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'''Class Skill''': Opens the build menu.
  
 
'''Abilities'''
 
'''Abilities'''
 
* Build Sentry Gun.
 
* Build Sentry Gun.
 
* Build Dispenser.
 
* Build Dispenser.
* Repair armor.
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* Repair Armor.
 
* Create ammunition.
 
* Create ammunition.
 
* Build Teleporters.
 
* Build Teleporters.
 
* Can rotate your Sentry in 45 degree or 180 degree intervals after it's built.
 
* Can rotate your Sentry in 45 degree or 180 degree intervals after it's built.
* Detonate Buildings to create large explosion.
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* Detonate buildings to create large explosion.
  
'''Quake Console Aliases:'''
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'''Quake console aliases:'''
 
{| class="wikitable grid" width="50%" style="text-align: center;"
 
{| class="wikitable grid" width="50%" style="text-align: center;"
 
! class="header" | Alias
 
! class="header" | Alias
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|-
 
|-
 
|build<small>†</small>
 
|build<small>†</small>
|Opens build menu.
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|Opens the build menu.
 
|-
 
|-
 
|dropammo
 
|dropammo
|Creates ammo from metal when no reserve ammo is available.
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|Creates ammo from Metal when reserve ammo is not available.
 
|}
 
|}
 
<small>†This has the same effect as using the <code>special</code> alias.</small>
 
<small>†This has the same effect as using the <code>special</code> alias.</small>
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! class="header" width="7%"  colspan=3 | Ammo
 
! class="header" width="7%"  colspan=3 | Ammo
 
! class="header" width="9%" rowspan=2 | Damage<br/>per hit
 
! class="header" width="9%" rowspan=2 | Damage<br/>per hit
! class="header" width="44%" rowspan=2 | Notes / Special Abilities
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! class="header" width="44%" rowspan=2 | Notes/Special abilities
 
|-
 
|-
 
! class="header" | Type
 
! class="header" | Type
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| N/A
 
| N/A
 
| 18
 
| 18
| Repairs and upgrades buildings and repairs armor of players using [[Ammo (Classic)#Cells|cells]] ammunition.
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| Repairs and upgrades buildings and repairs armor of players using the [[Ammo (Classic)#Cells|cells]] ammunition type.
 
|-
 
|-
 
! [[File:HUD_railgun_TFC.png|100px]]<br>Weapon 2
 
! [[File:HUD_railgun_TFC.png|100px]]<br>Weapon 2
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==Trivia==
 
==Trivia==
* An older version of the ''Team Fortress Classic'' Engineer appears in day two of the Engineer Update as the TF2 Engineers father. [http://media.steampowered.com/apps/tf2/engy/bg_05-verybottom.jpg].
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* The Engineer from ''Team Fortress Classic'' appears in the initial page for the Engineer Update as the ''Team Fortress 2'' Engineer's father.<ref>[http://media.steampowered.com/apps/tf2/engy/bg_05-verybottom.jpg Screenshot from the Engineer Update]</ref>
  
 
==Gallery==
 
==Gallery==
 
 
<gallery>
 
<gallery>
File:engineernew_tfc.png|The new ''TFC'' Engineer.
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File:engineernew_tfc.png|The new model of the ''Team Fortress Classic'' Engineer.
File:engineerold_tfc.png|The old ''TFC'' Engineer.
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File:engineerold_tfc.png|The old model of the ''Team Fortress Classic'' Engineer.
File:engineer_qwtf.png|The ''[[QWTF]]'' Engineer.</gallery>
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File:engineer_qwtf.png|The model of the ''[[Team Fortress]]'' Engineer.</gallery>
  
 
== Update history ==
 
== Update history ==
 
'''[[January 16, 2003 Patch (Classic)]]'''
 
'''[[January 16, 2003 Patch (Classic)]]'''
 
* Fixed Engineer not being able to build while ducking.
 
* Fixed Engineer not being able to build while ducking.
 +
 +
== References ==
 +
<references/>
  
 
== See also ==
 
== See also ==
* The [[Engineer]] ''Team Fortress 2''.
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* [[Engineer]]
 
 
  
 
{{TFC Nav}}
 
{{TFC Nav}}
 
{{Classic Engineer nav}}
 
{{Classic Engineer nav}}

Revision as of 02:41, 4 September 2011

Engineer (Classic)
Engineer (Classic)
Basic Information
Type: Defensive
Health: 80 / 130
Armor: 50
Armor type: Medium
Speed: Medium

The Engineer is a playable class in Team Fortress Classic. His primary skill is erecting various buildings in order to support the team. He can upgrade and repair these items with his Wrench, which also serves as his unique melee weapon that can repair his teammates' Armor. He is equipped with the Railgun and Double-Barrel Shotgun, along with two powerful grenades, in order to engage enemies. However, his low health and armor prevents him from being a true offensive powerhouse.

Basic strategy

  • Stay on defense.
  • Repair your teammates' Armor.
  • Protect your buildings with EMP Grenades.
  • Your Dispenser will damage enemies upon detonation according to how much ammo it has stored. You can use this as an improvised bomb.
  • Your Sentry Gun is very susceptible to Nailgun fire. Try to kill any Medics close to your Sentry Gun before their Super Nailgun rips it to pieces.
  • Teleporters are invaluable to your team. Try to situate them so that they are not easily found or destroyed in order for them to provide your team with an alternative route.
  • Your Railgun is not as effective as your Shotgun; use it sparingly.
  • Use grenades to grenade jump to areas inaccessible by normal means and build Sentry Guns in hard-to-reach locations.
  • Your EMP Grenade can be the most devastating grenade in the game. It detonates any ammunition carried on the victim. The EMP Grenade can do more damage if there are packs lying on the ground as it will detonate the ammo in them. They are also extremely useful in destroying enemy buildings and Demoman pipe traps. A player can also remove any excess ammo they are carrying in order to minimize the damage they receive from EMP Grenades. EMP Grenades will also make a Demoman's Detpack detonate after about a second delay from the EMP explosion.

Special abilities

Class Skill: Opens the build menu.

Abilities

  • Build Sentry Gun.
  • Build Dispenser.
  • Repair Armor.
  • Create ammunition.
  • Build Teleporters.
  • Can rotate your Sentry in 45 degree or 180 degree intervals after it's built.
  • Detonate buildings to create large explosion.

Quake console aliases:

Alias Effect
build Opens the build menu.
dropammo Creates ammo from Metal when reserve ammo is not available.

†This has the same effect as using the special alias.

Weapons

Weapon Ammo Damage
per hit
Notes/Special abilities
Type Loaded Carried
HUD Wrench TFC.png
Weapon 1
Wrench Cells N/A N/A 18 Repairs and upgrades buildings and repairs armor of players using the cells ammunition type.
HUD railgun TFC.png
Weapon 2
Railgun Nails 50 N/A 23 N/A
HUD double shotgun TFC.png
Weapon 3
Double-Barrel Shotgun Shells 16 50 4-51 Fires fourteen pellets.

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 2 High Deals high damage on a four second fuse.
Emp tfc.png
Secondary
EMP Grenade 2 Varies Detonates all of the ammo an enemy is holding.

Trivia

  • The Engineer from Team Fortress Classic appears in the initial page for the Engineer Update as the Team Fortress 2 Engineer's father.[1]

Gallery

Update history

January 16, 2003 Patch (Classic)

  • Fixed Engineer not being able to build while ducking.

References

See also