Difference between revisions of "Engineer (Classic)"

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* Fixed Engineer not being able to build while ducking.
 
* Fixed Engineer not being able to build while ducking.
  
==See also==
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== See also ==
 
* The [[Engineer]] ''Team Fortress 2''.
 
* The [[Engineer]] ''Team Fortress 2''.
  

Revision as of 20:40, 17 August 2011

Engineer (Classic)
Engineer (Classic)
Basic Information
Type: Defensive
Health: 80 / 130
Armor: 50
Armor type: Medium
Speed: Medium

The Engineer is a playable class in Team Fortress Classic. His primary skill is erecting various Buildings in order to support the team. He can upgrade and repair these items with his Wrench, which serves as his unique melee weapon that can also repair his teammates' Armor. He is equipped with a Railgun and Double-Barrel Shotgun, along with two powerful Grenades in order to engage enemies. His low health and armor prevent him from being a true offensive powerhouse however.

Basic Strategy

  • Stay on defense.
  • Repair your teammates' armor.
  • Protect your buildings with EMP Grenades.
  • Your Dispenser will damage enemies upon detonation according to how much ammo it has stored. You can use this as an improvised bomb.
  • Your Sentry Gun is very susceptible to Nailgun fire. Try to kill any Medics close to your Sentry Gun before their Super Nailgun rips it to pieces.
  • Teleporters are invaluable to your team. Try to make them so they are not easily found or destroyed in order that they can provide your team with an alternative route.
  • Your Railgun is not as effective as your Shotgun; use it sparingly.
  • Use Grenades to grenade-jump to areas inaccessible by normal means and build Sentry Guns in hard-to-reach locations.
  • Your EMP Grenade can be the most devastating grenade in the game. It detonates any ammunition carried on the victim. The EMP Grenade can do more damage if there are packs lying on the ground as it will detonate the ammo in them. They are also extremely useful in destroying enemy buildings and Demoman pipe traps. A player can also remove any excess ammo they are carrying in order to minimize the damage they receive from EMP grenades. EMP grenades will also make a Demoman's Detpack detonate after about a second delay from the EMP explosion.

Special Abilities

Class Skill:Opens build menu.

Abilities

  • Build Sentry Gun.
  • Build Dispenser.
  • Repair armor.
  • Create ammunition.
  • Build Teleporters.
  • Can rotate your Sentry in 45 degree or 180 degree intervals after it's built.
  • Detonate Buildings to create large explosion.

Quake Console Aliases:

Alias Effect
build Opens build menu.
dropammo Creates ammo from metal when no reserve ammo is available.

†This has the same effect as using the special alias.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD Wrench TFC.png
Weapon 1
Wrench Cells N/A N/A 18 Repairs and upgrades buildings and repairs armor of players using cells ammunition.
HUD railgun TFC.png
Weapon 2
Railgun Nails 50 N/A 23 N/A
HUD double shotgun TFC.png
Weapon 3
Double-Barrel Shotgun Shells 16 50 4-51 Fires fourteen pellets.

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 2 High Deals high damage on a four second fuse.
Emp tfc.png
Secondary
EMP Grenade 2 Varies Detonates all of the ammo an enemy is holding.

Trivia

  • An older version of the Team Fortress Classic Engineer appears in day two of the Engineer Update [1].

Gallery

Update history

January 16, 2003 Patch (Classic)

  • Fixed Engineer not being able to build while ducking.

See also