Difference between revisions of "December 15, 2023 Patch"

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(Added several links; other, minor changes.)
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| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
 
* Fixed the Pyro's right hand c_[[vdc:Model|model]] not drawing correctly
 
* Fixed the Pyro's right hand c_[[vdc:Model|model]] not drawing correctly
* Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
+
* Fixed [[Razorback|The Razorback]] not being displayed in the 3D [[Heads-up display|HUD]] player model and the [[loadout]] preview (community fix from gidi30)
* Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
+
* Fixed the [[Engineer]]'s [[PDA|Destruction PDA]] using the wrong animation in the 3D HUD player model (community fix from gidi30)
* Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
+
* Fixed naming conflicts between the {{code|[[Hacksaw|plr_hacksaw]]}} and {{code|[[Bonesaw (map)|plr_hacksaw_event]]}} localization strings
* Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second [[Styles|style]]
+
* Updated the [[Scruffed 'n Stitched]] cosmetic item to fix a [[Paint Can|paint]] problem with the second [[Styles|style]]
* Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
+
* Updated the display name for the Trench Warefarer cosmetic item to [[Trench Warfarer]]
* Updated the Strasbourg Scholar cosmetic item
+
* Updated the [[Strasbourg Scholar]] cosmetic item
 
** Fixed cross-cosmetic clipping
 
** Fixed cross-cosmetic clipping
 
** Fixed triangulation mismatch on pants and resulting rig issue
 
** Fixed triangulation mismatch on pants and resulting rig issue
** Fixed LOD bone collapse error
+
** Fixed [[Level of detail|LOD]] bone collapse error
 
** Fixed minor UV stretching on LODs
 
** Fixed minor UV stretching on LODs
* Updated pl_frontier_final
+
* Updated {{code|[[Frontier|pl_frontier_final]]}}
** Fixed Engineers being able to build in Red's final spawn room
+
** Fixed Engineers being able to [[Buildings|build]] in Red's final spawn room
* Updated plr_hacksaw
+
* Updated {{code|plr_hacksaw}}
** Fixed non-zero roll on spectator cameras
+
** Fixed non-zero roll on [[spectator]] cameras
** Fixed Erroneous clip brushes
+
** Fixed Erroneous [[vdc:Clip texture|clip brushes]]
 
** Simplified and merged door frames across the map to have fewer obstructions
 
** Simplified and merged door frames across the map to have fewer obstructions
** Removed some cover on each team's balconies that preventing being able to spam sentries
+
** Removed some cover on each team's balconies that preventing being able to spam {{botignore|[[Sentry Gun|sentries]]}}
 
** De-cluttered finale roof so that you can travel from balcony-to-balcony
 
** De-cluttered finale roof so that you can travel from balcony-to-balcony
 
** Lowered rocks between middle and the finale
 
** Lowered rocks between middle and the finale
 
** Adjusted prop fades
 
** Adjusted prop fades
* Updated ctf_turbine_winter
+
* Updated {{code|[[Turbine Center|ctf_turbine_winter]]}}
** Fixed issue with teleporters exploding when players used them in the vents
+
** Fixed issue with [[teleporters]] exploding when players used them in the vents
 
** Added extra ammopacks in the intel hallways
 
** Added extra ammopacks in the intel hallways
** Fixed cubemaps having odd reflections in the center area
+
** Fixed [[vdc:Cubemaps|cubemaps]] having odd reflections in the center area
 
** Adjusted clipping in the center area
 
** Adjusted clipping in the center area
 
** Added neutral Train Camera so you can enjoy the Slay Ride
 
** Added neutral Train Camera so you can enjoy the Slay Ride
 
** Added small details
 
** Added small details
* Updated pl_emerge
+
* Updated {{code|[[Emerge|pl_emerge]]}}
** Fixed some malformed geometry in Blu's first spawn
+
** Fixed some malformed geometry in [[BLU|Blu]]'s first spawn
 
** Fixed unintentional perch point just outside Blu's first spawn
 
** Fixed unintentional perch point just outside Blu's first spawn
* Updated pl_camber
+
* Updated {{code|[[Camber|pl_camber]]}}
 
** Clipped sewer grate
 
** Clipped sewer grate
 
** Disabled rock collision
 
** Disabled rock collision
** Increased Red respawn room
+
** Increased [[RED|Red]] respawn room
 
** Improved clipping
 
** Improved clipping
 
** Blocked off a sightline on the final point
 
** Blocked off a sightline on the final point
* Updated cp_brew
+
* Updated {{code|[[Brew|cp_brew]]}}
 
** Fixed missing collision on red arrow outside Red's first spawn
 
** Fixed missing collision on red arrow outside Red's first spawn
 
** Fixed missing flatbed truck trailers outside of the diner
 
** Fixed missing flatbed truck trailers outside of the diner
* Updated koth_snowtower
+
* Updated {{code|[[Snowtower|koth_snowtower]]}}
 
** The control point is now more closed-off
 
** The control point is now more closed-off
** Slightly extended the cover on the lower balconies on [[bot]]h sides
+
** Slightly extended the cover on the lower balconies on both sides
 
** Moved the ammo from the control point to the higher platform of the central tower
 
** Moved the ammo from the control point to the higher platform of the central tower
 
** Fixed z-fighting on the lower ramps on both sides
 
** Fixed z-fighting on the lower ramps on both sides
** Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
+
** Changed from {{code|toolsblockbullets2}} to {{code|toolsplayerclip}} for the tree's clipping near the crossing
 
** Updated menu photos
 
** Updated menu photos
* Updated koth_krampus
+
* Updated {{code|[[Krampus|koth_krampus]]}}
 
** Fixed minor visual issues
 
** Fixed minor visual issues
 
** Fixed Krampus' unique boss bar randomly getting replaced with the default one
 
** Fixed Krampus' unique boss bar randomly getting replaced with the default one
** Fixed people getting stuck or telefragged when taking the Krampus portal
+
** Fixed people getting stuck or [[telefrag]]ged when taking the Krampus portal
 
** Krampus' landing sound is now more audible
 
** Krampus' landing sound is now more audible
 
** Krampus now correctly destroys all buildings in his way
 
** Krampus now correctly destroys all buildings in his way
* Updated cp_carrier
+
* Updated {{code|Carrier|cp_carrier]]}}
** Adjusted fade distances of some areaportals
+
** Adjusted fade distances of some [[vdc:Areaportals|areaportals]]
 
** Adjusted Blu team's respawn times
 
** Adjusted Blu team's respawn times
 
** Extended Blu team's respawn room
 
** Extended Blu team's respawn room
Line 72: Line 72:
 
** Fixed players not becoming the carrier while standing on the platform as it resets
 
** Fixed players not becoming the carrier while standing on the platform as it resets
 
** Announcer's bomb voice lines no longer play after the bomb has been deployed
 
** Announcer's bomb voice lines no longer play after the bomb has been deployed
** Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
+
** [[Half-Zatoichi]] kills now restore 25% of the carrier's health instead of 50%
** Added 25% crit resistance to the carrier
+
** Added 25% [[Critical hits|crit]] resistance to the carrier
** Added overtime while there is a carrier
+
** Added [[overtime]] while there is a carrier
 
** The carrier's health bar now displays their class icon
 
** The carrier's health bar now displays their class icon
 
** Decreased size of the frog
 
** Decreased size of the frog
 
}}
 
}}

Revision as of 23:27, 15 December 2023

Patch notes

Team Fortress 2

  • Fixed the Pyro's right hand c_model not drawing correctly
  • Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
  • Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
  • Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
  • Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
  • Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
  • Updated the Strasbourg Scholar cosmetic item
    • Fixed cross-cosmetic clipping
    • Fixed triangulation mismatch on pants and resulting rig issue
    • Fixed LOD bone collapse error
    • Fixed minor UV stretching on LODs
  • Updated pl_frontier_final
    • Fixed Engineers being able to build in Red's final spawn room
  • Updated plr_hacksaw
    • Fixed non-zero roll on spectator cameras
    • Fixed Erroneous clip brushes
    • Simplified and merged door frames across the map to have fewer obstructions
    • Removed some cover on each team's balconies that preventing being able to spam sentries
    • De-cluttered finale roof so that you can travel from balcony-to-balcony
    • Lowered rocks between middle and the finale
    • Adjusted prop fades
  • Updated ctf_turbine_winter
    • Fixed issue with teleporters exploding when players used them in the vents
    • Added extra ammopacks in the intel hallways
    • Fixed cubemaps having odd reflections in the center area
    • Adjusted clipping in the center area
    • Added neutral Train Camera so you can enjoy the Slay Ride
    • Added small details
  • Updated pl_emerge
    • Fixed some malformed geometry in Blu's first spawn
    • Fixed unintentional perch point just outside Blu's first spawn
  • Updated pl_camber
    • Clipped sewer grate
    • Disabled rock collision
    • Increased Red respawn room
    • Improved clipping
    • Blocked off a sightline on the final point
  • Updated cp_brew
    • Fixed missing collision on red arrow outside Red's first spawn
    • Fixed missing flatbed truck trailers outside of the diner
  • Updated koth_snowtower
    • The control point is now more closed-off
    • Slightly extended the cover on the lower balconies on both sides
    • Moved the ammo from the control point to the higher platform of the central tower
    • Fixed z-fighting on the lower ramps on both sides
    • Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
    • Updated menu photos
  • Updated koth_krampus
    • Fixed minor visual issues
    • Fixed Krampus' unique boss bar randomly getting replaced with the default one
    • Fixed people getting stuck or telefragged when taking the Krampus portal
    • Krampus' landing sound is now more audible
    • Krampus now correctly destroys all buildings in his way
  • Updated Carrier
    • Adjusted fade distances of some areaportals
    • Adjusted Blu team's respawn times
    • Extended Blu team's respawn room
    • Fixed hud text overlapping
    • Fixed soundscapes not working correctly
    • Fixed objective text not displaying properly
    • Fixed the ability for the carrier to pick up restricted weapons
    • Fixed players not becoming the carrier while standing on the platform as it resets
    • Announcer's bomb voice lines no longer play after the bomb has been deployed
    • Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
    • Added 25% crit resistance to the carrier
    • Added overtime while there is a carrier
    • The carrier's health bar now displays their class icon
    • Decreased size of the frog

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/cp_brew.bsp
Modified: tf/maps/cp_carrier.bsp
Modified: tf/maps/ctf_turbine_winter.bsp
Modified: tf/maps/koth_krampus.bsp
Modified: tf/maps/koth_snowtower.bsp
Modified: tf/maps/pl_camber.bsp
Modified: tf/maps/pl_emerge.bsp
Modified: tf/maps/pl_frontier_final.bsp
Modified: tf/maps/plr_hacksaw.bsp
Modified: tf/maps/plr_hacksaw_event.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_001.vpk
Modified: tf/tf2_misc_006.vpk
Modified: tf/tf2_misc_017.vpk
Modified: tf/tf2_misc_dir.vpk
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2_1_blue.vmt
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pyro_arms.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pyro_arms.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pyro_arms.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pyro_arms.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pyro_arms.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar/dec23_strasbourg_scholar.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar/dec23_strasbourg_scholar.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar/dec23_strasbourg_scholar.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar/dec23_strasbourg_scholar.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar/dec23_strasbourg_scholar.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar_style2/dec23_strasbourg_scholar_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar_style2/dec23_strasbourg_scholar_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar_style2/dec23_strasbourg_scholar_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar_style2/dec23_strasbourg_scholar_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/dec23_strasbourg_scholar_style2/dec23_strasbourg_scholar_style2.vvd
Modified: tf/tf2_textures_036.vpk
Modified: tf/tf2_textures_060.vpk
Modified: tf/tf2_textures_061.vpk
Modified: tf/tf2_textures_dir.vpk
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2_1_blue_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2_1_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2_1_illum.vtf
Added: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2_1_normal.vtf
Modified: tf/tf2_textures_dir.vpk/materials/models/workshop/player/items/sniper/dec23_scruffed_stitched_style2/dec23_scruffed_stitched_style2_blue_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_ctf_turbine_winter.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_photos_koth_snowtower.vtf