Difference between revisions of "Ammo"

From Team Fortress Wiki
Jump to: navigation, search
m (Removed irrelevant toolbox image from gallery as toolboxes dropped from dead engineers no longer replenish ammo, metal, or cloak)
(https://b23.tv/KVMSGsa video proof)
Line 53: Line 53:
 
* Pick-up dropped weapons in-game (if usable by your class)
 
* Pick-up dropped weapons in-game (if usable by your class)
 
* Players can no longer pick up weapons for ammo. Players now drop a medium ammo kit on death.
 
* Players can no longer pick up weapons for ammo. Players now drop a medium ammo kit on death.
 
+
== Notes ==
 +
*Medium ammo kit from dead player can be destroyed after dealing a certain amount of damage(900 in default)to it, this is also why [[Environmental death#Trains|trains]] can destroy ammo packs that gets in its way.
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>

Revision as of 14:07, 10 April 2023

Ammo
Ammo
Pickup Type: Building & Ammo
[[Media:Engineer_dominationheavy01.wav|Never mind the bullets; how much all these coffins costin' ya? ]]
The Engineer

Ammo, or ammunition, is a resource that contributes to a player's weapon ammunition supply. Reloading cannot be performed without having reserve ammunition. Should the player expend all ammunition with a weapon, it will be automatically switched to another and will be unavailable for use until more ammo is obtained. Replacement ammunition can be found in the form of Ammo pickups that spawn on maps or drop from player deaths. Classes other than the Engineer may also pick up destroyed building parts for ammo. The amount of ammo in a pickup is applied to all weapons equipped, not just the one currently held. Dispensers, Carts, and Resupply lockers also provide ample supplies of ammunition.

Sources

There are several sources of ammo:

Ammo boxes

Ammo pickups come in three different sizes. Each one refills a different percentage of a player's total ammo capacity (a weapon's magazine capacity is not factored into this percentage), as well as an Engineer's Metal supply, and a Spy's Cloak charge. All spawning Ammo crates have a 10 second respawn time.

  • Small Ammo Pickup: Refills a fifth (20%) of each weapon's ammo capacity.
  • Medium Ammo Pickup: Refills half (50%) of each weapon's ammo capacity.
  • Large Ammo Pickup: Refills all (100%) of each weapon's ammo capacity.

Debris

Each piece provides 50% of each weapon's ammo capacity and Cloak, but considerably less Metal.

Dropped items

  • Should a Heavy die holding a lunchbox item, the dropped ammo box will provide Health instead of ammo.

Other sources

  • Dispensers
    • Level 1 – 20% / sec
    • Level 2 – 30% / sec
    • Level 3 – 40% / sec
Note: Enemy Dispensers will also refill Ammo and Cloak if a Spy disguises as the enemy team. Disguise has no effect on the operation of friendly Dispensers.
  • Payload carts: 20% / sec
Note: Enemy Payload carts will also refill Ammo and Cloak if an uncloaked Spy disguises as the enemy team. Disguising/Cloaking will prevent operation of friendly Payload carts.

Update history

February 19, 2008 Patch

  • Dropped weapons now replenish half of your max ammo when picked up.

August 23, 2011 Patch

  • Added TF birthday replacement models for health kits and ammo packs.

December 23, 2014 Patch

  • Fixed the Regen powerup preventing players from picking up ammo packs.

July 2, 2015 Patch (Gun Mettle Update)

  • Pick-up dropped weapons in-game (if usable by your class)
  • Players can no longer pick up weapons for ammo. Players now drop a medium ammo kit on death.

Notes

  • Medium ammo kit from dead player can be destroyed after dealing a certain amount of damage(900 in default)to it, this is also why trains can destroy ammo packs that gets in its way.

Gallery

See also