September 15, 2011 Patch
{{Patch layout | source = http://store.steampowered.com/news/6282 | source-title = Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
| before = September 6, 2011 Patch | after = N/A
| notes =
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a server command line option called "
-dumplongticks
" which will generate minidumps when there are long server frames - Fixed
startmovie
failing for the raw, tga, jpg, and wav options - Fixed some [[Heads-up_display|HUD] messages not displaying properly on widescreen resolutions
- Updated the localization files for all games
Team Fortress 2
- Fixed Demomen with the Persian Persuader equipped picking up ammo crates when they're already at full health
- Fixed hatless headgear not removing the player's hat
- Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola
- Fixed teleporter progress being displayed incorrectly after upgrading a teleporter while it was recharging
- Fixed a rare server crash related to assists
- Fixed
FCVAR_NOTIFY
chat messages being clipped and not displaying the new value for the cvar - Purchased items are no longer announced in the chat text
- Reduced the amount of server console output when client commands are out of sync
- Added the following ConVars for proxy support for replay FTP offloading:
replay_fileserver_offload_useproxy
,replay_fileserver_offload_proxy_host
, andreplay_fileserver_offload_proxy_port
- Removed
replay_port
ConVar (and the need for replay to open a port) - Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
- Updated Pl_Upward
- Fixed ending the game mid-round when
mp_timelimit
has been reached - Fixed several exploit areas
- Fixed ending the game mid-round when
- Updated Pl_Goldrush
- Stage 1 : Fixed overlapping train track models
- Stage 1 : Fixed terrain seam by red spawn exit
- Stage 1 : Fixed red spawn room door going through ceiling
- Stage 1 : Light fixture on roof structure of red's first spawn building switched to non-solid
- Stage 2 : Added func_nobuild under bridge that would get teleported players stuck
- Stage 3 : Added invisible func_brushes above roofs to block blind demo grenade spam
- Stage 3 : Fixed wood structure by main gate entrance so it doesn't destroy teleport buildables
- Stage 3 : Added clip brush to top of main gate entrance
- Stage 3 : Extended red's respawn room brushes to enclose entire interior
- Stage 3 : Added respawn visualizer material to back face of blocker that prevents red from entering blue's respawn area from the top route
- Updated Items
- Added the Killer Exclusive
- Added the Mask of the Shaman to the droplist and made it craftable
- Added the El Jefe to the droplist and made it craftable
- Added two new styles for the Large Luchadore
- Fixed the Industrial Festivizer sometimes turning white
- Updated the shading on the Crusader's Crossbow
- Updated the Magnificent Mongolian texture and made it paintable
- Updated the Carouser's Capotain with an improved appearance
- Updated the Whiskered Gentleman with an improved appearance
- Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison
- Updated the Stickybomb Jumper
- Now uses a unique texture and projectile
- No longer causes the wielder to take increased damage from other sources
}}