Difference between revisions of "Scout/pt-br"

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|image=Scout.png
 
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|class=[[Image:Leaderboard class scout.png|40px]]
 
|class=[[Image:Leaderboard class scout.png|40px]]
|tipo=[[Offensive]]
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|type=[[Offensive]]
|energia='''125''' <small> / {{tooltip|185|Com over heal de médic}} </small> <br> 110 <small> / {{tooltip|165|Com over heal de medic} e equipado com o [[Sandman/pt-br]].</small>  
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|health='''125''' <small> / {{tooltip|185|Com over heal de médic}} </small> <br> 110 <small> / {{tooltip|165|Com over heal de medic} e equipado com o [[Sandman/pt-br]].</small>  
|velocidadee='''133%'''<br>
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|speed='''133%'''<br>
 
}}
 
}}
  
 
{{Quotation|'''O Scout''' dele mesmo|Grama cresce, pássaros voam, sol brilha e mano, eu machuco pessoas.|sound=Meetscout.wav}}
 
{{Quotation|'''O Scout''' dele mesmo|Grama cresce, pássaros voam, sol brilha e mano, eu machuco pessoas.|sound=Meetscout.wav}}
  
Um rápido e falante guri de Boston com uma mania por baseball e tem um mcheiro forte, o '''Scout''' voa rápido que nem um pássaro e causa dano que nem uma rajada  de espingarda na cara do adversário. A mais rápida de todas as classes, sua velocidade e habilidade para [[double jump/pt-br]] vão deixar oponentes mais lerdos quase inconscientes. Isto, junto com sua [[Scattergun/pt-br]] ou a [[Force-A-Nature/pt-br]], faz do Scout ideal para fazer táticas de atirar e depois correr para um lugar seguro. Não contente em perturbar seus adversários de apenas uma maneira, o Scout pode também equipar o [[Sandman/pt-br]] para causar [[Stun/pt-br]] nos oponentes à longa distância.
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Um rápido e falante guri de Boston com uma mania por baseball e tem um cheiro forte, o '''Scout''' voa rápido que nem um pássaro e causa dano que nem uma rajada  de espingarda na cara do adversário. A mais rápida de todas as classes, sua velocidade e habilidade para [[double jump/pt-br|double jump]] vão deixar oponentes mais lerdos quase inconscientes. Isto, junto com sua [[Scattergun|Scattergun/pt-br]] ou a [[Force-A-Nature/pt-br]], faz do Scout ideal para fazer táticas de atirar e depois correr para um lugar seguro. Não contente em perturbar seus adversários de apenas uma maneira, o Scout pode também equipar o [[Sandman/pt-br]] para causar [[Stun/pt-br]] nos oponentes à longa distância.
  
 
O Scout é ideal como escolha se você previsa de um objetivo feito rápidamente; capturar pontos e mover carrinhos no dobro de velocidade de seus colegas e roubar a mala de inteligência do inimigo antes que eles saibam que ele está lá.
 
O Scout é ideal como escolha se você previsa de um objetivo feito rápidamente; capturar pontos e mover carrinhos no dobro de velocidade de seus colegas e roubar a mala de inteligência do inimigo antes que eles saibam que ele está lá.

Revision as of 18:48, 8 September 2010

{{infobox class |image=Scout.png |class=Leaderboard class scout.png |type=Offensive |health=125 / 185
110 / <span id="tooltip" style="cursor:help; border-bottom:1px dotted; " title="Com over heal de medic} e equipado com o Sandman/pt-br. ">165

Um rápido e falante guri de Boston com uma mania por baseball e tem um cheiro forte, o Scout voa rápido que nem um pássaro e causa dano que nem uma rajada de espingarda na cara do adversário. A mais rápida de todas as classes, sua velocidade e habilidade para double jump vão deixar oponentes mais lerdos quase inconscientes. Isto, junto com sua Scattergun/pt-br ou a Force-A-Nature/pt-br, faz do Scout ideal para fazer táticas de atirar e depois correr para um lugar seguro. Não contente em perturbar seus adversários de apenas uma maneira, o Scout pode também equipar o Sandman/pt-br para causar Stun/pt-br nos oponentes à longa distância.

O Scout é ideal como escolha se você previsa de um objetivo feito rápidamente; capturar pontos e mover carrinhos no dobro de velocidade de seus colegas e roubar a mala de inteligência do inimigo antes que eles saibam que ele está lá.

Bio

Basic Strategy

Artigos principais: Scout tips, Scout strategy
Scoutava.jpg
  • Jump in mid-air to change direction, and avoid enemy fire.
  • You capture control points twice as fast as other classes.
  • You're most effective when you stay moving and use your speed to your advantage.
  • Strafing augments the natural advantage given by your speed.
  • Flanking enemies gives you plenty of opportunities to cause havoc.
  • Your Scattergun is lethal at point blank range, often killing in one or two hits.
  • Your Pistol is great for picking off enemies at a distance.

Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Scattergun
Standard
Scattergun 6 32 Base/Max: 60/105
Crit:180
Force-A-Nature
Unlock
Force-A-Nature 2 32 Base/Max: 65/113
Crit:194
Enhanced knockback effect: Propels enemies backwards when hit and/or propels the user in the opposite direction when fired while airbourne. With double the firing speed of the Scattergun the FAN has a clip size of only 2 shells, as opposed to the 6 of the Scattergun.

Secondary

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Pistol
Standard
Pistol 12 36 Base: 15
Crit: 45 [6 rounds/sec]
Item icon Lugermorph.png
Sam & Max variant
Lugermorph 12 36 Base: 15
Crit: 45 [6 rounds/sec]
Same specs as Pistol.
Item icon Bonk! Atomic Punch.png
Unlock
Bonk! Atomic Punch 1 ∞ (6sec duration, 24sec cooldown) N/A Makes user immune to all damage for a short while. Bonk! must recharge before it can be used again. Player can not attack while invincible. Player is still affected by knockback.
Item icon Crit-a-Cola.png
Craft
Crit-a-Cola 1 ∞ (6sec duration, 24sec cooldown) N/A During the 6-second effect, all attacks fired are Mini-Crits, and all damage taken by the player is Mini-Crit damage.

Melee

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Item icon Bat.png
Standard
Bat N/A N/A Base: 35
Crit: 105 [about 2 hits per second]
Item icon Sandman.png
Unlock
Sandman 1 ∞ (15sec ball respawn) Base: 35 (Ball: 5-15)
Crit: 105 (Ball: 45) [about 2 hits per second]
Launches a Baseball at enemy, Stunning them between 1–8 seconds (depending on ascending distance). -15 hp on wearer (110 hp total).

Taunt Attack

Attack Weapon Duration Damage
File:Item icon home run.png
Melee
Home Run Sandman 5 seconds 500 (Instant kill)

Hats

Artigo principal: Hats

Official class avatars

Avatares oficiais de Classes
Original 'ÜberCarga' RED 'ÜberCarga' BLU
Scoutava.jpg Buffed red scout.jpg Buffed blu scout.jpg
Obtenha avatares de TF2 no Steam: Original

Achievements

Artigo principal: Scout achievements

Scout pack: 35 Achievements, 3 milestones.


Trivia

Hot Dog!
  • The Scout is voiced by Nathan Vetterlein.
  • The BLU Scout's Mother is in a relationship with the RED Spy. A file in the BLU base contains photos documenting their...activities.
  • The Scout is one of two classes with no emblem on their sleeves, the other being the Spy.
  • The excited Scout mascot in the Force-A-Nature ad [1] also appears in slightly altered form as the icon for the 'You'll Feel a Little Prick' Medic Achievement.
  • The Scout wears a left-handed Batter's Helmet, despite being a right-handed batter, most likely because he already wears the headset on his left ear.
  • The Scout's "No otha' class gonna do dat!" line is the only time a class has actually referred to themselves as a class.
    • The Scout's line "This map ain't big enough for the two of us" is the only time a class has referred to the battle ground they are on as a map.
  • The Scout's right eye is at the position 1.337 on the X-axis.
  • The Submachine Gun for the Sniper was originally intended for the Scout.
    • The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout (the closest weapon to it now is the Medic's Syringe Gun). This makes the Scout the only class to have their primary weapon changed twice in production.
R.I.P. Crazy Legs
The Scout looks on at the PCs
  • After players noted a resemblance between the Scout and TV pitchman Vince Offer, several players requested that Valve add a reference to this in-game. With the release of the Scout update, lines such as "If you order now, I'll throw in an extra beatin', absolutely free" and "No other class is gonna do that" were added to the game files.
  • The Scout has the same voice actor as the "Church Guy" character in Valve title Left 4 Dead. The voices used by Nathan Vetterlein for both characters are strikingly similar.
  • For a very long time, there was a bug that would cause the Scout's legs to disjoint crazily during a Double-Jump. Valve finally fixed the "Crazy Legs" bug in January 2010. [2]
  • The Scout is (Besides possibly the Pyro) the youngest class in the game.
  • The Scout is the only class whose voice is unchanged when doing a domination response to a random class. For example, the Spy talks with a much darker voice.
  • The Scout repeatedly breaks the fourth wall, most notably when he tells his domination victims to rage quit.
  • According to the Jarate comic from the Sniper update, the Scout likes tacos.
  • The Spy claims the Scout is a virgin in his domination lines. Considering the nature and age of the Scout, this may be true.
  • The Scout and Pyro are the only classes without visible stubble.
  • The Scout's symbol- a shoe with a wing on it- is a reference to Mercury; the winged footed messenger in Roman mythology.

See also

External links