Difference between revisions of "Template:List of weapons that provide health"

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m (Update ru translation.)
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| class="gold" | {{icon item|Fishcake|63px}}
 
| class="gold" | {{icon item|Fishcake|63px}}
 
| rowspan=2 style="text-align:left" | {{lang
 
| rowspan=2 style="text-align:left" | {{lang
  | en =  * Restores 60 health when eaten over 4 seconds, and grants the Heavy an extra 50 maximum health for 30 seconds.
+
  | en =  * Restores 100 health when eaten over 4 seconds, and grants the Heavy an extra 50 maximum health for 30 seconds.
 
* If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
 
* If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  | de =  * Stellt 60 Gesundheitspunkte über eine 4 Sekundenperiode wieder her und erhöht die maximalen Lebenspunkte um 50 für 30 Sekunden.
+
  | de =  * Stellt 100 Gesundheitspunkte über eine 4 Sekundenperiode wieder her und erhöht die maximalen Lebenspunkte um 50 für 30 Sekunden.
 
* Wenn durch einen Heavy beim Tod fallen gelassen wird, erhält ein Spieler beim Aufheben 50 Gesundheitspunkte (75 für Scouts).
 
* Wenn durch einen Heavy beim Tod fallen gelassen wird, erhält ein Spieler beim Aufheben 50 Gesundheitspunkte (75 für Scouts).
  | fi =  * Syödessä palauttaa 60 terveyttä 4 sekunnin yli, ja antaa Heavylle ylimääräiset 50 maksimiterveyttä 30 sekunniksi.
+
  | fi =  * Syödessä palauttaa 100 terveyttä 4 sekunnin yli, ja antaa Heavylle ylimääräiset 50 maksimiterveyttä 30 sekunniksi.
 
* Jos Heavy pudottaa sen kuollessaan, se parantaa Scoutia 75 terveydellä ja muita luokkia 50 terveydellä.
 
* Jos Heavy pudottaa sen kuollessaan, se parantaa Scoutia 75 terveydellä ja muita luokkia 50 terveydellä.
  | fr =  * Lorsque consommée, restaure 60 points de santé sur 4 secondes, et donne au Heavy une augmentation de 50 de sa santé maximale durant 30 secondes.
+
  | fr =  * Lorsque consommée, restaure 100 points de santé sur 4 secondes, et donne au Heavy une augmentation de 50 de sa santé maximale durant 30 secondes.
 
* Si elle est lâchée par le Heavy lors de sa mort, rend 50 points de vie au joueur le ramassant, ou 75 s'il s'agit d'un Scout.
 
* Si elle est lâchée par le Heavy lors de sa mort, rend 50 points de vie au joueur le ramassant, ou 75 s'il s'agit d'un Scout.
  | ru =  * Восстанавливает 60 единиц здоровья, в течение 4 секунд его поедания и добавляет пулеметчику дополнительные 50 единиц здоровья на 30 секунд.
+
  | ru =  * Восстанавливает 100 единиц здоровья, в течение 4 секунд его поедания и добавляет пулеметчику дополнительные 50 единиц здоровья на 30 секунд.
 
* Если предмет брошен пулеметчиком в результате смерти, то он восстанавливает 75 единиц здоровья разведчику и 50 всем остальным классам.
 
* Если предмет брошен пулеметчиком в результате смерти, то он восстанавливает 75 единиц здоровья разведчику и 50 всем остальным классам.
 
  }}
 
  }}

Revision as of 12:50, 29 July 2013

List of weapons that provide health
Primary Shortstop
  • Increased healing from all health sources by 20%.
Shortstop
Secondary Mad Milk
  • Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
Mad Milk
Melee Candy Cane
  • Equipping this weapon causes enemies killed by the player to drop a small health pack.
Candy Cane
Primary Black Box
  • Restores 15 health to user for each enemy player hit.
Black Box
Secondary Concheror
  • Restores health equal to 35% of the damage the Soldier who activated the rally or a friendly player nearby inflicts.
Concheror
Primary Phlogistinator
  • Restores 100% health upon activation of "Mmmph".
Phlogistinator
Melee Powerjack
  • Restores 75 health upon killing an enemy and can overheal.
Powerjack
Back Scratcher
  • Increases health from pickups by 50%.
Back Scratcher
Melee Eyelander Horseless Headless Horsemann's Headtaker
  • Restore 15 health upon killing an enemy and can overheal.
Eyelander Horseless Headless Horsemann's Headtaker
Nessie's Nine Iron
Nessie's Nine Iron
Persian Persuader
  • Converts all dropped weapons and ammunition boxes into health.
Persian Persuader
Secondary Sandvich Robo-Sandvich
  • Restores 300 health when eaten over 4 seconds.
  • If dropped by the Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
Sandvich Robo-Sandvich
Dalokohs Bar Fishcake
  • Restores 100 health when eaten over 4 seconds, and grants the Heavy an extra 50 maximum health for 30 seconds.
  • If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
Dalokohs Bar Fishcake
Buffalo Steak Sandvich
  • If dropped by a Heavy upon death, it will heal a Scout for 75 HP and all other classes for 50.
  • If the Heavy drops it using alt-fire, restores 50% of the max health of any player other than the Heavy himself.
Buffalo Steak Sandvich
Primary Blutsauger
  • Restores 3 health to user for each enemy player hit.
Blutsauger
Crusader's Crossbow
  • Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
Crusader's Crossbow
Secondary Medi Gun Vaccinator
  • Restores 24 health to 72 health to the target per second.
Medi Gun Vaccinator
Kritzkrieg
  • Restores 24 health to 72 health to the target per second.
  • Oktoberfest taunt restores 11 health over 4 seconds.
Kritzkrieg
Quick-Fix
  • Restores 34 health to 101 health to the target per second.
Quick-Fix
Melee Amputator
  • Medicating Melody taunt puts a health restoring effect on all nearby allies, restoring from 105 up to 315 health over 4.2 seconds, depending on how long ago the healing target was last damaged.
Amputator
Secondary Cozy Camper
  • Passively regenerates 1 health per second.
Cozy Camper
Secondary Conniver's Kunai
  • Grants the victim's remaining health upon backstabbing and can overheal.
Conniver's Kunai
Leaderboard class soldier.png Soldier
Leaderboard class demoman.png Demoman
Melee Half-Zatoichi
  • Restores 100% health upon killing an enemy.
Half-Zatoichi
Note