Difference between revisions of "Patches (Beta)"

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List of [[Team Fortress 2 Beta]] '''patches'''. Text of updates taken from [http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update History] on [[Steam Users' Forums]].
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This article is a list of ''[[Team Fortress 2 Beta]]'' '''patches'''. The text of the updates are taken from [http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update History] thread on [[Steam Users' Forums]].
  
== February 16, 2011 ==
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== List ==
 +
Patches are listed in reverse-chronological order.
  
=== Gameplay: ===
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{{TF2 beta patches}}
* The [[Quick-Fix]]’s uber (Megaheal) changed to allow self-damage forces (rocket jumping, etc)
 
* Removed item cooldown meter and ammo count when using [[Dalokohs]]
 
* No longer play the MEDIC radio call when a soldier has the [[Equalizer]] active (in addition to suppressing the visual effect)
 
  
=== General: ===
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== See also ==
* Added [[Sydney Sleeper]] to the granted-items list
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* [[Patches]] – Patches for ''[[Team Fortress 2]]''.
* Fixed several description issues related to item changes
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* [[Patches (Classic)]] – Patches for the ''Team Fortress'' Classic series of games.
  
== February 11, 2011 ==
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== External links ==
 
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* [https://web.archive.org/web/20121115012551/http://forums.steampowered.com/forums/showthread.php?t=1629850 TF2 Beta Update History] thread on Steam Users' Forums - Archived from the [http://forums.steampowered.com/forums/showthread.php?t=1629850 original page] on 2012-11-15.
=== Gameplay ===
 
 
 
* Restored player health to normal values
 
* Replaced the no-[[critical hit|crit]] attribute with -25% damage on the following:
 
** The [[Eyelander]]
 
** The [[Gunslinger]]
 
** The [[Southern Hospitality]]
 
** The [[Powerjack]] (also added +20% melee vulnerability)
 
** The [[Horseless Headless Horseman's Headtaker]]
 
** The [[Ullapool Caber]]
 
** The [[Claidheamohmor]]
 
 
 
;[[Medic]]:
 
* [[Vitasaw]]
 
** Added the ability to see enemy health
 
* New Medigun - The [[Quick-Fix]]:
 
** Heal rate increased 50%
 
** Uber charge rate increased 50%
 
** Not able to overheal
 
** Match the speed of any faster heal target
 
** Uber effect: Megaheal
 
*** Heal rate increased 3x on heal target
 
*** Heal target and medic immune to stun and damage forces
 
 
 
;[[Heavy]]:
 
*[[Dalokohs Bar|Dalokohs]]
 
**Removed cooldown
 
*[[Fists of Steel]]
 
**Increase deploy times 20%
 
**Ranged damage reduced 40% (down from 60%)
 
 
 
;[[Demo]]:
 
*[[Loch-n-Load]]
 
**+10% damage
 
 
 
;[[Soldier]]:
 
*[[Equalizer]]
 
**Tuned high-end damage range so it's no longer possible to one-shot certain classes
 
**Suppress the medic call effect while active
 
 
 
;[[Scout]]:
 
*[[Mad Milk]]
 
**Heal 60% of damage done (down from 75%)
 
 
 
;[[Pyro]]:
 
*Flares always crit burning targets, regardless of range.
 
*[[Backburner]]
 
**Removed the restriction on airblast
 
**Ammo cost increased 150% (4 blasts at full ammo)
 
**Damage bonus reduced to 10% (from 15%)
 
*New [[Flaregun]] - The [[Detonator]]:
 
**Alt-fire detonates flare in flight
 
***Does a small explosion that catches players on fire
 
**20% explosion damage vulnerability
 
 
 
;[[Sniper]]:
 
*[[Sydney Sleeper]]:
 
**+25% increased charge rate
 
 
 
=== General ===
 
 
 
*CombatText
 
**Added an option to display healing done over heal targets (hud_combattext_healing)
 
**Display a value whenever the player does something that earns them a bonus point
 
**Starting position of values is now affected by range to target, making it easier to see numbers when next to targets
 
*Medic [[Overheal|overheal]] effect is now more noticeable
 
*Synced with changes from the official releases
 
 
 
== January 13, 2011 ==
 
 
 
=== Gameplay ===
 
* Player health increased 25% (over normal – not the previous 100% increase)
 
* Damage against buildings no longer reduced
 
 
 
=== General ===
 
* Synced with changes from the official releases
 
 
 
== January 6, 2011 ==
 
{{quotation
 
| 1 = [http://forums.steampowered.com/forums/showthread.php?t=1629850 Update thread]
 
| 2 = '''An Important Note:'''
 
 
 
With this update we'll be trying our first big gameplay experiment.
 
 
 
As we mentioned at the beta’s launch, one of our goals for it is to try some gameplay experiments, and gather real-world data. We’d like to do this because we want learn more about our current design, and challenge some of the assumptions we’ve made over the years about what makes combat in TF2 fun. In this update we’re going to double player health. In particular, we hope this will teach us a bit about our weapon balancing, and the way it changes as combat takes longer to resolve.
 
 
 
It's important to stress that this is an experiment, and as such, there's a good chance that these changes may not make it to live.
 
}}
 
 
 
=== Gameplay ===
 
* Player health increased 100%
 
* Damage against buildings (sentries, etc) reduced 50%
 
 
 
=== General ===
 
* Synced with changes from the official releases
 
 
 
=== Natascha ===
 
* Removed variants
 
* Removed heal target immune to [[Natascha]]
 
 
 
=== Maps ===
 
;cp_well
 
* Fixed a bunch of model and playerclip issues
 
* Made the 2nd point defender spawn door one-way
 
* Note: there's a known-issue with the skybox on the Mac
 
 
 
== December 8, 2010 ==
 
=== General ===
 
* Synced with changes from the official releases on [[December 7, 2010 Patch|Dec 7]].
 
* Disabled crafting
 
 
 
=== Natascha ===
 
* Reduced Stun effect by 20%
 
* Variant 1:
 
** -35% damage (was -40)
 
* Variant 2:
 
** -25% damage
 
** -20% health (was -25)
 
 
 
=== Maps ===
 
;cp_5gorge:
 
*Changes to the mid arena:
 
**Raised cap and connected it to the surrounding space via two bridges
 
**Added cover on the each side of the main door entrance
 
**Fully connected the upper catwalk ring
 
**Fixed missing clips on BLU's upper observation room
 
**Reduced the amount of health and ammo in the pit
 
**Clipped the ceiling so the dome edge doesn't snag players
 
*Reduced defender spawn when on a final cap
 
;cp_granary:
 
*Tweaks to the new platforms by the ramproom:
 
**Extended the length of the platforms
 
**Made the light models above the platforms symmetrical for [[RED]]/[[BLU]]
 
**Made the height of the BLU woodpile near the new platform the same height as RED (for [[scout|scouts]])
 
*More playerclips to ease snagging on trim geometry
 
 
 
== December 3, 2010 ==
 
=== General ===
 
* Synced with changes from the official releases on [[December 2, 2010 Patch|Dec 2]].
 
* Added [[cp_5gorge]] to mapcycle.txt
 
 
 
=== Maps ===
 
;cp_5gorge
 
*Fixed broken environment maps.
 
 
 
== See also ==
 
* [[Patches]] – game updates to standard ''Team Fortress 2''
 
  
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[[Category:Lists]]
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[[Category:Patches (Beta)| ]]
 
[[Category:Team Fortress 2 Beta]]
 
[[Category:Team Fortress 2 Beta]]
[[Category:Patches| ]]
 
[[Category:Lists]]
 

Latest revision as of 08:28, 12 July 2021