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| ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} | | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
| |- | | |- |
− | ! class="header" | {{common string|Own}} | + | ! class="header" | Own |
| |- | | |- |
| ! {{Table icon|Scattergun|{{common string|Stock}}}} | | ! {{Table icon|Scattergun|{{common string|Stock}}}} |
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| ! {{Table icon|Soda Popper|{{common string|Craft}}}} | | ! {{Table icon|Soda Popper|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Soda Popper}} | | | align="center" | {{Icon killicon|weapon=Soda Popper}} |
| + | | Yes |
| + | |- |
| + | ! {{Table icon|Baby Face's Blaster|{{common string|Craft}}}} |
| + | | align="center" | {{Icon killicon|weapon=Baby Face's Blaster}} |
| | Yes | | | Yes |
| |} | | |} |
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| ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} | | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
| |- | | |- |
− | ! class="header" | {{common string|Own}} | + | ! class="header" | Own |
| |- | | |- |
| ! {{Table icon|Pistol|{{common string|Stock}}}} | | ! {{Table icon|Pistol|{{common string|Stock}}}} |
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| ! {{Table icon|Lugermorph|{{common string|Promotional}}}} | | ! {{Table icon|Lugermorph|{{common string|Promotional}}}} |
| | align="center" | {{Icon killicon|weapon=Lugermorph}} | | | align="center" | {{Icon killicon|weapon=Lugermorph}} |
| + | | Yes |
| + | |- |
| + | ! {{Table icon|Pretty Boy's Pocket Pistol|{{common string|Craft}}}} |
| + | | align="center" | {{Icon killicon|weapon=Pretty Boy's Pocket Pistol}} |
| | Yes | | | Yes |
| |- | | |- |
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| ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} | | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
| |- | | |- |
− | ! class="header" | {{common string|Own}} | + | ! class="header" | Own |
| |- | | |- |
| ! {{Table icon|Bat|{{common string|Stock}}}} | | ! {{Table icon|Bat|{{common string|Stock}}}} |
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| ! {{Table icon|Unarmed Combat|{{common string|Craft}}}} | | ! {{Table icon|Unarmed Combat|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Unarmed Combat}} | | | align="center" | {{Icon killicon|weapon=Unarmed Combat}} |
− | | No | + | | Yes |
| |- | | |- |
| ! {{Table icon|Sandman|{{common string|Unlock}}}} | | ! {{Table icon|Sandman|{{common string|Unlock}}}} |
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| ! {{Table icon|Three-Rune Blade|{{common string|Promotional}}/{{common string|Craft}}}} | | ! {{Table icon|Three-Rune Blade|{{common string|Promotional}}/{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Three-Rune Blade}} | | | align="center" | {{Icon killicon|weapon=Three-Rune Blade}} |
− | | No | + | | Yes |
| |- | | |- |
| ! {{Table icon|Sun-on-a-Stick|{{common string|Promotional}}/{{common string|Craft}}}} | | ! {{Table icon|Sun-on-a-Stick|{{common string|Promotional}}/{{common string|Craft}}}} |
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| ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} | | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
| |- | | |- |
− | ! class="header" | {{common string|Own}} | + | ! class="header" | Own |
| |- | | |- |
| ! {{Table icon|Rocket Launcher|{{common string|Stock}}}} | | ! {{Table icon|Rocket Launcher|{{common string|Stock}}}} |
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| ! {{Table icon|Maul|{{common string|Promotional}}/{{common string|Craft}}}} | | ! {{Table icon|Maul|{{common string|Promotional}}/{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Maul}} | | | align="center" | {{Icon killicon|weapon=Maul}} |
− | | No | + | | Yes |
| |- | | |- |
| ! {{Table icon|Powerjack|{{common string|Craft}}}} | | ! {{Table icon|Powerjack|{{common string|Craft}}}} |
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| ! {{Table icon|Horseless Headless Horsemann's Headtaker|{{common string|Craft}}}} | | ! {{Table icon|Horseless Headless Horsemann's Headtaker|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Horseless Headless Horsemann's Headtaker}} | | | align="center" | {{Icon killicon|weapon=Horseless Headless Horsemann's Headtaker}} |
− | | No | + | | Yes |
| |- | | |- |
| ! {{Table icon|Nessie's Nine Iron|{{common string|Craft}}}} | | ! {{Table icon|Nessie's Nine Iron|{{common string|Craft}}}} |
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| ! {{Table icon|Fishcake|{{common string|Promotional}}}} | | ! {{Table icon|Fishcake|{{common string|Promotional}}}} |
| | No Icon | | | No Icon |
− | | No | + | | Yes |
| |- | | |- |
| ! {{Table icon|Buffalo Steak Sandvich|{{common string|Craft}}}} | | ! {{Table icon|Buffalo Steak Sandvich|{{common string|Craft}}}} |
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| ! {{Table icon|Apoco-Fists|{{common string|Promotional}}/{{common string|Craft}}}} | | ! {{Table icon|Apoco-Fists|{{common string|Promotional}}/{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Apoco-Fists}} | | | align="center" | {{Icon killicon|weapon=Apoco-Fists}} |
− | | No | + | | Yes |
| |- | | |- |
| ! {{Table icon|Killing Gloves of Boxing|{{common string|Unlock}}}} | | ! {{Table icon|Killing Gloves of Boxing|{{common string|Unlock}}}} |
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| | align="center" | {{Icon killicon|weapon=Eureka Effect}} | | | align="center" | {{Icon killicon|weapon=Eureka Effect}} |
| | Yes | | | Yes |
| + | |} |
| + | |
| + | === {{anchor|engiepda}}{{item name|PDA}}=== |
| + | {| class="wikitable grid" width="100%" style="text-align: center;" |
| + | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
| + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
| + | |- |
| + | ! class="header" | {{common string|Own}} |
| + | |- |
| + | ! {{Icon weapon|weapon=PDA Build|icon-size=100x100px|link=PDA{{if lang}}}}<br/><small>{{common string|Stock}}<br>{{item name|pda1}}</small> <br/>'''{{item link|Build Tool}}''' |
| + | | No Icon |
| + | | Yes |
| + | |- |
| + | ! {{Icon weapon|weapon=PDA Destroy|icon-size=100x100px|link=PDA{{if lang}}}}<br/><small>{{common string|Stock}}<br>{{item name|pda2}}</small> |
| + | | No Icon |
| + | | Yes |
| |} | | |} |
| | | |
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| | Yes | | | Yes |
| |- | | |- |
− | ! rowspan=2 | {{Table icon|Crusader's Crossbow|{{common string|Craft}}}} | + | ! {{Table icon|Crusader's Crossbow|{{common string|Craft}}}} |
− | | align="center" rowspan=2 | {{Icon killicon|weapon=Crusader's Crossbow}} | + | | align="center" | {{Icon killicon|weapon=Crusader's Crossbow}} |
| | Yes | | | Yes |
| |- | | |- |
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| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
| ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} | | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="17%" colspan=2 | {{common string|Ammo}}
| |
− | ! class="header" width="50%" colspan=4 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" | {{common string|loaded}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" | {{common string|carried}}
| |
− | ! class="header" | {{lang
| |
− | | en = <10 sec after injury
| |
− | | ar = <10 ثوان بعد الجراحة
| |
− | | cs = <10 sekund po zranění
| |
− | | da = <10 sek efter at være skadet
| |
− | | de = <10 Sek. nach Verletzung
| |
− | | es = <10 segundos después del ataque
| |
− | | fr = <10 sec après blessure
| |
− | | hu = <10 mp sérülés után
| |
− | | it = <10 sec dopo una ferita
| |
− | | ja = 被ダメージから10秒未満
| |
− | | ko = <10 sec 대미지 받은 후
| |
− | | nl = <10 sec na verwonding
| |
− | | no = <10 sek etter skade
| |
− | | pl = <10 sek po zranieniu
| |
− | | pt = <10 segundos após ferimento
| |
− | | pt-br = <10 segs. depois de sofrer dano
| |
− | | ro = <10 sec după rănire
| |
− | | tr = yaralandıktan en fazla 10 saniye sonra
| |
− | | zh-hans = 受伤后10秒内
| |
− | | zh-hant = 受傷後 10 秒內
| |
− | }}
| |
− | ! class="header" | {{lang
| |
− | | en = >12.5 sec after injury
| |
− | | ar = >12.5 ثوان بعد الجراحة
| |
− | | cs = >12.5 sekund po zranění
| |
− | | da = >12.5 sek efter at være skadet
| |
− | | de = >12,5 Sek. nach Verletzung
| |
− | | es = >12.5 segundos después del ataque
| |
− | | fr = >12.5 sec après blessure
| |
− | | hu = >12.5 mp sérülés után
| |
− | | it = >12.5 sec dopo una ferita
| |
− | | ja = 被ダメージから12.5秒後
| |
− | | ko = >12.5 sec 대미지 받은 후
| |
− | | nl = >12.5 sec na verwonding
| |
− | | no = >12.5 sek etter skade
| |
− | | pl = >12.5 sek po zranieniu
| |
− | | pt = >12.5 segundos após ferimento
| |
− | | pt-br = >12.5 segs. depois de sofrer dano
| |
− | | ro = >12.5 sec după rănire
| |
− | | tr = yaralandıktan en az 12.5 saniye sonra
| |
− | | zh-hans = 受伤12.5秒后
| |
− | | zh-hant = 受傷 12.5 秒後
| |
− | }}
| |
− | ! class="header" | {{lang
| |
− | | en = >15 sec after injury
| |
− | | ar = >15 ثوان بعد الجراحة
| |
− | | cs = >15 sekund po zranění
| |
− | | da = >15 sek efter at være skadet
| |
− | | de = >15 Sek. nach Verletzung
| |
− | | es = >15 segundos después del ataque
| |
− | | fr = >15 sec après blessure
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− | | hu = >15 mp sérülés után
| |
− | | it = >15 sec dopo una ferita
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− | | ja = 被ダメージから15秒後
| |
− | | ko = >15 sec 대미지 받은 후
| |
− | | nl = >15 sec na verwonding
| |
− | | no = >15 sek etter skade
| |
− | | pl = >15 sek po zranieniu
| |
− | | pt = >15 segundos após ferimento
| |
− | | pt-br = >15 segs. depois de sofrer dano
| |
− | | ro = >15 sec după rănire
| |
− | | tr = yaralandıktan en az 15 saniye sonra
| |
− | | zh-hans = 受伤15秒后
| |
− | | zh-hant = 受傷 15 秒後
| |
− | }}
| |
− | ! class="header" | {{lang
| |
− | | en = ÜberCharge effect
| |
− | | es = Efecto de la Supercarga
| |
− | | de = Überladungseffekt
| |
− | | fr = Effet de l'Übercharge
| |
− | | hu = ÜberCharge hatás
| |
− | | ja = ユーバーチャージ効果
| |
− | | pt-br = Efeito de ÜberCarga
| |
− | | ru = Эффект убер-заряда
| |
− | | zh-hans = ÜberCharge效果
| |
− | | zh-hant = ÜberCharge 醫療槍效果
| |
− | }} | |
| |- | | |- |
| ! {{Table icon|Medi Gun|{{common string|Stock}}}} | | ! {{Table icon|Medi Gun|{{common string|Stock}}}} |
− | | | + | | No Icon |
− | | {{common string|N/A}} | + | | Yes |
− | | {{common string|N/A}}
| |
− | | {{common string|hps|24}}
| |
− | | {{common string|hps|48}}
| |
− | | {{common string|hps|72}}
| |
− | | {{lang
| |
− | | en = Invulnerability
| |
− | | ar = ل ايقهر
| |
− | | cs = Nezranitelnost
| |
− | | da = Udødelighed
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− | | es = Invulnerabilidad
| |
− | | fi = Haavoittumattomuus
| |
− | | fr = Invulnérabilité
| |
− | | hu = Halhatatlanság
| |
− | | it = Invulnerabilità
| |
− | | ja = 自分とヒールの対象が無敵になる
| |
− | | ko = 무적 (자연사살가능)
| |
− | | nl = Onkwetsbaarheid
| |
− | | no = Udødelig
| |
− | | pl = Nieśmiertelność
| |
− | | pt = Sobrecarga de Invulnerabilidade
| |
− | | pt-br = Invulnerabilidade
| |
− | | ro = Invulnerabilitate
| |
− | | ru = Неуязвимость
| |
− | | tr = Ölümsüzlük
| |
− | | zh-hans = 无敌
| |
− | | zh-hant = 無敵效果
| |
− | }}
| |
| |- | | |- |
| ! {{Table icon|Kritzkrieg|{{common string|Unlock}}}} | | ! {{Table icon|Kritzkrieg|{{common string|Unlock}}}} |
− | | | + | | No Icon |
− | | {{common string|N/A}} | + | | Yes |
− | | {{common string|N/A}}
| |
− | | {{common string|hps|24}}
| |
− | | {{common string|hps|48}}
| |
− | | {{common string|hps|72}}
| |
− | | {{lang
| |
− | | en = 100% Critical Hits
| |
− | | cs = 100% Krit
| |
− | | da = 100% Crit
| |
− | | de = 100% kritische Treffer
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− | | es = 100% de críticos
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− | | fi = 100% Kriittinen
| |
− | | fr = 100% Tirs Critiques
| |
− | | hu = 100% Kritikus Találat
| |
− | | it = 100% Critico
| |
− | | ja = ヒールの対象の攻撃が100%クリティカルヒット
| |
− | | ko = 100% 크리티컬
| |
− | | nl = 100% Crit
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− | | no = 100% Krit
| |
− | | pl = 100% szans na krytyczne trafienie
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− | | pt = Sobrecarga de 100% de danos Críticos
| |
− | | pt-br = 100% golpes críticos
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− | | ro = 100% Crit
| |
− | | ru = Криты
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− | | tr = %100 Kritik
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− | | zh-hans = 100%暴击
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− | | zh-hant = 100% 爆擊效果
| |
− | }}
| |
| |- | | |- |
| ! {{Table icon|Quick-Fix|{{common string|Craft}}}} | | ! {{Table icon|Quick-Fix|{{common string|Craft}}}} |
− | | | + | | No Icon |
− | | {{common string|N/A}} | + | | Yes |
− | | {{common string|N/A}}
| |
− | | {{common string|hps|33}}
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− | | {{common string|hps|67}}
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− | | {{common string|hps|100}}
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− | | {{lang
| |
− | | en = 300% heal rate & stun/knock back immunity
| |
− | | es = +300% de vel. de cura e inmunidad al retroceso
| |
− | | de = 300% Heilrate & Immunität gegen Betäubungs- und Rückwurfeffekte
| |
− | | fr = Taux de Soin à 300%, immunité contre les effets altérant le déplacement
| |
− | | hu = 300%-os gyógyítás mérték & kábítás/vissza toló erő immunitás
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− | | ja = 回復量3倍&スタンとノックバック無効
| |
− | | ko = 300% 힐속도 증가 & 스턴/넉백 없음
| |
− | | pl = 300% tempa leczenia & niewrażliwość na ogłuszenie i odrzut
| |
− | | pt-br = Taxa de cura de 300% & imunidade a empurrões/ser atordoado
| |
− | | tr = %300 daha hızlı iyileştirme & sersemleme/geri fırlatılmaya karşı dayanıklılık
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− | | zh-hans = 300%治疗速度并免疫击晕或击退效果
| |
− | | zh-hant = 300% 治療速率和抵抗擊暈/震退的效果
| |
− | }}
| |
| |} | | |} |
| | | |
| === {{anchor|medicmelee}}{{item name|Melee}}=== | | === {{anchor|medicmelee}}{{item name|Melee}}=== |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="20%" rowspan=2 | {{item name|Weapon}} | + | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
| |
− | ! class="header" width="40%" colspan=2 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" width="20%" | {{common string|point blank}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" width="20%" | {{common string|critical}}
| |
| |- | | |- |
| ! {{Table icon|Bonesaw|{{common string|Stock}}}} | | ! {{Table icon|Bonesaw|{{common string|Stock}}}} |
| | align="center" | {{Icon killicon|weapon=Bonesaw}} | | | align="center" | {{Icon killicon|weapon=Bonesaw}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 65
| |
− | | 195
| |
| |- | | |- |
| ! {{Table icon|Übersaw|{{common string|Unlock}}}} | | ! {{Table icon|Übersaw|{{common string|Unlock}}}} |
| | align="center" | {{Icon killicon|weapon=Ubersaw}} | | | align="center" | {{Icon killicon|weapon=Ubersaw}} |
− | | {{common string|seconds|0.96}} | + | | Yes |
− | | 65
| |
− | | 195
| |
| |- | | |- |
| ! {{Table icon|Vita-Saw|{{common string|Craft}}}} | | ! {{Table icon|Vita-Saw|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Vita-Saw}} | | | align="center" | {{Icon killicon|weapon=Vita-Saw}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 65
| |
− | | 195
| |
| |- | | |- |
| ! {{Table icon|Amputator|{{common string|Craft}}}} | | ! {{Table icon|Amputator|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Amputator}} | | | align="center" | {{Icon killicon|weapon=Amputator}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 65
| |
− | | 195
| |
| |- | | |- |
| ! {{Table icon|Solemn Vow|{{common string|Craft}}}} | | ! {{Table icon|Solemn Vow|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Solemn Vow}} | | | align="center" | {{Icon killicon|weapon=Solemn Vow}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 65
| |
− | | 195
| |
− | |}
| |
− | | |
− | === {{anchor|medictaunt}}{{item name|Attack taunt}}===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" |
| |
− | ! class="header" width="16%" | {{common string|Kill icon}}
| |
− | ! class="header" width="10%" | {{item name|Weapon}}
| |
− | ! class="header" width="10%" | {{common string|damage}}
| |
− | ! class="header" width="10%" | {{common string|duration}}
| |
− | ! class="header" width="37%" | {{common string|details}}
| |
− | |-
| |
− | | {{Table icon|Spinal Tap}}
| |
− | | align="center" | {{Icon killicon|weapon=Spinal Tap}}
| |
− | | {{item link|Übersaw}}
| |
− | | 500
| |
− | | {{common string|seconds|4}}
| |
− | | {{lang
| |
− | | en = The Medic stabs an enemy and stuns them, yanks the weapon out, and they die. He earns 100% ÜberCharge.
| |
− | | ar = يطعن الميديك العدة ويدوخهم ، يسحب صلاحه من الجسم ، ومن ثم يموتوا ، ويحصل على 100% من نسبة الأوبرتشارج .
| |
− | | cs = Omračující bodnutí následováno smrtícím vytažením ještě více smrtícího nástroje. Přidá 100% k ÜberChargi.
| |
− | | da = Medicen stikker en fjende og lammer dem, river våbenet ud af dem og de dør.
| |
− | | de = Der Medic sticht in einen Gegner, betäubt ihn, und zieht die Waffe anschließend tötlich heraus. Fügt bei Erfolg 100% Überladung hinzu.
| |
− | | es = El Médic le clava la sierra y lo aturde, al extraer el arma el enemigo muere. Carga la Supercarga al 100%.
| |
− | | fi = Medic pistää vihollista ja tannuttaa hänet, Hän kuolee Medicin repiessä aseen pois. Medic ansaitsee tästä 100% ylilatausta.
| |
− | | fr = Le Medic poignarde et étourdit, puis retire son arme, les tuant sur le coup. Il gagne 100% d'ÜberCharge.
| |
− | | hu = A Szanitéc előre szúr az Agyonfűrésszel, majd kihúzza a fegyvert megölve áldozatát. 100% ÜberCharge-ot nyer ezzel.
| |
− | | it = Il Medico infilza un nemico e lo stordisce, per poi estrarre uccidendo la vittima. Conferisce il 100% di ÜberCarica.
| |
− | | ja = ユーバーソウを構えて前方に突き出して引き抜く。突き出しでスタンする。ユーバーチャージを100%ためることが出来るが…。
| |
− | | ko = 찌르기로 스턴 효과를 주고, 우버쏘우를 빼서 적을 죽입니다. 우버차지 게이지에 100%포인트가 추가됩니다.
| |
− | | nl = De Medic steekt een vijand en maakt hem bewusteloos, dan trekt hij het wapen eruit, en de vijand sterft. Hij krijgt 100% ÜberCharge erbij.
| |
− | | no = Det første stikket har en stun effekt etterfulgt med det drepende utdragningen av Übersawen. Adderer 100% til ÜberCharge måleren
| |
− | | pl = Medyk pcha swoją Überpiłą przed siebie, ogłusza i zabija przeciwnika. Udany cios dodaje 100% do wskaźnika Übera.
| |
− | | pt = O Medic trespassa o inimigo, paralisando-o, e retira depois a serra, matando-o. A barra de Sobrecarga sobe 100%.
| |
− | | pt-br = O Medic perfura o inimigo, o atordoando, arranca a arma de dentro dele e ele morre. O Medic ganha uma ÜberCarga completa.
| |
− | | ro = Medicul înjunghie un inamic și îi amețește, smulge arma afară, și ei mor. El câștigă 100% ÜberCharge.
| |
− | | ru = При вонзании убер-пилы оглушает врага, а при её изъятии убивает. При убийстве добавляет 100% убер-заряда.
| |
− | | tr = Medic testeresini düşmanına saplar ve onu sersemletir, silahını geri çektiğinde ölürler. ÜberŞarjını %100 doldurur.
| |
− | | zh-hans = Medic刺向一个敌人并将其击晕,拔出武器并杀死敌人,同时获得100% ÜberCharge。
| |
− | | zh-hant = 醫護兵會刺擊敵人並使其暈眩,然後再猛抽出鋸子,敵人就死了。成功殺敵的同時還能獲取 100% 的 ÜberCharge 電量。
| |
− | }}
| |
− | |-
| |
− | | {{Table icon|Oktoberfest}}
| |
− | |
| |
− | | {{item link|Kritzkrieg}}
| |
− | | {{lang
| |
− | | en = Heals yourself by 11 health
| |
− | | ar = 11 نقاط حياة
| |
− | | cs = 11 léčení
| |
− | | da = 11 Helet
| |
− | | de = Heilt 11 ihrer Lebenspunkte
| |
− | | es = Cura 11 de vida
| |
− | | fi = Parantaa 11 pisteellä
| |
− | | fr = 11 points de vie récupérés
| |
− | | hu = 11 életet töltesz vissza magadnak
| |
− | | it = 11 HP curati
| |
− | | ja = ヘルスを11回復
| |
− | | ko = 11 (회복)
| |
− | | nl = 11 (Geneest zichzelf)
| |
− | | pl = Leczy 11 punktów zdrowia
| |
− | | pt = 11 de Vida recuperada 4
| |
− | | pt-br = Cura você mesmo em 11 pontos de vida
| |
− | | ro = 11 Vindecare
| |
− | | ru = Восстанавливает 11 единиц здоровья
| |
− | | tr = 11 İyileştirme
| |
− | | zh-hans = 为自己治疗11点生命值
| |
− | | zh-hant = 為自身回復 11 單位生命值
| |
− | }}
| |
− | | {{common string|seconds|4}}
| |
− | | {{lang
| |
− | | en = The Medic puts his face up to the barrel of his Kritzkrieg and inhales deeply.
| |
− | | ar = يوجه الميديك فوهة الكريتزجان الذي لديه لإعادة بعض نقاط الحياة .
| |
− | | cs = Medic dá ústa k hlavni a hluboce se nadechne.
| |
− | | da = Medicen tager hans ansigt op til løbet på hans Kritzkrieg og indhalerer.
| |
− | | de = Der Medic geht mit seinem Gesicht an das Ende der {{item name|Kritzkrieg}}, und atmet tief ein.
| |
− | | es = El Médic pone su cara junto al barril de la Kritzkrieg e inhala el aire.
| |
− | | fi = Medic kääntää Krizkriegin naamansa lähelle ja hengittää syvään.
| |
− | | fr = Le Medic approche son visage du canon de son "{{Item name|Kritzkrieg}}" et inhale profondément.
| |
− | | hu = A Szanitéc az arcát a Kritzkrieg csövéhez teszi és mélyen belélegez.
| |
− | | it = Il Medico infila la faccia all'interno della canna della Kritzkrieg e inala profondamente.
| |
− | | ja = クリッツクリーツのビームの射出口に顔を近づけ、思いっきり深呼吸をして恍惚とする。
| |
− | | ko = 메딕이 크리츠크리그에 머리를 대고 깊게 들이 마쉽니다.
| |
− | | nl = De Medic doet zijn mond tegen de loop van zijn Kritzkrieg en hij inhaleert diep.
| |
− | | pl = Medyk kładzie twarz ku Kritzkrieg i bierze głęboki oddech. Momentalnie się relaksuje, następnie potrząsa głową.
| |
− | | pt = O Medic põe a cabeça na boca do cano da Kritzkrieg e inspira profundamente, curando a si mesmo.
| |
− | | pt-br = O Medic coloca o rosto sobre o barril da {{item name|Kritzkrieg}} e inspira fundo.
| |
− | | ro = Medicul își pune fața la țeava Kritzkrieg-ului său și inhalează adânc.
| |
− | | ru = Медик прикладывает Крицкриг к лицу и глубоко вдыхает.
| |
− | | tr = Medic Kritzkrieg'ini suratına doğru tutar ve derin bir şekilde nefes alır.
| |
− | | zh-hans = Medic将脸凑在医疗枪口上,深吸一口。
| |
− | | zh-hant = 醫護兵會把他的臉靠在爆擊製造者的槍口,然後深深地吸了一口氣。
| |
− | }}
| |
− | |-
| |
− | | {{Table icon|Medicating Melody}}
| |
− | |
| |
− | | {{item link|Amputator}}
| |
− | | {{lang
| |
− | | en = Heals nearby teammates
| |
− | | ar = يعطي نقاط الحياة لأعضاء الفريق الذين هم على مقربة منه
| |
− | | cs = Léčí spoluhráče okolo
| |
− | | da = Heler allierede som er tæt på medicen
| |
− | | de = Heilt Teammitglieder in der Nähe
| |
− | | es = Cura a los aliados cercanos
| |
− | | fi = Parantaa lähellä olevia pelaajia
| |
− | | fr = Guérit les coéquipiers à proximité
| |
− | | hu = Közeli csapattársakat felgyógyítja
| |
− | | it = Cura gli alleati vicini
| |
− | | ja = 近くのチームメイトを回復
| |
− | | ko = 주변 팀 동료 치료
| |
− | | nl = Geneest nabije Teamgenoten
| |
− | | pl = Leczy pobliskich członków drużyny
| |
− | | pt = Cura os companheiros de equipa nas vizinhanças
| |
− | | pt-br = Cura companheiros de equipe próximos
| |
− | | ro = Vindecă coechipieri în apropriere
| |
− | | ru = Лечит союзников поблизости
| |
− | | tr = Yakındaki takım arkadaşlarını iyileştirir
| |
− | | zh-hans = 治疗附近单位
| |
− | | zh-hant = 治療附近的隊友
| |
− | }}
| |
− | | {{common string|seconds|4.2}}
| |
− | | {{lang
| |
− | | en = The Medic places the Amputator on his shoulder and pretends to play it as if it was a violin.
| |
− | | ar = يضع الميديك الإمباتاتور الذي لديه على كتفه ويمثل زكأنه يعزف على الكمان .
| |
− | | cs = Medic zahraje na Amputator jako na housle.
| |
− | | da = Medicen placerer amputatoren på hans skulder og mimer at han bruger den som violin.
| |
− | | de = Der Medic platziert den {{item name|Amputator}} an seine Schulter, und tut so als ob es eine Violine ist, auf der Er spielt.
| |
− | | es = El Médic pone el arma sobre su hombro y la usa como un violín.
| |
− | | fi = Medic laittaa Amputatorin olkapäälleen ja leikkii että se olisi viulu.
| |
− | | fr = Le Medic place l'{{Item name|Amputator}} sur son épaule et fait semblant d'en jouer comme s'il s'agissait d'un violon.
| |
− | | hu = A Szanitéc az Amputálót a vállára helyezi, és úgy játszik rajta, mintha hegedű lenne.
| |
− | | it = Il Medico usa l'arma come un violino, suonando una dolce melodia che cura sé stessi e i compagni di squadra vicini.
| |
− | | ja = アンピュテーターをバイオリンのように肩に乗せ、本物さながらの音を鳴らす。
| |
− | | ko = 메딕이 어깨에 의료톱을 걸쳐두고 그것으로 바이올린을 연주하는 척 합니다.
| |
− | | nl = De Medic plaatst de Amputator tegen zijn schouder en bespeelt het alsof het een viool is.
| |
− | | pl = Medyk umieszcza Amputator na ramieniu i zaczyna grać jakby na skrzypcach, co powoduje pojawienie się aury leczącej na znajdujących się w pobliżu towarzyszach.
| |
− | | pt = O Medic coloca o Amputator no ombro e finge que o toca como se este fosse um violino.
| |
− | | pt-br = O Medic coloca o {{item name|Amputator}} no seu ombro e finge tocá-lo como se fosse um violino.
| |
− | | ro = Medicul își așează Amputatorul pe umărul său și pretinde că-l joacă ca și când ar fi fost o vioară.
| |
− | | ru = Медик кладёт Ампутатор на плечо и играет как на скрипке.
| |
− | | tr = Medic Cerrah'ı omzuna yerleştirir ve onu bir keman gibi çalmaya başlar.
| |
− | | zh-hans = Medic将器官切割器放在肩膀上,并假装演奏小提琴。
| |
− | | zh-hant = 醫護兵把截肢鋸放在他的肩膀上,然後假裝它是一把小提琴一樣演奏著它。
| |
− | }}
| |
| |} | | |} |
| | | |
Line 1,005: |
Line 721: |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
| ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} | | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="17%" colspan=2 | {{common string|Ammo}}
| |
− | ! class="header" width="50%" colspan=4 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" | {{common string|loaded}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" | {{common string|carried}}
| |
− | ! class="header" | {{common string|point blank}}
| |
− | ! class="header" | {{common string|medium range}}
| |
− | ! class="header" | {{common string|long range}}
| |
− | ! class="header" | {{common string|critical}}
| |
| |- | | |- |
− | ! rowspan="2" | {{Table icon|Sniper Rifle|{{common string|Stock}}}} | + | ! {{Table icon|Sniper Rifle|{{common string|Stock}}}} |
| | align="center" | {{Icon killicon|weapon=Sniper Rifle}} | | | align="center" | {{Icon killicon|weapon=Sniper Rifle}} |
− | | rowspan="2" | 25 | + | | Yes |
− | | rowspan="2" | {{common string|N/A}}
| |
− | | 43-172
| |
− | | 43-172
| |
− | | 43-172
| |
− | | 150-450 {{common string|crit-boost}}
| |
| |- | | |- |
− | | align="center" | {{Icon killicon|weapon=Sniper Headshot}}
| + | ! {{Table icon|Huntsman|{{common string|Unlock}}}} |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
| |
− | |-
| |
− | ! rowspan="2" | {{Table icon|Huntsman|{{common string|Unlock}}}} | |
| | align="center" | {{Icon killicon|weapon=Huntsman}} | | | align="center" | {{Icon killicon|weapon=Huntsman}} |
− | | rowspan="2" | 1 | + | | Yes |
− | | rowspan="2" | 12
| |
− | | 44-137
| |
− | | 44-137
| |
− | | 44-137
| |
− | | 150-360 {{common string|crit-boost}}
| |
− | |-
| |
− | | align="center" | {{Icon killicon|weapon=HuntsmanHS}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | 150-360 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
| |
| |- | | |- |
| ! {{Table icon|Sydney Sleeper|{{common string|Craft}}}} | | ! {{Table icon|Sydney Sleeper|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Sydney Sleeper}} | | | align="center" | {{Icon killicon|weapon=Sydney Sleeper}} |
− | | 25 | + | | Yes |
− | | {{common string|N/A}}
| |
− | | 43-172
| |
− | | 43-172
| |
− | | 43-172
| |
− | | 150-450 {{common string|crit-boost}}
| |
| |- | | |- |
− | ! rowspan="2" | {{Table icon|Bazaar Bargain|{{common string|Craft}}}} | + | ! {{Table icon|Bazaar Bargain|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Bazaar Bargain}} | | | align="center" | {{Icon killicon|weapon=Bazaar Bargain}} |
− | | rowspan="2" | 25 | + | | Yes |
− | | rowspan="2" | {{common string|N/A}}
| |
− | | 43-172
| |
− | | 43-172
| |
− | | 43-172
| |
− | | 150-450 {{common string|crit-boost}}
| |
| |- | | |- |
− | | align="center" | {{Icon killicon|weapon=Sniper Headshot}}
| + | ! {{Table icon|Machina|{{common string|Promotional}}/{{common string|Craft}}}} |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | 150-450 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
| |
− | |-
| |
− | ! rowspan="4" | {{Table icon|Machina|{{common string|Promotional}}/{{common string|Craft}}}} | |
| | align="center" | {{Icon killicon|weapon=Machina}} | | | align="center" | {{Icon killicon|weapon=Machina}} |
− | | rowspan="4" | 25 | + | | Yes |
− | | rowspan="4" | {{common string|N/A}}
| |
− | | rowspan="2" | 43-185
| |
− | | rowspan="2" | 43-185
| |
− | | rowspan="2" | 43-185
| |
− | | rowspan="2" | 150-517.5 {{common string|crit-boost}}
| |
− | |-
| |
− | | align="center" | {{Icon killicon|weapon=Machina Penetrate}}
| |
− | |-
| |
− | | align="center" | {{Icon killicon|weapon=Sniper Headshot}}
| |
− | | rowspan="2" | {{common string|N/A}}
| |
− | | rowspan="2" | {{common string|N/A}}
| |
− | | rowspan="2" | {{common string|N/A}}
| |
− | | rowspan="2" | 150-517.5 '''([[Headshot{{if lang}}|{{common string|headshot}}]])'''
| |
− | |-
| |
− | | align="center" | {{Icon killicon|weapon=Machina PenetrateHS}}
| |
| |} | | |} |
| | | |
Line 1,093: |
Line 749: |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
| ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} | | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="17%" colspan=2 | {{common string|Ammo}}
| |
− | ! class="header" width="50%" colspan=4 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" | {{common string|loaded}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" | {{common string|carried}}
| |
− | ! class="header" | {{common string|point blank}}
| |
− | ! class="header" | {{common string|medium range}}
| |
− | ! class="header" | {{common string|long range}}
| |
− | ! class="header" | {{common string|critical}}
| |
| |- | | |- |
| ! {{Table icon|Submachine Gun|{{common string|Stock}}}} | | ! {{Table icon|Submachine Gun|{{common string|Stock}}}} |
| | align="center" | {{Icon killicon|weapon=Submachine Gun}} | | | align="center" | {{Icon killicon|weapon=Submachine Gun}} |
− | | 25 | + | | Yes |
− | | 75
| |
− | | 8-12
| |
− | | 4-6
| |
− | | 4-5
| |
− | | 24
| |
| |- | | |- |
| ! {{Table icon|Jarate|{{common string|Unlock}}}} | | ! {{Table icon|Jarate|{{common string|Unlock}}}} |
− | | | + | | No Icon |
− | | 1 | + | | Yes |
− | | ∞
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
| |- | | |- |
| ! {{Table icon|Razorback|{{common string|Unlock}}}} | | ! {{Table icon|Razorback|{{common string|Unlock}}}} |
− | | | + | | No Icon |
− | | 1 | + | | Yes |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
| |- | | |- |
| ! {{Table icon|Darwin's Danger Shield|{{common string|Craft}}}} | | ! {{Table icon|Darwin's Danger Shield|{{common string|Craft}}}} |
− | | | + | | No Icon |
− | | 1 | + | | Yes |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
| |- | | |- |
| ! {{Table icon|Cozy Camper|{{common string|Craft}}}} | | ! {{Table icon|Cozy Camper|{{common string|Craft}}}} |
− | | | + | | No Icon |
− | | 1 | + | | Yes |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
− | | {{common string|N/A}}
| |
| |} | | |} |
| | | |
| === {{anchor|snipermelee}}{{item name|Melee}}=== | | === {{anchor|snipermelee}}{{item name|Melee}}=== |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="20%" rowspan=2 | {{item name|Weapon}} | + | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
| |
− | ! class="header" width="40%" colspan=2 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" width="20%" | {{common string|point blank}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" width="20%" | {{common string|critical}}
| |
| |- | | |- |
| ! {{Table icon|Kukri|{{common string|Stock}}}} | | ! {{Table icon|Kukri|{{common string|Stock}}}} |
| | align="center" | {{Icon killicon|weapon=Kukri}} | | | align="center" | {{Icon killicon|weapon=Kukri}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 65
| |
− | | 195
| |
| |- | | |- |
− | ! rowspan=2 | {{Table icon|Tribalman's Shiv|{{common string|Craft}}}} | + | ! {{Table icon|Tribalman's Shiv|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Tribalman's Shiv}} | | | align="center" | {{Icon killicon|weapon=Tribalman's Shiv}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 33
| |
− | | 98
| |
− | |-
| |
− | | align="center" | {{Icon killicon|weapon=Bleed}}
| |
− | | '''([[Bleeding{{if lang}}|{{common string|bleeding}}]])'''
| |
− | | {{common string|bleed-damage|48|6}}
| |
− | | {{common string|N/A}}
| |
| |- | | |- |
| ! {{Table icon|Bushwacka|{{common string|Craft}}}} | | ! {{Table icon|Bushwacka|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Bushwacka}} | | | align="center" | {{Icon killicon|weapon=Bushwacka}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 65
| |
− | | 195
| |
| |- | | |- |
| ! {{Table icon|Shahanshah|{{common string|Craft}}}} | | ! {{Table icon|Shahanshah|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Shahanshah}} | | | align="center" | {{Icon killicon|weapon=Shahanshah}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | {{tooltip|42-56|{{common string|health-more-50}}}} / {{tooltip|69-93|{{common string|health-less-50}}}}
| |
− | | {{tooltip|146|{{common string|health-more-50}}}} / {{tooltip|244|{{common string|health-less-50}}}}
| |
− | |}
| |
− | | |
− | === {{anchor|snipertaunt}}{{item name|Attack taunt}}===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" |
| |
− | ! class="header" width="16%" | {{common string|Kill icon}}
| |
− | ! class="header" width="10%" | {{item name|Weapon}}
| |
− | ! class="header" width="10%" | {{common string|damage}}
| |
− | ! class="header" width="10%" | {{common string|duration}}
| |
− | ! class="header" width="37%" | {{common string|details}}
| |
− | |-
| |
− | | {{Table icon|Skewer}}
| |
− | | align="center" | {{Icon killicon|weapon=Skewer}}
| |
− | | {{item link|Huntsman}}<br/>{{common string|ammo-req}}
| |
− | | 500
| |
− | | {{common string|seconds|4}}
| |
− | | {{lang
| |
− | | en = The Sniper jams an arrow into his foe and stuns him, then pulls the arrow to kill him.
| |
− | | ar = يطعن السنايبر خصمه بسهم يجمده ، بعد ذلك يسحب السهم لقتله .
| |
− | | cs = Sniper zabodne šíp do nepřítele, pote jej zabije vytažením šípu.
| |
− | | da = Sniperen stikker en pil ind i hans fjende og lammer ham, der efter trækker han pilen ud og dræber fjenden.
| |
− | | de = Der Sniper sticht einen Pfeil in den Gegner, dieser betäubt ihn, und anschließend zieht er den Pfeil heraus, was den Gegner tötet.
| |
− | | es = El Sniper coje una flecha y se la clava al enemigo aturdiéndolo, luego la extrae para matarlo.
| |
− | | fi = Sniper pistää vihollistaan nuolella joka tainnuttaa vihollisen, sitten Sniper vetää sen pois ja samalla tappaa vihollisen.
| |
− | | fr = Le Sniper plante une flèche dans l'ennemi et l'étourdit, puis retire celle-ci pour le tuer.
| |
− | | hu = A Mesterlövész megragadja a bekészített nyilat és előredöf vele, megbénítva ezzel az eltalált ellenfelet. Ezután visszarántja a nyilat, megölve ezzel áldozatát.
| |
− | | it = Il Cecchino infilza il nemico con una freccia, stordendolo, per poi estrarla, causando la sua morte.
| |
− | | ja = 背中に背負っている矢を手に持って前に突き出し、引き抜く。突き出しが当たるとスタンする。
| |
− | | ko = 화살로 찔러 기절시키고, 그 다음 화살을 빼서 적을 죽입니다. 화살을 빼는 동작을 할때 적이 그 범위 내에만 있으면 처음 화살에 찔리지 않았다 하더라도 죽습니다.
| |
− | | nl = De Sniper steekt een pijl in zijn vijand en maakt hem bewusteloos, dan trekt hij de pijl uit hem om hem te vermoorden.
| |
− | | pl = Snajper wyciąga strzałę z łuku, następnie dźga ją ostro przed siebie ogłuszając i zabijając przeciwnika.
| |
− | | pt = O Sniper espeta a flecha no seu adversário, paralisando-o, e arranca-a de seguida, matando-o.
| |
− | | pt-br = O Sniper enfia sua flecha no inimigo, o atordoando, para depois puxá-la e assim, matá-lo.
| |
− | | ro = Sniper-ul înfige o săgeată în inamicul său amețindu-l, apoi scoate săgeata pentru a-l omorî.
| |
− | | ru = Вонзание стрелы оглушает врага, а изъятие мгновенно убивает его.
| |
− | | tr = Sniper okunu düşmanına saplar ve onu sersemletir, sonra onu öldürmek için okunu geri çeker.
| |
− | | zh-hans = Sniper将一支箭刺入敌人并将其击晕,然后拔出箭来杀死敌人。
| |
− | | zh-hant = 狙擊手把箭頭刺進敵人的身體並使其不能動彈,然後再抽出來並殺死敵人。
| |
− | }}
| |
| |} | | |} |
| | | |
Line 1,235: |
Line 804: |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
| ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} | | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="17%" colspan=2 | {{common string|Ammo}}
| |
− | ! class="header" width="50%" colspan=4 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" | {{common string|loaded}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" | {{common string|carried}}
| |
− | ! class="header" | {{common string|point blank}}
| |
− | ! class="header" | {{common string|medium range}}
| |
− | ! class="header" | {{common string|long range}}
| |
− | ! class="header" | {{common string|critical}}
| |
| |- | | |- |
| ! {{Table icon|Revolver|{{common string|Stock}}}} | | ! {{Table icon|Revolver|{{common string|Stock}}}} |
| | align="center" | {{Icon killicon|weapon=Revolver}} | | | align="center" | {{Icon killicon|weapon=Revolver}} |
− | | rowspan="2" | 6 | + | | Yes |
− | | rowspan="2" | 24
| |
− | | rowspan="2" | 55-60
| |
− | | rowspan="2" | 35-45
| |
− | | rowspan="2" | 20-25
| |
− | | rowspan="2" | 120
| |
| |- | | |- |
| ! {{Table icon|Big Kill|{{common string|Promotional}}}} | | ! {{Table icon|Big Kill|{{common string|Promotional}}}} |
| | align="center" | {{Icon killicon|weapon=Big Kill}} | | | align="center" | {{Icon killicon|weapon=Big Kill}} |
| + | | No |
| |- | | |- |
| ! {{Table icon|Ambassador|{{common string|Unlock}}}} | | ! {{Table icon|Ambassador|{{common string|Unlock}}}} |
| | align="center" | {{Icon killicon|weapon=Ambassador}} | | | align="center" | {{Icon killicon|weapon=Ambassador}} |
− | | 6 | + | | Yes |
− | | 24
| |
− | | 46-56
| |
− | | 31-37
| |
− | | 15-19
| |
− | | 102 {{lang
| |
− | | en = ([[Headshot]] or buff crit only)
| |
− | | ar = ([[الهيدشوت]] أو جرعة الكرت)
| |
− | | cs = (pouze [[Headshot/cs|headshot]] nebo podpora)
| |
− | | da = ([[Headshot/da|Hoved Skud]] eller buff critical)
| |
− | | de = (Nur durch [[Headshot/de|Kopfschuss]] oder Krit-Boost)
| |
− | | es = ([[Headshot/es|En la cabeza]] o crítico)
| |
− | | fr = ([[Headshot/fr|Tir en plein tête]] ou Bonus de Crit seulement)
| |
− | | hu = ([[Headshot/hu|Fejlövéssel]] vagy Kritikus töltéssel)
| |
− | | it = ([[Headshot/it|Colpo alla Testa]] o durante un boost di Critici)
| |
− | | ko = ([[헤드샷/ko|헤드샷]] 또는 크리티컬효과시)
| |
− | | ja = ([[Headshot/ja|ヘッドショット]]と[[Critical hit/ja#クリティカルブースト|クリティカルブースト]])
| |
− | | nl = ([[Headshot/nl|Hoofdschot]] of voltreffersboost)
| |
− | | pl = (tylko [[Headshot/pl|strzał w głowę]] lub pod wpływem krytycznej premii)
| |
− | | pt = (apenas por [[Headshot/pt|Headshot]] ou sobrecarga de danos Críticos)
| |
− | | pt-br = (Somente com [[Headshot/pt-br|headshot]] ou críticos bônus)
| |
− | | ro = (doar [[Headshot/ro|Headshot]], sau bonusul Crit)
| |
− | | ru = ([[Headshot/ru|Выстрел в голову]] или крит)
| |
− | | tr = ([[Headshot/tr|Kafadan Vuruş]] veya Sadece Kritik Desteği)
| |
− | | zh-hans = ([[Headshot/zh-hans|爆头]]或强制暴击)
| |
− | | zh-hant = (只限[[Headshot/zh-hant|爆頭]]或爆擊加成)
| |
− | }}
| |
| |- | | |- |
| ! {{Table icon|L'Etranger|{{common string|Craft}}}} | | ! {{Table icon|L'Etranger|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=L'Etranger}} | | | align="center" | {{Icon killicon|weapon=L'Etranger}} |
− | | 6 | + | | Yes |
− | | 24
| |
− | | 44-48
| |
− | | 28-36
| |
− | | 16-20
| |
− | | 96
| |
| |- | | |- |
| ! {{Table icon|Enforcer|{{common string|Craft}}}} | | ! {{Table icon|Enforcer|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Enforcer}} | | | align="center" | {{Icon killicon|weapon=Enforcer}} |
− | | 6 | + | | Yes |
− | | 24
| |
− | | 70-72
| |
− | | 41-55
| |
− | | 24-26
| |
− | | 144
| |
| |- | | |- |
| ! {{Table icon|Diamondback|{{common string|Promotional}}/{{common string|Craft}}}} | | ! {{Table icon|Diamondback|{{common string|Promotional}}/{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Diamondback}} | | | align="center" | {{Icon killicon|weapon=Diamondback}} |
− | | 6 | + | | Yes |
− | | 24
| |
− | | 46-56
| |
− | | 31-37
| |
− | | 15-19
| |
− | | 102 {{common string|buff-crit}}
| |
| |} | | |} |
| | | |
| === {{anchor|spymelee}}{{item name|Melee}}=== | | === {{anchor|spymelee}}{{item name|Melee}}=== |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="20%" rowspan=2 | {{item name|Weapon}} | + | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
| |
− | ! class="header" width="40%" colspan=2 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" width="20%" | {{common string|point blank}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" width="20%" | {{common string|critical}}
| |
| |- | | |- |
− | ! rowspan=2 | {{Table icon|Knife|{{common string|Stock}}}} | + | ! {{Table icon|Knife|{{common string|Stock}}}} |
| | align="center" | {{Icon killicon|weapon=Knife}} | | | align="center" | {{Icon killicon|weapon=Knife}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 40
| |
− | | 120
| |
− | |-
| |
− | | align="center" | {{Icon killicon|weapon=Backstab}}
| |
− | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| |
− | | {{common string|N/A}}
| |
− | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
| |
| |- | | |- |
− | ! rowspan=2 | {{Table icon|Sharp Dresser|{{common string|Promotional}}/{{common string|Craft}}}} | + | ! {{Table icon|Sharp Dresser|{{common string|Promotional}}/{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Sharp Dresser}} | | | align="center" | {{Icon killicon|weapon=Sharp Dresser}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 40
| |
− | | 120
| |
| |- | | |- |
− | | align="center" | {{Icon killicon|weapon=Sharp Dresser Backstab}}
| + | ! {{Table icon|Black Rose|{{common string|Promotional}}}} |
− | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| |
− | | {{common string|N/A}}
| |
− | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
| |
− | |-
| |
− | ! rowspan=2 | {{Table icon|Black Rose|{{common string|Promotional}}}} | |
| | align="center" | {{Icon killicon|weapon=Black Rose}} | | | align="center" | {{Icon killicon|weapon=Black Rose}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 40
| |
− | | 120
| |
| |- | | |- |
− | | align="center" | {{Icon killicon|weapon=Backstab}}
| + | ! {{Table icon|Your Eternal Reward|{{common string|Craft}}}} |
− | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| |
− | | {{common string|N/A}}
| |
− | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
| |
− | |-
| |
− | ! rowspan=2 | {{Table icon|Your Eternal Reward|{{common string|Craft}}}} | |
| | align="center" | {{Icon killicon|weapon=Your Eternal Reward}} | | | align="center" | {{Icon killicon|weapon=Your Eternal Reward}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 40
| |
− | | 120
| |
| |- | | |- |
− | | align="center" | {{Icon killicon|weapon=Backstab}}
| + | ! {{Table icon|Wanga Prick|{{common string|Craft}}}} |
− | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| |
− | | {{common string|N/A}}
| |
− | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
| |
− | |-
| |
− | ! rowspan=2 | {{Table icon|Wanga Prick|{{common string|Craft}}}} | |
| | align="center" | {{Icon killicon|weapon=Wanga Prick}} | | | align="center" | {{Icon killicon|weapon=Wanga Prick}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 40
| |
− | | 120
| |
| |- | | |- |
− | | align="center" | {{Icon killicon|weapon=Backstab}}
| + | ! {{Table icon|Conniver's Kunai|{{common string|Promotional}}/{{common string|Craft}}}} |
− | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| |
− | | {{common string|N/A}}
| |
− | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
| |
− | |-
| |
− | ! rowspan=2 | {{Table icon|Conniver's Kunai|{{common string|Promotional}}/{{common string|Craft}}}} | |
| | align="center" | {{Icon killicon|weapon=Conniver's Kunai}} | | | align="center" | {{Icon killicon|weapon=Conniver's Kunai}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 40
| |
− | | 120
| |
| |- | | |- |
− | | align="center" | {{Icon killicon|weapon=Backstab}}
| + | ! {{Table icon|Big Earner|{{common string|Craft}}}} |
− | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| |
− | | {{common string|N/A}}
| |
− | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
| |
− | |-
| |
− | ! rowspan=2 | {{Table icon|Big Earner|{{common string|Craft}}}} | |
| | align="center" | {{Icon killicon|weapon=Big Earner}} | | | align="center" | {{Icon killicon|weapon=Big Earner}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 40
| |
− | | 120
| |
− | |-
| |
− | | align="center" | {{Icon killicon|weapon=Backstab}}
| |
− | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| |
− | | {{common string|N/A}}
| |
− | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
| |
| |- | | |- |
− | ! rowspan=2 | {{Table icon|Spy-cicle|{{common string|Craft}}}} | + | ! {{Table icon|Spy-cicle|{{common string|Craft}}}} |
| | align="center" | {{Icon killicon|weapon=Spy-cicle}} | | | align="center" | {{Icon killicon|weapon=Spy-cicle}} |
− | | {{common string|seconds|0.8}} | + | | Yes |
− | | 40
| |
− | | 120
| |
− | |-
| |
− | | align="center" | {{Icon killicon|weapon=Backstab}}
| |
− | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| |
− | | {{common string|N/A}}
| |
− | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
| |
− | |-
| |
| |} | | |} |
| | | |
| === {{anchor|spypdaprimary}}{{item name|PDA}}=== | | === {{anchor|spypdaprimary}}{{item name|PDA}}=== |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="25%" | {{item name|item}} | + | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="75%" | {{common string|details}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
| + | |- |
| + | ! class="header" | {{common string|Own}} |
| |- | | |- |
| ! {{Table icon|Disguise Kit|{{common string|Stock}}<br>{{item name|pda1}}}} | | ! {{Table icon|Disguise Kit|{{common string|Stock}}<br>{{item name|pda1}}}} |
− | | {{lang | + | | No Icon |
− | | en = * Enables the Spy to [[Disguise]] himself.
| + | | Yes |
− | * Taken away when the [[Your Eternal Reward]] or [[Wanga Prick]] is equipped.
| |
− | | nl = * Maakt het mogelijk dat de Spy zichzelf kan [[Disguise/nl|vermommen]].
| |
− | * De PDA word verwijderd als je de [[Your Eternal Reward/nl|Je Eeuwige Beloning]] of de [[Wanga Prick/nl|Wanga-Steek]] draagt.
| |
− | | es = * Permite al Spy [[Disguise/es|disfrazarse]].
| |
− | * Cuando llevas [[Your Eternal Reward/es|Tu Eterna Recompensa]] o el {{item link|Wanga Prick}} se desactiva este objeto.
| |
− | | de = * Damit kann sich der Spy [[Disguise/de|verkleiden]].
| |
− | * Wird entfernt wenn der {{item link|Your Eternal Reward}} oder {{item link|Wanga Prick}} ausgerüstet ist.
| |
− | | fr = * Permet au Spy de se [[Disguise/fr|déguiser]].
| |
− | * Désactivé lorsqu'il est équipé de {{Item link|Your Eternal Reward}} ou de l'{{Item link|Wanga Prick}}
| |
− | | hu = * Segítségével a Kém [[Disguise/hu|álcázhatja]] magát.
| |
− | * | ko = * 스파이가 적 또는 아군의 어떤 클래서로 변장할수있게합니다.
| |
− | * Nem elérhető az [[Your Eternal Reward/hu|Örökké Tartó Jutalmad]] használatával.
| |
− | | ja = * スパイが他のプレイヤーに[[Disguise/ja|変装]]することができる。
| |
− | * {{item link|Your Eternal Reward}}、{{item link|Wanga Prick}}を装備中の時は使用できない。
| |
− | | pt-br = * Permite que o Spy se [[Disguise/pt-br|disfarce]].
| |
− | * Removido quando a {{item link|Your Eternal Reward}} ou o {{item link|Wanga Prick}} é equipado.
| |
− | | zh-hans = * 允许Spy进行[[Disguise/zh-hans|伪装]]。
| |
− | * 装备[[Your Eternal Reward/zh-hans|永生的回报]]或者[[Wanga Prick/zh-hans|巫毒刺钉]]时被移除。
| |
− | | zh-hant = * 讓間諜將自己[[Disguise/zh-hant|偽裝]]成敵人。
| |
− | * 當裝備[[Your Eternal Reward/zh-hant|您的永恆獎賞]]或[[Wanga Prick/zh-hant|巫毒咒錐]]時會無法使用。
| |
− | | it = *Permette alla Spia di [[Disguise/it|travestirsi]].
| |
− | *Rimosso quando si utilizza l' [[Your Eternal Reward/it|Eterna Ricompensa]] o lo [[Wanga Prick/it|Spillo Wanga]]
| |
− | | ru = * Используется шпионами, чтобы замаскировать себя.
| |
− | * Не может быть использован с экипированным [[Your Eternal Reward/ru|Вечным покоем]] или [[Wanga Prick/ru|Иголкой вуду]].
| |
− | }}
| |
| |} | | |} |
| + | |
| | | |
| ==={{anchor|spypdasecondary}} PDA 2 === | | ==={{anchor|spypdasecondary}} PDA 2 === |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width = "25%" | {{item name|Watch}} | + | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width = "16%" | {{lang | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | | en = Cloak type
| + | |- |
− | | ar = نوع الشفافية
| + | ! class="header" | {{common string|Own}} |
− | | cs = Typ Krytí
| |
− | | da = Forsvindings type
| |
− | | de = Art der Tarnung
| |
− | | es = Tipo de Invisibilidad
| |
− | | fi = Näkymättömyystyyppi
| |
− | | fr = Type d'invisibilité
| |
− | | hu = Álcázás fajtája
| |
− | | it = Tipo d'Invisibilità
| |
− | | ja = ゲージ消費
| |
− | | ko = 은신 타입
| |
− | | nl = Verhul Type
| |
− | | pl = Rodzaj niewidzialności
| |
− | | pt = Tipo de Camuflagem
| |
− | | pt-br = Tipo de camuflagem
| |
− | | ro = Tip de invizibilitate
| |
− | | ru = Тип маскировки
| |
− | | tr = Pelerin Tipi
| |
− | | zh-hans = 隐身类型
| |
− | | zh-hant = 隱形類型
| |
− | }}
| |
− | ! class="header" "17%" | {{common string|duration}}
| |
− | ! class="header" "42%" | {{common string|details}} | |
| |- | | |- |
| ! {{Table icon|Invisibility Watch|{{common string|Stock}}<br/>{{item name|pda2}}}} | | ! {{Table icon|Invisibility Watch|{{common string|Stock}}<br/>{{item name|pda2}}}} |
− | | rowspan=2 | {{lang | + | | No Icon |
− | | en = Timed
| + | | Yes |
− | | ar = التوقيت
| |
− | | cs = Časově omezený
| |
− | | da = Tidsstyret
| |
− | | de = Zeitlich befristet
| |
− | | es = Por tiempo
| |
− | | fi = Ajastettu
| |
− | | fr = Chonométrée
| |
− | | hu = Időzített
| |
− | | it = A tempo
| |
− | | ja = 時間
| |
− | | ko = 타이머
| |
− | | nl = Tijd-gebaseerd
| |
− | | pl = Tymczasowa
| |
− | | pt = Temporizado
| |
− | | pt-br = Cronometrada
| |
− | | ro = Temporizat
| |
− | | ru = Временное
| |
− | | tr = Süreli
| |
− | | zh-hans = 计时
| |
− | | zh-hant = 隨時間消耗
| |
− | }}
| |
− | | rowspan=2 | {{common string|seconds|9}}
| |
− | | rowspan=2 | {{lang
| |
− | | en = Enables the Spy to [[Cloak]]. Can be replenished by collecting [[Metal]], even while cloaked.
| |
− | | ar = تمكن السباي أن [[Cloak|يتخفى]] ، يمكن إعادة شحن البطارية عند الإمساك ب[[ميتال|الحديد]] حتى عند تشغيل الساعة .
| |
− | | cs = Umožňuje [[Cloak/cs|zneviditelnění]]. Může se doplnit sebráním [[metal/cs|kovu]] i když je aktivovaný.
| |
− | | da = Gør det muligt for spyen at [[Cloak/da|Forsvinde]]. Kan blive opladt ved at samle [[metal/da|metal]], selv mens han er usynlig.
| |
− | | de = Damit kann sich der Spy [[Cloak/de|unsichtbar]] machen. Kann durch das einsammeln von [[metal/de|Metall]] aufgefüllt werden, sogar wenn der Spy unsichtbar ist.
| |
− | | es = Te hace [[Cloak/es|invisible]]. Puedes recargarlo cogiendo metal o armas, incluso mientras estás invisible.
| |
− | | fi = Sallii Spyn [[Cloak/fi|verhoutua]]. Voidaan ladata keräämällä [[Metal/fi|metallia]] ollessa verhoutunut.
| |
− | | fr = Permet au Spy de se rendre [[Cloak/fr|invisible]]. Peut être alimenté par le ramassage de [[metal/fr|métal]] tout en étant invisible.
| |
− | | hu = Ezzel tud a Kém [[Cloak/hu|láthatatlanná válni]]. [[Metal/hu|Fémmel]] újratölthető még álcázás közben is.
| |
− | | it = Permette alla spia di diventare [[Cloak/it|invisibile]]. Si può recuperare carica tramite il [[metal/it|metallo]] anche da invisibile.
| |
− | | ja = [[Cloak/ja|クローク(透明マント)]]により透明化できる。[[Metal/ja|メタル]]を拾うことで透明ゲージを回復できる。
| |
− | | ko = [[Cloak/ko|은신]] 가능. [[Metal/ko|금속]]을 모아 재충전 가능.
| |
− | | nl = Laat de Spy zich [[Cloak/nl|Verhullen]]. Kan worden bijgevuld door het verzamelen van [[metal/nl|metaal]], zelfs als hij verhult is.
| |
− | | no = Gjør Spionen i stand til å bli [[Cloak/no|usynlig]]. Kan fylles opp av [[metal/no|metall]].
| |
− | | pl = Pozwala Szpiegowi na stanie się [[Cloak/pl|niewidzialnym]]. Może być odnawiany za pomocą [[Metal/pl|metalu]], nawet podczas ukrycia.
| |
− | | pt = Permite ao Spy ficar [[Cloak/pt|invisível]]. Pode ser reabastecido apanhando [[metal/pt|metal]] enquanto se está disfarçado.
| |
− | | pt-br = Permite que o Spy se [[Cloak/pt-br|camufle]]. Pode ser aumentada ao coletar [[Metal/pt-br|Metal]], mesmo se ainda estiver camuflado.
| |
− | | ro = Permite unui Spy să devină [[Cloak/ro|Invizibil]]. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]], chiar și atunci când ești invizibil.
| |
− | | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Пополняет заряд от [[metal/ru|металла]].
| |
− | | tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Görünmez iken bile [[metal/tr|metal]] toplanarak şarj olabilir.
| |
− | | zh-hans = 允许Spy[[Cloak/zh-hans|隐身]]。不论当前是否隐身都可以通过拾取[[Metal/zh-hans|金属]]补充能量。
| |
− | | zh-hant = 讓間諜將自己[[Cloak/zh-hant|隱形]]。可以透過撿取[[metal/zh-hant|金屬]]補充隱形能量。
| |
− | }}
| |
| |- | | |- |
| ! {{Table icon|Enthusiast's Timepiece|{{common string|Promotional}}<br/>{{item name|pda2}}}} | | ! {{Table icon|Enthusiast's Timepiece|{{common string|Promotional}}<br/>{{item name|pda2}}}} |
| + | | No Icon |
| + | | No |
| |- | | |- |
| ! {{Table icon|Cloak and Dagger|{{common string|Unlock}}<br/>{{item name|pda2}}}} | | ! {{Table icon|Cloak and Dagger|{{common string|Unlock}}<br/>{{item name|pda2}}}} |
− | | {{lang | + | | No Icon |
− | | en = Motion sensitive
| + | | Yes |
− | | ar = حساسة للحركة
| |
− | | cs = Citlivý na pohyb
| |
− | | da = Bevægelses følsom
| |
− | | de = Bewegungsempfindlich
| |
− | | es = Sensor de movimiento
| |
− | | fi = Liikkumisherkkä
| |
− | | fr = Sensible au mouvement
| |
− | | hu = Mozgásérzékeny
| |
− | | it = Sensibile al movimento
| |
− | | ja = 動き
| |
− | | ko = 모션 감시
| |
− | | nl = Bewegings Gevoelig
| |
− | | pl = Czujnik ruchu
| |
− | | pt = Sensível ao movimento
| |
− | | pt-br = Sensível ao movimento
| |
− | | ro = Sensibil la mișcare
| |
− | | ru = Реагирует на движение
| |
− | | tr = Harekete Duyarlı
| |
− | | zh-hans = 移动敏感型
| |
− | | zh-hant = 動作偵測
| |
− | }}
| |
− | | {{common string|seconds|6.2}}
| |
− | | {{lang
| |
− | | en = Enables the Spy to [[Cloak]]. Motion sensitive, regenerates indefinitely when the Spy is standing still. Cannot be replenished by collecting metal.
| |
− | | ar = تمكن السباي أن [[Cloak|يتخفى]] ، حساسة للحركة ، تعيد شحنها بنفسها عند ثبوت السباي في مكانه .
| |
− | | cs = Umožňuje [[Cloak/cs|zneviditelnění]]. Citlivý na pohyb, pokud se uživatel nehýbe, donekonečna se nabijí.
| |
− | | da = Gør det muligt for spyen at [[Cloak/da|Forsvinde]]. Bevægelses følsom, regenerer uendeligt når spyen står stille.
| |
− | | de = Damit kann sich der Spy [[Cloak/de|unsichtbar]] machen. Es ist abhängig von der Bewegung, und kann aufgefüllt werden, wenn der Spy sich nicht bewegt.
| |
− | | es = Te hace [[Cloak/es|invisible]]. Tiene sensor de movimiento, se regenera cuando estás quieto.
| |
− | | fi = Sallii Spyn [[Cloak/fi|verhoutua]]. Reagoi liikkeeseen ja latautuu Spyn ollassa liikkumaton.
| |
− | | fr = Permet au Spy de se rendre [[Cloak/fr|invisible]]. Sensible au mouvement, elle se régénère lorsque le Spy ne bouge plus.
| |
− | | hu = Ezzel tud a Kém [[Cloak/hu|láthatatlanná válni]]. Töltődik, ha egy helyben állsz.
| |
− | | it = Permette alla spia di diventare [[Cloak/it|invisibile]]. Si rigenera stando fermi.
| |
− | | ja = [[Cloak/ja|クローク]]により透明化が可能。移動により透明ゲージを消費する。その場に立ち止まることで回復が可能。
| |
− | | ko = [[Cloak/ko|은신]] 가능. 모션 감지, 가만히 서 있으면 무제한으로 재충전 가능. 금속으로 재충전 불가능
| |
− | | nl = Laat de Spy zich [[Cloak/nl|Verhullen]]. Bewegings Gevoelig, en wordt bijgevuld als de Spy stil staat.
| |
− | | no = Gjør Spionen i stand til å bli [[Cloak/no|usynlig]]. Bevegelses sensor, regenereres uendelig når Spionen står stille.
| |
− | | pl = Pozwala Szpiegowi na stanie się [[Cloak/pl|niewidzialnym]]. Wrażliwy na ruch, regeneruje się w nieskończoność, kiedy Szpieg stoi w miejscu.
| |
− | | pt = Permite ao Spy ficar [[Cloak/pt|invisível]]. Sensível ao movimento, reabastece infinitamente quando o Spy está parado.
| |
− | | pt-br = Permite que o Spy se [[Cloak/pt-br|camufle]]. Sensível ao movimento, regenera indefinidamente enquanto o Spy estiver parado.
| |
− | | ro = Permite Unui Spy să devină [[Cloak/ro|Invizibil]]. Sensibil la mișcare, regenerează Motion sensitive, se regenerates atunci când Spy stă nemișcat.
| |
− | | ru = Позволяет шпиону стать [[Cloak/ru|невидимым]]. Реагирует на движение, пополняет заряд, когда шпион стоит на месте. Не пополняет заряд от металла.
| |
− | | tr = Spy'a [[Cloak/tr|Görünmezlik]] kazandırır. Harekete duyarlıdır, Spy hareketsiz kaldığı sürece şarj olur.
| |
− | | zh-hans = 允许Spy[[Cloak/zh-hans|隐身]]。移动敏感,只要Spy站定不动即可恢复能量。
| |
− | | zh-hant = 讓間諜將自己[[Cloak/zh-hant|隱形]]。當間諜停止不動時可以無限隱形,只有移動時才會耗損。
| |
− | }}
| |
| |- | | |- |
| ! {{Table icon|Dead Ringer|{{common string|Unlock}}<br/>{{item name|pda2}}}} | | ! {{Table icon|Dead Ringer|{{common string|Unlock}}<br/>{{item name|pda2}}}} |
− | | {{lang | + | | No Icon |
− | | en = Feign Death
| + | | Yes |
− | | ar = تزييف الموت
| |
− | | cs = Falešná smrt
| |
− | | da = Falsk Død
| |
− | | de = Tod vortäuschen
| |
− | | es = Muerte Falsa
| |
− | | fi = Valekuolema
| |
− | | fr = Mort Feinte
| |
− | | hu = Halottnak tettetés
| |
− | | it = Finta morte
| |
− | | ja = 死んだ振り
| |
− | | ko = 가짜 시체
| |
− | | nl = Nep Dood
| |
− | | pl = Pozorowana śmierć
| |
− | | pt = Finge a morte
| |
− | | pt-br = Fingir morte
| |
− | | ro = Înscenarea morții
| |
− | | ru = Имитация смерти
| |
− | | tr = Sahte Ölüm
| |
− | | zh-hans = 假死型
| |
− | | zh-hant = 假死
| |
− | }}
| |
− | | {{common string|seconds|6.5}}
| |
− | | {{lang
| |
− | | en = If damage is taken, [[Cloak]]s the Spy for 6.5 seconds and drops a fake corpse. 90% damage reduction and perfect invisibility for 6.5 seconds. Can be replenished by collecting [[Metal]]. Regular Cloak behavior after 6.5 seconds.
| |
− | | ar = أذا تم إستقبال بعض من الضرر ، [[Cloak|يختفى]] السباي لمدة 6,5 ثوان ويضع جثة مزيفة ، 90% ضرر أضل في هذه الحالة وشفافية ممتازة لمدة 6,5 ثوان ، يمكن إعادة شحن بطارية الساعة بتجميع [[ميتال|الحديد]] ، بعد 6,5 ثوان ترجع الساعة إلى وضعها الأصلي.
| |
− | | cs = Při utržení poškození uživatele na 6.5 sekundy zneviditelní a odhodí falešnou mrtvolu, po dobu 6.5 sekund výrazně redukuje utržené poškození a garantuje perfektní neviditelnost. Může být doplněn sebráním kovu.
| |
− | | da = Hvis man tager skade, [[Cloak/da|Forsvinder]] spyen for 6.5 sekunder og laver et falsk lig. 90% skade reduktion og perfekt usynlighed for 6.5 seconds. Kan blive opladt ved at samle [[metal/da|metal]]. Almindelig forsvindings adfærd efter 6.5 sekunder.
| |
− | | de = Wenn Schaden genommen wird, wird der Spy für 6.5 Sekunden [[Cloak/de|unsichtbar]] und legt einen falschen Korpus ab. 90% Reduzierung von Schaden und Perfekte Unsichtbarkeit für 6.5 Sekunden. Kann durch das aufheben von [[metal/de|Metall]] aufgefüllt werden.
| |
− | | es = Si recibes daño, te harás [[Cloak/es|invisible]] durante 6.5 segundos y caerá un cadáver falso. Puedes coger metal y armas para conseguir más invisibilidad. Siendo invisible tendras más invulnerabilidad a los daños tomados.
| |
− | | fi = Vahinkoa ottaessa se [[Cloak/fi|verhoaa]] Spyn 6.5 sekunniksi ja tiputtaa myös valeruumiin. 90% vahinkosta torjutaan ja annetaan täydellinen näkymättömyys spylle 6.5 sekunnin ajan. Sitä voidaan ladata keräämällä [[Metal/fi|metallia]]. Vakioverhoutuminen 6.5 sekunnin jälkeen.
| |
− | | fr = Si des dégâts sont reçus, le Spy devient [[Cloak/fr|invisible]] pour 6,5 secondes et fait apparaitre un faux cadavre. Réduction des dégâts de 90% et invisibilité parfaite pour 6,5 secondes. Peut être alimenté par le ramassage de [[metal/fr|métal]] tout en étant invisible. L'invisibilité disparait après 6,5 secondes.
| |
− | | hu = [[Cloak/hu|Láthatatlanná teszi]] használóját 6.5 másodpercre, amennyiben az bármilyen módon megsebesül. Eldob egy hamis holttestet, és használat közben 90%-kal csökkenti a sebződést. Újra lehet tölteni [[Metal/hu|fém]] gyűjtésével, de a sebzéscsökkenés elmúlik a 6.5 másodperc leteltével.
| |
− | | it = Se si riceve del Danno, la Spia diventa [[Cloak/it|Invisibile]] per 6.5 secondi e lascia dietro di sé una cadavere finto. Viene garantito il 90% di riduzione del danno e invisibilità perfetta per 6.5 secondi. Si può recuperare carica tramite metallo.
| |
− | | ja = 敵の攻撃により自分の偽死体を作り出し、6.5秒間[[Cloak/ja|クローク]]状態(半透明化しない完全透明状態)になりダメージを1/10にすることが出来る。<br/>[[Metal/ja|メタル]]を拾うことで透明ゲージを回復できる。透明化解除時にわかりやすい音が鳴るので注意する必要がある
| |
− | | ko = 조금의 데미지라도 받으면 가짜 시체를 떨어뜨리고 6.5초동안 [[Cloak/ko|은신]]. 이 동안 스파이는 대미지를 1/10만 받음. 은신해제 할시에 큰소리가 울린다. [[Metal/ko|금속]]을 모아 재충전 가능, 하지만 6.5초 이후에는 대미지 감소효과 없음.(데드링어를 들고있어도 플레이어의 체력이 받는 데미지의 1/10 보다 적으면 데드링어는 발동하지않고 죽게된다.)
| |
− | | nl = Als je schaden oploopt, [[Cloak/nl|Verhult]] de Spy zich voor 6.5 seconden en komt een nep lijk op de plaats waar hij dood ging. 90% schade vermindering en perfecte ontzichtbaarheid voor 6.5 seconden. Kan worden bijgevuld door [[metal/nl|metaal]] te verzamelen. Gedraagt zich als het normale Onzichtbaarheidshorloge na 6.5 seconden.
| |
− | | no = [[Cloak/no|Usynliggjør]] Spionen i 6.5 skunder i et ikke-dødelig treff å dropper en falsk kropp, reduserer kraftig skade tatt imot. Kan fylles opp av [[metal/no|metall]], men det nuller ut skade reduksjonen etter 6.5 sekund.
| |
− | | pl = [[Cloak/pl|Ukrywa]] Szpiega na 6,5 sekundy po otrzymaniu niezabijającego trafienia i zrzuca fałszywe zwłoki, redukując w znacznym stopniu otrzymane obrażenia. Może być odnawiany za pomocą [[Metal/pl|metalu]], jednak zakończy to redukcję obrażeń po 6,5 sekundach.
| |
− | | pt = Quando se recebe dano, o Spy fica [[Cloak/pt|invisível]] por 6.5 segundos e larga um cadáver falso. Fornece 90% de redução dos danos recebidos e invisibilidade total durante 6.5 segundos. Pode ser reabastecido apanhando [[metal/pt|metal]]. Volta ao normal após 6.5 segundos.
| |
− | | pt-br = Se sofrer dano, o Spy se [[Cloak/pt-br|camufla]] por 6.5 segundos e deixa um corpo falso para trás. Redução de dano de 90% e invisibilidade perfeita por 6.5 segundos. Pode ser aumentada ao coletar [[Metal/pt-br|Metal]]. Tem comportamento de camuflagem normal a partir de 6.5 segundos de camuflagem.
| |
− | | ro = Dacă Spy primește daune, Spy devine [[Cloak/ro|Invizibil]] pentru 6.5 secunde și lasă în urmă un corp fals. Reduce daunele cu 90% și invizibilitate perfectă pentru 6.5 secunde. Poate fi reîncărcat prin colectarea de [[metal/ro|metal]]. Comportament de invizibilitate normal după 6.5 secunde.
| |
− | | ru = Получив урон шпион станет [[Cloak/ru|невидимым]] и оставит позади поддельный труп. В первые 6.5 секунд невидимости получаемые повреждения снижаются на 90% и шпион невидим полностью. Пополняет заряд от [[metal/ru|металла]]. После 6.5 секунд невидимость становится обычной.
| |
− | | tr = Eğer hasar alınırsa Spy'a 6.5 saniye [[Cloak/tr|Görünmezlik]] kazandırır ve sahte bir ceset bırakır. 6.5 saniye boyunca %90 daha az hasar alınır ve mükemmel görünmezliğe sahip olunur. [[Metal/tr|Metal]] toplanarak şarj olur. 6.5 saniye sonrası normal pelerin davranışına bürünür.
| |
− | | zh-hans = 受到伤害时使Spy[[Cloak/zh-hans|隐身]]6.5秒并留下一具假尸体。6.5秒内获得90%伤害减免以及完美隐身效果。拾取[[Metal/zh-hans|金属]]可以补充能量。6.5秒后变为普通隐身效果。
| |
− | | zh-hant = 被一個非致命的攻擊擊中時,可讓間諜[[Cloak/zh-hant|隱形]] 6.5 秒,同時製造出一具假的屍體。隱形期間會減少間諜所受到的傷害(傷害值減少 90%)。可以透過撿取[[metal/zh-hant|金屬]]補充隱形能量,但這樣的延長隱形會在 6.5 秒後失去傷害值減少的功能。
| |
− | }}
| |
| |} | | |} |
| | | |
Line 1,636: |
Line 913: |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
| ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} | | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="16%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="17%" colspan=2 | {{common string|Ammo}}
| |
− | ! class="header" width="50%" colspan=4 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" | {{common string|loaded}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" | {{common string|carried}}
| |
− | ! class="header" | {{common string|point blank}}
| |
− | ! class="header" | {{common string|medium range}}
| |
− | ! class="header" | {{common string|long range}}
| |
− | ! class="header" | {{common string|critical}}
| |
| |- | | |- |
| ! {{Table icon|Sapper|{{common string|Stock}}<br>{{item name|Building}}}} | | ! {{Table icon|Sapper|{{common string|Stock}}<br>{{item name|Building}}}} |
| | align="center" | {{Icon killicon|weapon=Sapper}} | | | align="center" | {{Icon killicon|weapon=Sapper}} |
− | | 1 | + | | Yes |
− | | ∞
| |
− | | {{common string|sapper-hp-sec|150|7}}
| |
− | | {{common string|sapper-hp-sec|180|8}}
| |
− | | {{common string|sapper-hp-sec|216|~10}}
| |
− | | {{common string|N/A}}
| |
− | |}
| |
− | | |
− | === {{anchor|spytaunt}}{{item name|Attack taunt}}===
| |
− | {| class="wikitable grid" width="100%" style="text-align: center;"
| |
− | ! class="header" width="17%" |
| |
− | ! class="header" width="16%" | {{common string|Kill icon}}
| |
− | ! class="header" width="10%" | {{item name|Weapon}}
| |
− | ! class="header" width="10%" | {{common string|damage}}
| |
− | ! class="header" width="10%" | {{common string|duration}}
| |
− | ! class="header" width="37%" | {{common string|details}}
| |
− | |-
| |
− | | {{Table icon|Fencing}}
| |
− | | align="center" | {{Icon killicon|weapon=Fencing}}
| |
− | | {{item link|Knife}}<br/>{{item link|Your Eternal Reward}}<br/>{{item link|Conniver's Kunai}}<br/>{{item link|Big Earner}}<br/>{{item link|Saxxy}}<br/>{{item link|Wanga Prick}}<br/>{{item link|Black Rose}}
| |
− | | 50 ({{lang
| |
− | | en = Swings
| |
− | | ar = تأرجح
| |
− | | da = Sving
| |
− | | de = Schwünge
| |
− | | es = Cuchilladas
| |
− | | fi = Heilautukset
| |
− | | fr = Coups
| |
− | | hu = Vágás
| |
− | | it = Tagli
| |
− | | ja = 斬り付け1回
| |
− | | ko = 휘두르기
| |
− | | nl = Zwaai
| |
− | | no = sving
| |
− | | pl = zamachy
| |
− | | pt = Cortar
| |
− | | pt-br = Facadas
| |
− | | ro = Legănări
| |
− | | ru = Взмах
| |
− | | tr = Savurma
| |
− | | zh-hans = 挥舞时
| |
− | | zh-hant = 揮擊
| |
− | }})<br/>500 ({{lang
| |
− | | en = Thrust
| |
− | | ar = عند طعن
| |
− | | da = Stik
| |
− | | de = Stoß
| |
− | | es = Estocada
| |
− | | fi = Tökkäys
| |
− | | fr = Mort Instantanée
| |
− | | hu = Döfés
| |
− | | it = Affondo
| |
− | | ja = トドメ
| |
− | | ko = 찌르기
| |
− | | nl = Steek
| |
− | | no = Øyeblikkelig drap
| |
− | | pl = pchnięcie
| |
− | | pt = Espetar
| |
− | | pt-br = Golpe Final
| |
− | | ro = Înfigere
| |
− | | ru = Вонзание
| |
− | | tr = Saplama
| |
− | | zh-hans = 刺出时
| |
− | | zh-hant = 刺擊
| |
− | }})
| |
− | | {{common string|seconds|5}}
| |
− | | {{lang
| |
− | | en = The Spy assumes a Fencing position and makes two quick slashes and one fatal thrust.
| |
− | | ar = يمثل السباي وكانه في مبارزة ملوحا بسكينه مرتين ومن ثم يطعن الخصم ويقتله بضربة واحدة قاتلة .
| |
− | | cs = Dva rychlé seky následovány smrtícím výpadem, vše v šermířském postavení.
| |
− | | da = Spyen stiller sig i en fægte position og laver 2 hurtige hug og et dræbende stik.
| |
− | | de = Der Spy macht zwei Messerschwünge mit anschließendem, tödlichen Messerstoß.
| |
− | | es = El Spy se pone en posición de esgrima y da dos cuchilladas rápidas, finalizando con una estocada final y mortal.
| |
− | | fi = Spy asettautuu miekkailu asentoon ja tekee kaksi nopeaa huitaisua ja sitten yhden kuoleman iskun.
| |
− | | fr = Le Spy prend une position d'escrime, fait deux rapides coups de couteau puis se fend pour donner le coup de grâce.
| |
− | | hu = A Kém vívó testtartást vesz fel, majd két gyors vágást és egy halálos döfést végez.
| |
− | | it = La spia assume la posizione da schermidore ed esegue due fendenti veloci e un affondo mortale.
| |
− | | ja = スパイがフェンシングのポーズをとって素早く2回斬りつけ、最後にトドメの一撃を出す。
| |
− | | ko = 두번 약하게 휘두르고, 마지막 찌르기로 적을 죽입니다.
| |
− | | nl = De Spy neemt een Scherm positie aan, en zwaait twee keer snel met zijn mes gevolgd door een dodelijk messteek.
| |
− | | pl = Szpieg przyjmuję pozycję do szermierki, następnie wykonuje 2 zamachy po i ostateczne pchnięcie zabijając wroga.
| |
− | | pt = O Spy assume a postura de esgrima, faz dois cortes rápidos e um golpe fatal quando espeta a faca.
| |
− | | pt-br = O Spy assume uma posição de Esgrima e faz duas facadas rápidas, com um golpe fatal no final.
| |
− | | ro = Spy își asumă o poziție de Scrimă și face două lovituri rapide și o înfigere fatală.
| |
− | | ru = Шпион становится в позу фехтовальщика, делает два слабых взмаха и смертельное вонзание.
| |
− | | tr = Spy eskrim pozisyonu alır, iki hızlı savuruş ve bir ölümcül saplama hareketi yapar.
| |
− | | zh-hans = Spy进入击剑姿势,挥舞两次刀子并刺出致命一击。
| |
− | | zh-hant = 間諜擺好擊劍的姿勢,做出兩個快速揮擊,接著再來一個致命的刺擊殺死敵人。
| |
− | }}
| |
| |} | | |} |
| | | |
Line 1,745: |
Line 927: |
| === {{anchor|allmelee}}{{item name|Melee}}=== | | === {{anchor|allmelee}}{{item name|Melee}}=== |
| {| class="wikitable grid" width="100%" style="text-align: center;" | | {| class="wikitable grid" width="100%" style="text-align: center;" |
− | ! class="header" width="20%" rowspan=2 | {{item name|Weapon}} | + | ! class="header" width="17%" rowspan=2 | {{item name|Weapon}} |
− | ! class="header" width="20%" rowspan=2 | {{common string|Kill icon}} | + | ! class="header" width="16%" rowspan=2 | {{common string|Kill Icon}} |
− | ! class="header" width="20%" rowspan=2 | {{common string|attack interval}}
| |
− | ! class="header" width="40%" colspan=2 | {{common string|damage}}
| |
| |- | | |- |
− | ! class="header" width="20%" | {{common string|point blank}} | + | ! class="header" | {{common string|Own}} |
− | ! class="header" width="20%" | {{common string|critical}}
| |
| |- | | |- |
− | ! rowspan=2 | {{Table icon|Saxxy|{{common string|Distributed}}}} | + | ! {{Table icon|Saxxy|{{common string|Distributed}}}} |
| | align="center" | {{Icon killicon|weapon=Saxxy}} | | | align="center" | {{Icon killicon|weapon=Saxxy}} |
− | | {{common string|seconds|0.8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0.5}}|{{common string|equipped-by|Scout}}}})</small> | + | | No |
− | | 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|40|{{common string|equipped-by|Spy}}}})</small>
| |
− | | 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}}[[File:Leaderboard class spy.png|15px]]{{tooltip|120|{{common string|equipped-by|Spy}}}})</small>
| |
| |- | | |- |
− | | align="center" | {{Icon killicon|weapon=Backstab}}
| + | ! {{Table icon|Conscientious Objector|{{common string|Drop}}}} |
− | | '''([[Backstab{{if lang}}|{{common string|Backstab}}]])'''
| |
− | | {{common string|N/A}}
| |
− | | {{common string|backstab-crit}} <small>([[Backstab{{if lang}}|{{common string|Backstab}}]])</small>
| |
− | |-
| |
− | ! {{Table icon|Conscientious Objector|{{common string|Drop}}}}<sup>†</sup> | |
| | align="center" | {{Icon killicon|weapon=Conscientious Objector}} | | | align="center" | {{Icon killicon|weapon=Conscientious Objector}} |
− | | {{common string|seconds|0.8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0.5}}|{{common string|equipped-by|Scout}}}})</small> | + | | Yes |
− | | 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small>
| |
− | | 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small>
| |
| |- | | |- |
− | ! {{Table icon|Frying Pan|{{common string|Promotional}}}}<sup>†</sup> | + | ! {{Table icon|Frying Pan|{{common string|Promotional}}}} |
| | align="center" | {{Icon killicon|weapon=Frying Pan}} | | | align="center" | {{Icon killicon|weapon=Frying Pan}} |
− | | {{common string|seconds|0.8}} <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|{{common string|seconds|0.5}}|{{common string|equipped-by|Scout}}}})</small> | + | | Yes |
− | | 65 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|35|{{common string|equipped-by|Scout}}}})</small> | + | |- |
− | | 195 <small>([[File:Leaderboard class scout.png|15px]]{{tooltip|105|{{common string|equipped-by|Scout}}}})</small> | + | ! Festive Weapons |
| + | | |
| + | | 0/10 |
| + | |- |
| + | ! Silver Botkiller Weapons |
| + | | |
| + | | 1/9 |
| + | |- |
| + | ! Gold Botkiller Weapons |
| + | | |
| + | | 0/9 |
| |} | | |} |
− | <sup>†</sup>{{lang
| |
− | | en = Usable by all classes except [[Engineer]] and [[Spy]].
| |
− | | ja = [[Engineer/ja|エンジニア]]と[[Spy/ja|スパイ]]を除く全クラスが装備できます。
| |
− | }}
| |
− | <noinclude>
| |
− | {{translation switching|all languages}}
| |
− |
| |
− | {{doc begin}}
| |
− | This template is a list to be used in the [[Weapons]] article and its translated variants.
| |
− |
| |
− | If you wish to translate this, see also:
| |
− | * [[Template:Dictionary]] - Contains other strings that are used throughout the Wiki, as well as here:
| |
− | ** [[Template:Dictionary/items|/items]] - Holds info specifically about items.
| |
− | ** [[Template:Dictionary/common strings|/common strings]] - Specifies strings used over several templates.</noinclude>
| |