Difference between revisions of "Idling"

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(Some mc, unnecessarily harsh on friendlies etc. Removed bit about idle kicking (this was always the case) and existing servers breaking Valve's rules. F00l is no longer a Valve employee, and listing him as "now ex-Valve employee" doesn't sound good)
 
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{{Quotation|'''The Sniper''' on Idling|Thanks fer standin' still, wanka.|sound=Sniper_specialcompleted45.wav}}
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{{Update}}
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[[File:Idling.png|500px|right|Oooh, this is bad!]]
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{{Quotation|'''The Heavy''' failing to understand the purpose of idling|You are like sleeping soldier who just stands at base instead of running to point.|sound=Sleeping_Soldier_Who_Stands_At_Base.wav}}
  
Idling is simply the act of joining a server in TF2 and waiting for random items from the Item Distribution System. Idling in itself does not alter the drop system, nor does it alter what items you or anyone else will receive.
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'''Idling''' in ''Team Fortress 2'' refers to the practice of joining or creating a [[server]] for the purposes of remaining idle in it, specifically, with no user involvement. A reason for doing so has been increasing playtime and thus overall chance of earning unlockable items, such as [[weapons]] or [[cosmetic items]], through the [[item drop system]]. The term ''idling'' stems from the idea that the player's character remains virtually immobile during the game, as they wait for the system to deliver items. The community also describes someone who is idling as '''AFK''' ('''A'''way '''F'''rom '''K'''eyboard). However, this term also refers to any player who is not moving for any reason.
  
Idling and playing are no different in respect to getting items. The only difference is Idling is usually done when you cannot be at your computer.
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[[Valve]]'s changes to the [[item drop system]] in April 2010 reduced the effectiveness of idling as a means of obtaining drops through the introduction of a "weekly item cap". Idling for item drops was made even more difficult after the {{Patch name|7|11|2013}} introduced the requirement of clicking the "Confirm" button in order to receive a drop and become eligible for another.
  
==The Drop System==
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== History ==
*The ]]item drop system]] was introduced in [[The Sniper vs. Spy Update]].
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[[File:Steam stats idler.png|thumb|300px|right|Screenshot of "SteamStats", an external idling program running in a terminal window.]]
*The system randomly drops [[Weapons]] or [[Hats]] to players connected to a TF2 server. It's purpose was mainly to help people playing a free weekend get items quickly.
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=== Rise of idling and third-party programs ===
*From this system, Idling was born.
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The early versions of the [[item drop system]] was seen by many as unfair, with many arguing that the amount of hours played needed to receive [[items]] was not favorable at all. Players sought ways to boost their hours through several means. The earliest method involved simply launching the game, joining a [[server]], and minimizing the game to the background; the player remained idle in the server, increasing their total playtime and increasing their amount of dropped items.
*Since the system had the capacity to give non-stop items drops as long as you are connected, people would connect to a server and just wait for items to drop.
 
*To avoid crowding public servers with Idling players, many server owners set up servers running special maps designed to just let the connected players Idle.
 
*Mostly, players would connect to the Idle servers and leave their computer running while they themselves left. Either to go eat, go to work, or just to sleep for the night.
 
  
==SteamStats and You==
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The inconvenience of running the game in the background persistently in order to earn items led to the creation of third-party programs. The program "SteamStats", created by TF2 Backpack Examiner creator {{Steamid|76561197968459473}}, mimicked the game's engine and connected users to servers hosted by them. Intended originally as a method of research into the item drop system, the program quickly gained popularity, providing statistics and notifications to users upon receiving an item. As idling previously required the user to load the game and run in the background, SteamStats appealed to many players as an ideal way to earn items efficiently, without the need to play for large amounts of hours or to place a drain on system resources and power.
*SteamStats was a program created by Drunken F00l, the same guy who created [[tf2items.com]].
 
*The purpose of this program was to connect you to a server without needing to launch TF2. It did not edit the system at all.
 
*Mostly, it was seen as a CPU friendly way to Idle, as leaving TF2 running overnight can be taxing to some computers.
 
*The program developed features like compiling all your drops into a text file, recording any [[Hats]] you received, automatically deleting duplicates, and recording the random levels of items.
 
*On September 2, 2009; a patch was released to deal with this program without warning.
 
*The patch deleted any items received from using the program, and warned that continued use would result in a ban.
 
*The main controversy however, was The [[Cheater's Lament]]. A halo-like hat given to anyone who never used the program. When combined with the accompanied messages to either side of the playerbase, this left those who used the program felling rejected and insulted by Valve.
 
*Now, no one uses the program as it would cause an instant ban.
 
  
==The Drop Cap==
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=== Valve ban ===
*On April 20, 2010; Valve decided to release a patch that significantly handled how drops were distributed. The main issue of this was a weekly cap of 8-12 items per player.
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On the September 2, 2009, blog post, Valve took a zero-tolerance stance against the use of external applications to manipulate the item system, removing all items earned through these applications to date.{{ref|url=http://www.teamfortress.com/post.php?id=2787}} The announcement stated that around 4.5% of active players would have been affected. All players who had not used external applications were awarded the [[Cheater's Lament]], an [[Hats#All-class|all-class]] [[hat]] that appeared as a golden halo. The drop rate for all existing hats was also increased.
*Mostly, this was done to quell constant complaining about Idling being too easy and too profitable. Sadly for Valve, they now receive constant complaints that people can't get enough items, especially when large updates come out.
 
*This cap has effectively stopped Idling, or at least stopped how profitable it was. Now Idling more than a few hours a week is pointless as items will only drop for a few hours.
 
*The only reason some people still Idle is if their weekly cap resets and they have a very busy schedule but still wish to get their items.
 
  
==Apologies from Valve==
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The announcement sparked widespread outcry from several parts of the community, as some servers were meant for idling, which would now become unusable. In light of the ban, Drunken F00l, a Valve employee, took down download links to his program and stopped hosting idle servers.
*With the onset of the recent [[Polycount Update]], anyone who used SteamStats back before it was patched now received a [[Cheater's Lament]].
 
*Some speculate this is an apology from Valve for the controversy caused so long ago. Many think it was just a glitch but Valve doesn't care enough to fix it.
 
*Either way, Valve has yet to comment on this event.
 
  
==Idling Now==
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=== Changes to the system ===
*Since the cap, much less people complain about Idling. Usually the ones who complain are unreasonable players who think Idlers get a distinct advantage even with the item cap. Either that, or new players who read what Idling once was and think it is still like that.
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{{main|Item drop system}}
*As always though, Valve does not care if you Idle in game. They've done nothing to punish people who Idle in servers nor shown any intent too.
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On April 20, 2010, Valve altered the drop system significantly to address its issues. The system now 'rolled' to determine ''when'' a player's next drop would occur, as opposed to the previous method of rolling to determine ''if'' a drop would occur at all. The changes also included an increase in the frequency of item drops, and an introduction of a weekly item cap.
  
==See Also==
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The cap prevents items from dropping to players who have more than a certain amount of playtime per week, overall greatly reducing the effectiveness of idling. Although Valve has not released any specifics, the amount of items a player can earn in a week is estimated to be around 8-12 items.
[[Cheater's Lament]]
 
  
==External links==
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On July 17, 2013, the way items are acquired has changed. In order to get an item, the player must be active, meaning they have to be:
*[http://www.teamfortress.com/post.php?id=3727 TF2 Official Blog- Thanks for standin still, wanker.]
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*[http://www.teamfortress.com/post.php?id=2787 TF2 Official Blog- Incoming!]
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# Connected to a [[VAC]] secured server.
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# Responding to in-game drop notifications while not utilizing external programs to do so.
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# Running only one instance of the game.
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# Not running the game in textmode.
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 +
Meeting all the criteria earns time towards the next random item drop.
 +
 
 +
== Methods ==
 +
=== In-game ===
 +
Opening the game, entering a server, then minimizing the game to the background was an early method of idling. Servers solely set up to hold idling players are common, however, players can also idle using offline practice mode or via [[servers|listen server]] (accessed through "Create a server" in the [[main menu]]), provided that they can maintain a connection to [[Steam]].
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Other methods of in-game idling include using the "{{code|-textmode}}" [[vdc:Command Line Options|developer launch parameter]]. By modifying the launch options of the game in Steam, players can launch TF2 inside a [[w:System console|terminal]]-like window using less system resources. This smaller footprint makes it easier to manipulate [[w:Virtual machine|virtual machine]] software or system emulators such as [[w:Wine (software)|Wine]] to run the game. Some common launch parameters in use include {{code|-textmode -nosound -novid -nopreload -nojoy -sw +maxplayers 2 +sv_lan 1 +map itemtest}}, which will launch a listen server running [[Itemtest]] with reduced resources in textmode. Having "maxplayers" parameter set to 1 will result in error message "cannot verify load for invalid steamid" and you will not get any item drops during the session.
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As of the {{Patch name|7|11|2013|no-link=yes}}, the above method does not work anymore. Idling in textmode will not get you items. You must click on the item notifications as they come up or you will only get one item.
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=== Multiple Accounts ===
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Some players create additional accounts also known as "idle accounts" or "alts". These idle accounts are used to collect regular [[item drops]] either when the player's computer isn't in use or on other computers with [[Team Fortress 2]] installed.  Items from the idle accounts are then transferred to the player's regular account.
 +
 
 +
Because of the limitations on [[Account types|free accounts]], players must buy at least one item in the [[Mann Co. Store]] to create an idle account capable of trading these items, or receive an [[Upgrade to Premium Gift]].
 +
 
 +
As of the {{Patch name|7|11|2013|no-link=yes}}, using multiple accounts, in terms of effectiveness, has been severely reduced. The players must actively play on a VAC server and click on the notifications to receive items. Alternative accounts can still be used to gain more items past the weekly limit cap should the player use it to play on a more regular basis.
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== See also ==
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* [[Cheater's Lament]]
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* [[Achievement Idle]]
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* Glossary of player terms:
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** [[Glossary of player terms#Idle server|Idling server]]
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** [[Glossary of player terms#Trading server|Trading server ]]
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** [[Glossary of player terms#Leveling|Leveling server]]
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** [[Glossary of player terms#Achievement server|Achievement server]]
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== External links ==
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* [http://www.teamfortress.com/post.php?id=2787 TF2 Official Blog- Incoming!] – September 2, 2009 [[TF2 Official Blog|blog post]] by Erik Johnson, announcing the ban on external applications.
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* [http://www.teamfortress.com/post.php?id=3727 TF2 Official Blog- Thanks for standin still, wanker.] – April 20, 2010 blog post by Erik Johnson detailing the changes to the item drop system.
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* [http://www.teamfortress.com/post.php?id=11105 TF2 Official Blog- An Active Solution to an Idle Threat.] –  July 17, 2013 blog post by the TF2 Team announcing further changes to drop system, greatly limiting the effectiveness of idling.
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[[Category:Items]]
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[[Category:Glossary]]

Latest revision as of 21:24, 19 August 2024

Oooh, this is bad!
You are like sleeping soldier who just stands at base instead of running to point.
The Heavy failing to understand the purpose of idling

Idling in Team Fortress 2 refers to the practice of joining or creating a server for the purposes of remaining idle in it, specifically, with no user involvement. A reason for doing so has been increasing playtime and thus overall chance of earning unlockable items, such as weapons or cosmetic items, through the item drop system. The term idling stems from the idea that the player's character remains virtually immobile during the game, as they wait for the system to deliver items. The community also describes someone who is idling as AFK (Away From Keyboard). However, this term also refers to any player who is not moving for any reason.

Valve's changes to the item drop system in April 2010 reduced the effectiveness of idling as a means of obtaining drops through the introduction of a "weekly item cap". Idling for item drops was made even more difficult after the July 11, 2013 Patch introduced the requirement of clicking the "Confirm" button in order to receive a drop and become eligible for another.

History

Screenshot of "SteamStats", an external idling program running in a terminal window.

Rise of idling and third-party programs

The early versions of the item drop system was seen by many as unfair, with many arguing that the amount of hours played needed to receive items was not favorable at all. Players sought ways to boost their hours through several means. The earliest method involved simply launching the game, joining a server, and minimizing the game to the background; the player remained idle in the server, increasing their total playtime and increasing their amount of dropped items.

The inconvenience of running the game in the background persistently in order to earn items led to the creation of third-party programs. The program "SteamStats", created by TF2 Backpack Examiner creator Drunken F00l , mimicked the game's engine and connected users to servers hosted by them. Intended originally as a method of research into the item drop system, the program quickly gained popularity, providing statistics and notifications to users upon receiving an item. As idling previously required the user to load the game and run in the background, SteamStats appealed to many players as an ideal way to earn items efficiently, without the need to play for large amounts of hours or to place a drain on system resources and power.

Valve ban

On the September 2, 2009, blog post, Valve took a zero-tolerance stance against the use of external applications to manipulate the item system, removing all items earned through these applications to date.[1] The announcement stated that around 4.5% of active players would have been affected. All players who had not used external applications were awarded the Cheater's Lament, an all-class hat that appeared as a golden halo. The drop rate for all existing hats was also increased.

The announcement sparked widespread outcry from several parts of the community, as some servers were meant for idling, which would now become unusable. In light of the ban, Drunken F00l, a Valve employee, took down download links to his program and stopped hosting idle servers.

Changes to the system

Main article: Item drop system

On April 20, 2010, Valve altered the drop system significantly to address its issues. The system now 'rolled' to determine when a player's next drop would occur, as opposed to the previous method of rolling to determine if a drop would occur at all. The changes also included an increase in the frequency of item drops, and an introduction of a weekly item cap.

The cap prevents items from dropping to players who have more than a certain amount of playtime per week, overall greatly reducing the effectiveness of idling. Although Valve has not released any specifics, the amount of items a player can earn in a week is estimated to be around 8-12 items.

On July 17, 2013, the way items are acquired has changed. In order to get an item, the player must be active, meaning they have to be:

  1. Connected to a VAC secured server.
  2. Responding to in-game drop notifications while not utilizing external programs to do so.
  3. Running only one instance of the game.
  4. Not running the game in textmode.

Meeting all the criteria earns time towards the next random item drop.

Methods

In-game

Opening the game, entering a server, then minimizing the game to the background was an early method of idling. Servers solely set up to hold idling players are common, however, players can also idle using offline practice mode or via listen server (accessed through "Create a server" in the main menu), provided that they can maintain a connection to Steam.

Other methods of in-game idling include using the "-textmode" developer launch parameter. By modifying the launch options of the game in Steam, players can launch TF2 inside a terminal-like window using less system resources. This smaller footprint makes it easier to manipulate virtual machine software or system emulators such as Wine to run the game. Some common launch parameters in use include -textmode -nosound -novid -nopreload -nojoy -sw +maxplayers 2 +sv_lan 1 +map itemtest, which will launch a listen server running Itemtest with reduced resources in textmode. Having "maxplayers" parameter set to 1 will result in error message "cannot verify load for invalid steamid" and you will not get any item drops during the session.

As of the July 11, 2013 Patch, the above method does not work anymore. Idling in textmode will not get you items. You must click on the item notifications as they come up or you will only get one item.

Multiple Accounts

Some players create additional accounts also known as "idle accounts" or "alts". These idle accounts are used to collect regular item drops either when the player's computer isn't in use or on other computers with Team Fortress 2 installed. Items from the idle accounts are then transferred to the player's regular account.

Because of the limitations on free accounts, players must buy at least one item in the Mann Co. Store to create an idle account capable of trading these items, or receive an Upgrade to Premium Gift.

As of the July 11, 2013 Patch, using multiple accounts, in terms of effectiveness, has been severely reduced. The players must actively play on a VAC server and click on the notifications to receive items. Alternative accounts can still be used to gain more items past the weekly limit cap should the player use it to play on a more regular basis.

See also

External links