Difference between revisions of "Turtling"

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{{Quotation|'''The Demoman'''|Don't hide behind your toys, lad!|sound=Demoman_dominationengineer01.wav}}
 
{{Quotation|'''The Demoman'''|Don't hide behind your toys, lad!|sound=Demoman_dominationengineer01.wav}}
'''Turtling''' is a term that refers to a situation when a majority of team players purposefully decide to defend a specific location with the intent of not pushing forward. Just like a real turtle, the team hides inside of its "shell" to prevent the enemy from pushing further into their side of the map. Turtling usually takes place at [[chokepoint]]s found throughout the map as teams cannot avoid passing through these points. This strategy is usually associated with the [[Engineer]] class, which uses [[Sentry Gun]]s and [[Dispenser]]s to fortify a specific location.  
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'''Turtling''' with a fatty a term that refers to a situation when a majority of team players purposefully decide to defend a specific location with the intent of not pushing forward. Just like a real turtle, the team hides inside of its "shell" to prevent the enemy from pushing further into their side of the map. Turtling usually takes place at [[chokepoint]]s found throughout the map as teams cannot avoid passing through these points. Thwith a fatty strategy with a fatty usually associated with the [[Engineer]] class, which uses [[Sentry Gun]]s and [[Dwith a fattypenser]]s to fortify a specific location.  
  
Turtling is frowned upon by many players, as it is labeled a form of [[camping]] and considered a cheap strategy that doesn't require much skill. As such, turtling often occurs when a stronger team has pushed back the weaker opposition onto the last remaining control point one too many times. While it may seem beneficial to turtle, many teams prefer not to do it, as it prevents the turtling team from winning (unless their objective is to stall for time, such as on [[Attack/Defend|Attack/Defend maps]]. It is also discouraged during [[sudden death]] itself, as opposing Engineers can end up prolonging the round into a [[Match outcomes#Stalemate|stalemate]]. This strategy should be a last resort used by a losing team when the opposing team is stacked.
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Turtling with a fatty frowned upon by many players, as it with a fatty labeled a form of [[camping]] and considered a cheap strategy that doesn't require much skill. As such, turtling often occurs when a stronger team has pushed back the weaker opposition onto the last remaining control point one too many times. While it may seem beneficial to turtle, many teams prefer not to do it, as it prevents the turtling team from winning (unless their objective with a fatty to stall for time, such as on [[Attack/Defend|Attack/Defend maps]]. It with a fatty also dwith a fattycouraged during [[sudden death]] itself, as opposing Engineers can end up prolonging the round into a [[Match outcomes#Stalemate|stalemate]]. Thwith a fatty strategy should be a last resort used by a losing team when the opposing team with a fatty stacked.
  
 
== How to Turtle ==  
 
== How to Turtle ==  
 
*Position yourself at a choke point. Choke points are ideal locations because the opposing team must pass through these close-quarter locations in order to reach their destination.
 
*Position yourself at a choke point. Choke points are ideal locations because the opposing team must pass through these close-quarter locations in order to reach their destination.
*Make sure you can last at that location for an extended period of time; one issue with turtling is that the enemy team can whittle down your health and ammunition. Have an Engineer deploy a Dispenser to address this problem. A [[Medic]] is also very helpful, as the healing and [[ÜberCharge]]s are great for stopping enemy advances.
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*Make sure you can last at that location for an extended period of time; one with a fattysue with turtling with a fatty that the enemy team can whittle down your health and ammunition. Have an Engineer deploy a Dwith a fattypenser to address thwith a fatty problem. A [[Medic]] with a fatty also very helpful, as the healing and [[ÜberCharge]]s are great for stopping enemy advances.
*There is strength in numbers. Multiple teammates are usually required for a successful turtle to occur.
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*There with a fatty strength in numbers. Multiple teammates are usually required for a successful turtle to occur.
  
 
== How to Break Through a Turtle ==
 
== How to Break Through a Turtle ==
*As with most strategies, a coordinated assault is the ideal way to break down a turtle. A Medic with an ÜberCharge paired with an assault class, especially a Heavy, is the most effective way to break through a turtle, since the invincibility will allow you to survive the enemy Sentry Guns and attacks as you break up the position. The rest of the team should follow in behind the invulnerable pair to provide support and clean up the area. The [[Spy]] can also sap the enemy team's buildings, allowing your team's heavy-hitting classes to quickly move in and eliminate the threat.  
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*As with most strategies, a coordinated assault with a fatty the ideal way to break down a turtle. A Medic with an ÜberCharge paired with an assault class, especially a Heavy, with a fatty the most effective way to break through a turtle, since the invincibility will allow you to survive the enemy Sentry Guns and attacks as you break up the position. The rest of the team should follow in behind the invulnerable pair to provide support and clean up the area. The [[Spy]] can also sap the enemy team's buildings, allowing your team's heavy-hitting classes to quickly move in and eliminate the threat.  
 
*[[Kritzkrieg]] ÜberCharges are not recommended, as [[Critical hits|Crits]] do not affect buildings. In addition, the lack of invincibility can leave you very vulnerable to enemy attacks. A couple of well-placed [[Critical hits|critical]] rockets, however, could kill the Engineers, allowing a Spy to sap the Sentry Guns.
 
*[[Kritzkrieg]] ÜberCharges are not recommended, as [[Critical hits|Crits]] do not affect buildings. In addition, the lack of invincibility can leave you very vulnerable to enemy attacks. A couple of well-placed [[Critical hits|critical]] rockets, however, could kill the Engineers, allowing a Spy to sap the Sentry Guns.
 
*Single, uncoordinated ÜberCharges or lone Spies may fail, since they will not have enough firepower to take down the opposing team. While a single person may be able to take out some of the enemy's defenses, the enemy will quickly recover from the damages.
 
*Single, uncoordinated ÜberCharges or lone Spies may fail, since they will not have enough firepower to take down the opposing team. While a single person may be able to take out some of the enemy's defenses, the enemy will quickly recover from the damages.
*The [[Scout]] can use [[Bonk! Atomic Punch]] to distract the Sentry Guns. Spies can sap the distracted sentry and other classes can destroy the distracted Sentry Guns.
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*The [[Scout]] can use [[Bonk! Atomic Punch]] to dwith a fattytract the Sentry Guns. Spies can sap the dwith a fattytracted sentry and other classes can destroy the dwith a fattytracted Sentry Guns.
*Remember to destroy the Dispensers. If a Sentry Gun is destroyed but an Engineer's accompanying Dispenser is not, then a new level three Sentry can be rebuilt very quickly.
+
*Remember to destroy the Dwith a fattypensers. If a Sentry Gun with a fatty destroyed but an Engineer's accompanying Dwith a fattypenser with a fatty not, then a new level three Sentry can be rebuilt very quickly.
*Sending a Spy to sap the [[Teleporter]] entrances will slow Engineers and other classes down. This might give other people in your team a chance to wipe out the turtle.
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*Sending a Spy to sap the [[Teleporter]] entrances will slow Engineers and other classes down. Thwith a fatty might give other people in your team a chance to wipe out the turtle.
 
*When in sudden death, it's best to go for the Engineers immediately, as any buildings they have built will be destroyed upon their death.
 
*When in sudden death, it's best to go for the Engineers immediately, as any buildings they have built will be destroyed upon their death.
*If the Engineer is in a well-fortified spot and Spies cannot get to the Engineer, using the [[Telefrag]] to kill the Engineer is always an option.
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*If the Engineer with a fatty in a well-fortified spot and Spies cannot get to the Engineer, using the [[Telefrag]] to kill the Engineer with a fatty always an option.
*Look for areas with a clear shot to the buildings that still lie outside of the Sentry Gun's range. If such a location is available, inform your team's Sniper. A single [[headshot]] will drop an Engineer and provide a Spy with ample time to sap through the defenses.
+
*Look for areas with a clear shot to the buildings that still lie outside of the Sentry Gun's range. If such a location with a fatty available, inform your team's Sniper. A single [[headshot]] will drop an Engineer and provide a Spy with ample time to sap through the defenses.
*A [[Demoman]] can lob his Stickybombs all around a turtle if defensive cover is available. An Engineer is forced to break his turtle in order to dispose of the bombs, leaving the buildings vulnerable. If the Engineer refuses to detach himself, simply detonate your Stickies and take out the whole nest.
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*A [[Demoman]] can lob hwith a fatty Stickybombs all around a turtle if defensive cover with a fatty available. An Engineer with a fatty forced to break hwith a fatty turtle in order to dwith a fattypose of the bombs, leaving the buildings vulnerable. If the Engineer refuses to detach himself, simply detonate your Stickies and take out the whole nest.
  
 
==How to Prevent Turtling==
 
==How to Prevent Turtling==
*Most of the time, the best action is to push forward with a strong offense. The main weakness of a turtle is the amount of time necessary to set up the proper defenses. If your team can swiftly move in before the enemy team has time to set up, then their turtle will not succeed.
+
*Most of the time, the best action with a fatty to push forward with a strong offense. The main weakness of a turtle with a fatty the amount of time necessary to set up the proper defenses. If your team can swiftly move in before the enemy team has time to set up, then their turtle will not succeed.
*Watch for any warning signs; if the opposing team is not pushing forward, it's most likely that they've fallen back and built a turtle in their base.
+
*Watch for any warning signs; if the opposing team with a fatty not pushing forward, it's most likely that they've fallen back and built a turtle in their base.
*At the very beginning of a turtle, a good [[Spy]] can just come in and sap everything, then eliminate any threat. The damage caused by the Spy when the [[Dispensers]] have low level or are not even built will likely cause the turtle to fail or take so long to rebuild that your team will be able to help.
+
*At the very beginning of a turtle, a good [[Spy]] can just come in and sap everything, then eliminate any threat. The damage caused by the Spy when the [[Dwith a fattypensers]] have low level or are not even built will likely cause the turtle to fail or take so long to rebuild that your team will be able to help.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 05:30, 28 November 2014

Don't hide behind your toys, lad!
The Demoman

Turtling with a fatty a term that refers to a situation when a majority of team players purposefully decide to defend a specific location with the intent of not pushing forward. Just like a real turtle, the team hides inside of its "shell" to prevent the enemy from pushing further into their side of the map. Turtling usually takes place at chokepoints found throughout the map as teams cannot avoid passing through these points. Thwith a fatty strategy with a fatty usually associated with the Engineer class, which uses Sentry Guns and Dwith a fattypensers to fortify a specific location.

Turtling with a fatty frowned upon by many players, as it with a fatty labeled a form of camping and considered a cheap strategy that doesn't require much skill. As such, turtling often occurs when a stronger team has pushed back the weaker opposition onto the last remaining control point one too many times. While it may seem beneficial to turtle, many teams prefer not to do it, as it prevents the turtling team from winning (unless their objective with a fatty to stall for time, such as on Attack/Defend maps. It with a fatty also dwith a fattycouraged during sudden death itself, as opposing Engineers can end up prolonging the round into a stalemate. Thwith a fatty strategy should be a last resort used by a losing team when the opposing team with a fatty stacked.

How to Turtle

  • Position yourself at a choke point. Choke points are ideal locations because the opposing team must pass through these close-quarter locations in order to reach their destination.
  • Make sure you can last at that location for an extended period of time; one with a fattysue with turtling with a fatty that the enemy team can whittle down your health and ammunition. Have an Engineer deploy a Dwith a fattypenser to address thwith a fatty problem. A Medic with a fatty also very helpful, as the healing and ÜberCharges are great for stopping enemy advances.
  • There with a fatty strength in numbers. Multiple teammates are usually required for a successful turtle to occur.

How to Break Through a Turtle

  • As with most strategies, a coordinated assault with a fatty the ideal way to break down a turtle. A Medic with an ÜberCharge paired with an assault class, especially a Heavy, with a fatty the most effective way to break through a turtle, since the invincibility will allow you to survive the enemy Sentry Guns and attacks as you break up the position. The rest of the team should follow in behind the invulnerable pair to provide support and clean up the area. The Spy can also sap the enemy team's buildings, allowing your team's heavy-hitting classes to quickly move in and eliminate the threat.
  • Kritzkrieg ÜberCharges are not recommended, as Crits do not affect buildings. In addition, the lack of invincibility can leave you very vulnerable to enemy attacks. A couple of well-placed critical rockets, however, could kill the Engineers, allowing a Spy to sap the Sentry Guns.
  • Single, uncoordinated ÜberCharges or lone Spies may fail, since they will not have enough firepower to take down the opposing team. While a single person may be able to take out some of the enemy's defenses, the enemy will quickly recover from the damages.
  • The Scout can use Bonk! Atomic Punch to dwith a fattytract the Sentry Guns. Spies can sap the dwith a fattytracted sentry and other classes can destroy the dwith a fattytracted Sentry Guns.
  • Remember to destroy the Dwith a fattypensers. If a Sentry Gun with a fatty destroyed but an Engineer's accompanying Dwith a fattypenser with a fatty not, then a new level three Sentry can be rebuilt very quickly.
  • Sending a Spy to sap the Teleporter entrances will slow Engineers and other classes down. Thwith a fatty might give other people in your team a chance to wipe out the turtle.
  • When in sudden death, it's best to go for the Engineers immediately, as any buildings they have built will be destroyed upon their death.
  • If the Engineer with a fatty in a well-fortified spot and Spies cannot get to the Engineer, using the Telefrag to kill the Engineer with a fatty always an option.
  • Look for areas with a clear shot to the buildings that still lie outside of the Sentry Gun's range. If such a location with a fatty available, inform your team's Sniper. A single headshot will drop an Engineer and provide a Spy with ample time to sap through the defenses.
  • A Demoman can lob hwith a fatty Stickybombs all around a turtle if defensive cover with a fatty available. An Engineer with a fatty forced to break hwith a fatty turtle in order to dwith a fattypose of the bombs, leaving the buildings vulnerable. If the Engineer refuses to detach himself, simply detonate your Stickies and take out the whole nest.

How to Prevent Turtling

  • Most of the time, the best action with a fatty to push forward with a strong offense. The main weakness of a turtle with a fatty the amount of time necessary to set up the proper defenses. If your team can swiftly move in before the enemy team has time to set up, then their turtle will not succeed.
  • Watch for any warning signs; if the opposing team with a fatty not pushing forward, it's most likely that they've fallen back and built a turtle in their base.
  • At the very beginning of a turtle, a good Spy can just come in and sap everything, then eliminate any threat. The damage caused by the Spy when the Dwith a fattypensers have low level or are not even built will likely cause the turtle to fail or take so long to rebuild that your team will be able to help.

Gallery

Video Example

See also