Difference between revisions of "Weapons (Classic)"
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Revision as of 14:47, 22 April 2024
![]() | “Oh dear, I've made quite a mess.” This page has been marked for general cleanup. Reason given:
Please see Team Fortress Wiki style guide for information on how to improve this article. |
Contents
Slot 1 Weapons
Weapon | HUD icon | Classes | Attack interval | Damage |
---|---|---|---|---|
Crowbar |
![]() |
Scout Sniper Soldier Demoman Heavy Weapons Guy Pyro |
0.4 seconds | 18 |
![]() Medkit |
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Medic | 0.4 seconds | 9 |
8 (Infection) | ||||
![]() Knife |
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Spy | 0.4 seconds | 36 |
Instant kill. (Backstab) | ||||
![]() Wrench |
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Engineer | 0.4 seconds | 18 |
![]() Umbrella |
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Civilian | 0.4 seconds | 18 |
Slot 2 Weapons
Weapon | HUD icon | Classes | Ammo | Damage | ||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
![]() Single-Barrel Shotgun |
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Scout Soldier Demoman Medic Heavy Weapons Guy Pyro |
Shells | 8 | 50 (Scout) 100 (Soldier) 75 (Demoman) 75 (Medic) 200 (Heavy Weapons Guy) 40 (Pyro) |
4-24 |
![]() Sniper Rifle |
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Sniper | Shells | 75 | N/A | Varies |
![]() Tranquilizer Gun |
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Spy | Shells | 40 | N/A | 18 |
![]() Railgun |
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Engineer | Nails | 50 | N/A | 23 |
Slot 3 Weapons
Weapon | HUD icon | Classes | Ammo | Damage | ||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
![]() Automatic Rifle |
![]() |
Sniper | Shells | 75 | N/A | 8 |
![]() Double-Barrel Shotgun |
![]() |
Soldier Medic Heavy Weapons Guy Spy Engineer |
Shells | 16 | 100 (Soldier) 75 (Medic) 200 (Heavy Weapons Guy) 40 (Spy) 50 (Engineer) |
4-56 |
Slot 4 Weapons
Weapon | HUD icon | Classes | Ammo | Damage | ||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
![]() Nailgun |
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Scout Sniper Spy |
Nails | 200 (Scout) 100 (Sniper) 100 (Spy) |
N/A | 9 |
![]() Grenade Launcher |
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Demoman | Rockets | 6 | 50 | 40-80 |
![]() Super Nailgun |
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Medic | Nails | 150 | N/A | 12 |
![]() Flamethrower |
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Pyro | Cells | 200 | N/A | 20 |
2 (Afterburn) |
Slot 5 Weapons
Weapon | HUD icon | Classes | Ammo | Damage | ||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
![]() Rocket Launcher |
![]() |
Soldier | Rockets | 4 | 50 | Varies |
![]() Pipebomb Launcher |
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Demoman | Rockets | 6 | 50 | 40-80 |
![]() Assault Cannon |
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Heavy Weapons Guy | Shells | 200 | N/A | 32 |
![]() Incendiary Cannon |
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Pyro | Rockets | 20 | N/A | 30-60 |
Primary Grenades
Picture | Grenade | Damage | Used By | Notes / Special Abilities |
---|---|---|---|---|
![]() |
Hand Grenade | Varies | Soldier, Pyro, Demoman, Heavy Weapons Guy, Medic, Sniper, Spy, Engineer | Deals massive damage on a four second fuse. |
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Caltrop | 9 | Scout | Causes leg injury which slows down enemies. |
Secondary Grenades
Picture | Grenade | Damage | Used By | Notes / Special Abilities |
---|---|---|---|---|
![]() |
Nail Grenade | Soldier | Releases nails for a short while before detonation. | |
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MIRV Grenade | Heavy Weapons Guy, Demoman | Splits into multiple grenades upon detonation, which detonate shortly afterward. | |
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Concussion Grenade | Scout, Medic | While dealing no damage, it causes considerable knockback and disorientation. | |
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Napalm Grenade | Pyro | Ignites environment and enemies within blast radius for a limited amount of time upon explosion. | |
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Hallucination Grenade | Spy | Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation. | |
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EMP Grenade | Varies | Engineer | Detonates all of the ammo an enemy is holding. |
Special
Picture | Weapon | Damage | Used By | Notes / Special Abilities |
---|---|---|---|---|
![]() |
Detpack | Insta-kill | Demoman | Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps. |
Cut weapons
Weapon | Ammo | Used By | Notes / Special Abilities |
---|---|---|---|
Grappling Hook [1] | Unknown (presumed no ammo) | Unknown (presumed all classes) | Weapon from the Team Fortress mod. Was not added in the end. HookMod, however, was a third-party mod in the middle days of TFC, emulating the grappling hook from before. It was added in Team Fortress 2 for the Mannpower gamemode. |
Bioweapon [1] | Unknown (presumed no ammo) | Medic | The medkit's alternate fire, before it and the medkit were merged into one weapon. |
Scanner [2] | Cells | Scout | Spy-detecting weapon from the Team Fortress mod. Ultimately not added. |
Flare | Grenade | Sniper | The Sniper's secondary grenade. Cut for unknown reasons. |
References
- ↑ a b Half-Life SDK
- ↑ PlanetFortress, Teleporters Return
See also
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