User:RotatcepS/tests/Damage weapon

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Weapon (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Shotguns (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Shotgun 6-60 60 1.5 0.528 0.625 0.0675 10 0
Reserve Shooter 6-60 60 1.5 0.528 0.625 0.0675 10 0
Panic Attack 5-72 72 1.5 0.528 0.625 0.0675 15 0
Panic Attack sixth shot 5-72 72 1.5 0.528 0.625 0.0945 15 0
Family Business 5-51 51 1.5 0.528 0.531 0.0675 10 0 0
Frontier Justice 6-60 60 1.5 0.528 0.625 0.0675 10 0 0
Widowmaker 6-60 60 1.5 0.528 0.625 0.0675 10
Widowmaker sentry target 7-66 66 1.5 0.528 0.625 0.0675 10
Scatterguns (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Scattergun 6-60 60 1.75 0.528 0.625 0.0675 10 0
force-a-nature 5-65 64.8 1.75 0.528 0.3125 0.0675 12 0
shortstop 12-48 48 1.5 0.528 0.36 0.0405 4 0
soda popper 6-60 60 1.75 0.528 0.3125 0.0675 10 0
Baby Face's Blaster 6-60 60 1.75 0.528 0.625 0.0675 10 0
Back Scatter 6-60 60 1.75 0.528 0.625 0.081 10 0
Wrangler (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Wrangler 0 0 1 1 0 0 0 0 0
Indivisible Particle Smasher (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Righteous Bison 20 20 1.2 .528 0.8 0 0 0.0 1200
Pomson 6000 60 60 1.2 .528 0.8 0 0 0.0 1200 0
zap (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Short Circuit 9 9.26 1.12 0.0 0.15 0 0 0 0 275
energy orb (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Short Circuit energy orb 15 15 1.0 1.0 0.5 0 0 0 400 0 1024
Lunchbox drinks (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Bonk! Atomic Punch 0 0 1.0 1.0 0 0 0 0
Crit-a-Cola 0 0 1.0 1.0 0 0 0 0
Lunchbox (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Sandvich 0 0 1 1 0 0 0 0 0
Dalokohs Bar 0 0 1 1 0 0 0 0 0
Buffalo Steak Sandvich 0 0 1 1 0 0 0 0 0
Second Banana 0 0 1 1 0 0 0 0 0
AOE Banners (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Buff Banner 0-0 0 1 1 0 0 0 3.0821917808219
Battalion's Backup 0-0 0 1 1 0 0 0 3.0821917808219
Concheror 0-0 0 1 1 0 0 0 3.0821917808219
AOE Throwables (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Gas Passer 0-0 0 1.0 1.0 0.25 0 0 1.3698630136986 2009.2
Mad Milk 0-0 0 1.0 1.0 0.25 0 0 1.3698630136986 1019.9
Jarate 0-0 0 1.0 1.0 0.25 0 0 1.3698630136986 1017.9 0
Mobility (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Ali Baba's Wee Booties / Bootlegger 0 0 1 1 0 0 0 0
B.A.S.E. Jumper 0 0 1 1 0 0 0 0
Gunboats 0 0 1 1 0 0 0 0
Mantreads 75 75 1.0 0 3.0 0 0 0 651
Mantreads terminal velocity 360 360 1.0 0 15.0 0 0 0 3500
Thermal Thruster 67 67 1.0 0 3.0 0 0 0 651
Thermal Thruster terminal velocity 316 316 1.0 0 15.0 0 0 0 3500


Flare Guns (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Flare Gun 30 30 1.0 1.0 2.0 0 0 0.0 2000
Detonator 11-23 22.5 1.0 1.0 2.0 0 0 0.75342465753425 2000
Manmelter 30 30 1.0 1.0 2.0 0 0 0.0 3000
Scorch Shot 10-20 19.5 1.0 1.0 2.0 0 0 0.75342465753425 2000
Pistols (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Pistol 15 15 1.5 0.528 0.15 0.04 0 0 1.25
Winger 17 17.25 1.5 0.528 0.15 0.04 0 0 1.25
Pretty Boy's Pocket Pistol 15 15 1.5 0.528 0.1275 0.04 0 0 1.25
Throwables (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Sandman Ball 15 15 1.0 1.5 0.25 0 0 0.0 3000
Wrap Assassin bauble 5-15 15 1.0 1.0 0.25 0 0 0.34246575342466 3000
Flying Guillotine 50 50 1.0 1.0 0.25 0 0 0.0 3000
Miniguns (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Minigun 9-36 36 1.5 0.528 0.1 0.08 4 0
Minigun cold 5-18 18 1.5 0.528 0.1 0.08 4 0
Natascha 7-27 27 1.5 0.528 0.1 0.08 4 0 0
Brass Beast 11-43 43.2 1.5 0.528 0.1 0.08 4 0 0
Tomislav 9-36 36 1.5 0.528 0.12 0.064 4 0 0
Huo-Long Heater 8-32 32.4 1.5 0.528 0.1 0.08 4 0 0
Huo-Long Heater (burning target) 10-41 40.5 1.5 0.528 0.1 0.08 4 0 0
Sniper Rifles (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Sniper Rifle 50 50 1.0 1.0 1.5 0 0 0 0
Sniper Rifle charged 150 150 1.0 1.0 4.8 0 0 0 0
Sydney Sleeper 50 50 1.0 1.0 1.5 0 0
Sydney Sleeper charged 150 150 1.0 1.0 4.3 0 0
Bazaar Bargain 50 50 1.0 1.0 1.5 0 0
Bazaar Bargain charged 150 150 1.0 1.0 7.8 0 0
Bazaar Bargain charged max heads 150 150 1.0 1.0 3.3 0 0
Machina 50 50 1.0 1.0 1.5 0 0
Machina charged 173 172.5 1.0 1.0 4.8 0 0
Hitman's Heatmaker 40 40 1.0 1.0 1.5 0 0
Hitman's Heatmaker headshot 50 50 1.0 1.0 1.5 0 0
Hitman's Heatmaker charged 120 120 1.0 1.0 4.8 0 0
Hitman's Heatmaker charged headshot 150 150 1.0 1.0 4.8 0 0
Classic 45 45 1.0 1.0 1.5 0 0
Classic charged 135 135 1.0 1.0 4.8 0 0
Classic charged headshot 150 150 1.0 1.0 4.8 0 0
Skewering Bolts (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Huntsman 50 50 1.0 1.0 1.94 0 0 0.0 1875 0
Huntsman charged 120 120 1.0 1.0 2.94 0 2400 0
Crusader's Crossbow 50 50 .75 1.5 1.6 0 0 0.0 2400 0
Crusader's Crossbow heal -100 -100 .75 1.5 1.6 0 0 0.0 2400 0
Rescue Ranger 40 40 1.5 .528 .625 0 0 0.0 2400 0
Grenade Launchers (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Grenade Launcher 50-100 100 1.0 1.0 0.6 0 0 1.0 1216.6
Grenade Launcher roller 30-60 60 1.0 1.0 0.6 0 0 1.0 1216.6
Loch-n-Load 50-100 100 1.0 1.0 0.6 0 0 0.75 1513.3
Loose Cannon 50 50 1.0 0.50 0.6 0 1453.9
Loose Cannon fuse 30-60 60 1.0 1.0 1.0 1453.9
Loose Cannon donk roller 50 50 1.0 0.50 0 1453.9
Loose Cannon roller 30-60 60 1.0 1.0 1.0 1453.9
Iron Bomber 50-100 100 1.0 1.0 0.6 0 0.85 1216.6
Iron Bomber roller 30-60 60 0.85 1216.6
Stickybomb Launchers (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Stickybomb Launcher 60-120 120 1.15 0.5 0.6 0 0 1.0 925.38
Stickybomb Launcher charged 60-120 120 1.15 0.5 0.6 0 0 1.0 2409.2
Stickybomb Launcher flak 60-120 120 1.15 0.5 0.6 0 0 0.85 925.38
Stickybomb Launcher trap 60-120 120 1.0 1.0 0.6 0 0 1.0 925.38
Scottish Resistance 60-120 120 1.15 0.5 0.45 0 0 1.0 925.38 0
Scottish Resistance charged 60-120 1.0 2409.2
Scottish Resistance flak 60-120 0.85
Scottish Resistance trap 60-120 120 1.0 1.0 1.0
Sticky Jumper 0-0 0 1.15 0.5 0.6 0 0 1.0 925.38 0
Sticky Jumper charged 0-0 0 1.15 0.5 0.6 0 0 1.0 2409.2 0
Sticky Jumper flak 0-0 0 1.15 0.5 0.6 0 0 0.85 925.38 0
Quickiebomb Launcher 51-102 102 1.15 0.5 0.6 0 0 1.0 925.38 0
Quickiebomb Launcher charged 69-138 137.7 1.15 0.5 0.6 0 0 1.0 2409.2 0
Quickiebomb Launcher flak 51-102 102 1.15 0.5 0.6 0 0 0.85 925.38 0
Quickiebomb Launcher trap 51-102 102 1.0 1.0 0.6 0 0 1.0 925.38 0
Quickiebomb Launcher charged trap 69-138 137.7 1.0 1.0 0.6 0 0 1.0 2409.2 0
Shield Charges (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Chargin Targe 50 50 0.314 1.0 12.0 0 0 0.0 750 0 1125
Splendid Screen 85 85 0.314 1.0 8.0 0 0 0.0 750 0 1125
Tide Turner 50 50 0.314 1.0 12.0 0 0 0.0 750 0 1125
Sappers (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Sapper 3 2.5 1.0 1.0 0.1 0 0 0
Red-Tape Recorder 0 0 1.0 1.0 0.1 0 0 0 0
Medi Guns (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Medi Gun -3 -3 1.0 0 0.125 0 0 0 540
Medi Gun relaxed -9 -9 1.0 0 0.125 0 0 0 540
Kritzkrieg -3 -3 1.0 0 0.125 0 0 0 0 540
Quick-Fix -4 -4.2 1.0 0 0.125 0 0 0 0 540
Vaccinator -3 -3 1.0 0 0.125 0 0 0 0 540
Flame Throwers (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Flame Thrower 3 3.25 2.0 0 0.075 0 0 0 330
Flame Thrower full exposure 7 6.5 2.0 0 0.075 0 0 0 330
Backburner 3 3.25 2.0 0 0.075 0 0 0 330
Degreaser 3 3.25 2.0 0 0.075 0 0 0 330
Phlogistinator 3 3.25 2.0 0 0.075 0 0 0 330
Fireball launchers (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Dragons Fury 25 25 1.2 0.90 0.8 0 0 0.0 3000 526
Dragons Fury rampage 75 75 1.2 0.90 0.53 0 0 0.0 3000 526
Rocket Launchers (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Rocket Launcher 45-90 90 1.25 0.528 0.8 0 0 1.0 1100
Direct Hit 56-113 112.5 1.25 0.528 0.8 0 0 0.30 1980
Black Box 45-90 90 1.25 0.528 0.8 0 0 1.0 1100
Rocket Jumper 0-0 0 1.25 0.528 0.8 0 0 1.0 1100
Liberty Launcher 34-68 67.5 1.25 0.528 0.8 0 0 1.0 1540
Cow Mangler 5000 45-90 90 1.25 0.528 0.8 0 0 1.0 1100
Beggar's Bazooka 45-90 90 1.25 0.528 0.24 0.05236 0 0.80 1100
Air Strike 38-77 76.5 1.25 0.528 0.8 0 0 0.90 1100
Air Strike airborne 38-77 76.5 1.25 0.528 0.28 0 0 0.72 1100
SMGs (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
SMG 8 8 1.5 0.528 0.10 0.0250 0 0 1.25
Cleaner's Carbine 8 8 1.5 0.528 0.13 0.0250 0 0 1.25
Passive Shields (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Razorback 0 0 1 1 0 0 0 0 0
Darwin's Danger Shield 0 0 1 1 0 0 0 0 0
Cozy Camper 0 0 1 1 0 0 0 0 0
Syringe Guns (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Syringe Gun 10 10 1.2 0.528 0.1 0 0 0 1000
Blutsauger 10 10 1.2 0.528 0.1 0 0 0 1000 0
Overdose 9 8.5 1.2 0.528 0.1 0 0 0 1000 0
Revolvers (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Revolver 40 40 1.5 0.528 0.51 0.0250 0 0 1.25
L'Etranger 32 32 1.5 0.528 0.51 0.0250 0 0 1.25
Enforcer 40 40 1.5 0.528 0.6 0.0250 0 0 0.9
Enforcer (disguised) 48 48 1.5 0.528 0.6 0.0250 0 0 0.9
Diamondback 34 34 1.5 0.528 0.51 0.0250 0 0 1.25
Ambassador 34 34 1.5 0.528 0.6 0.0250 0 0 0.9
Bats (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Bat 35 35 1.0 0.0 0.5 0 0 0 48
Sandman 35 35 1.0 0.0 0.5 0 0 0 48
Candy Cane 35 35 1.0 0.0 0.5 0 0 0 48
Boston Basher 35 35 1.0 0.0 0.5 0 0 0 48
Sun-on-a-Stick 26 26.25 1.0 0.0 0.5 0 0 0 48
Fan O'War 9 8.75 1.0 0.0 0.5 0 0 0 48
Atomizer 30 29.75 1.0 0.0 0.5 0 0 0 48
Wrap Assassin 12 12.25 1.0 0.0 0.5 0 0 0 48
shortstop shove 1 1 1.0 0.0 1.5 0 0 0 48
Knives (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Knife 40 40 1.0 0.0 0.8 0 0 0 48
Your Eternal Reward 40 40 1.0 0.0 0.8 0 0 0 0 48
Conniver's Kunai 40 40 1.0 0.0 0.8 0 0 0 0 48
Big Earner 40 40 1.0 0.0 0.8 0 0 0 0 48
Spy-cicle 40 40 1.0 0.0 0.8 0 0 0 0 48
Melee (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Stock Melee 65 65 1.0 0.0 0.8 0 0 0 48
Equalizer 33 32.66 1.0 0.0 0.8 0 0 0 48
Pain Train 65 65 1.0 0.0 0.8 0 0 0 48
Half-Zatoichi 65 65 1.0 0.0 0.8 0 0 0 72
Disciplinary Action 49 48.75 1.0 0.0 0.8 0 0 0 82
Market Gardener 65 65 1.0 0.0 0.96 0 0 0 48
Escape Plan 65 65 1.0 0.0 0.8 0 0 0 48
Axtinguisher 44 43.55 1.0 0.0 0.8 0 0 0 48
Homewrecker 49 48.75 1.0 0.0 0.8 0 0 0 48
Powerjack 65 65 1.0 0.0 0.8 0 0 0 48
Back Scratcher 81 81.25 1.0 0.0 0.8 0 0 0 48
Sharpened Volcano Fragment 52 52 1.0 0.0 0.8 0 0 0 48
Third Degree 65 65 1.0 0.0 0.8 0 0 0 48
Neon Annihilator 52 52 1.0 0.0 0.8 0 0 0 48
Hot Hand 28-56 55.9 1.0 0.0 1.0 0 2 0 48
Eyelander 65 65 1.0 0.0 0.8 0 0 0 0 72
Scotsman's Skullcutter 78 78 1.0 0.0 0.8 0 0 0 0 72
Ullapool Caber 55 55 1.0 0.0 .96 0 0 0 0 48
Ullapool Caber explosive 56-75 75 1.10 0 0.96 0 0 0.6986301369863 0 48
Claidheamh Mòr 65 65 1.0 0.0 0.8 0 0 0 0 72
Persian Persuader 65 65 1.0 0.0 0.8 0 0 0 0 72
Killing Gloves of Boxing 65 65 1.0 0.0 0.8 0 0 0 0 48
Gloves of Running Urgently 65 65 1.0 0.0 0.8 0 0 0 0 48
Warrior's Spirit 85 84.5 1.0 0.0 0.8 0 0 0 0 48
Fists of Steel 65 65 1.0 0.0 0.8 0 0 0 0 48
Eviction Notice 26 26 1.0 0.0 .48 0 0 0 0 48
Holiday Punch 65 65 1.0 0.0 0.8 0 0 0 0 48
Gunslinger 65 65 1.0 0.0 0.8 0 0 0 0 48
Southern Hospitality 65 65 1.0 0.0 0.8 0 0 0 0 48
Jag 49 48.75 1.0 0.0 .68 0 0 0 0 48
Eureka Effect 65 65 1.0 0.0 0.8 0 0 0 0 48
Übersaw 65 65 1.0 0.0 0.8 0 0 0 0 48
Vita-Saw 65 65 1.0 0.0 0.8 0 0 0 0 48
Amputator 52 52 1.0 0.0 0.8 0 0 0 0 48
Solemn Vow 65 65 1.0 0.0 0.8 0 0 0 0 48
Tribalman's Shiv 33 32.5 1.0 0.0 0.8 0 0 0 0 48
Bushwacka 65 65 1.0 0.0 0.8 0 0 0 0 48
Shahanshah 49 48.75 1.0 0.0 0.8 0 0 0 0 48
Weapon (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Shotguns (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Shotgun 6-60 60 1.5 0.528 0.625 0.0675 10 0
Reserve Shooter 6-60 60 1.5 0.528 0.625 0.0675 10 0
Panic Attack 5-72 72 1.5 0.528 0.625 0.0675 15 0
Panic Attack sixth shot 5-72 72 1.5 0.528 0.625 0.0945 15 0
Family Business 5-51 51 1.5 0.528 0.531 0.0675 10 0 0
Frontier Justice 6-60 60 1.5 0.528 0.625 0.0675 10 0 0
Widowmaker 6-60 60 1.5 0.528 0.625 0.0675 10
Widowmaker sentry target 7-66 66 1.5 0.528 0.625 0.0675 10
Scatterguns (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Scattergun 6-60 60 1.75 0.528 0.625 0.0675 10 0
force-a-nature 5-65 64.8 1.75 0.528 0.3125 0.0675 12 0
shortstop 12-48 48 1.5 0.528 0.36 0.0405 4 0
soda popper 6-60 60 1.75 0.528 0.3125 0.0675 10 0
Baby Face's Blaster 6-60 60 1.75 0.528 0.625 0.0675 10 0
Back Scatter 6-60 60 1.75 0.528 0.625 0.081 10 0
Wrangler (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Wrangler 0 0 1 1 0 0 0 0 0
Indivisible Particle Smasher (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Righteous Bison 20 20 1.2 .528 0.8 0 0 0.0 1200
Pomson 6000 60 60 1.2 .528 0.8 0 0 0.0 1200 0
zap (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Short Circuit 9 9.26 1.12 0.0 0.15 0 0 0 0 275
energy orb (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Short Circuit energy orb 15 15 1.0 1.0 0.5 0 0 0 400 0 1024
Lunchbox drinks (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Bonk! Atomic Punch 0 0 1.0 1.0 0 0 0 0
Crit-a-Cola 0 0 1.0 1.0 0 0 0 0
Lunchbox (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Sandvich 0 0 1 1 0 0 0 0 0
Dalokohs Bar 0 0 1 1 0 0 0 0 0
Buffalo Steak Sandvich 0 0 1 1 0 0 0 0 0
Second Banana 0 0 1 1 0 0 0 0 0
AOE Banners (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Buff Banner 0-0 0 1 1 0 0 0 3.0821917808219
Battalion's Backup 0-0 0 1 1 0 0 0 3.0821917808219
Concheror 0-0 0 1 1 0 0 0 3.0821917808219
AOE Throwables (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Gas Passer 0-0 0 1.0 1.0 0.25 0 0 1.3698630136986 2009.2
Mad Milk 0-0 0 1.0 1.0 0.25 0 0 1.3698630136986 1019.9
Jarate 0-0 0 1.0 1.0 0.25 0 0 1.3698630136986 1017.9 0
Mobility (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Ali Baba's Wee Booties / Bootlegger 0 0 1 1 0 0 0 0
B.A.S.E. Jumper 0 0 1 1 0 0 0 0
Gunboats 0 0 1 1 0 0 0 0
Mantreads 75 75 1.0 0 3.0 0 0 0 651
Mantreads terminal velocity 360 360 1.0 0 15.0 0 0 0 3500
Thermal Thruster 67 67 1.0 0 3.0 0 0 0 651
Thermal Thruster terminal velocity 316 316 1.0 0 15.0 0 0 0 3500


Flare Guns (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Flare Gun 30 30 1.0 1.0 2.0 0 0 0.0 2000
Detonator 11-23 22.5 1.0 1.0 2.0 0 0 0.75342465753425 2000
Manmelter 30 30 1.0 1.0 2.0 0 0 0.0 3000
Scorch Shot 10-20 19.5 1.0 1.0 2.0 0 0 0.75342465753425 2000
Pistols (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Pistol 15 15 1.5 0.528 0.15 0.04 0 0 1.25
Winger 17 17.25 1.5 0.528 0.15 0.04 0 0 1.25
Pretty Boy's Pocket Pistol 15 15 1.5 0.528 0.1275 0.04 0 0 1.25
Throwables (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Sandman Ball 15 15 1.0 1.5 0.25 0 0 0.0 3000
Wrap Assassin bauble 5-15 15 1.0 1.0 0.25 0 0 0.34246575342466 3000
Flying Guillotine 50 50 1.0 1.0 0.25 0 0 0.0 3000
Miniguns (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Minigun 9-36 36 1.5 0.528 0.1 0.08 4 0
Minigun cold 5-18 18 1.5 0.528 0.1 0.08 4 0
Natascha 7-27 27 1.5 0.528 0.1 0.08 4 0 0
Brass Beast 11-43 43.2 1.5 0.528 0.1 0.08 4 0 0
Tomislav 9-36 36 1.5 0.528 0.12 0.064 4 0 0
Huo-Long Heater 8-32 32.4 1.5 0.528 0.1 0.08 4 0 0
Huo-Long Heater (burning target) 10-41 40.5 1.5 0.528 0.1 0.08 4 0 0
Sniper Rifles (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Sniper Rifle 50 50 1.0 1.0 1.5 0 0 0 0
Sniper Rifle charged 150 150 1.0 1.0 4.8 0 0 0 0
Sydney Sleeper 50 50 1.0 1.0 1.5 0 0
Sydney Sleeper charged 150 150 1.0 1.0 4.3 0 0
Bazaar Bargain 50 50 1.0 1.0 1.5 0 0
Bazaar Bargain charged 150 150 1.0 1.0 7.8 0 0
Bazaar Bargain charged max heads 150 150 1.0 1.0 3.3 0 0
Machina 50 50 1.0 1.0 1.5 0 0
Machina charged 173 172.5 1.0 1.0 4.8 0 0
Hitman's Heatmaker 40 40 1.0 1.0 1.5 0 0
Hitman's Heatmaker headshot 50 50 1.0 1.0 1.5 0 0
Hitman's Heatmaker charged 120 120 1.0 1.0 4.8 0 0
Hitman's Heatmaker charged headshot 150 150 1.0 1.0 4.8 0 0
Classic 45 45 1.0 1.0 1.5 0 0
Classic charged 135 135 1.0 1.0 4.8 0 0
Classic charged headshot 150 150 1.0 1.0 4.8 0 0
Skewering Bolts (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Huntsman 50 50 1.0 1.0 1.94 0 0 0.0 1875 0
Huntsman charged 120 120 1.0 1.0 2.94 0 2400 0
Crusader's Crossbow 50 50 .75 1.5 1.6 0 0 0.0 2400 0
Crusader's Crossbow heal -100 -100 .75 1.5 1.6 0 0 0.0 2400 0
Rescue Ranger 40 40 1.5 .528 .625 0 0 0.0 2400 0
Grenade Launchers (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Grenade Launcher 50-100 100 1.0 1.0 0.6 0 0 1.0 1216.6
Grenade Launcher roller 30-60 60 1.0 1.0 0.6 0 0 1.0 1216.6
Loch-n-Load 50-100 100 1.0 1.0 0.6 0 0 0.75 1513.3
Loose Cannon 50 50 1.0 0.50 0.6 0 1453.9
Loose Cannon fuse 30-60 60 1.0 1.0 1.0 1453.9
Loose Cannon donk roller 50 50 1.0 0.50 0 1453.9
Loose Cannon roller 30-60 60 1.0 1.0 1.0 1453.9
Iron Bomber 50-100 100 1.0 1.0 0.6 0 0.85 1216.6
Iron Bomber roller 30-60 60 0.85 1216.6
Stickybomb Launchers (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Stickybomb Launcher 60-120 120 1.15 0.5 0.6 0 0 1.0 925.38
Stickybomb Launcher charged 60-120 120 1.15 0.5 0.6 0 0 1.0 2409.2
Stickybomb Launcher flak 60-120 120 1.15 0.5 0.6 0 0 0.85 925.38
Stickybomb Launcher trap 60-120 120 1.0 1.0 0.6 0 0 1.0 925.38
Scottish Resistance 60-120 120 1.15 0.5 0.45 0 0 1.0 925.38 0
Scottish Resistance charged 60-120 1.0 2409.2
Scottish Resistance flak 60-120 0.85
Scottish Resistance trap 60-120 120 1.0 1.0 1.0
Sticky Jumper 0-0 0 1.15 0.5 0.6 0 0 1.0 925.38 0
Sticky Jumper charged 0-0 0 1.15 0.5 0.6 0 0 1.0 2409.2 0
Sticky Jumper flak 0-0 0 1.15 0.5 0.6 0 0 0.85 925.38 0
Quickiebomb Launcher 51-102 102 1.15 0.5 0.6 0 0 1.0 925.38 0
Quickiebomb Launcher charged 69-138 137.7 1.15 0.5 0.6 0 0 1.0 2409.2 0
Quickiebomb Launcher flak 51-102 102 1.15 0.5 0.6 0 0 0.85 925.38 0
Quickiebomb Launcher trap 51-102 102 1.0 1.0 0.6 0 0 1.0 925.38 0
Quickiebomb Launcher charged trap 69-138 137.7 1.0 1.0 0.6 0 0 1.0 2409.2 0
Shield Charges (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Chargin Targe 50 50 0.314 1.0 12.0 0 0 0.0 750 0 1125
Splendid Screen 85 85 0.314 1.0 8.0 0 0 0.0 750 0 1125
Tide Turner 50 50 0.314 1.0 12.0 0 0 0.0 750 0 1125
Sappers (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Sapper 3 2.5 1.0 1.0 0.1 0 0 0
Red-Tape Recorder 0 0 1.0 1.0 0.1 0 0 0 0
Medi Guns (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Medi Gun -3 -3 1.0 0 0.125 0 0 0 540
Medi Gun relaxed -9 -9 1.0 0 0.125 0 0 0 540
Kritzkrieg -3 -3 1.0 0 0.125 0 0 0 0 540
Quick-Fix -4 -4.2 1.0 0 0.125 0 0 0 0 540
Vaccinator -3 -3 1.0 0 0.125 0 0 0 0 540
Flame Throwers (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Flame Thrower 3 3.25 2.0 0 0.075 0 0 0 330
Flame Thrower full exposure 7 6.5 2.0 0 0.075 0 0 0 330
Backburner 3 3.25 2.0 0 0.075 0 0 0 330
Degreaser 3 3.25 2.0 0 0.075 0 0 0 330
Phlogistinator 3 3.25 2.0 0 0.075 0 0 0 330
Fireball launchers (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Dragons Fury 25 25 1.2 0.90 0.8 0 0 0.0 3000 526
Dragons Fury rampage 75 75 1.2 0.90 0.53 0 0 0.0 3000 526
Rocket Launchers (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Rocket Launcher 45-90 90 1.25 0.528 0.8 0 0 1.0 1100
Direct Hit 56-113 112.5 1.25 0.528 0.8 0 0 0.30 1980
Black Box 45-90 90 1.25 0.528 0.8 0 0 1.0 1100
Rocket Jumper 0-0 0 1.25 0.528 0.8 0 0 1.0 1100
Liberty Launcher 34-68 67.5 1.25 0.528 0.8 0 0 1.0 1540
Cow Mangler 5000 45-90 90 1.25 0.528 0.8 0 0 1.0 1100
Beggar's Bazooka 45-90 90 1.25 0.528 0.24 0.05236 0 0.80 1100
Air Strike 38-77 76.5 1.25 0.528 0.8 0 0 0.90 1100
Air Strike airborne 38-77 76.5 1.25 0.528 0.28 0 0 0.72 1100
SMGs (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
SMG 8 8 1.5 0.528 0.10 0.0250 0 0 1.25
Cleaner's Carbine 8 8 1.5 0.528 0.13 0.0250 0 0 1.25
Passive Shields (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Razorback 0 0 1 1 0 0 0 0 0
Darwin's Danger Shield 0 0 1 1 0 0 0 0 0
Cozy Camper 0 0 1 1 0 0 0 0 0
Syringe Guns (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Syringe Gun 10 10 1.2 0.528 0.1 0 0 0 1000
Blutsauger 10 10 1.2 0.528 0.1 0 0 0 1000 0
Overdose 9 8.5 1.2 0.528 0.1 0 0 0 1000 0
Revolvers (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Revolver 40 40 1.5 0.528 0.51 0.0250 0 0 1.25
L'Etranger 32 32 1.5 0.528 0.51 0.0250 0 0 1.25
Enforcer 40 40 1.5 0.528 0.6 0.0250 0 0 0.9
Enforcer (disguised) 48 48 1.5 0.528 0.6 0.0250 0 0 0.9
Diamondback 34 34 1.5 0.528 0.51 0.0250 0 0 1.25
Ambassador 34 34 1.5 0.528 0.6 0.0250 0 0 0.9
Bats (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Bat 35 35 1.0 0.0 0.5 0 0 0 48
Sandman 35 35 1.0 0.0 0.5 0 0 0 48
Candy Cane 35 35 1.0 0.0 0.5 0 0 0 48
Boston Basher 35 35 1.0 0.0 0.5 0 0 0 48
Sun-on-a-Stick 26 26.25 1.0 0.0 0.5 0 0 0 48
Fan O'War 9 8.75 1.0 0.0 0.5 0 0 0 48
Atomizer 30 29.75 1.0 0.0 0.5 0 0 0 48
Wrap Assassin 12 12.25 1.0 0.0 0.5 0 0 0 48
shortstop shove 1 1 1.0 0.0 1.5 0 0 0 48
Knives (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Knife 40 40 1.0 0.0 0.8 0 0 0 48
Your Eternal Reward 40 40 1.0 0.0 0.8 0 0 Node-count limit exceeded Your Eternal Reward|type=velocity}} Your Eternal Reward|type=recovery}} Your Eternal Reward|type=maxRange}}
Conniver's Kunai Conniver's Kunai}} Conniver's Kunai|type=base}} Conniver's Kunai|type=rampup}} Conniver's Kunai|type=rampdown}} Conniver's Kunai|type=time}} Conniver's Kunai|type=spread-value}} Conniver's Kunai|type=fragments}} Conniver's Kunai|type=splash-percent}} Conniver's Kunai|type=velocity}} Conniver's Kunai|type=recovery}} Conniver's Kunai|type=maxRange}}
Big Earner Big Earner}} Big Earner|type=base}} Big Earner|type=rampup}} Big Earner|type=rampdown}} Big Earner|type=time}} Big Earner|type=spread-value}} Big Earner|type=fragments}} Big Earner|type=splash-percent}} Big Earner|type=velocity}} Big Earner|type=recovery}} Big Earner|type=maxRange}}
Spy-cicle Spy-cicle}} Spy-cicle|type=base}} Spy-cicle|type=rampup}} Spy-cicle|type=rampdown}} Spy-cicle|type=time}} Spy-cicle|type=spread-value}} Spy-cicle|type=fragments}} Spy-cicle|type=splash-percent}} Spy-cicle|type=velocity}} Spy-cicle|type=recovery}} Spy-cicle|type=maxRange}}
Melee (default) base rampup rampdown time spread-value fragments splash-percent velocity recovery maxRange
Stock Melee Melee}} Melee|type=base}} Melee|type=rampup}} Melee|type=rampdown}} Melee|type=time}} Melee|type=spread-value}} Melee|type=fragments}} Melee|type=splash-percent}} Melee|type=velocity}} Melee|type=maxRange}}
Equalizer Equalizer}} Equalizer|type=base}} Equalizer|type=rampup}} Equalizer|type=rampdown}} Equalizer|type=time}} Equalizer|type=spread-value}} Equalizer|type=fragments}} Equalizer|type=splash-percent}} Equalizer|type=velocity}} Equalizer|type=maxRange}}
Pain Train Pain Train}} Pain Train|type=base}} Pain Train|type=rampup}} Pain Train|type=rampdown}} Pain Train|type=time}} Pain Train|type=spread-value}} Pain Train|type=fragments}} Pain Train|type=splash-percent}} Pain Train|type=velocity}} Pain Train|type=maxRange}}
Half-Zatoichi Half-Zatoichi}} Half-Zatoichi|type=base}} Half-Zatoichi|type=rampup}} Half-Zatoichi|type=rampdown}} Half-Zatoichi|type=time}} Half-Zatoichi|type=spread-value}} Half-Zatoichi|type=fragments}} Half-Zatoichi|type=splash-percent}} Half-Zatoichi|type=velocity}} Half-Zatoichi|type=maxRange}}
Disciplinary Action Disciplinary Action}} Disciplinary Action|type=base}} Disciplinary Action|type=rampup}} Disciplinary Action|type=rampdown}} Disciplinary Action|type=time}} Disciplinary Action|type=spread-value}} Disciplinary Action|type=fragments}} Disciplinary Action|type=splash-percent}} Disciplinary Action|type=velocity}} Disciplinary Action|type=maxRange}}
Market Gardener Market Gardener}} Market Gardener|type=base}} Market Gardener|type=rampup}} Market Gardener|type=rampdown}} Market Gardener|type=time}} Market Gardener|type=spread-value}} Market Gardener|type=fragments}} Market Gardener|type=splash-percent}} Market Gardener|type=velocity}} Market Gardener|type=maxRange}}
Escape Plan Escape Plan}} Escape Plan|type=base}} Escape Plan|type=rampup}} Escape Plan|type=rampdown}} Escape Plan|type=time}} Escape Plan|type=spread-value}} Escape Plan|type=fragments}} Escape Plan|type=splash-percent}} Escape Plan|type=velocity}} Escape Plan|type=maxRange}}
Axtinguisher Axtinguisher}} Axtinguisher|type=base}} Axtinguisher|type=rampup}} Axtinguisher|type=rampdown}} Axtinguisher|type=time}} Axtinguisher|type=spread-value}} Axtinguisher|type=fragments}} Axtinguisher|type=splash-percent}} Axtinguisher|type=velocity}} Axtinguisher|type=maxRange}}
Homewrecker Homewrecker}} Homewrecker|type=base}} Homewrecker|type=rampup}} Homewrecker|type=rampdown}} Homewrecker|type=time}} Homewrecker|type=spread-value}} Homewrecker|type=fragments}} Homewrecker|type=splash-percent}} Homewrecker|type=velocity}} Homewrecker|type=maxRange}}
Powerjack Powerjack}} Powerjack|type=base}} Powerjack|type=rampup}} Powerjack|type=rampdown}} Powerjack|type=time}} Powerjack|type=spread-value}} Powerjack|type=fragments}} Powerjack|type=splash-percent}} Powerjack|type=velocity}} Powerjack|type=maxRange}}
Back Scratcher Back Scratcher}} Back Scratcher|type=base}} Back Scratcher|type=rampup}} Back Scratcher|type=rampdown}} Back Scratcher|type=time}} Back Scratcher|type=spread-value}} Back Scratcher|type=fragments}} Back Scratcher|type=splash-percent}} Back Scratcher|type=velocity}} Back Scratcher|type=maxRange}}
Sharpened Volcano Fragment Sharpened Volcano Fragment}} Sharpened Volcano Fragment|type=base}} Sharpened Volcano Fragment|type=rampup}} Sharpened Volcano Fragment|type=rampdown}} Sharpened Volcano Fragment|type=time}} Sharpened Volcano Fragment|type=spread-value}} Sharpened Volcano Fragment|type=fragments}} Sharpened Volcano Fragment|type=splash-percent}} Sharpened Volcano Fragment|type=velocity}} Sharpened Volcano Fragment|type=maxRange}}
Third Degree Third Degree}} Third Degree|type=base}} Third Degree|type=rampup}} Third Degree|type=rampdown}} Third Degree|type=time}} Third Degree|type=spread-value}} Third Degree|type=fragments}} Third Degree|type=splash-percent}} Third Degree|type=velocity}} Third Degree|type=maxRange}}
Neon Annihilator Neon Annihilator}} Neon Annihilator|type=base}} Neon Annihilator|type=rampup}} Neon Annihilator|type=rampdown}} Neon Annihilator|type=time}} Neon Annihilator|type=spread-value}} Neon Annihilator|type=fragments}} Neon Annihilator|type=splash-percent}} Neon Annihilator|type=velocity}} Neon Annihilator|type=maxRange}}
Hot Hand Hot Hand}} Hot Hand|type=base}} Hot Hand|type=rampup}} Hot Hand|type=rampdown}} Hot Hand|type=time}} Hot Hand|type=spread-value}} Hot Hand|type=fragments}} Hot Hand|type=splash-percent}} Hot Hand|type=velocity}} Hot Hand|type=maxRange}}
Eyelander Eyelander}} Eyelander|type=base}} Eyelander|type=rampup}} Eyelander|type=rampdown}} Eyelander|type=time}} Eyelander|type=spread-value}} Eyelander|type=fragments}} Eyelander|type=splash-percent}} Eyelander|type=velocity}} Eyelander|type=recovery}} Eyelander|type=maxRange}}
Scotsman's Skullcutter Scotsman's Skullcutter}} Scotsman's Skullcutter|type=base}} Scotsman's Skullcutter|type=rampup}} Scotsman's Skullcutter|type=rampdown}} Scotsman's Skullcutter|type=time}} Scotsman's Skullcutter|type=spread-value}} Scotsman's Skullcutter|type=fragments}} Scotsman's Skullcutter|type=splash-percent}} Scotsman's Skullcutter|type=velocity}} Scotsman's Skullcutter|type=recovery}} Scotsman's Skullcutter|type=maxRange}}
Ullapool Caber Ullapool Caber}} Ullapool Caber|type=base}} Ullapool Caber|type=rampup}} Ullapool Caber|type=rampdown}} Ullapool Caber|type=time}} Ullapool Caber|type=spread-value}} Ullapool Caber|type=fragments}} Ullapool Caber|type=splash-percent}} Ullapool Caber|type=velocity}} Ullapool Caber|type=recovery}} Ullapool Caber|type=maxRange}}
Ullapool Caber explosive Ullapool Caber explosive}} Ullapool Caber explosive|type=base}} Ullapool Caber explosive|type=rampup}} Ullapool Caber explosive|type=rampdown}} Ullapool Caber explosive|type=time}} Ullapool Caber explosive|type=spread-value}} Ullapool Caber explosive|type=fragments}} Ullapool Caber explosive|type=splash-percent}} Ullapool Caber explosive|type=velocity}} Ullapool Caber explosive|type=recovery}} Ullapool Caber explosive|type=maxRange}}
Claidheamh Mòr Claidheamh Mòr}} Claidheamh Mòr|type=base}} Claidheamh Mòr|type=rampup}} Claidheamh Mòr|type=rampdown}} Claidheamh Mòr|type=time}} Claidheamh Mòr|type=spread-value}} Claidheamh Mòr|type=fragments}} Claidheamh Mòr|type=splash-percent}} Claidheamh Mòr|type=velocity}} Claidheamh Mòr|type=recovery}} Claidheamh Mòr|type=maxRange}}
Persian Persuader Persian Persuader}} Persian Persuader|type=base}} Persian Persuader|type=rampup}} Persian Persuader|type=rampdown}} Persian Persuader|type=time}} Persian Persuader|type=spread-value}} Persian Persuader|type=fragments}} Persian Persuader|type=splash-percent}} Persian Persuader|type=velocity}} Persian Persuader|type=recovery}} Persian Persuader|type=maxRange}}
Killing Gloves of Boxing Killing Gloves of Boxing}} Killing Gloves of Boxing|type=base}} Killing Gloves of Boxing|type=rampup}} Killing Gloves of Boxing|type=rampdown}} Killing Gloves of Boxing|type=time}} Killing Gloves of Boxing|type=spread-value}} Killing Gloves of Boxing|type=fragments}} Killing Gloves of Boxing|type=splash-percent}} Killing Gloves of Boxing|type=velocity}} Killing Gloves of Boxing|type=recovery}} Killing Gloves of Boxing|type=maxRange}}
Gloves of Running Urgently Gloves of Running Urgently}} Gloves of Running Urgently|type=base}} Gloves of Running Urgently|type=rampup}} Gloves of Running Urgently|type=rampdown}} Gloves of Running Urgently|type=time}} Gloves of Running Urgently|type=spread-value}} Gloves of Running Urgently|type=fragments}} Gloves of Running Urgently|type=splash-percent}} Gloves of Running Urgently|type=velocity}} Gloves of Running Urgently|type=recovery}} Gloves of Running Urgently|type=maxRange}}
Warrior's Spirit Warrior's Spirit}} Warrior's Spirit|type=base}} Warrior's Spirit|type=rampup}} Warrior's Spirit|type=rampdown}} Warrior's Spirit|type=time}} Warrior's Spirit|type=spread-value}} Warrior's Spirit|type=fragments}} Warrior's Spirit|type=splash-percent}} Warrior's Spirit|type=velocity}} Warrior's Spirit|type=recovery}} Warrior's Spirit|type=maxRange}}
Fists of Steel Fists of Steel}} Fists of Steel|type=base}} Fists of Steel|type=rampup}} Fists of Steel|type=rampdown}} Fists of Steel|type=time}} Fists of Steel|type=spread-value}} Fists of Steel|type=fragments}} Fists of Steel|type=splash-percent}} Fists of Steel|type=velocity}} Fists of Steel|type=recovery}} Fists of Steel|type=maxRange}}
Eviction Notice Eviction Notice}} Eviction Notice|type=base}} Eviction Notice|type=rampup}} Eviction Notice|type=rampdown}} Eviction Notice|type=time}} Eviction Notice|type=spread-value}} Eviction Notice|type=fragments}} Eviction Notice|type=splash-percent}} Eviction Notice|type=velocity}} Eviction Notice|type=recovery}} Eviction Notice|type=maxRange}}
Holiday Punch Holiday Punch}} Holiday Punch|type=base}} Holiday Punch|type=rampup}} Holiday Punch|type=rampdown}} Holiday Punch|type=time}} Holiday Punch|type=spread-value}} Holiday Punch|type=fragments}} Holiday Punch|type=splash-percent}} Holiday Punch|type=velocity}} Holiday Punch|type=recovery}} Holiday Punch|type=maxRange}}
Gunslinger Gunslinger}} Gunslinger|type=base}} Gunslinger|type=rampup}} Gunslinger|type=rampdown}} Gunslinger|type=time}} Gunslinger|type=spread-value}} Gunslinger|type=fragments}} Gunslinger|type=splash-percent}} Gunslinger|type=velocity}} Gunslinger|type=recovery}} Gunslinger|type=maxRange}}
Southern Hospitality Southern Hospitality}} Southern Hospitality|type=base}} Southern Hospitality|type=rampup}} Southern Hospitality|type=rampdown}} Southern Hospitality|type=time}} Southern Hospitality|type=spread-value}} Southern Hospitality|type=fragments}} Southern Hospitality|type=splash-percent}} Southern Hospitality|type=velocity}} Southern Hospitality|type=recovery}} Southern Hospitality|type=maxRange}}
Jag Jag}} Jag|type=base}} Jag|type=rampup}} Jag|type=rampdown}} Jag|type=time}} Jag|type=spread-value}} Jag|type=fragments}} Jag|type=splash-percent}} Jag|type=velocity}} Jag|type=recovery}} Jag|type=maxRange}}
Eureka Effect Eureka Effect}} Eureka Effect|type=base}} Eureka Effect|type=rampup}} Eureka Effect|type=rampdown}} Eureka Effect|type=time}} Eureka Effect|type=spread-value}} Eureka Effect|type=fragments}} Eureka Effect|type=splash-percent}} Eureka Effect|type=velocity}} Eureka Effect|type=recovery}} Eureka Effect|type=maxRange}}
Übersaw Übersaw}} Übersaw|type=base}} Übersaw|type=rampup}} Übersaw|type=rampdown}} Übersaw|type=time}} Übersaw|type=spread-value}} Übersaw|type=fragments}} Übersaw|type=splash-percent}} Übersaw|type=velocity}} Übersaw|type=recovery}} Übersaw|type=maxRange}}
Vita-Saw Vita-Saw}} Vita-Saw|type=base}} Vita-Saw|type=rampup}} Vita-Saw|type=rampdown}} Vita-Saw|type=time}} Vita-Saw|type=spread-value}} Vita-Saw|type=fragments}} Vita-Saw|type=splash-percent}} Vita-Saw|type=velocity}} Vita-Saw|type=recovery}} Vita-Saw|type=maxRange}}
Amputator Amputator}} Amputator|type=base}} Amputator|type=rampup}} Amputator|type=rampdown}} Amputator|type=time}} Amputator|type=spread-value}} Amputator|type=fragments}} Amputator|type=splash-percent}} Amputator|type=velocity}} Amputator|type=recovery}} Amputator|type=maxRange}}
Solemn Vow Solemn Vow}} Solemn Vow|type=base}} Solemn Vow|type=rampup}} Solemn Vow|type=rampdown}} Solemn Vow|type=time}} Solemn Vow|type=spread-value}} Solemn Vow|type=fragments}} Solemn Vow|type=splash-percent}} Solemn Vow|type=velocity}} Solemn Vow|type=recovery}} Solemn Vow|type=maxRange}}
Tribalman's Shiv Tribalman's Shiv}} Tribalman's Shiv|type=base}} Tribalman's Shiv|type=rampup}} Tribalman's Shiv|type=rampdown}} Tribalman's Shiv|type=time}} Tribalman's Shiv|type=spread-value}} Tribalman's Shiv|type=fragments}} Tribalman's Shiv|type=splash-percent}} Tribalman's Shiv|type=velocity}} Tribalman's Shiv|type=recovery}} Tribalman's Shiv|type=maxRange}}
Bushwacka Bushwacka}} Bushwacka|type=base}} Bushwacka|type=rampup}} Bushwacka|type=rampdown}} Bushwacka|type=time}} Bushwacka|type=spread-value}} Bushwacka|type=fragments}} Bushwacka|type=splash-percent}} Bushwacka|type=velocity}} Bushwacka|type=recovery}} Bushwacka|type=maxRange}}
Shahanshah Shahanshah}} Shahanshah|type=base}} Shahanshah|type=rampup}} Shahanshah|type=rampdown}} Shahanshah|type=time}} Shahanshah|type=spread-value}} Shahanshah|type=fragments}} Shahanshah|type=splash-percent}} Shahanshah|type=velocity}} Shahanshah|type=recovery}} Shahanshah|type=maxRange}}