Template:PatchDiff/October 13, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c rum.vmt

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N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\weapons\c_items\c_rum"
N/A4 
N/A5 "$basemapalphaphongmask" 1
N/A6 
N/A7 "$phong" "1"
N/A8 "$phongexponent" "7"
N/A9 "$phongboost" "2.5"
N/A10 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A11 "$phongfresnelranges" "[.25 1 4]"
N/A12 
N/A13 "$envmap" "env_cubemap"
N/A14 "$envmaptint" "[.01 .01 .01]"
N/A15 
N/A16 // Rim lighting parameters
N/A17 "$rimlight" "1" // To enable rim lighting (requires phong)
N/A18 "$rimlightexponent" "4" // Exponent for phong component of rim lighting
N/A19 "$rimlightboost" "1"
N/A20 
N/A21 "$glowcolor" "1"
N/A22 "$cloakPassEnabled" "1"
N/A23 
N/A24 "Proxies"
N/A25 {
N/A26 "weapon_invis"
N/A27 {
N/A28 }
N/A29 "ModelGlowColor"
N/A30 {
N/A31 "resultVar" "$glowcolor"
N/A32 }
N/A33 "Equals"
N/A34 {
N/A35 "srcVar1" "$glowcolor"
N/A36 "resultVar" "$selfillumtint"
N/A37 }
N/A38 "Equals"
N/A39 {
N/A40 "srcVar1" "$glowcolor"
N/A41 "resultVar" "$color2"
N/A42 }
N/A43 
N/A44 }
N/A45}