Template:PatchDiff/November 25, 2015 Patch/bin/tf.fgd

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503503 76 : "TF_COND_HALLOWEEN_IN_HELL"
504504 77 : "TF_COND_HALLOWEEN_GHOST_MODE"
505505 78 : "TF_COND_MINICRITBOOSTED_ON_KILL"
N/A506 79 : "TF_COND_OBSCURED_SMOKE"
N/A507 80 : "TF_COND_PARACHUTE_DEPLOYED"
N/A508 81 : "TF_COND_BLASTJUMPING"
506509 82 : "TF_COND_HALLOWEEN_KART"
507510 83 : "TF_COND_HALLOWEEN_KART_DASH"
508511 84 : "TF_COND_BALLOON_HEAD"
528531 105 : "TF_COND_CRITBOOSTED_RUNE_TEMP"
529532 106 : "TF_COND_PASSTIME_INTERCEPTION"
530533 107 : "TF_COND_SWIMMING_NO_EFFECTS"
N/A534 108 : "TF_COND_PURGATORY"
531535 ]
532536]
533537 
862866 
863867@PointClass base(Targetname, EnableDisable) studio("models/pickups/pickup_powerup_regen.mdl") sphere(fademindist) sphere(fademaxdist) = info_powerup_spawn : "Powerup spawn location. Only one of each type of Powerup will spawn in a game, so some Powerup spawn locations may not be used in some rounds. Locations and Powerup types are chosen at random. Will only spawn if tf_powerup_mode is set"
864868[
865N/A team(choices) : "Team" : -2 : "Spawn point for team" =
N/A869 team(choices) : "Owner Team" : -2 : "Teams can own spawn points. When Powerups are dropped, they resposition themselves after timing out. They will try to pick a spawn point based on what team designation they had when they repositioned. Set to Everyone to have no team bias in spawn positioning" =
866870 [
867871 -2 : "Everyone"
868872 2 : "Red"
25162520 duration(float)  : "Duration"  : 0  : "The duration of the condition. NOTE: -1 duration means last until the player exits the trigger."
25172521]
25182522 
N/A2523@SolidClass base(Trigger,Condition) = trigger_remove_tf_player_condition :
N/A2524 "A trigger that will remove a condition (or all if set to INVALID) from tf players."
N/A2525[
N/A2526]
N/A2527 
25192528@PointClass base(Targetname) = hightower_teleport_vortex : "Halloween Vortex"
25202529[
25212530 target_base_name(string) : "Destination base name" : : "The base name of the destination. (ie. If using 'hell_winner' and 'hell_loser', then 'hell' is the base name.)"
26962705[
26972706 num_sections(integer) : "Number of sections" : 0 : ""
26982707 ball_spawn_countdown(integer) : "Ball spawn countdown duration in seconds" : 15 : ""
N/A2708 max_pass_range(float) : "Max Pass Range" : 0 : "0 means unlimited."
26992709 
27002710 input SpawnBall(void) : "With a countdown, pick a random enabled info_passtime_ball_spawn and spawn a ball there."
27012711 input SetSection(string) : "Parameter must be three values - [section number] [name of first track_path] [name of last track_path]"
27602770 ignite_sound_name(string) : "Ignite sound name" : "" : "Name of the sound script that plays when player first touch the trigger."
27612771]
27622772 
N/A2773 
N/A2774@PointClass base(Targetname,Origin,Angles) = tf_halloween_gift_spawn_location : "Halloween Gift Spawn Locations - Location saved by GameRules. Deleted after map load"
N/A2775[
N/A2776]
N/A2777 
27632778@PointClass base(Targetname) iconsprite("editor/logic_auto.vmt") = tf_logic_on_holiday :
27642779 "This entity allows you execute map actions on holidays. Will send all relevant outputs every time the Fire input is called."
27652780[