Template:PatchDiff/February 24, 2011 Patch/team fortress 2 content.gcf/tf/scripts/soundscapes lakeside.txt

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N/A1// DSP Effects
N/A2// 0 : "Normal (off)"
N/A3// 1 : "Generic"
N/A4// 2 : "Metal Small"
N/A5// 3 : "Metal Medium"
N/A6// 4 : "Metal Large"
N/A7// 5 : "Tunnel Small"
N/A8// 6 : "Tunnel Medium"
N/A9// 7 : "Tunnel Large"
N/A10// 8 : "Chamber Small"
N/A11// 9 : "Chamber Medium"
N/A12// 10: "Chamber Large"
N/A13// 11: "Bright Small"
N/A14// 12: "Bright Medium"
N/A15// 13: "Bright Large"
N/A16// 14: "Water 1"
N/A17// 15: "Water 2"
N/A18// 16: "Water 3"
N/A19// 17: "Concrete Small"
N/A20// 18: "Concrete Medium"
N/A21// 19: "Concrete Large"
N/A22// 20: "Big 1"
N/A23// 21: "Big 2"
N/A24// 22: "Big 3"
N/A25// 23: "Cavern Small"
N/A26// 24: "Cavern Medium"
N/A27// 25: "Cavern Large"
N/A28// 26: "Weirdo 1"
N/A29// 27: "Weirdo 2"
N/A30// 28: "Weirdo 3"
N/A31 
N/A32// ATTN_NONE 0.0f
N/A33// ATTN_NORM 0.8f 75dB
N/A34// ATTN_IDLE 2.0f 60dB
N/A35// ATTN_STATIC 1.25f 66dB
N/A36// ATTN_RICOCHET 1.5f 65dB
N/A37// ATTN_GUNFIRE 0.27f 140dB
N/A38 
N/A39// SNDLVL_50dB = 50, // 3.9
N/A40// SNDLVL_55dB = 55, // 3.0
N/A41// SNDLVL_IDLE = 60, // 2.0
N/A42// SNDLVL_TALKING = 60, // 2.0
N/A43// SNDLVL_60dB = 60, // 2.0
N/A44// SNDLVL_65dB = 65, // 1.5
N/A45// SNDLVL_STATIC = 66, // 1.25
N/A46// SNDLVL_70dB = 70, // 1.0
N/A47// SNDLVL_NORM = 75,
N/A48// SNDLVL_75dB = 75, // 0.8
N/A49// SNDLVL_80dB = 80, // 0.7
N/A50// SNDLVL_85dB = 85, // 0.6
N/A51// SNDLVL_90dB = 90, // 0.5
N/A52// SNDLVL_95dB = 95,
N/A53// SNDLVL_100dB = 100, // 0.4
N/A54// SNDLVL_105dB = 105,
N/A55// SNDLVL_120dB = 120,
N/A56// SNDLVL_130dB = 130,
N/A57// SNDLVL_GUNFIRE = 140, // 0.27
N/A58// SNDLVL_140dB = 140, // 0.2
N/A59// SNDLVL_150dB = 150, // 0.2
N/A60 
N/A61"Lakeside.Outside"
N/A62{
N/A63 "dsp" "1"
N/A64 
N/A65 "playlooping"
N/A66 {
N/A67 "volume" ".65"
N/A68 "pitch" "100"
N/A69 "wave" "ambient/desert_wind.wav"
N/A70 }
N/A71 
N/A72 
N/A73 "playrandom"
N/A74 {
N/A75 "time" "7,18"
N/A76 "volume" "1"
N/A77 "pitch" "100"
N/A78 "rndwave"
N/A79 {
N/A80 "wave" "ambient\materials\rock1.wav"
N/A81 "wave" "ambient\materials\rock2.wav"
N/A82 "wave" "ambient\materials\rock3.wav"
N/A83 "wave" "ambient\materials\rock4.wav"
N/A84 "wave" "ambient\materials\rock5.wav"
N/A85 }
N/A86 }
N/A87 
N/A88}
N/A89 
N/A90"Lakeside.Wood"
N/A91{
N/A92 "dsp" "1"
N/A93 
N/A94 "playlooping"
N/A95 {
N/A96 "volume" ".5"
N/A97 "pitch" "100"
N/A98 "wave" "ambient/desert_wind.wav"
N/A99 }
N/A100 
N/A101 
N/A102 "playrandom"
N/A103 {
N/A104 "time" "2,10"
N/A105 "volume" "0.75"
N/A106 "pitch" "100"
N/A107 "rndwave"
N/A108 {
N/A109 "wave" "ambient\materials\wood_creak1.wav"
N/A110 "wave" "ambient\materials\wood_creak2.wav"
N/A111 "wave" "ambient\materials\wood_creak3.wav"
N/A112 "wave" "ambient\materials\wood_creak4.wav"
N/A113 "wave" "ambient\materials\wood_creak5.wav"
N/A114 }
N/A115 }
N/A116 
N/A117}
N/A118 
N/A119"Lakeside.Lake"
N/A120{
N/A121 "dsp" "1"
N/A122 
N/A123 "playlooping"
N/A124 {
N/A125 "volume" ".65"
N/A126 "pitch" "100"
N/A127 "wave" "ambient/desert_wind.wav"
N/A128 }
N/A129 
N/A130 "playlooping"
N/A131 {
N/A132 "volume" ".8"
N/A133 "pitch" "100"
N/A134 "wave" "ambient\water\lake_water.wav"
N/A135 }
N/A136 "playrandom"
N/A137 {
N/A138 "time" "5,15"
N/A139 "volume" "0.35"
N/A140 "pitch" "90,105"
N/A141 "rndwave"
N/A142 {
N/A143 "wave" "ambient\levels\canals\windchime4.wav"
N/A144 "wave" "ambient\levels\canals\windchime5.wav"
N/A145 }
N/A146 }
N/A147 
N/A148}
N/A149 
N/A150 
N/A151"Lakeside.Inside_blu"
N/A152{
N/A153 "dsp" "1"
N/A154 
N/A155 
N/A156 "playlooping"
N/A157 {
N/A158 "volume" ".50"
N/A159 "pitch" "100"
N/A160 "wave" "ambient/desert_indoors.wav"
N/A161 }
N/A162 
N/A163 "playlooping"
N/A164 {
N/A165 "volume" ".2"
N/A166 "pitch" "100"
N/A167 "wave" "ambient\lighthum.wav"
N/A168 }
N/A169 
N/A170 
N/A171}
N/A172"Lakeside.Inside"
N/A173{
N/A174 "dsp" "1"
N/A175 
N/A176 
N/A177 "playlooping"
N/A178 {
N/A179 "volume" ".50"
N/A180 "pitch" "100"
N/A181 "wave" "ambient/desert_indoors.wav"
N/A182 }
N/A183 
N/A184 "playlooping"
N/A185 {
N/A186 "volume" ".3"
N/A187 "pitch" "100"
N/A188 "wave" "ambient\fire\fire_small1.wav"
N/A189 }
N/A190 
N/A191 
N/A192}
N/A193"Lakeside.Temple"
N/A194{
N/A195 "dsp" "1"
N/A196 
N/A197 
N/A198 "playlooping"
N/A199 {
N/A200 "volume" ".3"
N/A201 "pitch" "100"
N/A202 "wave" "ambient\fire\fire_small1.wav"
N/A203 }
N/A204 
N/A205 "playlooping"
N/A206 {
N/A207 "volume" ".50"
N/A208 "pitch" "100"
N/A209 "wave" "ambient/desert_indoors.wav"
N/A210 }
N/A211 "playlooping"
N/A212 {
N/A213 "volume" ".5"
N/A214 "pitch" "100"
N/A215 "wave" "ambient\water\lake_water.wav"
N/A216 }
N/A217 
N/A218}
N/A219 
N/A220 
N/A221"Lakeside.Cave"
N/A222{
N/A223 "dsp" "1"
N/A224 
N/A225 
N/A226 "playlooping"
N/A227 {
N/A228 "volume" ".50"
N/A229 "pitch" "100"
N/A230 "wave" "ambient/desert_indoors.wav"
N/A231 }
N/A232 "playrandom"
N/A233 {
N/A234 "time" "5,12"
N/A235 "volume" "1"
N/A236 "pitch" "100"
N/A237 "rndwave"
N/A238 {
N/A239 "wave" "ambient\materials\rock1.wav"
N/A240 "wave" "ambient\materials\rock2.wav"
N/A241 "wave" "ambient\materials\rock3.wav"
N/A242 "wave" "ambient\materials\rock4.wav"
N/A243 "wave" "ambient\materials\rock5.wav"
N/A244 }
N/A245 }
N/A246 
N/A247}