Template:PatchDiff/December 20, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/spy/spy winterjacket blue.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexlitGeneric"
N/A2{
N/A3 "$baseTexture" "models\player\items\spy/spy_winterjacket_blue"
N/A4 "$bumpmap" "models\player\items\spy/spy_winterjacket_normal"
N/A5 
N/A6 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A7 "$detailscale" "5"
N/A8 "$detailblendfactor" .01
N/A9 "$detailblendmode" 6
N/A10 
N/A11 $lightWarpTexture models\player\pyro\pyro_lightwarp
N/A12 
N/A13 $phong 1
N/A14 $phongFresnelRanges "[0.3 1 8]"
N/A15 
N/A16 $rimLight 1
N/A17 $rimLightExponent 4
N/A18 $rimLightBoost 2
N/A19 
N/A20 "$blendtintbybasealpha" "1"
N/A21 "$blendtintcoloroverbase" "1"
N/A22 
N/A23 $colorTintBase "{24 35 45}"
N/A24 $colorTintTemp 0
N/A25 
N/A26 $cloakPassEnabled 1
N/A27 $cloakColorTint "[1.0 0.5 0.4]"
N/A28 
N/A29 Proxies
N/A30 {
N/A31 Spy_Invis
N/A32 {
N/A33 }
N/A34 ItemTintColor
N/A35 {
N/A36 resultVar $colorTintTemp
N/A37 }
N/A38 SelectFirstIfNonZero
N/A39 {
N/A40 srcVar1 $colorTintTemp
N/A41 srcVar2 $colorTintBase
N/A42 resultVar $color2
N/A43 }
N/A44 }
N/A45}
N/A46 
N/A47 
N/A48 
N/A49