Template:PatchDiff/August 3, 2011 Patch/team fortress 2 materials.gcf/tf/materials/models/weapons/c items/c bet rocketlauncher.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models\weapons\c_items\c_bet_rocketlauncher"
N/A4 
N/A5 "$phong" "1"
N/A6 "$phongexponent" "12.5"
N/A7 "$phongboost" ".25"
N/A8 
N/A9 "$lightwarptexture" "models\lightwarps\weapon_lightwarp"
N/A10 "$phongfresnelranges" "[2 1 4]"
N/A11 "$halflambert" "1"
N/A12// "$selfillum" "1"
N/A13 
N/A14 "$glowcolor" "1"
N/A15 "$speccolor" "1"
N/A16 
N/A17 "$tempvar" "0"
N/A18 
N/A19 "$basephongexponent" "7.5"
N/A20 "$basephongboost" "5"
N/A21 
N/A22 "$commadd_phongexponent" "15"
N/A23 "$commadd_phongboost" "6.25"
N/A24 "$commweapon" "0"
N/A25 
N/A26 
N/A27 "$basemapalphaphongmask" "1"
N/A28 
N/A29 // Rim lighting parameters
N/A30 "$rimlight" "1"
N/A31 "$rimlightexponent" "4"
N/A32 "$rimlightboost" "2"
N/A33 
N/A34 "360?$color2" "[ 0.8 0.8 0.8 ]"
N/A35 
N/A36 // Cloaking
N/A37 "$cloakPassEnabled" "1"
N/A38 "Proxies"
N/A39 {
N/A40 "weapon_invis"
N/A41 {
N/A42 }
N/A43 "ModelGlowColor"
N/A44 {
N/A45 "resultVar" "$glowcolor"
N/A46 }
N/A47 "Equals"
N/A48 {
N/A49 "srcVar1" "$glowcolor"
N/A50 "resultVar" "$selfillumtint"
N/A51 }
N/A52 "Equals"
N/A53 {
N/A54 "srcVar1" "$glowcolor"
N/A55 "resultVar" "$color2"
N/A56 }
N/A57 "CommunityWeapon"
N/A58 {
N/A59 "resultVar" "$commweapon"
N/A60 }
N/A61 "Multiply"
N/A62 {
N/A63 "srcVar1" "$commweapon"
N/A64 "srcVar2" "$commadd_phongexponent"
N/A65 "resultVar" "$tempvar"
N/A66 }
N/A67 "Add"
N/A68 {
N/A69 "srcVar1" "$tempvar"
N/A70 "srcVar2" "$basephongexponent"
N/A71 "resultVar" "$phongexponent"
N/A72 }
N/A73 "Multiply"
N/A74 {
N/A75 "srcVar1" "$commweapon"
N/A76 "srcVar2" "$commadd_phongboost"
N/A77 "resultVar" "$tempvar"
N/A78 }
N/A79 "Add"
N/A80 {
N/A81 "srcVar1" "$tempvar"
N/A82 "srcVar2" "$basephongboost"
N/A83 "resultVar" "$phongboost"
N/A84 }
N/A85 
N/A86 }
N/A87}