Template:PatchDiff/August 15, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/mvm loot/pyro/pyrobo backpack blue.vmt

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N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/mvm_loot/pyro/pyrobo_backpack_blue"
N/A4 "$basemapalphaphongmask" "1"
N/A5 
N/A6 "$phong" "1"
N/A7 "$phongexponent" "55"
N/A8 "$phongboost" "5"
N/A9 "$lightwarptexture" "models/player/pyro/pyro_lightwarp"
N/A10 "$phongfresnelranges" "[1 1 1]"
N/A11 
N/A12 "$tempvar" "0"
N/A13 
N/A14 "$basephongexponent" "25"
N/A15 "$basephongboost" ".5"
N/A16 
N/A17 "$envmap" "env_cubemap"
N/A18 "$envmaptint" "[.2 .2 .2]"
N/A19 
N/A20 "$commadd_phongexponent" "40"
N/A21 "$commadd_phongboost" "22.5"
N/A22 "$commweapon" "0"
N/A23 
N/A24 "$glowcolor" "1"
N/A25 
N/A26// "$rimlight" "1"
N/A27// "$rimlightexponent" "25"
N/A28// "$rimlightboost" "2" // Boost for ambient cube component of rim lighting
N/A29 
N/A30 "$blendtintbybasealpha" "1"
N/A31 "$blendtintcoloroverbase" "0"
N/A32 
N/A33 "$colortint_base" "{242 166 66}"
N/A34 "$colortint_tmp" "[0 0 0]"
N/A35 "$color2" "{242 166 66}"
N/A36 
N/A37 "$yellow" "0"
N/A38 "$one" "1"
N/A39 
N/A40 // Cloaking
N/A41 "$cloakPassEnabled" "1"
N/A42 
N/A43 "360?$color2" "[ 0.65 0.65 0.7 ]"
N/A44 "Proxies"
N/A45 {
N/A46 "weapon_invis"
N/A47 {
N/A48 }
N/A49 "AnimatedTexture"
N/A50 {
N/A51 "animatedtexturevar" "$detail"
N/A52 "animatedtextureframenumvar" "$detailframe"
N/A53 "animatedtextureframerate" 30
N/A54 }
N/A55 "BurnLevel"
N/A56 {
N/A57 "resultVar" "$detailblendfactor"
N/A58 }
N/A59 "YellowLevel"
N/A60 {
N/A61 "resultVar" "$yellow"
N/A62 }
N/A63 "Equals"
N/A64 {
N/A65 "srcVar1" "$yellow"
N/A66 "resultVar" "$color2"
N/A67 }
N/A68 "ItemTintColor"
N/A69 {
N/A70 "resultVar" "$colortint_tmp"
N/A71 }
N/A72 "SelectFirstIfNonZero"
N/A73 {
N/A74 "srcVar1" "$colortint_tmp"
N/A75 "srcVar2" "$colortint_base"
N/A76 "resultVar" "$color2"
N/A77 }
N/A78 }
N/A79}