Template:PatchDiff/August 15, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/player/items/mvm loot/demo/battery grenade.vmt

From Team Fortress Wiki
Jump to: navigation, search
N/A1"VertexLitGeneric"
N/A2{
N/A3 "$basetexture" "models/player/items/mvm_loot/demo/battery_grenade"
N/A4 
N/A5 "$basemapalphaphongmask" "1"
N/A6 
N/A7 "$phong" "1"
N/A8 "$phongexponent" "50"
N/A9 "$phongboost" "5"
N/A10// "$lightwarptexture" "models/player/items/mvm_loot/all_class/fob_lightwarp"
N/A11 "$phongfresnelranges" "[.25 .25 .25]"
N/A12 
N/A13 "$tempvar" "0"
N/A14 
N/A15 "$basephongexponent" "25"
N/A16 "$basephongboost" "5"
N/A17 
N/A18 "$commadd_phongexponent" "40"
N/A19 "$commadd_phongboost" "22.5"
N/A20 "$commweapon" "0"
N/A21 
N/A22 "$glowcolor" "1"
N/A23 
N/A24 "$rimlight" "1"
N/A25 "$rimlightexponent" "50"
N/A26 "$rimlightboost" ".5" // Boost for ambient cube component of rim lighting
N/A27 
N/A28 "$yellow" "0"
N/A29 "$one" "1"
N/A30 
N/A31 // Cloaking
N/A32 "$cloakPassEnabled" "1"
N/A33 
N/A34 "360?$color2" "[ 0.65 0.65 0.7 ]"
N/A35 "Proxies"
N/A36 {
N/A37 "weapon_invis"
N/A38 {
N/A39 }
N/A40 "AnimatedTexture"
N/A41 {
N/A42 "animatedtexturevar" "$detail"
N/A43 "animatedtextureframenumvar" "$detailframe"
N/A44 "animatedtextureframerate" 30
N/A45 }
N/A46 "BurnLevel"
N/A47 {
N/A48 "resultVar" "$detailblendfactor"
N/A49 }
N/A50 "YellowLevel"
N/A51 {
N/A52 "resultVar" "$yellow"
N/A53 }
N/A54 "Equals"
N/A55 {
N/A56 "srcVar1" "$yellow"
N/A57 "resultVar" "$color2"
N/A58 }
N/A59 }
N/A60}