Template:PatchDiff/August 15, 2012 Patch/team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot soldier head blue.vmt

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N/A1 
N/A2"VertexLitGeneric"
N/A3{
N/A4 "$basetexture" "models/bots/soldier/bot_soldier_head_blue"
N/A5 "$bumpmap" "models/bots/soldier/bot_soldier_head_normal"
N/A6 
N/A7 "$phong" "1"
N/A8 "$phongboost" "4"
N/A9 "$phongexponent" "10"
N/A10 "$phongfresnelranges" "[.5 .7 1]"
N/A11 "$halflambert" "0"
N/A12// "$phongexponenttexture" "models/bots/classes/bot_heads/demo_bot_head_exp"
N/A13 
N/A14 ">=DX90"
N/A15 {
N/A16 "$selfillum" 1
N/A17 }
N/A18 
N/A19 "$lightwarptexture" "models/lightwarps/robot_lightwarp"
N/A20 
N/A21 
N/A22 "$rimlight" "1"
N/A23 "$rimlightexponent" "1"
N/A24 "$rimlightboost" "2"
N/A25 "$rimmask" "1"
N/A26 
N/A27 "$detail" "effects/tiledfire/fireLayeredSlowTiled512.vtf"
N/A28 "$detailscale" "5"
N/A29 "$detailblendfactor" .01
N/A30 "$detailblendmode" 6
N/A31 
N/A32 "$yellow" "0"
N/A33 "$one" "1"
N/A34 
N/A35 // Cloaking
N/A36 "$cloakPassEnabled" "1"
N/A37 
N/A38 "Proxies"
N/A39 {
N/A40 "spy_invis"
N/A41 {
N/A42 }
N/A43 "AnimatedTexture"
N/A44 {
N/A45 "animatedtexturevar" "$detail"
N/A46 "animatedtextureframenumvar" "$detailframe"
N/A47 "animatedtextureframerate" 30
N/A48 }
N/A49 "BurnLevel"
N/A50 {
N/A51 "resultVar" "$detailblendfactor"
N/A52 }
N/A53 "YellowLevel"
N/A54 {
N/A55 "resultVar" "$yellow"
N/A56 }
N/A57 "Equals"
N/A58 {
N/A59 "srcVar1" "$yellow"
N/A60 "resultVar" "$color2"
N/A61 }
N/A62 
N/A63 }
N/A64}