Difference between revisions of "User:RotatcepS/plans"
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The point is, you can't shoot somebody from inside of them - collision boxes keep you more than 0 HU apart. | The point is, you can't shoot somebody from inside of them - collision boxes keep you more than 0 HU apart. | ||
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Discussion: | Discussion: | ||
− | Spread | + | Follow-up question: I'm tempted to add a page on the wiki with a table that summarizes the 78 ctx files' information as useful source information. But it would need updates over time (or at least a Date Stamp). It has info that can be useful, questionable value, and semi-misleading (like a Spread value on the pomson or Range which is useful on 2 files, but others have 0, 4096, 8192). |
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+ | 0.0675 game value results in damage table: | ||
+ | * Spread Cone: {{tooltip|7.735°|always hits a 25Hu diameter (body width) target from 185Hu (11.5ft) away}} | ||
+ | * Pellet/Bullet Spread: 15 : 1 | ||
+ | * Spread Accuracy: {{tooltip|185Hu (11.5ft)|always hits a 25Hu diameter (body width) target (spread value of 0.0675 rad)}} | ||
+ | |||
+ | [[Minigun]] | ||
+ | (copy to iron curtain. Tomislav needs different DPS & remove "s" while updating interval tip). Custom values for Natascha, Brass Beast, Huo-long reg & on fire) | ||
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+ | 14-54 / 1 ammo<br/>129-514 / s | ||
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+ | However, I'll probably come back later with evidence of something like: 13-52 / 1 ammo & 125-500 / s | ||
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+ | 9-36 / 1 ammo<br/>86-343 / s | ||
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+ | 5-19 / 1 ammo<br/>48-190 / s | ||
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+ | 27 / bullet<br/>1029 / s max | ||
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+ | {{tooltip|12.15|Long range}}-{{tooltip|18.225|Point blank}} / bullet<br/>{{tooltip|467|Long range}}-{{tooltip|695|Point blank}} / s max <!-- different close range likely in the future--> | ||
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+ | bullet count = 4 | ||
+ | attack interval = 0.105 s <!-- other pages include the s --> | ||
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+ | damage ranges should mirror shotguns (1-4 bullets possible any range, leave tooltips for special cases, use bullet count); PerSecond=round((1/AttackInterval)*round(BulletDamage*OneOrFour)); s on attack interval on other pages | ||
+ | '''Will have to change flamethrower DPS format to match this.''' | ||
+ | (Manta March 2013 edit added tooltip instead of setting bullet count) | ||
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+ | [[Natascha]] | ||
+ | 10.125/bullet | ||
+ | |||
+ | 10-41 / 1 ammo<br/>95-390 / s | ||
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+ | 7-27 / 1 ammo<br/>67-257 / s | ||
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+ | 4-14 / 1 ammo<br/>38-133 / s | ||
+ | |||
+ | 20.25 / bullet<br/>771 / s max | ||
− | + | {{tooltip|9.1125|Long range}}-{{tooltip|13.6688|Point blank}} / bullet<br/>{{tooltip|343|Long range}}-{{tooltip|524|Point blank}} / s max | |
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− | + | [[Brass Beast]] | |
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− | + | 16-65 / 1 ammo<br/>152-619 / s | |
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− | + | 11-43 / 1 ammo<br/>105-410 / s | |
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− | + | 6-23 / 1 ammo<br/>57-219 / s | |
− | + | 32.4 / bullet<br/>1238 / s max | |
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− | + | {{tooltip|14.58|Long range}}-{{tooltip|21.8415|Point blank}} / bullet<br/>{{tooltip|552|Long range}}-{{tooltip|829|Point blank}} / s max | |
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+ | [[Tomislav]] minigun with lower DPS (and higher accuracy) | ||
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+ | 14-54 / 1 ammo<br/>117-450 / s | ||
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+ | 9-36 / 1 ammo<br/>75-292 / s | ||
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+ | 5-19 / 1 ammo<br/>42-158 / s | ||
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+ | 27 / bullet<br/>900 / s max | ||
+ | |||
+ | {{tooltip|12.15|Long range}}-{{tooltip|18.225|Point blank}} / bullet<br/>{{tooltip|408|Long range}}-{{tooltip|608|Point blank}} / s max | ||
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+ | [[Huo-Long Heater]] | ||
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+ | {{tooltip|12-49|15-61 on already burning enemies}} / 1 ammo<br/>{{tooltip|114-467|143-581 on already burning enemies}} / s | ||
− | + | {{tooltip|8-32|10-41 on already burning enemies}} / 1 ammo<br/>{{tooltip|76-305|95-390 on already burning enemies}} / s | |
− | + | {{tooltip|4-17|5-21 on already burning enemies}} / 1 ammo<br/>{{tooltip|38-162|48-200 on already burning enemies}} / s | |
− | + | {{tooltip|24.3|30.375 on already burning enemies}} / bullet<br/>{{tooltip|924|1162 on already burning enemies}} / s max | |
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+ | {{tooltip|10.935-16.3811|13.6688-20.4764 on already burning enemies}} / bullet<br/>{{tooltip|419-629 / s max|524-781 on already burning enemies}} | ||
+ | burning target numbers in crit/min-crit tooltips are bad math for 25% increase. I haven't done video testing yet, but I suspect Andreng made a mistake using cold weapons or something - no evidence listed for me to check. | ||
[[Crusader's Crossbow#Damage_and_function_times|Crusader's Crossbow]] | [[Crusader's Crossbow#Damage_and_function_times|Crusader's Crossbow]] | ||
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[[Rescue Ranger#Damage_and_function_times|Rescue Ranger]] | [[Rescue Ranger#Damage_and_function_times|Rescue Ranger]] | ||
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[[Pistol#Damage_and_function_times|Pistol]] (engineer) | [[Pistol#Damage_and_function_times|Pistol]] (engineer) | ||
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Also, pistol effective close is 149.3% because you can't get to actual point blank, thus the damage is 22 observed, not 23 that 150% would give you. | Also, pistol effective close is 149.3% because you can't get to actual point blank, thus the damage is 22 observed, not 23 that 150% would give you. | ||
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* 7 damage but point blank ~150% ramp up for 10 damage, max range is still 125% ramp up for 9 damage | * 7 damage but point blank ~150% ramp up for 10 damage, max range is still 125% ramp up for 9 damage | ||
** robot arm.ctx or whatever it is, extracted with GCFScape, decoded with VICE, shows Damage: 7 and Range:256. If you believe this, give point blank 150% ramp up (but, like the pistol, achievable is only 149.3%), and believe the max range (effective ramp is 125%), the values match what I've observed: 10 point blank (14 minicrit), 9 at range. I observed 13 minicrit at range, calc says it should be 12 - I'll need to do more tests to see if I can observe a 12. | ** robot arm.ctx or whatever it is, extracted with GCFScape, decoded with VICE, shows Damage: 7 and Range:256. If you believe this, give point blank 150% ramp up (but, like the pistol, achievable is only 149.3%), and believe the max range (effective ramp is 125%), the values match what I've observed: 10 point blank (14 minicrit), 9 at range. I observed 13 minicrit at range, calc says it should be 12 - I'll need to do more tests to see if I can observe a 12. | ||
+ | * does energy ball do reduced building damage, too? https://youtu.be/f7yiwdxZzw0?t=177 says it doesn't. | ||
[[Pistol#Damage_and_function_times|Pistol]] (scout) | [[Pistol#Damage_and_function_times|Pistol]] (scout) | ||
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Also, pistol effective close is 149.3% because you can't get to actual point blank, thus the damage is 22 observed, not 23 that 150% would give you. | Also, pistol effective close is 149.3% because you can't get to actual point blank, thus the damage is 22 observed, not 23 that 150% would give you. | ||
[[Winger#Damage_and_function_times|Winger]] | [[Winger#Damage_and_function_times|Winger]] | ||
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* Wiki 1.10 reload was based on scout pistol that since was proven as 1.005 | * Wiki 1.10 reload was based on scout pistol that since was proven as 1.005 | ||
[[Pretty Boy's Pocket Pistol#Damage_and_function_times|Pretty Boy's Pocket Pistol]] | [[Pretty Boy's Pocket Pistol#Damage_and_function_times|Pretty Boy's Pocket Pistol]] | ||
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* Wiki 1.10 reload was based on scout pistol that since was proven as 1.005 | * Wiki 1.10 reload was based on scout pistol that since was proven as 1.005 | ||
Also, pistol effective close is 149.3% because you can't get to actual point blank, thus the damage is 22 observed, not 23 that 150% would give you. | Also, pistol effective close is 149.3% because you can't get to actual point blank, thus the damage is 22 observed, not 23 that 150% would give you. | ||
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* **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation). | * **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation). | ||
Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%) | Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%) | ||
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[[Beggar's Bazooka#Damage_and_function_times|Beggar's Bazooka]] | [[Beggar's Bazooka#Damage_and_function_times|Beggar's Bazooka]] | ||
* **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation). | * **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation). | ||
Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%) | Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%) | ||
− | Also, | + | Also, 3 degrees in radians is 0.0523599, so spread of 38:1 |
[[Air Strike#Damage_and_function_times|Air Strike]] | [[Air Strike#Damage_and_function_times|Air Strike]] | ||
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[[Shotgun#Damage_and_function_times|Shotgun]] | [[Shotgun#Damage_and_function_times|Shotgun]] | ||
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* this is consistent with (6*52.8%=)3.168/pellet: 3.168, 6.336, 9.504, 12.672, 15.84, (19.008), 22.176, (25.344, 28.512, 31.68); | * this is consistent with (6*52.8%=)3.168/pellet: 3.168, 6.336, 9.504, 12.672, 15.84, (19.008), 22.176, (25.344, 28.512, 31.68); | ||
* seen at range minicrit (6*1.35=8.1)8, (16.2)16, (24.3)24, (32.4)32, (40.5)41, (48.6)49, (not seen: 56.7=57, 64.8=65, 72.9=73, 81); | * seen at range minicrit (6*1.35=8.1)8, (16.2)16, (24.3)24, (32.4)32, (40.5)41, (48.6)49, (not seen: 56.7=57, 64.8=65, 72.9=73, 81); | ||
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[[Reserve Shooter#Damage_and_function_times|Reserve Shooter]] | [[Reserve Shooter#Damage_and_function_times|Reserve Shooter]] | ||
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* (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets) | * (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets) | ||
* (shotgun) wiki 0.51 reload more, but derivatives all use 0.50 | * (shotgun) wiki 0.51 reload more, but derivatives all use 0.50 | ||
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* seen minicrit at range: 8, 16, 24, 32, 41 | * seen minicrit at range: 8, 16, 24, 32, 41 | ||
[[Panic Attack#Damage_and_function_times|Panic Attack]] | [[Panic Attack#Damage_and_function_times|Panic Attack]] | ||
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* (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets) | * (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets) | ||
* (shotgun) wiki 0.51 reload more, but derivatives all use 0.50 | * (shotgun) wiki 0.51 reload more, but derivatives all use 0.50 | ||
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* seen minicrit at range (https://youtu.be/pRKZZ1z7nH4?t=57): 6, 13 (no random spread) | * seen minicrit at range (https://youtu.be/pRKZZ1z7nH4?t=57): 6, 13 (no random spread) | ||
* seen crit at range: 14 29 43 | * seen crit at range: 14 29 43 | ||
[[Family Business#Damage_and_function_times|Family Business]] | [[Family Business#Damage_and_function_times|Family Business]] | ||
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* (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets) | * (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets) | ||
* obs/wiki agree close is 76, not (60*85%=51) 51*150%=76.5 rounds to 77. That does match 'Round To Even' rule, however. | * obs/wiki agree close is 76, not (60*85%=51) 51*150%=76.5 rounds to 77. That does match 'Round To Even' rule, however. | ||
* (shotgun) wiki 0.51 reload more, but derivatives all use 0.50 | * (shotgun) wiki 0.51 reload more, but derivatives all use 0.50 | ||
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* seen minicrit at range: (https://youtu.be/ahJJIKJl-6M?t=37): 7, 14, 21, 28, 34 | * seen minicrit at range: (https://youtu.be/ahJJIKJl-6M?t=37): 7, 14, 21, 28, 34 | ||
* seen crit: 15, 31, 46, 61, 77, 122 | * seen crit: 15, 31, 46, 61, 77, 122 | ||
[[Frontier Justice#Damage_and_function_times|Frontier Justice]] | [[Frontier Justice#Damage_and_function_times|Frontier Justice]] | ||
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* (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets) | * (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets) | ||
* (shotgun) wiki 0.51 reload more, but derivatives all use 0.50 | * (shotgun) wiki 0.51 reload more, but derivatives all use 0.50 | ||
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* seen minicrit at range: 8, 16, 24, 32, (not seen:41), 49 (not seen: 57, 65, 73, 81) | * seen minicrit at range: 8, 16, 24, 32, (not seen:41), 49 (not seen: 57, 65, 73, 81) | ||
[[Widowmaker#Damage_and_function_times|Widowmaker]] | [[Widowmaker#Damage_and_function_times|Widowmaker]] | ||
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* (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets) | * (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets) | ||
* (shotgun) wiki 0.51 reload more, but derivatives all use 0.50 | * (shotgun) wiki 0.51 reload more, but derivatives all use 0.50 | ||
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* vs target (https://youtu.be/Mi_MPZ4BdLk): 3, 7, 10, 14, 17?, 21?, 24? | * vs target (https://youtu.be/Mi_MPZ4BdLk): 3, 7, 10, 14, 17?, 21?, 24? | ||
* seen minicrit at range (https://youtu.be/vKrbbHCkI6I?t=35) 8, 16, 24, 32, 41, 49, (not seen: 56.7=57), 65, (not seen: 72.9=73, 81); | * seen minicrit at range (https://youtu.be/vKrbbHCkI6I?t=35) 8, 16, 24, 32, 41, 49, (not seen: 56.7=57), 65, (not seen: 72.9=73, 81); | ||
[[Scattergun#Damage_and_function_times|Scattergun]] | [[Scattergun#Damage_and_function_times|Scattergun]] | ||
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* **CLOSE RANGE REQUIRES OFFSET (32 doesn't match) | * **CLOSE RANGE REQUIRES OFFSET (32 doesn't match) | ||
* wiki/calc close 105, but obs 104; minicrit calc 142 but obs/'wiki' 141 | * wiki/calc close 105, but obs 104; minicrit calc 142 but obs/'wiki' 141 | ||
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[[Force-A-Nature#Damage_and_function_times|Force-A-Nature]] | [[Force-A-Nature#Damage_and_function_times|Force-A-Nature]] | ||
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* **CLOSE RANGE REQUIRES OFFSET (32 doesn't match) | * **CLOSE RANGE REQUIRES OFFSET (32 doesn't match) | ||
* minicrit 'wiki'/calc close 153, but obs 152 | * minicrit 'wiki'/calc close 153, but obs 152 | ||
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[[Shortstop#Damage_and_function_times|Shortstop]] | [[Shortstop#Damage_and_function_times|Shortstop]] | ||
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* Close range works with 30, 25 (scatter current default), also most anything else (23.5-32) | * Close range works with 30, 25 (scatter current default), also most anything else (23.5-32) | ||
− | * Wiki claims "has approximately 40% less pellet spread" although it's not listed in stats | + | * Wiki claims "has approximately 40% less pellet spread" although it's not listed in stats (.04 same as pistol instead of .0675) pellets 4, damage 12 |
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[[Soda Popper#Damage_and_function_times|Soda Popper]] | [[Soda Popper#Damage_and_function_times|Soda Popper]] | ||
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[[Back Scatter#Damage_and_function_times|Back Scatter]] | [[Back Scatter#Damage_and_function_times|Back Scatter]] | ||
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* wiki/calc close 105, but obs 104; minicrit calc/'wiki' 142 but obs 141 | * wiki/calc close 105, but obs 104; minicrit calc/'wiki' 142 but obs 141 | ||
* **CLOSE RANGE REQUIRES OFFSET (32 doesn't match) | * **CLOSE RANGE REQUIRES OFFSET (32 doesn't match) |
Latest revision as of 23:40, 19 June 2023
I am calculating observed point blank damage at ramp up using an offset to get the observed achievable values, lower than raw calculation. "offset" is a value usually based on shounic's video on projectile origins (this may not be a valid source to the wiki rules)... it's an offset such that 32 means no spacing (true point blank) and 0 means 32 spacing. Many are 23.5 offset, so 6.5 spacing. video doesn't talk about hitscan weapons so I made up numbers that meet the observations. Mostly 25 offset (7 spacing). The point is, you can't shoot somebody from inside of them - collision boxes keep you more than 0 HU apart.
Discussion:
Follow-up question: I'm tempted to add a page on the wiki with a table that summarizes the 78 ctx files' information as useful source information. But it would need updates over time (or at least a Date Stamp). It has info that can be useful, questionable value, and semi-misleading (like a Spread value on the pomson or Range which is useful on 2 files, but others have 0, 4096, 8192).
0.0675 game value results in damage table:
- Spread Cone: 7.735°
- Pellet/Bullet Spread: 15 : 1
- Spread Accuracy: 185Hu (11.5ft)
Minigun (copy to iron curtain. Tomislav needs different DPS & remove "s" while updating interval tip). Custom values for Natascha, Brass Beast, Huo-long reg & on fire)
14-54 / 1 ammo
129-514 / s
However, I'll probably come back later with evidence of something like: 13-52 / 1 ammo & 125-500 / s
9-36 / 1 ammo
86-343 / s
5-19 / 1 ammo
48-190 / s
27 / bullet
1029 / s max
12.15-18.225 / bullet
467-695 / s max
bullet count = 4 attack interval = 0.105 s
damage ranges should mirror shotguns (1-4 bullets possible any range, leave tooltips for special cases, use bullet count); PerSecond=round((1/AttackInterval)*round(BulletDamage*OneOrFour)); s on attack interval on other pages
Will have to change flamethrower DPS format to match this. (Manta March 2013 edit added tooltip instead of setting bullet count)
Natascha 10.125/bullet
10-41 / 1 ammo
95-390 / s
7-27 / 1 ammo
67-257 / s
4-14 / 1 ammo
38-133 / s
20.25 / bullet
771 / s max
9.1125-13.6688 / bullet
343-524 / s max
16-65 / 1 ammo
152-619 / s
11-43 / 1 ammo
105-410 / s
6-23 / 1 ammo
57-219 / s
32.4 / bullet
1238 / s max
14.58-21.8415 / bullet
552-829 / s max
Tomislav minigun with lower DPS (and higher accuracy)
14-54 / 1 ammo
117-450 / s
9-36 / 1 ammo
75-292 / s
5-19 / 1 ammo
42-158 / s
27 / bullet
900 / s max
12.15-18.225 / bullet
408-608 / s max
12-49 / 1 ammo
114-467 / s
8-32 / 1 ammo
76-305 / s
4-17 / 1 ammo
38-162 / s
24.3 / bullet
924 / s max
10.935-16.3811 / bullet
419-629 / s max
burning target numbers in crit/min-crit tooltips are bad math for 25% increase. I haven't done video testing yet, but I suspect Andreng made a mistake using cold weapons or something - no evidence listed for me to check.
- TODO Wiki has theoretical crit & minicrit values of 113 & 51 on the low end when I've observed practical ones of 115 & 52
- should point blanks be theoretical or achievable?
- evidence 38: https://youtu.be/ivCOJvt5YDc?t=33 minicrit 52: https://youtu.be/ivCOJvt5YDc?t=68 crit 115 https://youtu.be/ivCOJvt5YDc?t=89
- why? I believe it's ramped 50% at 0 hang time, but minimum hang time at point blank results in 38.17..38.4 damage instead of 75/2=37.5 (all round to 38). 38.4*1.35=51.84 (rounds to 52); 38.4*3=115.2 (rounds to 115)
Pistol (engineer) Also, pistol effective close is 149.3% because you can't get to actual point blank, thus the damage is 22 observed, not 23 that 150% would give you.
- 7 damage but point blank ~150% ramp up for 10 damage, max range is still 125% ramp up for 9 damage
- robot arm.ctx or whatever it is, extracted with GCFScape, decoded with VICE, shows Damage: 7 and Range:256. If you believe this, give point blank 150% ramp up (but, like the pistol, achievable is only 149.3%), and believe the max range (effective ramp is 125%), the values match what I've observed: 10 point blank (14 minicrit), 9 at range. I observed 13 minicrit at range, calc says it should be 12 - I'll need to do more tests to see if I can observe a 12.
- does energy ball do reduced building damage, too? https://youtu.be/f7yiwdxZzw0?t=177 says it doesn't.
Pistol (scout) Also, pistol effective close is 149.3% because you can't get to actual point blank, thus the damage is 22 observed, not 23 that 150% would give you.
- Wiki 1.10 reload was based on scout pistol that since was proven as 1.005
- Wiki 1.10 reload was based on scout pistol that since was proven as 1.005
Also, pistol effective close is 149.3% because you can't get to actual point blank, thus the damage is 22 observed, not 23 that 150% would give you.
- **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).
Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%)
- **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).
- Wiki base rounded down from 112.5, game conditions on similar cases seem to round up...right?
- radius on wiki is rounded - is that editor simplifying or is that how the game uses it?
Thus, direct hit effective close is 124.6% because you can't get to actual point blank, thus the damage is 149 observed, not 141 that 125% would give you. (and minicrit close is 189 observed vs 190 at 125%)
- **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).
Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%)
- **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).
- **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).
Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%)
- **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).
Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%) Also, 3 degrees in radians is 0.0523599, so spread of 38:1
- **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).
- base 76.5 wiki rounds down, also wiki-ramp-up & point-blank don't agree, nor do wiki base and medium
- TODO my calc (now) & my obs & point blank wiki of 95; wiki Ramp as 96 (my calc USED to do that too)
Thus, air strike effective close is 124.6% because you can't get to actual point blank, thus the damage is 95 observed, not 96 that 125% would give you.
- this is consistent with (6*52.8%=)3.168/pellet: 3.168, 6.336, 9.504, 12.672, 15.84, (19.008), 22.176, (25.344, 28.512, 31.68);
- seen at range minicrit (6*1.35=8.1)8, (16.2)16, (24.3)24, (32.4)32, (40.5)41, (48.6)49, (not seen: 56.7=57, 64.8=65, 72.9=73, 81);
- seen crit (6*3=)18, 36(18x2), 54(x3), 72(x4), 90(x5), 108(x6), 126(x7), 144(x8), 162(x9), 180(x10)
- CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets)
- seen at pb: 9, 18, 27, ... 90;
- seen at pb minicrit: 12(12.15), 24(24.3), 36(36.45), (not seen 48.6), 60(NO MATCH 5*9*1.35=60.75), ... 121(NO MATCH 10*9*1.35=121.5)
- wiki 0.51 reload more, but derivatives all use 0.50
- (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets)
- (shotgun) wiki 0.51 reload more, but derivatives all use 0.50
- seen minicrit at range: 8, 16, 24, 32, 41
- (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets)
- (shotgun) wiki 0.51 reload more, but derivatives all use 0.50
- seen minicrit at range (https://youtu.be/pRKZZ1z7nH4?t=57): 6, 13 (no random spread)
- seen crit at range: 14 29 43
- (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets)
- obs/wiki agree close is 76, not (60*85%=51) 51*150%=76.5 rounds to 77. That does match 'Round To Even' rule, however.
- (shotgun) wiki 0.51 reload more, but derivatives all use 0.50
- seen minicrit at range: (https://youtu.be/ahJJIKJl-6M?t=37): 7, 14, 21, 28, 34
- seen crit: 15, 31, 46, 61, 77, 122
- (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets)
- (shotgun) wiki 0.51 reload more, but derivatives all use 0.50
- seen minicrit at range: 8, 16, 24, 32, (not seen:41), 49 (not seen: 57, 65, 73, 81)
- (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets)
- (shotgun) wiki 0.51 reload more, but derivatives all use 0.50
- vs target (https://youtu.be/Mi_MPZ4BdLk): 3, 7, 10, 14, 17?, 21?, 24?
- seen minicrit at range (https://youtu.be/vKrbbHCkI6I?t=35) 8, 16, 24, 32, 41, 49, (not seen: 56.7=57), 65, (not seen: 72.9=73, 81);
- **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
- wiki/calc close 105, but obs 104; minicrit calc 142 but obs/'wiki' 141
- obs close 10-104 matches my offsets and not wiki
Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)
- **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
- minicrit 'wiki'/calc close 153, but obs 152
Specifically, FaN effective close is 174.0% so minicrit close is 152 observed vs 153 at 175%
- Close range works with 30, 25 (scatter current default), also most anything else (23.5-32)
- Wiki claims "has approximately 40% less pellet spread" although it's not listed in stats (.04 same as pistol instead of .0675) pellets 4, damage 12
- wiki/calc close 105, but obs 104; minicrit calc/'wiki' 142 but obs 141
- **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)
- wiki/calc close 105, but obs 104; minicrit calc/'wiki' 142 but obs 141
- **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)
- wiki/calc close 105, but obs 104; minicrit calc/'wiki' 142 but obs 141
- **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)
- TODO I could use max range 549 to get observed 24 (72 burning) at max range vs. 52.8% long range
- max range 592 gets wiki's 23 (71 burning) at max range vs. 52.8% long range; but wiki claims 526 max
- obs falloff 24 (calc/wiki 23); minicrit obs/wiki close 40 (calc 41); wiki mc burning 100-121 (calc 101-122)
- Interestingly it's 'based on' a 90dmg rocket...which is how much it gets on burning point blank hits
to match wiki (23 far, 69 far on fire): 600 or 592 max range, using either 52.8% or 50% long range to match obs (24 far, 72 far on fire): 548 max range, 50% long range. 547 works, too. (to use wiki's range of 526, not even 0% long range works for wiki or observed (except it works for not-on-fire as match of observed)) turns out to get obs numbers with long of 0 to 52.8 has to be max range of 530-562 turns out to get wiki numbers with long of 0 to 52.8 has to be max range of 550-606
burning targets: My observed had 72 far, 106 minicrit far. I should do more testing - likely 106 minicrit is just 1 minicrit afterburn (5) combined with the calculated 101 damage. Need more testing I guess.
- Needs more obs. ranged fuse in wiki, obs don't think so. obs: maybe falloff starts post-long range (time-based)? crit truly affected by range?
- Wiki says radius 189 - but same date this weapon was added others reduced from 159 to 146