Difference between revisions of "User:RotatcepS/plans"

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m (ranger & shotgun evidence, crossbow issue isn't as nonsense as I thought)
m (reorg)
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Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%)
 
Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%)
 
Also, Wiki seems unaware that the Crit-to-minicrit downgrade actually gives worse numbers than real minicrits at close range per my observations (clearly a simple multiplier instead of a crit-type-changer)
 
Also, Wiki seems unaware that the Crit-to-minicrit downgrade actually gives worse numbers than real minicrits at close range per my observations (clearly a simple multiplier instead of a crit-type-changer)
 +
* evidence: mc close 151, crit close 122 https://youtu.be/9gveiR7brfM?t=76 (but that includes the issue of close is not 0 range for actual minicrit)
  
 
[[Beggar's Bazooka#Damage_and_function_times|Beggar's Bazooka]]
 
[[Beggar's Bazooka#Damage_and_function_times|Beggar's Bazooka]]
Line 75: Line 76:
 
* CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets)  (149.3% works ... based on my interp of shounic offsets)
 
* CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets)  (149.3% works ... based on my interp of shounic offsets)
 
*  seen at pb: 9, 18, 27, ... 90;
 
*  seen at pb: 9, 18, 27, ... 90;
*  seen at pb minicrit: 12(12.15), 24(24.3), 36(36.45), (not seen 48.6, ), 60(NO MATCH 5*9*1.35=60.75), ... 121(NO MATCH 10*9*1.35=121.5)
+
*  seen at pb minicrit: 12(12.15), 24(24.3), 36(36.45), (not seen 48.6), 60(NO MATCH 5*9*1.35=60.75), ... 121(NO MATCH 10*9*1.35=121.5)
 
* wiki 0.51 reload more, but derivatives all use 0.50
 
* wiki 0.51 reload more, but derivatives all use 0.50
  
 
[[Reserve Shooter#Damage_and_function_times|Reserve Shooter]]
 
[[Reserve Shooter#Damage_and_function_times|Reserve Shooter]]
* wiki 0.51 reload more, but derivatives all use 0.50
+
* (shotgun) TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
* Wiki Long range all pellets is as if 50%, not 52.8%??
+
* (shotgun) TODO wiki all pellets far 30, but calc is 32, need evidence (Wiki Long range all pellets is as if 50%, not 52.8%??)
* TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
+
* (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets)  (149.3% works ... based on my interp of shounic offsets)
* CLOSE RANGE REQUIRES OFFSET (32 doesn't match obs) or <150%
+
* (shotgun) wiki 0.51 reload more, but derivatives all use 0.50
* TODO wiki all pellets far 30, but calc is 32, need evidence
 
  
 
[[Panic Attack#Damage_and_function_times|Panic Attack]]
 
[[Panic Attack#Damage_and_function_times|Panic Attack]]
* wiki 0.51 reload more, but derivatives all use 0.50
+
* (shotgun) TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
* Wiki Long range all pellets is as if 50%, not 52.8%??
+
* (shotgun) TODO wiki all pellets far 30, but calc is 32, need evidence (Wiki Long range all pellets is as if 50%, not 52.8%??)
* TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
+
* (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets)  (149.3% works ... based on my interp of shounic offsets)
* CLOSE RANGE REQUIRES OFFSET (32 doesn't match obs) or <150%
+
* (shotgun) wiki 0.51 reload more, but derivatives all use 0.50
* TODO wiki all pellets far 30, but calc is 32, need evidence  
 
  
 
[[Family Business#Damage_and_function_times|Family Business]]
 
[[Family Business#Damage_and_function_times|Family Business]]
* wiki 0.51 reload more, but derivatives all use 0.50
+
* (shotgun) TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
* Wiki Long range all pellets is as if 50%, not 52.8%??
+
* (shotgun) TODO wiki all pellets far 30, but calc is 32, need evidence (Wiki Long range all pellets is as if 50%, not 52.8%??)
* TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
+
* (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets)  (149.3% works ... based on my interp of shounic offsets)
* CLOSE RANGE REQUIRES OFFSET (32 doesn't match obs) or <150%
 
* TODO wiki all pellets far 30, but calc is 32, need evidence
 
 
* obs/wiki agree close is 76, not (60*85%=51) 51*150%=76.5 rounds to 77.  That does match 'Round To Even' rule, however.
 
* obs/wiki agree close is 76, not (60*85%=51) 51*150%=76.5 rounds to 77.  That does match 'Round To Even' rule, however.
 +
* (shotgun) wiki 0.51 reload more, but derivatives all use 0.50
  
 
[[Frontier Justice#Damage_and_function_times|Frontier Justice]]
 
[[Frontier Justice#Damage_and_function_times|Frontier Justice]]
* wiki 0.51 reload more, but derivatives all use 0.50
+
* (shotgun) TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
* Wiki Long range all pellets is as if 50%, not 52.8%??
+
* (shotgun) TODO wiki all pellets far 30, but calc is 32, need evidence (Wiki Long range all pellets is as if 50%, not 52.8%??)
* TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
+
* (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets)  (149.3% works ... based on my interp of shounic offsets)
* CLOSE RANGE REQUIRES OFFSET (32 doesn't match obs) or <150%
+
* (shotgun) wiki 0.51 reload more, but derivatives all use 0.50
* TODO wiki all pellets far 30, but calc is 32, need evidence
 
  
 
[[Widowmaker#Damage_and_function_times|Widowmaker]]
 
[[Widowmaker#Damage_and_function_times|Widowmaker]]
* wiki 0.51 reload more, but derivatives all use 0.50
+
* (shotgun) TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
* Wiki Long range all pellets is as if 50%, not 52.8%??
+
* (shotgun) TODO wiki all pellets far 30, but calc is 32, need evidence (Wiki Long range all pellets is as if 50%, not 52.8%??)
* TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
+
* (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets)  (149.3% works ... based on my interp of shounic offsets)
* CLOSE RANGE REQUIRES OFFSET (32 doesn't match obs) or <150%
+
* (shotgun) wiki 0.51 reload more, but derivatives all use 0.50
* TODO wiki all pellets far 30, but calc is 32, need evidence
 
  
 
[[Scattergun#Damage_and_function_times|Scattergun]]
 
[[Scattergun#Damage_and_function_times|Scattergun]]
 +
* TODO (from AShotgun) wiki spread 30:1, but calc is 28:1 (28.148repeating).  calc is 30 if I use 2.0 instead of 1.9 for spread divisor. (but back-scatter is slightly too HIGH calc, then)
 +
* TODO (from AShotgun) wiki all pellets far 30, but calc is 32, need evidence.  30 implies 50% fall-off
 +
* **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
 
* wiki/calc close 105, but obs 104; minicrit calc 142 but obs/'wiki' 141
 
* wiki/calc close 105, but obs 104; minicrit calc 142 but obs/'wiki' 141
* **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
 
 
* obs close 10-104 matches my offsets and not wiki
 
* obs close 10-104 matches my offsets and not wiki
* TODO (from AShotgun) wiki spread 30:1, but calc is 28:1 (28.148repeating).  calc is 30 if I use 2.0 instead of 1.9 for spread divisor. (but back-scatter is slightly too HIGH calc, then)
 
* TODO (from AShotgun) wiki all pellets far 30, but calc is 32, need evidence.  30 implies 50% fall-off
 
 
Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)
 
Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)
  
 
[[Force-A-Nature#Damage_and_function_times|Force-A-Nature]]
 
[[Force-A-Nature#Damage_and_function_times|Force-A-Nature]]
 +
* TODO wiki all pellets far 32, but calc is 34, need evidence
 +
* **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
 
* minicrit 'wiki'/calc close 153, but obs 152
 
* minicrit 'wiki'/calc close 153, but obs 152
* **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
 
* TODO wiki all pellets far 32, but calc is 34, need evidence
 
 
Specifically, FaN effective close is 174.0% so minicrit close is 152 observed vs 153 at 175%
 
Specifically, FaN effective close is 174.0% so minicrit close is 152 observed vs 153 at 175%
  
 
[[Shortstop#Damage_and_function_times|Shortstop]]
 
[[Shortstop#Damage_and_function_times|Shortstop]]
* Close range works with 30, 25 (scatter current default), also most anything else (23.5-32)
 
 
* TODO wiki spread 50:1, but calc is 47:1 (47.49999repeating so real math probably rounds to 48)
 
* TODO wiki spread 50:1, but calc is 47:1 (47.49999repeating so real math probably rounds to 48)
 
* TODO wiki all pellets far 24, but calc is 25, need evidence
 
* TODO wiki all pellets far 24, but calc is 25, need evidence
 +
* Close range works with 30, 25 (scatter current default), also most anything else (23.5-32)
 
* Wiki claims "has approximately 40% less pellet spread" although it's not listed in stats
 
* Wiki claims "has approximately 40% less pellet spread" although it's not listed in stats
 
Specifically, peppergun .ctx (GCFscape extract, VICE decode) lists Spread 0.04 (same as pistol), pellets 4, damage 12
 
Specifically, peppergun .ctx (GCFscape extract, VICE decode) lists Spread 0.04 (same as pistol), pellets 4, damage 12
Line 146: Line 142:
  
 
[[Back Scatter#Damage_and_function_times|Back Scatter]]
 
[[Back Scatter#Damage_and_function_times|Back Scatter]]
 +
* TODO, wiki says spread is 24:1, but *1.20m rounds to 23:1 (23.456790... interesting number, just missing the 8)
 
* wiki/calc close 105, but obs 104; minicrit calc/'wiki' 142 but obs 141
 
* wiki/calc close 105, but obs 104; minicrit calc/'wiki' 142 but obs 141
 
* **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
 
* **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
* TODO, wiki says spread is 24:1, but *1.20m rounds to 23:1 (23.456790... interesting number, just missing the 8)
 
 
Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)
 
Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)
  

Revision as of 18:30, 11 February 2023

I am calculating observed point blank damage at ramp up using an offset to get the observed achievable values, lower than raw calculation. "offset" is a value usually based on shounic's video on projectile origins (this may not be a valid source to the wiki rules)... it's an offset such that 32 means no spacing (true point blank) and 0 means 32 spacing. Many are 23.5 offset, so 6.5 spacing. video doesn't talk about hitscan weapons so I made up numbers that meet the observations. Mostly 25 offset (7 spacing). The point is, you can't shoot somebody from inside of them - collision boxes keep you more than 0 HU apart.

Crusader's Crossbow

  • TODO Wiki has theoretical crit & minicrit values of 113 & 51 on the low end when I've observed practical ones of 115 & 52
  • should point blanks be theoretical or achievable?
  • evidence 38: https://youtu.be/ivCOJvt5YDc?t=33 minicrit 52: https://youtu.be/ivCOJvt5YDc?t=68 crit 115 https://youtu.be/ivCOJvt5YDc?t=89
  • why? I believe it's ramped 50% at 0 hang time, but minimum hang time at point blank results in 38.17..38.4 damage instead of 75/2=37.5 (all round to 38). 38.4*1.35=51.84 (rounds to 52); 38.4*3=115.2 (rounds to 115)

Rescue Ranger

Pistol (engineer)

  • TODO wiki spread 48:1, calc rounding issue 47.4999repeating

Also, pistol effective close is 149.3% because you can't get to actual point blank, thus the damage is 22 observed, not 23 that 150% would give you.

Short Circuit

  • 7 damage but point blank ~150% ramp up for 10 damage, max range is still 125% ramp up for 9 damage
    • robot arm.ctx or whatever it is, extracted with GCFScape, decoded with VICE, shows Damage: 7 and Range:256. If you believe this, give point blank 150% ramp up (but, like the pistol, achievable is only 149.3%), and believe the max range (effective ramp is 125%), the values match what I've observed: 10 point blank (14 minicrit), 9 at range. I observed 13 minicrit at range, calc says it should be 12 - I'll need to do more tests to see if I can observe a 12.

Pistol (scout)

  • TODO wiki spread 48:1, calc rounding issue 47.4999repeating

Also, pistol effective close is 149.3% because you can't get to actual point blank, thus the damage is 22 observed, not 23 that 150% would give you.

Winger

  • TODO wiki spread 48:1, calc rounding issue 47.4999repeating
  • Wiki 1.10 reload was based on scout pistol that since was proven as 1.005

Pretty Boy's Pocket Pistol

  • TODO wiki spread 48:1, calc rounding issue 47.4999repeating
  • Wiki 1.10 reload was based on scout pistol that since was proven as 1.005

Also, pistol effective close is 149.3% because you can't get to actual point blank, thus the damage is 22 observed, not 23 that 150% would give you.

Rocket Launcher

  • **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).

Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%)

direct hit

  • **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).
  • Wiki base rounded down from 112.5, game conditions on similar cases seem to round up...right?
  • radius on wiki is rounded - is that editor simplifying or is that how the game uses it?

Thus, direct hit effective close is 124.6% because you can't get to actual point blank, thus the damage is 149 observed, not 141 that 125% would give you. (and minicrit close is 189 observed vs 190 at 125%)

Black Box

  • **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).

Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%)

Liberty Launcher

  • **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).

Cow Mangler 5000

  • **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).

Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%) Also, Wiki seems unaware that the Crit-to-minicrit downgrade actually gives worse numbers than real minicrits at close range per my observations (clearly a simple multiplier instead of a crit-type-changer)

Beggar's Bazooka

  • **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).

Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%) Also, spread 36:1 based on 3 degrees translating to a spread of 0.05236

Air Strike

  • **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).
  • base 76.5 wiki rounds down, also wiki-ramp-up & point-blank don't agree, nor do wiki base and medium
  • TODO my calc (now) & my obs & point blank wiki of 95; wiki Ramp as 96 (my calc USED to do that too)

Thus, air strike effective close is 124.6% because you can't get to actual point blank, thus the damage is 95 observed, not 96 that 125% would give you.

Shotgun

  • TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
  • TODO wiki all pellets far 30, but calc is 32, need evidence (Wiki Long range all pellets is as if 50%, not 52.8%??)
  • seen at range (https://youtu.be/Hz3GmGv6YKg): 3, 6, 10, 13, 16,(19 not seen), 22, (not seen: 25, 29, 32);
  • this is consistent with (6*52.8%=)3.168/pellet: 3.168, 6.336, 9.504, 12.672, 15.84, (19.008), 22.176, (25.344, 28.512, 31.68);
  • seen at range minicrit (6*1.35=8.1)8, (16.2)16, (24.3)24, (32.4)32, (40.5)41, (48.6)49, (not seen: 56.7=57, 64.8=65, 72.9=73, 81);
  • seen crit (6*3=)18, 36(18x2), 54(x3), 72(x4), 90(x5), 108(x6), 126(x7), 144(x8), 162(x9), 180(x10)
  • CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets)
  • seen at pb: 9, 18, 27, ... 90;
  • seen at pb minicrit: 12(12.15), 24(24.3), 36(36.45), (not seen 48.6), 60(NO MATCH 5*9*1.35=60.75), ... 121(NO MATCH 10*9*1.35=121.5)
  • wiki 0.51 reload more, but derivatives all use 0.50

Reserve Shooter

  • (shotgun) TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
  • (shotgun) TODO wiki all pellets far 30, but calc is 32, need evidence (Wiki Long range all pellets is as if 50%, not 52.8%??)
  • (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets)
  • (shotgun) wiki 0.51 reload more, but derivatives all use 0.50

Panic Attack

  • (shotgun) TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
  • (shotgun) TODO wiki all pellets far 30, but calc is 32, need evidence (Wiki Long range all pellets is as if 50%, not 52.8%??)
  • (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets)
  • (shotgun) wiki 0.51 reload more, but derivatives all use 0.50

Family Business

  • (shotgun) TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
  • (shotgun) TODO wiki all pellets far 30, but calc is 32, need evidence (Wiki Long range all pellets is as if 50%, not 52.8%??)
  • (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets)
  • obs/wiki agree close is 76, not (60*85%=51) 51*150%=76.5 rounds to 77. That does match 'Round To Even' rule, however.
  • (shotgun) wiki 0.51 reload more, but derivatives all use 0.50

Frontier Justice

  • (shotgun) TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
  • (shotgun) TODO wiki all pellets far 30, but calc is 32, need evidence (Wiki Long range all pellets is as if 50%, not 52.8%??)
  • (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets)
  • (shotgun) wiki 0.51 reload more, but derivatives all use 0.50

Widowmaker

  • (shotgun) TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
  • (shotgun) TODO wiki all pellets far 30, but calc is 32, need evidence (Wiki Long range all pellets is as if 50%, not 52.8%??)
  • (shotgun) CLOSE RANGE REQUIRES OFFSET or <150% (mc obs don't match calc at higher pellets) (149.3% works ... based on my interp of shounic offsets)
  • (shotgun) wiki 0.51 reload more, but derivatives all use 0.50

Scattergun

  • TODO (from AShotgun) wiki spread 30:1, but calc is 28:1 (28.148repeating). calc is 30 if I use 2.0 instead of 1.9 for spread divisor. (but back-scatter is slightly too HIGH calc, then)
  • TODO (from AShotgun) wiki all pellets far 30, but calc is 32, need evidence. 30 implies 50% fall-off
  • **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
  • wiki/calc close 105, but obs 104; minicrit calc 142 but obs/'wiki' 141
  • obs close 10-104 matches my offsets and not wiki

Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)

Force-A-Nature

  • TODO wiki all pellets far 32, but calc is 34, need evidence
  • **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
  • minicrit 'wiki'/calc close 153, but obs 152

Specifically, FaN effective close is 174.0% so minicrit close is 152 observed vs 153 at 175%

Shortstop

  • TODO wiki spread 50:1, but calc is 47:1 (47.49999repeating so real math probably rounds to 48)
  • TODO wiki all pellets far 24, but calc is 25, need evidence
  • Close range works with 30, 25 (scatter current default), also most anything else (23.5-32)
  • Wiki claims "has approximately 40% less pellet spread" although it's not listed in stats

Specifically, peppergun .ctx (GCFscape extract, VICE decode) lists Spread 0.04 (same as pistol), pellets 4, damage 12

Soda Popper

  • wiki/calc close 105, but obs 104; minicrit calc/'wiki' 142 but obs 141
  • **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)

Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)

Baby Face's Blaster

  • wiki/calc close 105, but obs 104; minicrit calc/'wiki' 142 but obs 141
  • **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)

Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)

Back Scatter

  • TODO, wiki says spread is 24:1, but *1.20m rounds to 23:1 (23.456790... interesting number, just missing the 8)
  • wiki/calc close 105, but obs 104; minicrit calc/'wiki' 142 but obs 141
  • **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)

Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)

Dragon's Fury

  • TODO I could use max range 549 to get observed 24 (72 burning) at max range vs. 52.8% long range
  • max range 592 gets wiki's 23 (71 burning) at max range vs. 52.8% long range; but wiki claims 526 max
  • obs falloff 24 (calc/wiki 23); minicrit obs/wiki close 40 (calc 41); wiki mc burning 100-121 (calc 101-122)
  • Interestingly it's 'based on' a 90dmg rocket...which is how much it gets on burning point blank hits

to match wiki (23 far, 69 far on fire): 600 or 592 max range, using either 52.8% or 50% long range to match obs (24 far, 72 far on fire): 548 max range, 50% long range. 547 works, too. (to use wiki's range of 526, not even 0% long range works for wiki or observed (except it works for not-on-fire as match of observed)) turns out to get obs numbers with long of 0 to 52.8 has to be max range of 530-562 turns out to get wiki numbers with long of 0 to 52.8 has to be max range of 550-606

burning targets: My observed had 72 far, 106 minicrit far. I should do more testing - likely 106 minicrit is just 1 minicrit afterburn (5) combined with the calculated 101 damage. Need more testing I guess.


Loose Cannon

  • Needs more obs. ranged fuse in wiki, obs don't think so. obs: maybe falloff starts post-long range (time-based)? crit truly affected by range?


Quickiebomb Launcher

  • Wiki says radius 189 - but same date this weapon was added others reduced from 159 to 146