Difference between revisions of "User:RotatcepS/plans"
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* obs falloff 24 (calc/wiki 23); minicrit obs/wiki close 40 (calc 41); wiki mc burning 100-121 (calc 101-122) | * obs falloff 24 (calc/wiki 23); minicrit obs/wiki close 40 (calc 41); wiki mc burning 100-121 (calc 101-122) | ||
* Interestingly it's 'based on' a 90dmg rocket...which is how much it gets on burning point blank hits | * Interestingly it's 'based on' a 90dmg rocket...which is how much it gets on burning point blank hits | ||
− | My observed had 72 far, 106 minicrit far. calc says 69 far, 101 minicrit far. I should do more testing - likely 106 minicrit is just 1 minicrit afterburn (5) combined with the calculated 101 damage, but regular far 69 + afterburn (4) would add up to 73. Perhaps fall-off should be 50%. | + | burning targets: My observed had 72 far, 106 minicrit far. calc says 69 far, 101 minicrit far. I should do more testing - likely 106 minicrit is just 1 minicrit afterburn (5) combined with the calculated 101 damage, but regular far 69 + afterburn (4) would add up to 73. Perhaps fall-off should be 50%. |
Revision as of 21:29, 7 January 2023
I am calculating observed point blank damage at ramp up using an offset to get the observed achievable values, lower than raw calculation. "offset" is a value usually based on shounic's video on projectile origins (this may not be a valid source to the wiki rules)... it's an offset such that 32 means no spacing (true point blank) and 0 means 32 spacing. Many are 23.5 offset, so 6.5 spacing. video doesn't talk about hitscan weapons so I made up numbers that meet the observations. Mostly 25 offset (7 spacing). The point is, you can't shoot somebody from inside of them - collision boxes keep you more than 0 HU apart.
- TODO Wiki has nonsense crit & minicrit values of 113 & 51 on the low end when I've observed 115 & 52 (matches calc)
- TODO RescueRanger wiki mini-crit max of 72 is nonsense (obs and calc agree to 81)
Pistol (engineer)
- TODO wiki spread 48:1, calc rounding issue 47.4999repeating
Also, pistol effective close is 149.3% because you can't get to actual point blank, thus the damage is 22 observed, not 23 that 150% would give you.
- 7 damage but point blank ~150% ramp up for 10 damage, max range is still 125% ramp up for 9 damage
- robot arm.ctx or whatever it is, extracted with GCFScape, decoded with VICE, shows Damage: 7 and Range:256. If you believe this, give point blank 150% ramp up (but, like the pistol, achievable is only 149.3%), and believe the max range (effective ramp is 125%), the values match what I've observed: 10 point blank (14 minicrit), 9 at range. I observed 13 minicrit at range, calc says it should be 12 - I'll need to do more tests to see if I can observe a 12.
Pistol (scout)
- TODO wiki spread 48:1, calc rounding issue 47.4999repeating
Also, pistol effective close is 149.3% because you can't get to actual point blank, thus the damage is 22 observed, not 23 that 150% would give you.
- TODO wiki spread 48:1, calc rounding issue 47.4999repeating
- Wiki 1.10 reload was based on scout pistol that since was proven as 1.005
- TODO wiki spread 48:1, calc rounding issue 47.4999repeating
- Wiki 1.10 reload was based on scout pistol that since was proven as 1.005
Also, pistol effective close is 149.3% because you can't get to actual point blank, thus the damage is 22 observed, not 23 that 150% would give you.
- **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).
Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%)
- **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).
- Wiki base rounded down from 112.5, game conditions on similar cases seem to round up...right?
- radius on wiki is rounded - is that editor simplifying or is that how the game uses it?
Thus, direct hit effective close is 124.6% because you can't get to actual point blank, thus the damage is 149 observed, not 141 that 125% would give you. (and minicrit close is 189 observed vs 190 at 125%)
- **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).
Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%)
- **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).
- **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).
Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%) Also, Wiki seems unaware that the Crit-to-minicrit downgrade actually gives worse numbers than real minicrits at close range per my observations (clearly a simple multiplier instead of a crit-type-changer)
- **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).
Thus, RL effective close is 124.6% because you can't get to actual point blank, thus the damage is 112 observed, not 113 that 125% would give you. (and minicrit close is 151 observed vs 152 at 125%) Also, spread 36:1 based on 3 degrees translating to a spread of 0.05236
- **CLOSE RANGE REQUIRES OFFSET - 125% works with all when using offset=23.5 (documented value) but NOT with 32 (no min separation).
- base 76.5 wiki rounds down, also wiki-ramp-up & point-blank don't agree, nor do wiki base and medium
- TODO my calc (now) & my obs & point blank wiki of 95; wiki Ramp as 96 (my calc USED to do that too)
Thus, air strike effective close is 124.6% because you can't get to actual point blank, thus the damage is 95 observed, not 96 that 125% would give you.
- wiki 0.51 reload more, but derivatives all use 0.50
- Wiki Long range all pellets is as if 50%, not 52.8%??
- TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
- CLOSE RANGE REQUIRES OFFSET (32 doesn't match obs) or <150%
- TODO wiki all pellets far 30, but calc is 32, need evidence
- wiki 0.51 reload more, but derivatives all use 0.50
- Wiki Long range all pellets is as if 50%, not 52.8%??
- TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
- CLOSE RANGE REQUIRES OFFSET (32 doesn't match obs) or <150%
- TODO wiki all pellets far 30, but calc is 32, need evidence
- wiki 0.51 reload more, but derivatives all use 0.50
- Wiki Long range all pellets is as if 50%, not 52.8%??
- TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
- CLOSE RANGE REQUIRES OFFSET (32 doesn't match obs) or <150%
- TODO wiki all pellets far 30, but calc is 32, need evidence
- wiki 0.51 reload more, but derivatives all use 0.50
- Wiki Long range all pellets is as if 50%, not 52.8%??
- TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
- CLOSE RANGE REQUIRES OFFSET (32 doesn't match obs) or <150%
- TODO wiki all pellets far 30, but calc is 32, need evidence
- obs/wiki agree close is 76, not (60*85%=51) 51*150%=76.5 rounds to 77. That does match 'Round To Even' rule, however.
- wiki 0.51 reload more, but derivatives all use 0.50
- Wiki Long range all pellets is as if 50%, not 52.8%??
- TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
- CLOSE RANGE REQUIRES OFFSET (32 doesn't match obs) or <150%
- TODO wiki all pellets far 30, but calc is 32, need evidence
- wiki 0.51 reload more, but derivatives all use 0.50
- Wiki Long range all pellets is as if 50%, not 52.8%??
- TODO wiki spread 30:1, but calc is 28:1 (28.148repeating). Spread based on 0.0675 - wiki shotgun discussion proof shows that yet mistakenly still uses 0.0625
- CLOSE RANGE REQUIRES OFFSET (32 doesn't match obs) or <150%
- TODO wiki all pellets far 30, but calc is 32, need evidence
- wiki/calc close 105, but obs 104; minicrit calc 142 but obs/'wiki' 141
- **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
- obs close 10-104 matches my offsets and not wiki
- TODO (from AShotgun) wiki spread 30:1, but calc is 28:1 (28.148repeating). calc is 30 if I use 2.0 instead of 1.9 for spread divisor. (but back-scatter is slightly too HIGH calc, then)
- TODO (from AShotgun) wiki all pellets far 30, but calc is 32, need evidence. 30 implies 50% fall-off
Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)
- minicrit 'wiki'/calc close 153, but obs 152
- **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
- TODO wiki all pellets far 32, but calc is 34, need evidence
Specifically, FaN effective close is 174.0% so minicrit close is 152 observed vs 153 at 175%
- Close range works with 30, 25 (scatter current default), also most anything else (23.5-32)
- TODO wiki spread 50:1, but calc is 47:1 (47.49999repeating so real math probably rounds to 48)
- TODO wiki all pellets far 24, but calc is 25, need evidence
- Wiki claims "has approximately 40% less pellet spread" although it's not listed in stats
Specifically, peppergun .ctx (GCFscape extract, VICE decode) lists Spread 0.04 (same as pistol), pellets 4, damage 12
- wiki/calc close 105, but obs 104; minicrit calc/'wiki' 142 but obs 141
- **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)
- wiki/calc close 105, but obs 104; minicrit calc/'wiki' 142 but obs 141
- **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)
- wiki/calc close 105, but obs 104; minicrit calc/'wiki' 142 but obs 141
- **CLOSE RANGE REQUIRES OFFSET (32 doesn't match)
- TODO, wiki says spread is 24:1, but *1.20m rounds to 23:1 (23.456790... interesting number, just missing the 8)
Specifically, Scattergun effective close is 174.0% because you can't get to actual point blank, thus the damage is 10-104 observed, not 11-105 that 175% would give you. (and minicrit close is 141 observed vs 142 at 175%)
- TODO I could use max range 549 to get observed 24 (72 burning) at max range vs. 52.8% long range
- max range 592 gets wiki's 23 (71 burning) at max range vs. 52.8% long range; but wiki claims 526 max
- obs falloff 24 (calc/wiki 23); minicrit obs/wiki close 40 (calc 41); wiki mc burning 100-121 (calc 101-122)
- Interestingly it's 'based on' a 90dmg rocket...which is how much it gets on burning point blank hits
burning targets: My observed had 72 far, 106 minicrit far. calc says 69 far, 101 minicrit far. I should do more testing - likely 106 minicrit is just 1 minicrit afterburn (5) combined with the calculated 101 damage, but regular far 69 + afterburn (4) would add up to 73. Perhaps fall-off should be 50%.
- Needs more obs. ranged fuse in wiki, obs don't think so. obs: maybe falloff starts post-long range (time-based)? crit truly affected by range?
- Wiki says radius 189 - but same date this weapon was added others reduced from 159 to 146