Difference between revisions of "User:Mikado282/Who invented TF2?"

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(File:User Mikado282 Two Fort, Pennsylvania.png)
(How do you know she is a witch? (Um, also Pennsylvania. Trivia: That event was the basis for ''Monty Python and the Holy Grail'')
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== The SCA invented ''Team Fortress 2'' ==  
 
== The SCA invented ''Team Fortress 2'' ==  
  
 
Legally incorporated in [[User:Mikado282/Remembering 68|1968]], the [[w:Society for Creative Anachronism|Society for Creative Anachronism]] (SCA) is, in the main, a massively multiplayer role-playing game founded upon first-person [[Medieval Mode]] combat; and, as soon as the pre-Internet telecommunications of the United States became advanced enough for [[w:Bulletin board system|BBS]], the SCA grew into full [[w:Massively multiplayer online role-playing game|MMORPG]], albeit with a huge IRL ARG.
 
Legally incorporated in [[User:Mikado282/Remembering 68|1968]], the [[w:Society for Creative Anachronism|Society for Creative Anachronism]] (SCA) is, in the main, a massively multiplayer role-playing game founded upon first-person [[Medieval Mode]] combat; and, as soon as the pre-Internet telecommunications of the United States became advanced enough for [[w:Bulletin board system|BBS]], the SCA grew into full [[w:Massively multiplayer online role-playing game|MMORPG]], albeit with a huge IRL ARG.
  
Particularly popular modes include [[Dueling Mini-Game|Dueling]] (Launch), [[Tournament Mode]] (Launch), [[Arena]], [[Capture the Flag]], [[King of the Hill]], [[2Fort|Two Fort]], and [[Control Point (game mode)|Control Point]]; but, we also developed variations of [[List_of_game_modes#Player_Destruction|Player Destruction]] and [[PASS Time]] (like ''[[w:The Blood of Heroes|The Blood of Heroes]]''), all with none of the tiny baby server limits of only 36 players (a few "servers" host thousands of players).
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Particularly popular modes include [[Dueling Mini-Game|Dueling]] (Launch), [[Tournament Mode]] (Launch), [[Arena]] (Launch), [[Capture the Flag]], [[King of the Hill]], [[2Fort|Two Fort]], and [[Control Point (game mode)|Control Point]]; but, we also developed variations of [[List_of_game_modes#Player_Destruction|Player Destruction]] and [[PASS Time]] (like ''[[w:The Blood of Heroes|The Blood of Heroes]]''), all with none of the tiny baby server limits of only 36 players (a few "servers" host thousands of players).
  
Particularly into the 1990s, the SCA began to develop semi-permanent, and eventually permanent, IRL levels, generally of the Two Fort arrangement (pictured).  
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Particularly into the 1990s, the SCA began to develop semi-permanent, and eventually permanent, IRL levels, generally of the One Fort arrangement.  
  
  
 
[[Category:User Mikado282's Nostalgia Tour]]
 
[[Category:User Mikado282's Nostalgia Tour]]

Revision as of 03:00, 22 June 2021

The point of asking "Who invented TF2?" is to illustrate is that basic elements of Team Fortress 2, particularly various game modes, were traditional youth games and training for centuries before computer gaming drew us all indoors ....

Baden-Powell
User Mikado282 Two Fort, Pennsylvania.png
Two Fort Scout Camp, Pennsylvania, USA

Baden-Powell invented Team Fortress 2

Sir Robert Baden-Powell was the founder of Scouting.

One of Baden-Powell books for Scouting was Scouting Games (1910). One game that proved most popular was Capture the Flag, which is still played in Scout camps today (pictured).

Another game mode he wrote for the youth was Dispatch (Escort).

SCA
User Mikado282 Shineygauntletpennsic32.jpg
Casual Arena Mode, Pennsylvania, USA

The SCA invented Team Fortress 2

Legally incorporated in 1968, the Society for Creative Anachronism (SCA) is, in the main, a massively multiplayer role-playing game founded upon first-person Medieval Mode combat; and, as soon as the pre-Internet telecommunications of the United States became advanced enough for BBS, the SCA grew into full MMORPG, albeit with a huge IRL ARG.

Particularly popular modes include Dueling (Launch), Tournament Mode (Launch), Arena (Launch), Capture the Flag, King of the Hill, Two Fort, and Control Point; but, we also developed variations of Player Destruction and PASS Time (like The Blood of Heroes), all with none of the tiny baby server limits of only 36 players (a few "servers" host thousands of players).

Particularly into the 1990s, the SCA began to develop semi-permanent, and eventually permanent, IRL levels, generally of the One Fort arrangement.