Difference between revisions of "User:Joeun/Sandbox/1/ko"

From Team Fortress Wiki
Jump to: navigation, search
Line 11: Line 11:
  
 
더 많은 내용을 보려면, [[Cheats/ko|치트]] 문서를 참고하세요.
 
더 많은 내용을 보려면, [[Cheats/ko|치트]] 문서를 참고하세요.
 
****역자 주 : 딸리는 영어로 직접 콘솔 써보고 번역하는데 몇몇 명령어는 뭔 효과인지 모르겠습니다, 서버 운영해보신 분이 수정해주시길 바랍니다.
 
            명령어가 off가 보통상태인 기준으로 작성됬습니다
 
  
 
<!--
 
<!--
Line 34: Line 31:
 
== 유용한 콘솔 명령어 목록 ==
 
== 유용한 콘솔 명령어 목록 ==
 
=== cl_ 명령어 ===
 
=== cl_ 명령어 ===
* {{cvar|cl_ask_blacklist_opt_out}} <0/1> - Turns question whether to blacklist a server after leaving after a short amount of time off/on (Default: 0)
+
* {{cvar|cl_ask_blacklist_opt_out}} <0/1> - 서버를 짧은시간 안에 떠났을 경우 차단 목록에 추가하는 질문을 끄거나/켭니다 (기본값: 0)
* {{cvar|cl_ask_favorite_opt_out}} <0/1>  - Turns question whether to favorite a server after leaving after a longer amount of time off/on (Default: 0)
+
* {{cvar|cl_ask_favorite_opt_out}} <0/1>  - 서버에서 오랜 시간 플레이 한 후 떠났을때 즐겨찾기 목록에 추가 하는 질문을 끄거나/켭니다 (기본값: 0)
* {{cvar|cl_autoreload}} <0/1> - Turns automatic reloading off/on (can also be changed from advanced [[Options]])
+
* {{cvar|cl_autoreload}} <0/1> - 자동 재장전을 끄거나/켭니다 (고급 [[Options/ko|옵션]]에서도 변경 가능합니다)
* {{cvar|cl_autorezoom}} <0/1> - Turns [[Sniper Rifle]] re-zoom off/on (can also be changed from advanced Options) (Default: 0)
+
* {{cvar|cl_autorezoom}} <0/1> - [[Sniper Rifle/ko|저격소총]] 발사 후 자동으로 줌 상태를 끄거나/켭니다 (고급 [[Options/ko|옵션]]에서도 변경 가능합니다) (기본값: 0)
* {{cvar|cl_cmdrate}} <30-66> - Max number of command packets sent to server per second (Default: 30)
+
* {{cvar|cl_cmdrate}} <30-66> - 초당 서버로 전송할 수 있는 패킷의 최대 한도를 설정합니다 (기본값: 30)
* {{cvar|cl_burninggibs}} <0/1> - Turns burning [[gibs]] off/on (Default: 0)
+
* {{cvar|cl_burninggibs}} <0/1> - [[Gibs|토막]]에 불이 붙는 효과를 끄거나/켭니다 (기본값: 0)
* {{cvar|cl_cloud_settings}} <0/1> - Turns syncing of config files with the Steam cloud off/on (Default:1)
+
* {{cvar|cl_cloud_settings}} <0/1> - 컨픽 파일의 Steam 클라우드 동기화를 끄거나/켭니다 (기본값:1)
* {{cvar|cl_crosshair_file}} <filename> - Sets crosshair picture. "" is standard-crosshairs. example: "crosshair1" (can also be changed from [[Multiplayer options]]) (Default: "")
+
* {{cvar|cl_crosshair_file}} <filename> - 기본 크로스헤어 이미지를 설정합니다. " : "crosshair1" " ([[Multiplayer options/ko|멀티플레이어 옵션]]에서도 변경 가능합니다) (기본값: "")
* {{cvar|cl_drawhud}} <0/1> - Hides/shows the HUD - ''{{cvar|sv_cheats 1}} required'' (Default: 1)
+
* {{cvar|cl_drawhud}} <0/1> - Hides/shows the HUD - ''{{cvar|sv_cheats 1}}이 요구됩니다'' (기본값: 1)
* {{cvar|cl_first_person_uses_world_model}} <0/1> - Sets full-body awareness mode off/on (for use with VR headsets) (Default: 0)
+
* {{cvar|cl_first_person_uses_world_model}} <0/1> - 전신 자각 모드를 끄거나/켭니다 (VR 헤드셋에 적용됨) (기본값: 0)
* {{cvar|cl_flipviewmodels}} <0/1> - Sets viewmodels normal/inverted(left-handed) - ''does not work while connected to a server'' (can also be changed from [[advanced options]]) (Default: 0)
+
* {{cvar|cl_flipviewmodels}} <0/1> - 뷰 모델을 기본/반전(왼손잡이) 설정합니다. - ''서버에 연결된 상태에서는 작동하지 않습니다'' (고급 [[Options/ko|옵션]]에서도 변경 가능합니다) (기본값: 0)
* {{cvar|cl_hud_playerclass_use_playermodel}} <0/1> - Sets whether or not the player's model is used on the HUD (Default: 1)
+
* {{cvar|cl_hud_playerclass_use_playermodel}} <0/1> - HUD에 플레이어의 모델 사용 여부를 설정합니다 (기본값: 1)
* {{cvar|cl_interp}} <0.015-0.5> - Sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0.0303, while for projectiles/flames 0.0152 is good (Default: 0.1)
+
* {{cvar|cl_interp}} <0.015-0.5> - 멀리 있는 캐릭터 모델 표현 방식을 설정합니다 (대상의 위치가 실제 위치보다 왜곡되게 표현됩니다) 무기 타격 판정의 적정값은 0.0303이고, 투사체/프레임의 적정값은 0.0152입니다. (기본값: 0.1)
* {{cvar|cl_interp_ratio}} <1-2> - This will determine the set interp with dividing your cl_updaterate based on what you set, 1 for projectiles, then 2 for hitscan weapons (Default: 2)
+
* {{cvar|cl_interp_ratio}} <1-2> - cl_updaterate을 할당한 set interp에서 설정한 값을 기준으로 결정되며, 투사체는 1, 히트스캔 무기는 2로 결정됩니다 (기본값: 2)
* {{cvar|cl_mvm_wave_status_visible_during_wave}} <0/1> - Turns HUD display always showing the robots left in a [[Mann vs. Machine (game mode)|Mann vs Machine]] wave off/on.
+
* {{cvar|cl_mvm_wave_status_visible_during_wave}} <0/1> - [[Mann vs. Machine (game mode)/ko|Mann 대 기계]] 공격 중 남은 로봇 수를 표시하는 HUD를 끄거나/켭니다
* {{cvar|cl_new_impact_effects}} <0/1> - Turns new, better looking impact effects off/on, most noticeable on glass (Default: 1)
+
* {{cvar|cl_new_impact_effects}} <0/1> - 향상된 충격 효과를 끄거나/켭니다, 해당 효과는 유리에서 제일 도드라집니다. (기본값: 1)
* {{cvar|cl_ragdoll_collide}} <0/1> - Turns ragdoll collisions on/off (client-side only)
+
* {{cvar|cl_ragdoll_collide}} <0/1> - 시체의 충돌을 끄거나/켭니다 (클라이언트에서만 적용됩니다)
* {{cvar|cl_ragdoll_fade_time}} <seconds> - Sets time until ragdolls disappear (client-side only), default is 15 seconds
+
* {{cvar|cl_ragdoll_fade_time}} <seconds> - 시체가 사라지는 시간을 설정합니다 (클라이언트에서만 적용됩니다) (기본 소요시간은 15초입니다)
* {{cvar|cl_ragdoll_physics_enable}} <0/1> - Determines whether bullets, explosives, and attacks will interact with ragdolls (Default: 1)
+
* {{cvar|cl_ragdoll_physics_enable}} <0/1> - 사격이나 폭발을 비롯한 공격에 시체가 상호작용하는 것을 끄거나/켭니다 (기본값: 1)
* {{cvar|cl_showbackpackrarities}} <0/1> - Turns color-coded items in trade off/on
+
* {{cvar|cl_showbackpackrarities}} <0/1> - 거래 시 보관함 내 아이템 품질의 색상 적용을 끄거나/켭니다
* {{cvar|cl_showfps}} <0/1/2> - Shows framerate (off/real-time/rounded)
+
* {{cvar|cl_showfps}} <0/1/2> - 프레임을 표시합니다 (off/real-time/rounded)
* {{cvar|cl_showpos}} <0/1> - Shows the map coordinates and movement speed of the player
+
* {{cvar|cl_showpos}} <0/1> - 플레이어의 맵 좌표와 이동 속력을 표시합니다
* {{cvar|cl_spec_carrieditems}} <0/1> - Shows non-standard items being carried by player you're spectating
+
* {{cvar|cl_spec_carrieditems}} <0/1> - 관전 시 플레이어가 장착한 무기 중 기본 무기가 아닌 무기들을 봅니다.
* {{cvar|cl_smooth}} <0/1> - Smooth view/eye origin after prediction errors (Default: 1)
+
* {{cvar|cl_smooth}} <0/1> - 예측 오류에 대해 시각적 부드러움을 적용합니다 (기본값: 1)
* {{cvar|cl_smoothtime}} <0.01-2> - Smooth client's view after prediction error over this many seconds (Default: 0.1)
+
* {{cvar|cl_smoothtime}} <0.01-2> - 예측 오류에 대한 클라이언트의 시각적 부드러움 적용 여부를 정하는 기준 시간 (기본값: 0.1)
* {{cvar|cl_updaterate}} <20-66> - Number of packets per second of updates you are requesting from the server (Default: 20)
+
* {{cvar|cl_updaterate}} <20-66> - 초당 서버로부터 받는 업데이트 패킷의 수 (기본값: 20)
* {{cvar|cl_yawspeed}} <number> - Sets the speed at which your character turns when using the {{cvar|+left}} and {{cvar|+right}} commands
+
* {{cvar|cl_yawspeed}} <number> - {{cvar|+left}} {{cvar|+right}} 명령어 사용 시 플레이어의 회전 속력을 설정합니다.
  
 
=== addcond commands ===
 
=== addcond commands ===

Revision as of 11:21, 23 March 2022

{{update|Update sv_cheats/server operator requirements, new commands, outdated commands

팀 포트리스 2 게임 내 개발자 콘솔 창

해당 문서는 유용한 콘솔 명령어 목록을 다루고 있습니다. 개발자 콘솔을 통해, 특정 조건의 게임 플레이와 그래픽 설정을 켜거나 끌 수 있고 콘솔 값을 수정할 수 있습니다. 콘솔은 게임 내 기본 메뉴의 설정이나 스팀에서 게임 속성에 있는 시작 설정에서 사용 가능합니다. autoexec.cfg 파일에 입력하는 명령어는 어떤 명령어든 게임에 자동으로 적용됩니다.

이러한 설정들은 Team Fortress 2 폴더 내 class-specific .cfg 파일에도 병과별 고유값 설정을 만드는 데 적용 가능합니다.

팀 포트리스2 콘솔 명령어와 변수들을 모두 확인하려면, Valve Developer Wiki를 참고하세요.

더 많은 내용을 보려면, 치트 문서를 참고하세요.


유용한 콘솔 명령어 목록

cl_ 명령어

  • cl_ask_blacklist_opt_out <0/1> - 서버를 짧은시간 안에 떠났을 경우 차단 목록에 추가하는 질문을 끄거나/켭니다 (기본값: 0)
  • cl_ask_favorite_opt_out <0/1> - 서버에서 오랜 시간 플레이 한 후 떠났을때 즐겨찾기 목록에 추가 하는 질문을 끄거나/켭니다 (기본값: 0)
  • cl_autoreload <0/1> - 자동 재장전을 끄거나/켭니다 (고급 옵션에서도 변경 가능합니다)
  • cl_autorezoom <0/1> - 저격소총 발사 후 자동으로 줌 상태를 끄거나/켭니다 (고급 옵션에서도 변경 가능합니다) (기본값: 0)
  • cl_cmdrate <30-66> - 초당 서버로 전송할 수 있는 패킷의 최대 한도를 설정합니다 (기본값: 30)
  • cl_burninggibs <0/1> - 몸 토막에 불이 붙는 효과를 끄거나/켭니다 (기본값: 0)
  • cl_cloud_settings <0/1> - 컨픽 파일의 Steam 클라우드 동기화를 끄거나/켭니다 (기본값:1)
  • cl_crosshair_file <filename> - 기본 크로스헤어 이미지를 설정합니다. " 예: "crosshair1" " (멀티플레이어 옵션에서도 변경 가능합니다) (기본값: "")
  • cl_drawhud <0/1> - Hides/shows the HUD - sv_cheats 1이 요구됩니다 (기본값: 1)
  • cl_first_person_uses_world_model <0/1> - 전신 자각 모드를 끄거나/켭니다 (VR 헤드셋에 적용됨) (기본값: 0)
  • cl_flipviewmodels <0/1> - 뷰 모델을 기본/반전(왼손잡이) 설정합니다. - 서버에 연결된 상태에서는 작동하지 않습니다 (고급 옵션에서도 변경 가능합니다) (기본값: 0)
  • cl_hud_playerclass_use_playermodel <0/1> - HUD에 플레이어의 모델 사용 여부를 설정합니다 (기본값: 1)
  • cl_interp <0.015-0.5> - 멀리 있는 캐릭터 모델 표현 방식을 설정합니다 (대상의 위치가 실제 위치보다 왜곡되게 표현됩니다) 무기 타격 판정의 적정값은 0.0303이고, 투사체/프레임의 적정값은 0.0152입니다. (기본값: 0.1)
  • cl_interp_ratio <1-2> - cl_updaterate을 할당한 set interp에서 설정한 값을 기준으로 결정되며, 투사체는 1, 히트스캔 무기는 2로 결정됩니다 (기본값: 2)
  • cl_mvm_wave_status_visible_during_wave <0/1> - Mann 대 기계 공격 중 남은 로봇 수를 표시하는 HUD를 끄거나/켭니다
  • cl_new_impact_effects <0/1> - 향상된 충격 효과를 끄거나/켭니다, 해당 효과는 유리에서 제일 도드라집니다. (기본값: 1)
  • cl_ragdoll_collide <0/1> - 시체의 충돌을 끄거나/켭니다 (클라이언트에서만 적용됩니다)
  • cl_ragdoll_fade_time <seconds> - 시체가 사라지는 시간을 설정합니다 (클라이언트에서만 적용됩니다) (기본 소요시간은 15초입니다)
  • cl_ragdoll_physics_enable <0/1> - 사격이나 폭발을 비롯한 공격에 시체가 상호작용하는 것을 끄거나/켭니다 (기본값: 1)
  • cl_showbackpackrarities <0/1> - 거래 시 보관함 내 아이템 품질의 색상 적용을 끄거나/켭니다
  • cl_showfps <0/1/2> - 프레임을 표시합니다 (off/real-time/rounded)
  • cl_showpos <0/1> - 플레이어의 맵 좌표와 이동 속력을 표시합니다
  • cl_spec_carrieditems <0/1> - 관전 시 플레이어가 장착한 무기 중 기본 무기가 아닌 무기들을 봅니다.
  • cl_smooth <0/1> - 예측 오류에 대해 시각적 부드러움을 적용합니다 (기본값: 1)
  • cl_smoothtime <0.01-2> - 예측 오류에 대한 클라이언트의 시각적 부드러움 적용 여부를 정하는 기준 시간 (기본값: 0.1)
  • cl_updaterate <20-66> - 초당 서버로부터 받는 업데이트 패킷의 수 (기본값: 20)
  • cl_yawspeed <number> - +left+right 명령어 사용 시 플레이어의 회전 속력을 설정합니다.

addcond commands

본문: Addcond

Pictogram comment.png sv_cheats 1 required

  • addcond 5 - Gives the player a ÜberCharge effect that can be removed if healed by Dispenser, Medic or being killed
  • addcond 11 - Gives the player a critical effect that can be removed if healed by Dispenser, Medic or being killed
  • addcond 19 - Gives the player the Mini-Crit effect
  • addcond 52 - Gives the player permanent ÜberCharge effect.
  • addcond 55 - Gives the player the Amputator taunt effect. Affects nearby allies.
  • addcond 56 - Gives the player a critical effect that will not be removed unless killed or via removecond
  • addcond 57 - Gives the player a ÜberCharge effect that will not be removed unless killed or via removecond
  • addcond 58 - Gives the player the Vaccinator ÜberCharge effect that will be removed when killed or via removecond
  • addcond 64 - Player will Cloak immediately regardless of class. Used for the Invisibility Magic spell.
  • addcond 66 - Bots will ignore the player even if the player bumps into a bot when disguised or cloaked
  • addcond 72 - Gives the player an effect that enhance their reload speed, firing speed, movement speed and grants infinite double jumps
  • addcond 73 - Gives the player the Quick-Fix ÜberCharge effect
  • addcond 74 - Makes the player 10 times bigger and 10 times the health, also player will have infinite ammo but not clip size - player's melee range will remain the same
  • addcond 75 - Makes the player 10 times smaller; melee range and health will stay the same
  • addcond 92 - Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the "Regen" powerup in Mannpower mode
  • addcond 114 - Enables glow outlines on friendly players and buildings

ent_ commands

See Cheats for more ent_ commands

Pictogram comment.png sv_cheats 1 required

Item pickups
  • ent_create item_healthkit_small - Spawns in a Small Health Kit where the player is aiming
  • ent_create item_healthkit_medium - Spawns in a Medium Health Kit where the player is aiming
  • ent_create item_healthkit_full - Spawns in a Full Health Kit where the player is aiming
  • ent_create item_ammopack_small - Spawns in a Small Ammo Pack where the player is aiming
  • ent_create item_ammopack_medium - Spawns in a Medium Ammo Pack where the player is aiming
  • ent_create item_ammopack_full - Spawns in a Full Ammo Pack where the player is aiming
  • ent_create item_teamflag - Spawns in a white Briefcase where the player is aiming. Note: Both teams can pick up the spawned Briefcase
  • ent_create item_currencypack_small - Spawns in a Small Credits Pickup where the player is aiming
  • ent_create item_currencypack_medium - Spawns in a Medium Credits Pickup where the player is aiming
  • ent_create item_currencypack_large - Spawns in a Large Credits Pickup where the player is aiming
Buildings
  • ent_create obj_sentrygun - Spawns in a level 1 Sentry Gun where the player is aiming
  • ent_create obj_dispenser - Spawns in a level 1 Dispenser where the player is aiming
  • ent_create obj_teleporter - Spawns in a level 1 Teleporter where the player is aiming
    • Optional parameters (work with certain commands):
      • teamnum <2/3>: Team RED/BLU (values other than 2 or 3 will spawn a BLU building that will be attacked by both teams, but if it is a Sentry it will only attack BLU)
      • defaultupgrade <0/1/2>: Level 1/2/3 building
      • spawnflags <number>: Examples include spawnflags 2 for invulnerability, 4 to make the building upgradable, and 8 to give Sentry Guns infinite ammo. Adding the values of multiple spawnflags together will impart those properties onto the desired entity
      • Example: ent_create obj_sentrygun teamnum 2 defaultupgrade 2 spawnflags 8 spawns a level 3 RED Sentry Gun with infinite ammo
Neutral enemies and bosses
  • ent_create headless_hatman - Spawns the Horseless Headless Horsemann where the player is aiming
  • ent_create eyeball_boss - Spawns a variation of MONOCULUS where the player is aiming
    • ent_create eyeball_boss teamnum 1 - Spawns a ghostly BLU MONOCULUS where the player is aiming for 10 seconds
    • ent_create eyeball_boss teamnum 2 - Spawns a ghostly RED MONOCULUS where the player is aiming for 10 seconds
    • ent_create eyeball_boss teamnum 5 - Spawns the boss version of MONOCULUS where the player is aiming
  • ent_create merasmus - Spawns Merasmus where the player is aiming
  • ent_create tf_zombie - Spawns a Skeleton where the player is aiming
  • ent_create tank_boss - Spawns a Tank Robot where the player is aiming
    • Optional parameter (work with certain commands):
      • speed <integer> Modifies movement speed of certain entities.
      • Example: ent_create tank_boss speed 1 Spawns an extremely slow tank.
      • health<integer> Sets health of the tank.
      • Example: ent create tank_boss health 100 Spawns a tank with 100 health.
      • modelscale<integer> Sets tank scale.
      • Example: ent create tank_boss modelscale 2 Spawns a big tank.
        • Example: ent create tank_boss speed 200 health 50 modelscale 0.5 Spawns a fast, tiny tank with 50 health.
Removing entities
  • ent_remove - Removes the entity being pointed at by the crosshair
  • ent_remove_all - Removes a specific type of entity, such as ent_remove_all obj_sentrygun

tf_ commands

  • tf_allow_player_use <0/1> - Toggles the +use command on a server, useful for some custom maps. (default: 0) - server operator only
  • tf_allow_taunt_switch <0/1/2> - Disallows/allows switching weapons during taunts. (1 = start of taunt only; 2 = at any time during the taunt) - server operator only (Default: 0)
  • tf_always_deathanim <0/1> - Forces death animation - sv_cheats 1 only.
  • tf_always_loser <0/1> - Forces "loser" (humiliation) animation and puts player in third-person (but can still fire weapons) - sv_cheats 1 only.
  • tf_avoidteammates_pushaway <0/1> - Toggles the ability to push your teammates by standing near or in them. (default: 1)
  • tf_bot_add <number> - Spawns a number of computer-controlled bots - server operator only
  • tf_bot_flag_kill_on_touch <0/1> - If enabled, kills bots upon picking up the Intelligence. (default: 0) - sv_cheats 1 only.
  • tf_bot_quota <number> - Sets the total number of computer-controlled bots in the server, but if a player is in the server it will override a bot slot - server operator only (Default: 0)
  • tf_damage_disablespread <0/1> - Turns random damage-spread (+-10%) for weapons off/on - server operator only (Default: 0)
  • tf_damage_multiplier_(blue/red) <number> - Increases or decreases the damage vulnerability of a given team - sv_cheats 1 only
  • tf_dingalingaling <0/1> - Turns weapon hit sound off/on (can also be changed from advanced options)
  • tf_dingalingaling_repeat_delay <seconds> - Limits how often the weapon hit sound can play (Default: 0)
  • tf_dingaling_pitchmaxdmg <0-255> - Sets the pitch of maximum damage with your weapon, a lower pitch is recommended in most cases, (default: 100)
  • tf_dingaling_pitchmindmg <0-255> - Sets the pitch of minimum damage with your weapon, a higher pitch is recommended in most cases, (default: 100)
  • tf_dingaling_volume <0~1> - Sets the volume for hit sounds, (default: 0.75)
  • tf_flag_caps_per_round - Sets the number of times the Intelligence must be captured in Capture the Flag for a team to win (default: 3) - server operator only
  • tf_forced_holiday <0-11> - Enables holiday mode (0: default; 1: TFBirthday; 2: Halloween; 3: Christmas; 4 = CommunityUpdate; 5 = EOTL; 6 = Valentines; 7 = MeetThePyro; 8 = FullMoon; 9 = HalloweenOrFullMoon; 10 = HalloweenOrFullMoonOrValentines; 11 = AprilFools) - server operator only
  • tf_matchmaking_join_in_progress <0/1> - Toggles whether or not Casual matchmaking will send the player into a match in progress. (Default: 1)
  • tf_medieval <0/1> - Turns Medieval mode on/off, requires map change to take effect - server operator only
  • tf_medigun_autoheal <0/1> - Turns healing without holding attack off/on (can also be changed from advanced options) (Default: 0)
  • tf_medieval_autorp <0/1> - Enables/disables automatic medieval-style text modification in the chat box (Default in medieval mode: 1, default in normal servers: 0)
  • tf_medieval_thirdperson <0/1> - Toggles third person view during Medieval mode (Default: 0)
  • tf_mvm_jump_to_wave <integer> - Immediately skips to a specific wave in MvM
  • tf_overtime_nag <0/1> - Turns endless shouting of "OVERTIME!" in Overtime off/on - server operator only (Default: 0)
  • tf_particles_disable_weather <0/1> - Disables weather effects on supported maps (Default: 0)
  • tf_playergib <0/1/2> - Handles the frequency of gibbing. (0 = never; 1 = default; 2 = always, including attacks that normally don't gib) - server operator only
  • tf_powerup_mode <0/1> - Enable Mannpower on the server off/on - server operator only
  • tf_romevision_opt_in <0/1> - Turns Romevision in Mann vs. Machine off/on (Default: 0)
  • tf_romevision_skip_prompt <0/1> - If nonzero, skip the prompt about sharing Romevision. (Default: 0)
  • tf_scoreboard_mouse_mode <0/1/2> - Allows the user to interact with the scoreboard and right-click on player names to view a set of available actions, such as "Profile", which opens the Steam profile of the chosen user. Set to 1 to turn on at all times, and set to 2 to only turn on when the user clicks while viewing the scoreboard. (Default: 0)
  • tf_scoreboard_ping_as_text <0/1> - Toggles if players pings are represented by numbers (text) or as 'connection strength' bars (Default: 0)
  • tf_taunt_first_person <0/1> - taunts are in first person for full-body awareness mode (for use with Oculus Rift) (Default: 0)
  • tf_test_spellindex <-1-11> - Set to index to always get a specific Magic spell (-1 = No spell; 0 = Fireball; 1 = Ball O' Bats; 2 = Uber Heal; 3 = Pumpkin MIRV; 4 = Blast Jump; 5 = Stealth; 6 = Teleport; 7 = Ball O' Lightning; 8 = Minify; 9 = Meteor Storm; 10 = Summon MONOCULUS; 11 = Summon Skeletons) - server operator only (Default: -1)
  • tf_use_fixed_weaponspreads <0/1> - Turns fixed, consistent spread for weapons like Shotgun, Scattergun and Shortstop off/on - server operator only (Default: 0)
  • tf_use_min_viewmodels <0/1> - Turns minimal viewmodels off/on, which reduces the size of weapons on screen. (Default: 0)
  • tf_weapon_criticals <0/1> - Turns random criticals for primary or secondary weapons off/on - server operator only (Default: 1)
  • tf_weapon_criticals_melee <0-2> - If set to 0, melee weapons will never crit, even if tf_weapon_criticals is set to 1. If set to 1, melee weapons can crit only if tf_weapon_criticals is 1. If set to 2, melee weapons can crit no matter what tf_weapon_criticals is set to. - server operator only (Default: 1)

sv_ commands

  • sv_cheats <0/1> - Turns cheats off/on - server operator only
  • sv_gravity <number> - Sets serverwide gravity (default: 800)- server operator only
  • sv_lan <0/1> - Allows/Disallows people on non-local networks from joining. - server operator only
    • Pictogram comment.png In order to host a listen (in-game) server that people can connect to over the Internet, your 27015 port must be forwarded
  • sv_password <password> - Sets the password for a server - server operator only
  • sv_pure <-1/0/1/2> - Determines how much custom content (HUDs, animations, sound mods) should be allowed on a server (-1: Allow all; 0: Allow all, except for Materials ; 1: Uses sv_pure.cfg; 2: Uses sv_pure_strict.cfg) - server operator only

mp_ commands

  • mp_autoteambalance <0/1> - Disables/Enables automatic team balancing - server operator only
  • mp_disable_respawn_times <0/1> - Enables/Disables respawn times - server operator only
  • mp_forcerespawnplayers - Immediately respawns all players (and bots) on the server - sv_cheats 1 only.
  • mp_forcewin - Immediately wins the round for the command user's team - sv_cheats 1 only.
  • mp_friendlyfire <0/1> - Toggles friendly fire (the ability to injure teammates). - server operator only
  • mp_highlander <0/1> - Toggles Highlander mode. - server operator only
  • mp_idledealmethod <0/1/2> - Chooses how to deal with idle players (0: Don't kick; 1: Move to spectate, then kick; 2: Kick directly) - server operator only
  • mp_restartgame <seconds until restart> - Restarts the round and resets the round time. - server operator only
  • mp_scrambleteams - Initiates a team scramble immediately.
    • mp_teams_unbalance_limit <number> - The team size difference at which players are forced onto the opposite team. - server operator only
  • mp_timelimit <minutes> - The length of time that a map should last before swapping. - server operator only
  • mp_usehwmmodels <-1/0/1> - Disables/Enables HWM models used in TF2 Source Filmmaker shorts (-1: Never, 0: GPU-Based; 1: Always)
  • mp_usehwmvcds <-1/0/1> - Disables/Enables mouth movement on HWM models (-1: Never, 0: GPU-Based; 1: Always)
  • mp_waitingforplayers_cancel <0/1> - If nonzero, cancels "Waiting for players..." time - server operator only

hud_ commands

  • hud_combattext <0/1> - Turns the damage text above enemies off/on
  • hud_combattext_batching <0/1> - Turns the damage text above players adding together within an interval off/on
    • hud_combattext_batching_window <.1~2> - Time in seconds to combine damage text
  • hud_combattext_doesnt_block_overhead_text <0/1> - Turns overwriting the particle effects used for critical hits and mini-crits off/on
  • hud_combattext_healing <0/1> - Turns healing text above teammates off/on
  • hud_deathnotice_time <seconds> - How long to display the kill feed before it fades out
  • hud_reloadscheme - Used to fix various HUD-color errors or lingering Crit-effects
  • hud_saytext_time <seconds> - How long to display chat comments before they fade out (Default: 12)

Miscellaneous commands

For players

  • bind <key> <command> - Binds a key to a command.
  • bind <key> - Displays the command the given key is bound to.
  • unbind <key> - Unbinds a key.
  • unbindall - Unbinds all keys.
  • dropitem - Drop the flag or Intelligence.
  • kill - Commit suicide.
  • explode - Commit suicide by exploding into gibs.
  • +attack - Forces the player to constantly use their primary fire. (Same as M1) (-attack will disable)
  • +attack2 - Forces the player to constantly use their secondary fire. (Same as M2) (-attack2 will disable)

  • +attack3 - Forces the player to constantly use their tertiary fire. (Same as middle-click or M3) (-attack3 will disable)
  • fov_desired <75-90> - Set desired field of view (higher values show more of the battlefield at the cost of fps) (can also be changed from advanced video Options)
  • jointeam <red/blue/auto/spectator> - Force team. (use this if you are stuck in "dead spectator" mode when too many people attempt to join a team at the same time)
  • jpeg - Take a jpeg screenshot.
  • noclip - Allows the players on the server to fly through walls. - sv_cheats 1 only.
  • retry - Retry connection to last server.
  • status - Display map and connection status.
  • viewmodel_fov <number> - Sets distance in which your weapons are drawn, higher values show more of the weapon and arms but may show missing parts. (can also be changed from advanced Options)
  • r_drawviewmodel <0/1> - Turns viewmodels on and off. (can also be changed from advanced Options)
  • r_drawtracers_firstperson <0/1> - Disables visuals from tracer rounds (from Machina and Hitman's Heatmaker) for your weapon only, not other players'.
  • restart - Restarts the current server dedicated server only
  • find <text> - Displays all commands that match a string of text
  • hurtme <number> - Deals a given amount of damage (can be negative for extra health) - sv_cheats 1 only
  • zoom_sensitivity_ratio <0~1> - Sets the ratio of sensitivity while zoomed in with the Sniper Rifle with accordance to actual sensitivity.
  • net_graph <0-4> Shows different amounts of information such as ping, framerate, lerp, and packet loss depending on the input value.
  • thirdperson - Places your view in a camera behind your character - sv_cheats 1 only
  • thirdperson_mayamode - If active, turning in third person does not move the camera - sv_cheats 1 only
  • thirdperson_platformer <0/1> - If active, the mouse controls the camera while movement is controlled relative to it.
    • If thirdperson_mayamode isn't active, walking towards the camera will 'push' your view away.
  • firstperson - Return to first person perspective.
    • If thirdperson_platformer is still set to 1, you will not be able to move the camera during taunts.
  • currency_give <amount> - Gives a specified amount of credits in Mann vs. Machine (Maximum amount of credits you can have is 30000) - sv_cheats 1 only
  • snd_restart - Used to restart all sounds in any game mode.
  • player_ready_toggle - Readies/unreadies the player in MVM and Competitive
  • shake - Shakes the screen briefly, similarly to the shaking that occurs from a Payload cart's explosion - sv_cheats 1 only
  • ghost_spawn - Spawns a ghost that moves following a set path and disappears soon after. - sv_cheats 1 only
  • taunt_by_name <taunt name> - Runs a specified taunt, given the exact name of a taunt in the player's current taunt loadout, without having to open the taunt menu.

For moderators/admins

  • changelevel <mapname> - Changes the map.
  • cvarlist - View complete cvar list.
  • exec - Execute config file from the tf/cfg folder.
  • map <mapname> - Changes the map and restarts the server.
    • Starts a new server if entered on the main menu - useful for bypassing the "Create New Server" dialog and map drop-down menu
  • maps <*/mapname> - Display list of maps.
  • nextlevel <mapname> - Sets the next map to be played.
  • rcon_password <password> - gives player access to remote control commands of a server.
  • rcon <command> - Executes an rcon command.
  • rcon_address <ip address> - Sets the server address to send rcon commands to (if not set, console sends the command to the server that the player is currently in instead)
  • phys_pushscale <number> - Determines how far player corpses can be "pushed" when killed
  • phys_timescale <number> - Determines how fast props/projectiles move (default: 1)
  • tf_ctf_bonus_time <number> - Determines how long (in seconds) guaranteed critical hits are enabled when the Intelligence is captured on a CTF map. 0 disables them entirely. Default is 10 seconds.


For recording

본문: Help:Recording demos
  • record <demo name> - Begins a demo recording
  • stop - Stops a demo recording
  • startmovie <moviename> - Opens up the source recorder during demo play back and allows for high quality avi format recording
  • endmovie - Stops source recorder
  • host_framerate <number> - Tells the source recorder to record at a constant framerate
  • host_timescale <number> - Use in conjunction with host_framerate to produce a smooth video output. Can also be used alone to either speed up or slow down gameplay. Default is 1.0 - sv_cheats 1 only
  • demoui - Brings up a toolbox for replays (shift+F2 will also bring up the tool box)

The following commands were introduced by the Demo Support feature (see 2016년 5월 31일 패치):

  • ds_record - Manually start a recording
  • ds_stop - Manually stop a recording
  • ds_mark <comment> - Bookmark the current demo tick count for future reference. The <comment> is an optional descriptor you may include.
  • ds_status - Report the current recording status

Weapon commands

The "use" command is used to switch to the specified weapon.

Pictogram comment.png use is similar to the 'slot' commands, but cannot be used for voice commands.

  • Syntax
    use <weapon_name>
  • Arguments
    • <weapon_name>
      • Scout
      tf_weapon_scattergun
      tf_weapon_handgun_scout_primary
      tf_weapon_soda_popper
      tf_weapon_pistol_scout
      tf_weapon_lunchbox_drink
      tf_weapon_jar_milk
      tf_weapon_handgun_scout_secondary
      tf_weapon_cleaver
      tf_weapon_bat
      tf_weapon_bat_wood
      tf_weapon_bat_fish
      • Soldier
      tf_weapon_rocketlauncher
      tf_weapon_rocketlauncher_directhit
      tf_weapon_particle_cannon
      tf_weapon_shotgun_soldier
      tf_weapon_buff_item
      tf_weapon_raygun
      tf_weapon_shovel
      tf_weapon_katana
      tf_weapon_rocketlauncher_airstrike
      • Pyro
      tf_weapon_flamethrower
      tf_weapon_shotgun_pyro
      tf_weapon_flaregun
      tf_weapon_jar_gas
      tf_weapon_rocketpack
      tf_weapon_fireaxe
      • Demoman
      tf_weapon_grenadelauncher
      tf_weapon_pipebomblauncher
      tf_weapon_bottle
      tf_weapon_sword
      tf_weapon_stickbomb
      tf_weapon_katana
      • Heavy Weapons Guy
      tf_weapon_minigun
      tf_weapon_shotgun_hwg
      tf_weapon_lunchbox
      tf_weapon_fists
      • Engineer
      tf_weapon_shotgun_primary
      tf_weapon_sentry_revenge
      tf_weapon_pistol
      tf_weapon_laser_pointer
      tf_weapon_mechanical_arm
      tf_weapon_wrench
      tf_weapon_robot_arm
      tf_weapon_pda_engineer_destroy
      tf_weapon_pda_engineer_build
      • Medic
      tf_weapon_syringegun_medic
      tf_weapon_crossbow
      tf_weapon_medigun
      tf_weapon_bonesaw
      • Sniper
      tf_weapon_sniperrifle
      tf_weapon_compound_bow
      tf_weapon_sniperrifle_decap
      tf_weapon_smg
      tf_weapon_jar
      tf_weapon_club
      tf_weapon_sniperrifle_classic
      • Spy
      tf_weapon_revolver
      tf_weapon_knife
      tf_weapon_pda_spy
      To equip Sapper, use: "build 3 0"
  • Other Commands
    • invnext - switches to the next weapon
    • invprev - switches to the previous weapon
    • lastinv - switches to the last weapon used

See also

External links

[[Category:Lists|Useful console commands