Difference between revisions of "Template:Class weapons table pyro primary"
(moved "Extinguishing allies will heal you +20 HP." to a {{Pro}}, like the in game item description, moved {{info}} to be first for consistency) |
(added to all flame throwers) |
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{{Info}}Secondary fire blasts [[compression blast|compressed air]] which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict [[Critical hits#Mini-Crit|Mini-Crit]] damage.<br/> | {{Info}}Secondary fire blasts [[compression blast|compressed air]] which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict [[Critical hits#Mini-Crit|Mini-Crit]] damage.<br/> | ||
{{Pro}}Extinguishing allies will heal you +20 HP.<br/> | {{Pro}}Extinguishing allies will heal you +20 HP.<br/> | ||
+ | {{Pro}}Direct damage will reduce Medi-Gun healing and shield resists by 25%.<br/> | ||
| cs = | | cs = | ||
{{Info}}Sekundární střelba vypustí [[compression blast/cs|stlačený vzduch]], který odhodí nepřátele, změní směr nepřátelských střel a uhasí plameny na spoluhráčích. Jeden výstřel spotřebuje 20 jednotek munice. Všechny odražené rakety/granáty/šípy udělí [[Critical hits/cs#Mini-krity|MiniKritické]] poškození (Pokud odrazíte kritickou střelu, bude poškození kritické). | {{Info}}Sekundární střelba vypustí [[compression blast/cs|stlačený vzduch]], který odhodí nepřátele, změní směr nepřátelských střel a uhasí plameny na spoluhráčích. Jeden výstřel spotřebuje 20 jednotek munice. Všechny odražené rakety/granáty/šípy udělí [[Critical hits/cs#Mini-krity|MiniKritické]] poškození (Pokud odrazíte kritickou střelu, bude poškození kritické). | ||
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{{Info}}Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All deflected projectiles will inflict [[Critical hits#Mini-Crit|Mini-Crit]] damage.<br/> | {{Info}}Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All deflected projectiles will inflict [[Critical hits#Mini-Crit|Mini-Crit]] damage.<br/> | ||
{{Pro}}Extinguishing allies will heal you +20 HP.<br/> | {{Pro}}Extinguishing allies will heal you +20 HP.<br/> | ||
+ | {{Pro}}Direct damage will reduce Medi-Gun healing and shield resists by 25%.<br/> | ||
{{Pro}}Guarantees [[Critical hits|Critical]] hits when attacking from behind.<br/> | {{Pro}}Guarantees [[Critical hits|Critical]] hits when attacking from behind.<br/> | ||
{{Con}}Airblasts cost 150% more ammo to fire (50 instead of 20).<br/> | {{Con}}Airblasts cost 150% more ammo to fire (50 instead of 20).<br/> | ||
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{{Info}}Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 25 ammo per blast. All deflected projectiles will inflict [[Critical hits#Mini-Crit|Mini-Crit]] damage.<br/> | {{Info}}Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 25 ammo per blast. All deflected projectiles will inflict [[Critical hits#Mini-Crit|Mini-Crit]] damage.<br/> | ||
{{Pro}}Extinguishing allies will heal you +20 HP.<br/> | {{Pro}}Extinguishing allies will heal you +20 HP.<br/> | ||
+ | {{Pro}}Direct damage will reduce Medi-Gun healing and shield resists by 25%.<br/> | ||
{{Pro}}+60% faster switch-to speed.<br/> | {{Pro}}+60% faster switch-to speed.<br/> | ||
{{Pro}}+30% faster switch-from speed.<br/> | {{Pro}}+30% faster switch-from speed.<br/> | ||
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| en = | | en = | ||
{{Info}}On hit: ignites enemy.<br/> | {{Info}}On hit: ignites enemy.<br/> | ||
− | {{Pro}}Upon dealing | + | {{Pro}}Direct damage will reduce Medi-Gun healing and shield resists by 25%.<br/> |
+ | {{Pro}}Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.<br/> | ||
{{Con}}Cannot fire blasts of compressed air.<br/> | {{Con}}Cannot fire blasts of compressed air.<br/> | ||
{{Con}}Does not get random [[Critical hits|Critical]] hits. <br/> | {{Con}}Does not get random [[Critical hits|Critical]] hits. <br/> | ||
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{{Info}}Secondary fire blasts [[compression blast|compressed air]] which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict [[Critical hits#Mini-Crit|Mini-Crit]] damage.<br/> | {{Info}}Secondary fire blasts [[compression blast|compressed air]] which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict [[Critical hits#Mini-Crit|Mini-Crit]] damage.<br/> | ||
{{Pro}}Extinguishing allies will heal you +20 HP.<br/> | {{Pro}}Extinguishing allies will heal you +20 HP.<br/> | ||
+ | {{Pro}}Direct damage will reduce Medi-Gun healing and shield resists by 25%.<br/> | ||
{{Pro}}On Equip: Visit Pyroland.<br/> | {{Pro}}On Equip: Visit Pyroland.<br/> | ||
{{Con}}Only visible in Pyroland.<br/> | {{Con}}Only visible in Pyroland.<br/> |
Revision as of 17:43, 22 November 2016
Primary
Fire damage is determined by particle range from Flamethrower.
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Flame Thrower |
200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn:
|
On hit: ignites enemy. Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. | |
Promotional Nostromo Napalmer |
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Unlock Backburner |
200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn:
|
On hit: ignites enemy. Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. | |
Craft Degreaser |
200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn:
|
On hit: ignites enemy. Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 25 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. | |
Craft Phlogistinator |
200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn:
|
On hit: ignites enemy. Direct damage will reduce Medi-Gun healing and shield resists by 25%. | |
Craft Rainblower |
200 | N/A | Base (Max): 153.5 / sec. Crit (Max): 460.5 / sec. Afterburn:
|
On hit: ignites enemy. Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage. |
This template is meant to be used in localized versions of the Pyro article, replacing current weapon table.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table pyro primary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, cs, de, es, fi, fr, hu, ja, ko, pl, pt-br, ru, sv, zh-hant (add) |