Difference between revisions of "Talk:Name Tag"

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Why is this locked? [[User:Tyr|Tyr]] 01:02, 1 October 2010 (UTC)
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{{Talk archive
:There is a huge influx of new members not abiding by the formatting guidelines we have in place.  The new pages are being locked as it's easier for the Wiki staff to create them. -[[User:RJackson|<span style="background-color:#FF0000;color:white;font-size:0.7em;padding: 0 2px;">RJ</span>]] 01:05, 1 October 2010 (UTC)
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The description "the player can choose to equip the item with either the custom or the original name through the character setup menu." doesn't work for me. I can't choose "Vintage Kritzkrieg" for my named Kritzkrieg in the setup menu. [[User:Nanosheep|(nanosheep_inc)]] 08:21, 2 October 2010 (UTC)
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== Description ==
 
 
 
Name Tag
 
Level 1 Tool
 
 
 
Changes the name of an item in your backpack.
 
 
 
This item is consumable, non-tradable and non-craftable (unless found).
 
 
 
This item can be used to permanently modify the name of a single item.  Other players will see the name you choose instead of the original name.
 
 
 
This item is a Tool.  It can be applied to another item in your backpack, and is consumed in the process.  Click the 'Use with...' button in the backpack to start the process of applying it.
 
 
 
This item costs $4.99 USD for one use.
 
[[User:Iloverice|Iloverice]] 04:49, 1 October 2010 (UTC)
 
 
 
Named items will always appear in capital letters ingame, while backpack examiners such as tf2items.com will distinguish between upper and lower case. [[User:The Ultimate Potato|The Ultimate Potato]] 15:46, 3 October 2010 (UTC)
 
 
 
The word 'Vintage' will disappear, should a vintage item become nametagged. The text, however, will remain blue. [[User:The Ultimate Potato|The Ultimate Potato]] 15:46, 3 October 2010 (UTC)
 
 
 
When viewing a named item in game, it will always appear in all-caps. If you look at it from an online backpack viewer, it will appear the way you typed it in. [[User:M-NINJA|M-NINJA]] 14:50, 3 October 2010 (EDT)
 
 
 
== Can Renamed Items be re-renamed? ==
 
For instance if you make a spelling mistake and want to change the name again, can it be done? [[User:Nanosheep|(nanosheep_inc)]] 04:01, 2 October 2010 (UTC)
 
: You can as long as you use another Name Tag. Or so I heard -[[User:Mistah Phoenix|Mistah Phoenix]] 07:06, 2 October 2010 (UTC)
 
: -Confirmed from me. I just used another name tag on a previously named item. [[User:Barbossa|Barbossa]] 15:54, 2 October 2010 (UTC)
 
 
 
==character limit?==
 
Whats the character limit on the names? think this info should be on the page.[[User:Rocketlawnchair|Rocketlawnchair]] 05:54, 2 October 2010 (UTC)
 
:40 Characters is the limit [[User:Nanosheep|(nanosheep_inc)]] 06:59, 2 October 2010 (UTC)
 
 
 
==Default weapon naming?==
 
 
 
Can you name a default weapon with a name tag? Like, say I wanted to name the default medigun, would that be possible? Or is it just randomly dropped items? [[User:Cleretic|Cleretic]] 15:51, 2 October 2010 (UTC)
 
:Yes, there is a checkbox to switch to stock weapons. I have a renamed Knife in my backpack, if you would like proof. Search  barbossarox on tfitems [[User:Barbossa|Barbossa]] 15:56, 2 October 2010 (UTC)
 
:now what if you were to rename, say, the shotgun, would this custom name apply to all classes holding the shotgun like it does the Pain Train?--[[User:Zootch|Zootch]] 09:38, 3 October 2010 (UTC)
 
:yes all classes get the change if they share the item.[[User:Rocketlawnchair|Rocketlawnchair]] 16:37, 3 October 2010 (UTC)
 
::No they don't. The [[Shotgun]] is bugged. Only the Engineer's gets a name and the rest appear bugged. {{n}}[[User:Smashman|<span class="bur">Smashman</span>]]<sub>&nbsp;([[User_talk:Smashman|talk]])</sub> {{bur}} 18:52, 3 October 2010 (UTC)
 
:::Ha, yeah, my friend named his Shotgun and managed to load both slots of the Heavy and Soldier with shotguns. The renamed one takes the primary (Engi) slot, no matter what class you use. No, it doesn't let you run around with two shotguns; you end up with the default Rocket Launcher/Minigun. I'd like to know what happens with the Pistol; the bug here might just be because the Shotgun is in two different slots in two different classes, while both the Scout and the Engi have [s]it[/s] the Pistol in secondary. [[User:Yoshi348|Yoshi348]] 03:20, 6 October 2010 (UTC)
 
 
 
Another point, if you rename a stock weapon then change its name back to default, the stock item remains in your inventory. Adding this to the main article though remove it if you don't think its needed [[User:Scatmanjohn|Scatmanjohn]] 18:20, 10 October 2010 (UTC)
 

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