Difference between revisions of "Rocket Launcher/zh-hant"

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m (Applied filters to Rocket Launcher/zh-hant (Review RC#196351))
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| availability = 標準武器
 
| availability = 標準武器
 
| ammo-loaded  = 4
 
| ammo-loaded  = 4
| ammo-carried = 20 (36 控制台版本)
+
| ammo-carried = 20(36 控制台版本)
 
| loadout      = yes
 
| loadout      = yes
 
   | quality    = normal
 
   | quality    = normal
 
   | level      = 等級1 火箭發射器
 
   | level      = 等級1 火箭發射器
 
}}
 
}}
{{Quotation|'''The Soldier''' on his enemies' future prospects|Each and every one of you will be sent home to your mama in a '''box!'''|sound=Soldier_taunts11.wav|translate=yes}}
+
 
The '''Rocket Launcher''' is the primary weapon for the [[Soldier]]It fires [[projectile]] rockets which move at a speed of around 1100 hammer units per second (~47 mph). These rockets' trajectory is not affected by gravity, unlike projectiles fired from the [[Grenade Launcher]] or [[Syringe Gun]].  Rockets inflict damage in a set splash radius, and damage inflicted decreases the further from the centre of the explosion an enemy is. Testing has shown that normal rockets have significant damage falloff over long distances, however [[Critical]] rockets do not suffer from this.  
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{{Quotation|'''火箭兵'''|大家都會被裝在'''盒子'''裡送到你家的老媽那去!|sound=Soldier_taunts11.wav|translate=yes}}
 +
'''火箭發射器'''[[Soldier/zh-hant|火箭兵]]的[[primary/zh-hant|主要武器]]It fires [[projectile]] rockets which move at a speed of around 1100 hammer units per second (~47 mph). These rockets' trajectory is not affected by gravity, unlike projectiles fired from the [[Grenade Launcher]] or [[Syringe Gun]].  Rockets inflict damage in a set splash radius, and damage inflicted decreases the further from the centre of the explosion an enemy is. Testing has shown that normal rockets have significant damage falloff over long distances, however [[Critical]] rockets do not suffer from this.  
  
 
The 'bounce' effect that is created by exploding rockets makes it possible for Soldiers to [[juggling|juggle]] their enemies, sending them in the air and possibly dealing [[fall damage]] to enemies upon them landing. The Rocket Launcher is also used to [[rocket jump]] to areas that may normally be inaccessible to Soldiers or other classes.
 
The 'bounce' effect that is created by exploding rockets makes it possible for Soldiers to [[juggling|juggle]] their enemies, sending them in the air and possibly dealing [[fall damage]] to enemies upon them landing. The Rocket Launcher is also used to [[rocket jump]] to areas that may normally be inaccessible to Soldiers or other classes.
  
 
== 傷害 ==
 
== 傷害 ==
* 基本: 90
+
* 基本:90
* 最大傷害: 125% (112 傷害)
+
* 最大傷害:125%(112 傷害)
* 最大衰退: 53% (48 傷害)
+
* 最大衰退:53%(48 傷害)
* 波擊傷害距離: 1% per 2.88 Hammer Units away from epicenter to a minimum of 50% at 9 feet (144 Hammer Units)
+
* 波擊傷害距離:1% per 2.88 Hammer Units away from epicenter to a minimum of 50% at 9 feet (144 Hammer Units)
* 波擊範圍: 9 呎 (144 Hammer Units)
+
* 波擊範圍:9 呎 (144 Hammer Units)
* 近距離: 105-112
+
* 近距離:105-112
* 中距離: 50-90
+
* 中距離:50-90
* 遠距離: 45-60
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* 遠距離:45-60
* 小爆擊: 122
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* 小爆擊:122
*[[crit/zh-hant|爆擊]]: 270
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* [[crit/zh-hant|爆擊]]:270
**(爆炸在 3 ft/1尺: 226 爆擊傷害, 爆炸在 6 ft/2尺: 140 爆擊傷害)
+
**(爆炸在 3 ft/1尺:226 爆擊傷害, 爆炸在 6 ft/2尺: 140 爆擊傷害)
 
+
* 火箭跳的自我傷害:27-46
* 火箭跳的自我傷害: 27-46
+
** 爆擊傷害:與自我造成的火箭跳波擊傷害一樣 (27-46).
** 爆擊傷害: 與自我造成的火箭跳波擊傷害一樣 (27-46).
+
* 波擊範圍的自我傷害:27-89
 
+
** 爆擊傷害:與自我造成的波擊傷害一樣 (27-89).
* 波擊範圍的自我傷害: 27-89
 
** 爆擊傷害: 與自我造成的波擊傷害一樣 (27-89).
 
  
 
Medium range is defined as the main resupply door to the opposite wall on the upper level of ctf_2fort.  Long range is defined as battlement to battlement on ctf_2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Explosive damage varies depending on how it hits a player, the larger the classes hit box and the closer you are to the explosion the more damage you will take, the further away from the explosion the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model, the explosion will cover more of the hit box and thus do the most damage. Damages are approximate and determined by community testing.
 
Medium range is defined as the main resupply door to the opposite wall on the upper level of ctf_2fort.  Long range is defined as battlement to battlement on ctf_2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Explosive damage varies depending on how it hits a player, the larger the classes hit box and the closer you are to the explosion the more damage you will take, the further away from the explosion the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model, the explosion will cover more of the hit box and thus do the most damage. Damages are approximate and determined by community testing.
  
==動作時間==
+
== 動作時間 ==
 
+
* 攻擊速率:0.8
* 攻擊速率: 0.8
+
* 基本填充:0.8
* 基本填充: 0.8
+
* 填充速度:0.92
* 填充速度: 0.92
+
基本填充是它換彈藥的第一時間。填充速度採取在第一以後再裝每發彈藥的另外填充時間。所有時間都在幾秒内。換彈時間是由社群玩家去測試大約秒數。
基本填充是它換彈藥的第一時間. 填充速度採取在第一以後再裝每發彈藥的另外填充時間。 所有時間都在幾秒内. 換彈時間是由社群玩家去測試大約秒數.
 
  
==火箭飛行速度==
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== 火箭飛行速度 ==
*1100 Hammer Units per second / 68.75 尺/每秒 / 46.875 MPH / 75.438 KPH
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* 1100 Hammer Units per second / 68.75 尺/每秒 / 46.875 MPH / 75.438 KPH
  
==相關事物==
+
== 相關事物 ==
 
*The Rocket Launcher has [[Developer weapon]] variants.
 
*The Rocket Launcher has [[Developer weapon]] variants.
 
*The weapon seems to be a heavily stylized [http://world.guns.ru/grenade/gl02-e.htm RPG-7]. The handle and the grip have been switched around, the rear exhaust port and the sights are cartoonishly oversized and it seems to fire modified [http://world.guns.ru/grenade/gl01-e.htm PG-2 HEAT] grenades. Certain attributes of its design are based, like many weapons in the game, on musical instruments.
 
*The weapon seems to be a heavily stylized [http://world.guns.ru/grenade/gl02-e.htm RPG-7]. The handle and the grip have been switched around, the rear exhaust port and the sights are cartoonishly oversized and it seems to fire modified [http://world.guns.ru/grenade/gl01-e.htm PG-2 HEAT] grenades. Certain attributes of its design are based, like many weapons in the game, on musical instruments.
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</gallery>
 
</gallery>
  
==參見==
+
== 參見 ==
 
*[[Soldier strategy#Rocket Launcher|Rocket Launcher strategy]]
 
*[[Soldier strategy#Rocket Launcher|Rocket Launcher strategy]]
 
*[[Rocket jump]]
 
*[[Rocket jump]]

Revision as of 11:14, 22 November 2010

火箭發射器火箭兵主要武器。 It fires projectile rockets which move at a speed of around 1100 hammer units per second (~47 mph). These rockets' trajectory is not affected by gravity, unlike projectiles fired from the Grenade Launcher or Syringe Gun. Rockets inflict damage in a set splash radius, and damage inflicted decreases the further from the centre of the explosion an enemy is. Testing has shown that normal rockets have significant damage falloff over long distances, however Critical rockets do not suffer from this.

The 'bounce' effect that is created by exploding rockets makes it possible for Soldiers to juggle their enemies, sending them in the air and possibly dealing fall damage to enemies upon them landing. The Rocket Launcher is also used to rocket jump to areas that may normally be inaccessible to Soldiers or other classes.

傷害

  • 基本:90
  • 最大傷害:125%(112 傷害)
  • 最大衰退:53%(48 傷害)
  • 波擊傷害距離:1% per 2.88 Hammer Units away from epicenter to a minimum of 50% at 9 feet (144 Hammer Units)
  • 波擊範圍:9 呎 (144 Hammer Units)
  • 近距離:105-112
  • 中距離:50-90
  • 遠距離:45-60
  • 小爆擊:122
  • 爆擊:270
    • (爆炸在 3 ft/1尺:226 爆擊傷害, 爆炸在 6 ft/2尺: 140 爆擊傷害)
  • 火箭跳的自我傷害:27-46
    • 爆擊傷害:與自我造成的火箭跳波擊傷害一樣 (27-46).
  • 波擊範圍的自我傷害:27-89
    • 爆擊傷害:與自我造成的波擊傷害一樣 (27-89).

Medium range is defined as the main resupply door to the opposite wall on the upper level of ctf_2fort. Long range is defined as battlement to battlement on ctf_2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Explosive damage varies depending on how it hits a player, the larger the classes hit box and the closer you are to the explosion the more damage you will take, the further away from the explosion the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model, the explosion will cover more of the hit box and thus do the most damage. Damages are approximate and determined by community testing.

動作時間

  • 攻擊速率:0.8
  • 基本填充:0.8
  • 填充速度:0.92

基本填充是它換彈藥的第一時間。填充速度採取在第一以後再裝每發彈藥的另外填充時間。所有時間都在幾秒内。換彈時間是由社群玩家去測試大約秒數。

火箭飛行速度

  • 1100 Hammer Units per second / 68.75 尺/每秒 / 46.875 MPH / 75.438 KPH

相關事物

  • The Rocket Launcher has Developer weapon variants.
  • The weapon seems to be a heavily stylized RPG-7. The handle and the grip have been switched around, the rear exhaust port and the sights are cartoonishly oversized and it seems to fire modified PG-2 HEAT grenades. Certain attributes of its design are based, like many weapons in the game, on musical instruments.
  • Contrary to what many people think, it actually is possible to hold 4 rockets in a Rocket Launcher at one time. However, the launchers that can do this are modern designs with a protruding "magazine", not the traditional World War 2 era "Bazooka" one the Soldier uses; these could only hold one rocket at a time.
  • Upon comparing the Rocket Launcher seen in the original Team Fortress 2 trailers to the current in-game Rocket Launcher, it can be seen that the trigger was originally placed on the front handle of the launcher and that rockets were loaded at the muzzle. In-game, the trigger is located on the rear of the two handles, and rockets are now loaded directly into the barrel.
  • The Rocket Launcher was originally single-rocket loaded, like in TFC. An animation of this still exists in the game files (seen in the gallery below).

畫廊

參見

Template:Allweapons Nav/zh-hant Template:Soldier Nav/zh-hant