Difference between revisions of "Reanimator"

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[[Image:Reanimator Base.png|right|thumb|A Reanimator|200px]]
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{{stub|What determines a teammate reviving at the same place as their Reanimator previously were and what determines when the teammates revives next to their Medic? The page could use more structured description of the mechanics. }}
{{stub|What determines a teammate reviving at the same place as their Reanimator previously were and what determines when the teammates revives next to their Medic?}}
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[[File:Reanimator Base.png|right|thumb|A reanimator base|200px]]
{{quotation|'''The Soldier'''|Back from the dead and reporting for duty!|sound=soldier_mvm_resurrect05.wav}}
 
  
The '''Reanimator''' is a gameplay element released within the [[Two Cities Update]] to be used on [[Mann vs. Machine]] maps. It is automatically dropped by a teammate if they die, displaying a hologram of their class at their point of death. Once it is targeted with any Medic secondary weapon, the player will be slowly revived; upon being fully revived, which involves healing them to half their maximum health, they immediately respawn on the spot. An ÜberCharge of any type will quicken the process. The player also has the choice to decline being revived, and choose to [[respawn]] normally; once the player respawns, their Reanimator disappears. The more teammates die after being revived by Medics, the longer it will take to Medics revive their teammates. Therefore, it is sometimes better to not use the Reanimator and just respawn normally, if it's too difficult for the Medic to revive teammates.
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{{Quotation|'''The Soldier'''|Back from the dead and reporting for duty!|sound=soldier_mvm_resurrect05.wav}}
  
The penalty of being repeatedly revived counts during [[Setup]] time, and will affect the incoming wave. The penalty will still apply even if the player switches Classes (during Setup time). The amount of time to be revived is reset between waves, regardless if it was a wave lost or won.
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The '''Reanimator''' is a gameplay element released within the [[Two Cities Update]] to be used on [[Mann vs. Machine]] maps. It is represented by a gray machine with red and gold-painted parts, and various apparatuses (plugs, buttons, etc.) with a main, long [[Self-illumination|glowing]] port. A Reanimator is automatically dropped by a teammate if they die, displaying a hologram of their class at their point of death. Once it is targeted with any [[Weapons#_Medic|Medic secondary weapon]], the player is slowly revived; upon being fully revived, which involves healing them to half their maximum health, they immediately respawn at their Reanimator, or by the [[Medic]] if it is obstructed. An [[ÜberCharge]] of any type quickens the process.  
  
Excluding the Pyro, each class gains additional [[voice responses]] upon being revived.
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The player also has the choice to decline being revived, and choose to [[respawn]] normally; once the player respawns, their Reanimator disappears. The more teammates die after being revived by Medics, the longer it takes for Medics to revive their teammates. Therefore, it is sometimes better to not use the Reanimator and just respawn normally, if it is too difficult for the Medic to revive teammates.
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Revivals performed during [[setup time]] apply to this penalty for the incoming wave. The penalty still applies even if the player switches [[Classes]] (during Setup time). The amount of time to be revived is reset between waves, regardless of whether the wave lost or won.
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Excluding the [[Pyro]], each class gains additional [[Responses|voice responses]] upon being revived.
  
 
Various [[Medi Gun]]s can drastically speed up the revive rate:
 
Various [[Medi Gun]]s can drastically speed up the revive rate:
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* The [[Quick-Fix]] triples the revive rate during its ÜberCharge.
 
* The [[Quick-Fix]] triples the revive rate during its ÜberCharge.
 
* The [[Vaccinator]] has four separate ÜberCharges, allowing the use of its charges to almost instantly revive up to four dead teammates.
 
* The [[Vaccinator]] has four separate ÜberCharges, allowing the use of its charges to almost instantly revive up to four dead teammates.
  
 
== Related achievements ==
 
== Related achievements ==
=== [[File:Mvm navicon.png|20px|link=Mann vs. Machievements{{if lang}}]] [[Mann vs. Machievements]] ===
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=== {{Achiev type link|mvm}} ===
 
{{Achievement table
 
{{Achievement table
|{{Show achievement|mann vs. machievements|Reanimator 2}}
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| 1 = {{Show achievement|mann vs. machievements|Reanimator 2}}
 
}}
 
}}
  
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== Bugs ==
 
== Bugs ==
* If there's more than one Medic reviving a patient, the camera for who is being revived will be constantly switching back and forth between the Medics.
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* If there is more than one Medic reviving a patient, the camera for who is being revived switches back and forth constantly between the Medics.
* Sometimes, when a Medic revives a teammate too quickly, their "A Medic is attempting to bring you back..." window will not disappear, and will lock the player's mouse movement, requiring the player to manually press "Decline" in order to fix it.
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* Sometimes, when a Medic revives a teammate too quickly, their '''"A Medic is attempting to bring you back..."''' window does not disappear, and locks the player's mouse movement, requiring the player to manually press "Decline" in order to fix it.
* Rarely, the "A Medic is attempting to bring you back..." window will disappear even though the Medic is still reviving his teammate.
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* Rarely, the "A Medic is attempting to bring you back..." window disappears even though the Medic is still reviving his teammate.
* If the patient's Reanimator is right above an ally Teleporter and gets revived, the revived player will be stuck inside the Teleporter, without being able to move.
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* If the patient's Reanimator is right above an ally Teleporter and gets revived, the revived player becomes stuck inside the Teleporter, being unable to move.
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* Constantly pressing the primary attack button {{DK|MOUSE1}} revives teammates considerably faster than the regular way. This happens because each time the reviver presses their primary attack button, a small percentage of health is recovered.
  
 
== Trivia ==
 
== Trivia ==
* The Reanimator resembles the ghost trap from the 1984 film, [[w:Ghostbusters|Ghostbusters]].
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* The Reanimator resembles the "ghost trap" from the 1984 film ''[[w:Ghostbusters|Ghostbusters]]''.
* Day Two introduced The Reanimator during the [[Two Cities Update]], the name referencing the 1859 [[w: Charles Dickens|Charles Dickens]] novel ''[[w:A Tale of Two Cities| A Tale of Two Cities]]''. The novel is divided into three books, with Book the First known as "Recalled to Life".
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* Day Two introduced The Reanimator during the [[Two Cities Update]], the name referencing the 1859 [[w: Charles Dickens|Charles Dickens]] novel ''[[w:A Tale of Two Cities|A Tale of Two Cities]]''. The novel is divided into three books, with Book the First known as "Recalled to Life".
  
 
== Gallery ==
 
== Gallery ==
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File:Reanimator Sniper.png|[[Sniper]] Hologram
 
File:Reanimator Sniper.png|[[Sniper]] Hologram
 
File:Reanimator Spy.png|[[Spy]] Hologram
 
File:Reanimator Spy.png|[[Spy]] Hologram
File:Speech mediccall tombstone.png| Bubble that appears over the hologram when a player dies
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File:Speech mediccall tombstone.png|Bubble that appears over the hologram when a player dies
File:Speech mediccall tombstone 1.png| Bubble that appears over the hologram when a player dies 4 to 8 times
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File:Speech mediccall tombstone 1.png|Bubble that appears over the hologram when a player dies after being revived 4 to 8 times
File:Speech mediccall tombstone 2.png| Bubble that appears over the hologram when a player dies 9 or more times
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File:Speech mediccall tombstone 2.png|Bubble that appears over the hologram when a player dies after being revived 9 or more times
File:Reanimator.png|Reanimator as it appeared in Two Cities Promo
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File:Reanimator.png|Reanimator as it appeared in a Two Cities promo
 
File:Reanimator Revive Window.png|The window that appears when a Medic is attempting to revive someone
 
File:Reanimator Revive Window.png|The window that appears when a Medic is attempting to revive someone
 
</gallery>
 
</gallery>
  
 
{{Two Cities Update Nav}}
 
{{Two Cities Update Nav}}
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[[Category:Reanimator]]

Latest revision as of 07:41, 27 February 2024

A reanimator base
Back from the dead and reporting for duty!
The Soldier

The Reanimator is a gameplay element released within the Two Cities Update to be used on Mann vs. Machine maps. It is represented by a gray machine with red and gold-painted parts, and various apparatuses (plugs, buttons, etc.) with a main, long glowing port. A Reanimator is automatically dropped by a teammate if they die, displaying a hologram of their class at their point of death. Once it is targeted with any Medic secondary weapon, the player is slowly revived; upon being fully revived, which involves healing them to half their maximum health, they immediately respawn at their Reanimator, or by the Medic if it is obstructed. An ÜberCharge of any type quickens the process.

The player also has the choice to decline being revived, and choose to respawn normally; once the player respawns, their Reanimator disappears. The more teammates die after being revived by Medics, the longer it takes for Medics to revive their teammates. Therefore, it is sometimes better to not use the Reanimator and just respawn normally, if it is too difficult for the Medic to revive teammates.

Revivals performed during setup time apply to this penalty for the incoming wave. The penalty still applies even if the player switches Classes (during Setup time). The amount of time to be revived is reset between waves, regardless of whether the wave lost or won.

Excluding the Pyro, each class gains additional voice responses upon being revived.

Various Medi Guns can drastically speed up the revive rate:

  • The Quick-Fix triples the revive rate during its ÜberCharge.
  • The Vaccinator has four separate ÜberCharges, allowing the use of its charges to almost instantly revive up to four dead teammates.

Related achievements

Mvm navicon.png Mann vs. Machievements

Reanimator 2
Reanimator 2
Use one ÜberCharge to quickly revive 2 teammates within 5 seconds.

Update history

November 21, 2013 Patch (Two Cities Update)

  • Revive (no upgrade required)
    • Teammates leave behind a revive marker when they die
    • Target the marker with your Medi Gun to revive them

Bugs

  • If there is more than one Medic reviving a patient, the camera for who is being revived switches back and forth constantly between the Medics.
  • Sometimes, when a Medic revives a teammate too quickly, their "A Medic is attempting to bring you back..." window does not disappear, and locks the player's mouse movement, requiring the player to manually press "Decline" in order to fix it.
  • Rarely, the "A Medic is attempting to bring you back..." window disappears even though the Medic is still reviving his teammate.
  • If the patient's Reanimator is right above an ally Teleporter and gets revived, the revived player becomes stuck inside the Teleporter, being unable to move.
  • Constantly pressing the primary attack button (default key: MOUSE1) revives teammates considerably faster than the regular way. This happens because each time the reviver presses their primary attack button, a small percentage of health is recovered.

Trivia

Gallery