Difference between revisions of "October 31, 2007 Patch"

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| notes =
 
| notes =
  
 
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===Part 1===
===Team Fortress 2===
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====Team Fortress 2====
  
 
* Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
 
* Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
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* Fixed detail sprite fading
 
* Fixed detail sprite fading
 
* Added anti-[[bunny hopping]] code
 
* Added anti-[[bunny hopping]] code
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 +
===Part 2===
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* Fixed crash when viewing some HTML MOTDs
  
 
| source = http://store.steampowered.com/news/1280/
 
| source = http://store.steampowered.com/news/1280/
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| source-title = Part 1
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| source2 = http://store.steampowered.com/news/1281/
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| source2-title = Part 2
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| before =  [[October 25, 2007 Patch]]
 
| before =  [[October 25, 2007 Patch]]
 
| after =  [[November 1, 2007 Patch]]
 
| after =  [[November 1, 2007 Patch]]
 
}}
 
}}

Revision as of 21:19, 22 February 2011

Source: Part 1Part 2

Patch notes

Part 1

Team Fortress 2

  • Fixed problems with 3d sound in surround mode for some Audigy X-Fi users
  • Medigun no longer continues to heal enemy Spies who have lost their disguise
  • Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
  • Tweaked shadow filtering to make shadows look more smooth
  • Fixed Server Plugin "StartQueryCVarValue" falsely returning CvarNotFound for cvars that did exist
  • Fixed crash in HTML control in IE7 on page load, most often seen in the server Message of the Day
  • Fixed small memory leak in HTML controller
  • Made HTML output more compatible with new XHTML document styles
  • Fixed physics crash involving bad ragdoll friction values
  • Fixed detail sprite fading
  • Added anti-bunny hopping code

Part 2

  • Fixed crash when viewing some HTML MOTDs